001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import org.lwjgl.opengl.GL11;
006
007 @SideOnly(Side.CLIENT)
008 public class RenderSquid extends RenderLiving
009 {
010 public RenderSquid(ModelBase par1ModelBase, float par2)
011 {
012 super(par1ModelBase, par2);
013 }
014
015 /**
016 * Renders the Living Squid.
017 */
018 public void renderLivingSquid(EntitySquid par1EntitySquid, double par2, double par4, double par6, float par8, float par9)
019 {
020 super.doRenderLiving(par1EntitySquid, par2, par4, par6, par8, par9);
021 }
022
023 /**
024 * Rotates the Squid's corpse.
025 */
026 protected void rotateSquidsCorpse(EntitySquid par1EntitySquid, float par2, float par3, float par4)
027 {
028 float var5 = par1EntitySquid.field_70862_e + (par1EntitySquid.field_70861_d - par1EntitySquid.field_70862_e) * par4;
029 float var6 = par1EntitySquid.field_70860_g + (par1EntitySquid.field_70859_f - par1EntitySquid.field_70860_g) * par4;
030 GL11.glTranslatef(0.0F, 0.5F, 0.0F);
031 GL11.glRotatef(180.0F - par3, 0.0F, 1.0F, 0.0F);
032 GL11.glRotatef(var5, 1.0F, 0.0F, 0.0F);
033 GL11.glRotatef(var6, 0.0F, 1.0F, 0.0F);
034 GL11.glTranslatef(0.0F, -1.2F, 0.0F);
035 }
036
037 protected float handleRotationFloat(EntitySquid par1EntitySquid, float par2)
038 {
039 return par1EntitySquid.lastTentacleAngle + (par1EntitySquid.tentacleAngle - par1EntitySquid.lastTentacleAngle) * par2;
040 }
041
042 /**
043 * Defines what float the third param in setRotationAngles of ModelBase is
044 */
045 protected float handleRotationFloat(EntityLiving par1EntityLiving, float par2)
046 {
047 return this.handleRotationFloat((EntitySquid)par1EntityLiving, par2);
048 }
049
050 protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4)
051 {
052 this.rotateSquidsCorpse((EntitySquid)par1EntityLiving, par2, par3, par4);
053 }
054
055 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
056 {
057 this.renderLivingSquid((EntitySquid)par1EntityLiving, par2, par4, par6, par8, par9);
058 }
059
060 /**
061 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
062 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
063 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
064 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
065 */
066 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
067 {
068 this.renderLivingSquid((EntitySquid)par1Entity, par2, par4, par6, par8, par9);
069 }
070 }