001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import net.minecraft.client.Minecraft;
006 import static net.minecraftforge.client.IItemRenderer.ItemRenderType.*;
007 import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.*;
008 import net.minecraftforge.client.IItemRenderer;
009 import net.minecraftforge.client.MinecraftForgeClient;
010 import net.minecraftforge.client.ForgeHooksClient;
011
012 import org.lwjgl.opengl.GL11;
013
014 @SideOnly(Side.CLIENT)
015 public class RenderPlayer extends RenderLiving
016 {
017 private ModelBiped modelBipedMain;
018 private ModelBiped modelArmorChestplate;
019 private ModelBiped modelArmor;
020 public static String[] armorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"};
021 public static float NAME_TAG_RANGE = 64.0f;
022 public static float NAME_TAG_RANGE_SNEAK = 32.0f;
023
024 public RenderPlayer()
025 {
026 super(new ModelBiped(0.0F), 0.5F);
027 this.modelBipedMain = (ModelBiped)this.mainModel;
028 this.modelArmorChestplate = new ModelBiped(1.0F);
029 this.modelArmor = new ModelBiped(0.5F);
030 }
031
032 /**
033 * Set the specified armor model as the player model. Args: player, armorSlot, partialTick
034 */
035 protected int setArmorModel(EntityPlayer par1EntityPlayer, int par2, float par3)
036 {
037 ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3 - par2);
038
039 if (var4 != null)
040 {
041 Item var5 = var4.getItem();
042
043 if (var5 instanceof ItemArmor)
044 {
045 ItemArmor var6 = (ItemArmor)var5;
046 this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + armorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png"));
047 ModelBiped var7 = par2 == 2 ? this.modelArmor : this.modelArmorChestplate;
048 var7.bipedHead.showModel = par2 == 0;
049 var7.bipedHeadwear.showModel = par2 == 0;
050 var7.bipedBody.showModel = par2 == 1 || par2 == 2;
051 var7.bipedRightArm.showModel = par2 == 1;
052 var7.bipedLeftArm.showModel = par2 == 1;
053 var7.bipedRightLeg.showModel = par2 == 2 || par2 == 3;
054 var7.bipedLeftLeg.showModel = par2 == 2 || par2 == 3;
055 this.setRenderPassModel(var7);
056
057 if (var7 != null)
058 {
059 var7.onGround = this.mainModel.onGround;
060 }
061
062 if (var7 != null)
063 {
064 var7.isRiding = this.mainModel.isRiding;
065 }
066
067 if (var7 != null)
068 {
069 var7.isChild = this.mainModel.isChild;
070 }
071
072 float var8 = 1.0F;
073
074 if (var6.getArmorMaterial() == EnumArmorMaterial.CLOTH)
075 {
076 int var9 = var6.getColor(var4);
077 float var10 = (float)(var9 >> 16 & 255) / 255.0F;
078 float var11 = (float)(var9 >> 8 & 255) / 255.0F;
079 float var12 = (float)(var9 & 255) / 255.0F;
080 GL11.glColor3f(var8 * var10, var8 * var11, var8 * var12);
081
082 if (var4.isItemEnchanted())
083 {
084 return 31;
085 }
086
087 return 16;
088 }
089
090 GL11.glColor3f(var8, var8, var8);
091
092 if (var4.isItemEnchanted())
093 {
094 return 15;
095 }
096
097 return 1;
098 }
099 }
100
101 return -1;
102 }
103
104 protected void func_82439_b(EntityPlayer par1EntityPlayer, int par2, float par3)
105 {
106 ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3 - par2);
107
108 if (var4 != null)
109 {
110 Item var5 = var4.getItem();
111
112 if (var5 instanceof ItemArmor)
113 {
114 ItemArmor var6 = (ItemArmor)var5;
115 this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + armorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png"));
116 float var7 = 1.0F;
117 GL11.glColor3f(var7, var7, var7);
118 }
119 }
120 }
121
122 public void renderPlayer(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, float par8, float par9)
123 {
124 float var10 = 1.0F;
125 GL11.glColor3f(var10, var10, var10);
126 ItemStack var11 = par1EntityPlayer.inventory.getCurrentItem();
127 this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = var11 != null ? 1 : 0;
128
129 if (var11 != null && par1EntityPlayer.getItemInUseCount() > 0)
130 {
131 EnumAction var12 = var11.getItemUseAction();
132
133 if (var12 == EnumAction.block)
134 {
135 this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 3;
136 }
137 else if (var12 == EnumAction.bow)
138 {
139 this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = true;
140 }
141 }
142
143 this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = par1EntityPlayer.isSneaking();
144 double var14 = par4 - (double)par1EntityPlayer.yOffset;
145
146 if (par1EntityPlayer.isSneaking() && !(par1EntityPlayer instanceof EntityPlayerSP))
147 {
148 var14 -= 0.125D;
149 }
150
151 super.doRenderLiving(par1EntityPlayer, par2, var14, par6, par8, par9);
152 this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = false;
153 this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = false;
154 this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 0;
155 }
156
157 /**
158 * Used to render a player's name above their head
159 */
160 protected void renderName(EntityPlayer par1EntityPlayer, double par2, double par4, double par6)
161 {
162 if (Minecraft.isGuiEnabled() && par1EntityPlayer != this.renderManager.livingPlayer && !par1EntityPlayer.func_82150_aj())
163 {
164 float var8 = 1.6F;
165 float var9 = 0.016666668F * var8;
166 double var10 = par1EntityPlayer.getDistanceSqToEntity(this.renderManager.livingPlayer);
167 float var12 = par1EntityPlayer.isSneaking() ? NAME_TAG_RANGE_SNEAK : NAME_TAG_RANGE;
168
169 if (var10 < (double)(var12 * var12))
170 {
171 String var13 = par1EntityPlayer.username;
172
173 if (par1EntityPlayer.isSneaking())
174 {
175 FontRenderer var14 = this.getFontRendererFromRenderManager();
176 GL11.glPushMatrix();
177 GL11.glTranslatef((float)par2 + 0.0F, (float)par4 + 2.3F, (float)par6);
178 GL11.glNormal3f(0.0F, 1.0F, 0.0F);
179 GL11.glRotatef(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
180 GL11.glRotatef(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
181 GL11.glScalef(-var9, -var9, var9);
182 GL11.glDisable(GL11.GL_LIGHTING);
183 GL11.glTranslatef(0.0F, 0.25F / var9, 0.0F);
184 GL11.glDepthMask(false);
185 GL11.glEnable(GL11.GL_BLEND);
186 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
187 Tessellator var15 = Tessellator.instance;
188 GL11.glDisable(GL11.GL_TEXTURE_2D);
189 var15.startDrawingQuads();
190 int var16 = var14.getStringWidth(var13) / 2;
191 var15.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
192 var15.addVertex((double)(-var16 - 1), -1.0D, 0.0D);
193 var15.addVertex((double)(-var16 - 1), 8.0D, 0.0D);
194 var15.addVertex((double)(var16 + 1), 8.0D, 0.0D);
195 var15.addVertex((double)(var16 + 1), -1.0D, 0.0D);
196 var15.draw();
197 GL11.glEnable(GL11.GL_TEXTURE_2D);
198 GL11.glDepthMask(true);
199 var14.drawString(var13, -var14.getStringWidth(var13) / 2, 0, 553648127);
200 GL11.glEnable(GL11.GL_LIGHTING);
201 GL11.glDisable(GL11.GL_BLEND);
202 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
203 GL11.glPopMatrix();
204 }
205 else if (par1EntityPlayer.isPlayerSleeping())
206 {
207 this.renderLivingLabel(par1EntityPlayer, var13, par2, par4 - 1.5D, par6, 64);
208 }
209 else
210 {
211 this.renderLivingLabel(par1EntityPlayer, var13, par2, par4, par6, 64);
212 }
213 }
214 }
215 }
216
217 /**
218 * Method for adding special render rules
219 */
220 protected void renderSpecials(EntityPlayer par1EntityPlayer, float par2)
221 {
222 float var3 = 1.0F;
223 GL11.glColor3f(var3, var3, var3);
224 super.renderEquippedItems(par1EntityPlayer, par2);
225 super.func_85093_e(par1EntityPlayer, par2);
226 ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3);
227
228 if (var4 != null)
229 {
230 GL11.glPushMatrix();
231 this.modelBipedMain.bipedHead.postRender(0.0625F);
232 float var5;
233
234 if (var4 != null && var4.getItem() instanceof ItemBlock)
235 {
236 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var4, EQUIPPED);
237 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var4, BLOCK_3D));
238
239 if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType()))
240 {
241 var5 = 0.625F;
242 GL11.glTranslatef(0.0F, -0.25F, 0.0F);
243 GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
244 GL11.glScalef(var5, -var5, -var5);
245 }
246
247 this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var4, 0);
248 }
249 else if (var4.getItem().shiftedIndex == Item.skull.shiftedIndex)
250 {
251 var5 = 1.0625F;
252 GL11.glScalef(var5, -var5, -var5);
253 String var6 = "";
254
255 if (var4.hasTagCompound() && var4.getTagCompound().hasKey("SkullOwner"))
256 {
257 var6 = var4.getTagCompound().getString("SkullOwner");
258 }
259
260 TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, var4.getItemDamage(), var6);
261 }
262
263 GL11.glPopMatrix();
264 }
265
266 float var7;
267 float var8;
268
269 if (par1EntityPlayer.username.equals("deadmau5") && this.loadDownloadableImageTexture(par1EntityPlayer.skinUrl, (String)null))
270 {
271 for (int var20 = 0; var20 < 2; ++var20)
272 {
273 float var25 = par1EntityPlayer.prevRotationYaw + (par1EntityPlayer.rotationYaw - par1EntityPlayer.prevRotationYaw) * par2 - (par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2);
274 var7 = par1EntityPlayer.prevRotationPitch + (par1EntityPlayer.rotationPitch - par1EntityPlayer.prevRotationPitch) * par2;
275 GL11.glPushMatrix();
276 GL11.glRotatef(var25, 0.0F, 1.0F, 0.0F);
277 GL11.glRotatef(var7, 1.0F, 0.0F, 0.0F);
278 GL11.glTranslatef(0.375F * (float)(var20 * 2 - 1), 0.0F, 0.0F);
279 GL11.glTranslatef(0.0F, -0.375F, 0.0F);
280 GL11.glRotatef(-var7, 1.0F, 0.0F, 0.0F);
281 GL11.glRotatef(-var25, 0.0F, 1.0F, 0.0F);
282 var8 = 1.3333334F;
283 GL11.glScalef(var8, var8, var8);
284 this.modelBipedMain.renderEars(0.0625F);
285 GL11.glPopMatrix();
286 }
287 }
288
289 float var11;
290
291 if (this.loadDownloadableImageTexture(par1EntityPlayer.playerCloakUrl, (String)null) && !par1EntityPlayer.func_82150_aj() && !par1EntityPlayer.func_82238_cc())
292 {
293 GL11.glPushMatrix();
294 GL11.glTranslatef(0.0F, 0.0F, 0.125F);
295 double var22 = par1EntityPlayer.field_71091_bM + (par1EntityPlayer.field_71094_bP - par1EntityPlayer.field_71091_bM) * (double)par2 - (par1EntityPlayer.prevPosX + (par1EntityPlayer.posX - par1EntityPlayer.prevPosX) * (double)par2);
296 double var24 = par1EntityPlayer.field_71096_bN + (par1EntityPlayer.field_71095_bQ - par1EntityPlayer.field_71096_bN) * (double)par2 - (par1EntityPlayer.prevPosY + (par1EntityPlayer.posY - par1EntityPlayer.prevPosY) * (double)par2);
297 double var9 = par1EntityPlayer.field_71097_bO + (par1EntityPlayer.field_71085_bR - par1EntityPlayer.field_71097_bO) * (double)par2 - (par1EntityPlayer.prevPosZ + (par1EntityPlayer.posZ - par1EntityPlayer.prevPosZ) * (double)par2);
298 var11 = par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2;
299 double var12 = (double)MathHelper.sin(var11 * (float)Math.PI / 180.0F);
300 double var14 = (double)(-MathHelper.cos(var11 * (float)Math.PI / 180.0F));
301 float var16 = (float)var24 * 10.0F;
302
303 if (var16 < -6.0F)
304 {
305 var16 = -6.0F;
306 }
307
308 if (var16 > 32.0F)
309 {
310 var16 = 32.0F;
311 }
312
313 float var17 = (float)(var22 * var12 + var9 * var14) * 100.0F;
314 float var18 = (float)(var22 * var14 - var9 * var12) * 100.0F;
315
316 if (var17 < 0.0F)
317 {
318 var17 = 0.0F;
319 }
320
321 float var19 = par1EntityPlayer.prevCameraYaw + (par1EntityPlayer.cameraYaw - par1EntityPlayer.prevCameraYaw) * par2;
322 var16 += MathHelper.sin((par1EntityPlayer.prevDistanceWalkedModified + (par1EntityPlayer.distanceWalkedModified - par1EntityPlayer.prevDistanceWalkedModified) * par2) * 6.0F) * 32.0F * var19;
323
324 if (par1EntityPlayer.isSneaking())
325 {
326 var16 += 25.0F;
327 }
328
329 GL11.glRotatef(6.0F + var17 / 2.0F + var16, 1.0F, 0.0F, 0.0F);
330 GL11.glRotatef(var18 / 2.0F, 0.0F, 0.0F, 1.0F);
331 GL11.glRotatef(-var18 / 2.0F, 0.0F, 1.0F, 0.0F);
332 GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
333 this.modelBipedMain.renderCloak(0.0625F);
334 GL11.glPopMatrix();
335 }
336
337 ItemStack var21 = par1EntityPlayer.inventory.getCurrentItem();
338
339 if (var21 != null)
340 {
341 GL11.glPushMatrix();
342 this.modelBipedMain.bipedRightArm.postRender(0.0625F);
343 GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);
344
345 if (par1EntityPlayer.fishEntity != null)
346 {
347 var21 = new ItemStack(Item.stick);
348 }
349
350 EnumAction var23 = null;
351
352 if (par1EntityPlayer.getItemInUseCount() > 0)
353 {
354 var23 = var21.getItemUseAction();
355 }
356
357 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var21, EQUIPPED);
358 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var21, BLOCK_3D));
359
360 if (var21.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var21.itemID].getRenderType())))
361 {
362 var7 = 0.5F;
363 GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
364 var7 *= 0.75F;
365 GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
366 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
367 GL11.glScalef(-var7, -var7, var7);
368 }
369 else if (var21.itemID == Item.bow.shiftedIndex)
370 {
371 var7 = 0.625F;
372 GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
373 GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
374 GL11.glScalef(var7, -var7, var7);
375 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
376 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
377 }
378 else if (Item.itemsList[var21.itemID].isFull3D())
379 {
380 var7 = 0.625F;
381
382 if (Item.itemsList[var21.itemID].shouldRotateAroundWhenRendering())
383 {
384 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
385 GL11.glTranslatef(0.0F, -0.125F, 0.0F);
386 }
387
388 if (par1EntityPlayer.getItemInUseCount() > 0 && var23 == EnumAction.block)
389 {
390 GL11.glTranslatef(0.05F, 0.0F, -0.1F);
391 GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F);
392 GL11.glRotatef(-10.0F, 1.0F, 0.0F, 0.0F);
393 GL11.glRotatef(-60.0F, 0.0F, 0.0F, 1.0F);
394 }
395
396 GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
397 GL11.glScalef(var7, -var7, var7);
398 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
399 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
400 }
401 else
402 {
403 var7 = 0.375F;
404 GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
405 GL11.glScalef(var7, var7, var7);
406 GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
407 GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
408 GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
409 }
410
411 float var10;
412 int var27;
413 float var28;
414
415 if (var21.getItem().requiresMultipleRenderPasses())
416 {
417 for (var27 = 0; var27 < var21.getItem().getRenderPasses(var21.getItemDamage()); ++var27)
418 {
419 int var26 = var21.getItem().getColorFromItemStack(var21, var27);
420 var28 = (float)(var26 >> 16 & 255) / 255.0F;
421 var10 = (float)(var26 >> 8 & 255) / 255.0F;
422 var11 = (float)(var26 & 255) / 255.0F;
423 GL11.glColor4f(var28, var10, var11, 1.0F);
424 this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var21, var27);
425 }
426 }
427 else
428 {
429 var27 = var21.getItem().getColorFromItemStack(var21, 0);
430 var8 = (float)(var27 >> 16 & 255) / 255.0F;
431 var28 = (float)(var27 >> 8 & 255) / 255.0F;
432 var10 = (float)(var27 & 255) / 255.0F;
433 GL11.glColor4f(var8, var28, var10, 1.0F);
434 this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var21, 0);
435 }
436
437 GL11.glPopMatrix();
438 }
439 }
440
441 protected void renderPlayerScale(EntityPlayer par1EntityPlayer, float par2)
442 {
443 float var3 = 0.9375F;
444 GL11.glScalef(var3, var3, var3);
445 }
446
447 public void func_82441_a(EntityPlayer par1EntityPlayer)
448 {
449 float var2 = 1.0F;
450 GL11.glColor3f(var2, var2, var2);
451 this.modelBipedMain.onGround = 0.0F;
452 this.modelBipedMain.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, par1EntityPlayer);
453 this.modelBipedMain.bipedRightArm.render(0.0625F);
454 }
455
456 /**
457 * Renders player with sleeping offset if sleeping
458 */
459 protected void renderPlayerSleep(EntityPlayer par1EntityPlayer, double par2, double par4, double par6)
460 {
461 if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping())
462 {
463 super.renderLivingAt(par1EntityPlayer, par2 + (double)par1EntityPlayer.field_71079_bU, par4 + (double)par1EntityPlayer.field_71082_cx, par6 + (double)par1EntityPlayer.field_71089_bV);
464 }
465 else
466 {
467 super.renderLivingAt(par1EntityPlayer, par2, par4, par6);
468 }
469 }
470
471 /**
472 * Rotates the player if the player is sleeping. This method is called in rotateCorpse.
473 */
474 protected void rotatePlayer(EntityPlayer par1EntityPlayer, float par2, float par3, float par4)
475 {
476 if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping())
477 {
478 GL11.glRotatef(par1EntityPlayer.getBedOrientationInDegrees(), 0.0F, 1.0F, 0.0F);
479 GL11.glRotatef(this.getDeathMaxRotation(par1EntityPlayer), 0.0F, 0.0F, 1.0F);
480 GL11.glRotatef(270.0F, 0.0F, 1.0F, 0.0F);
481 }
482 else
483 {
484 super.rotateCorpse(par1EntityPlayer, par2, par3, par4);
485 }
486 }
487
488 /**
489 * Passes the specialRender and renders it
490 */
491 protected void passSpecialRender(EntityLiving par1EntityLiving, double par2, double par4, double par6)
492 {
493 this.renderName((EntityPlayer)par1EntityLiving, par2, par4, par6);
494 }
495
496 /**
497 * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
498 * entityLiving, partialTickTime
499 */
500 protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
501 {
502 this.renderPlayerScale((EntityPlayer)par1EntityLiving, par2);
503 }
504
505 protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3)
506 {
507 this.func_82439_b((EntityPlayer)par1EntityLiving, par2, par3);
508 }
509
510 /**
511 * Queries whether should render the specified pass or not.
512 */
513 protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
514 {
515 return this.setArmorModel((EntityPlayer)par1EntityLiving, par2, par3);
516 }
517
518 protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
519 {
520 this.renderSpecials((EntityPlayer)par1EntityLiving, par2);
521 }
522
523 protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4)
524 {
525 this.rotatePlayer((EntityPlayer)par1EntityLiving, par2, par3, par4);
526 }
527
528 /**
529 * Sets a simple glTranslate on a LivingEntity.
530 */
531 protected void renderLivingAt(EntityLiving par1EntityLiving, double par2, double par4, double par6)
532 {
533 this.renderPlayerSleep((EntityPlayer)par1EntityLiving, par2, par4, par6);
534 }
535
536 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
537 {
538 this.renderPlayer((EntityPlayer)par1EntityLiving, par2, par4, par6, par8, par9);
539 }
540
541 /**
542 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
543 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
544 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
545 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
546 */
547 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
548 {
549 this.renderPlayer((EntityPlayer)par1Entity, par2, par4, par6, par8, par9);
550 }
551 }