001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005
006 @SideOnly(Side.CLIENT)
007 public class RenderPig extends RenderLiving
008 {
009 public RenderPig(ModelBase par1ModelBase, ModelBase par2ModelBase, float par3)
010 {
011 super(par1ModelBase, par3);
012 this.setRenderPassModel(par2ModelBase);
013 }
014
015 protected int renderSaddledPig(EntityPig par1EntityPig, int par2, float par3)
016 {
017 this.loadTexture("/mob/saddle.png");
018 return par2 == 0 && par1EntityPig.getSaddled() ? 1 : -1;
019 }
020
021 public void renderLivingPig(EntityPig par1EntityPig, double par2, double par4, double par6, float par8, float par9)
022 {
023 super.doRenderLiving(par1EntityPig, par2, par4, par6, par8, par9);
024 }
025
026 /**
027 * Queries whether should render the specified pass or not.
028 */
029 protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
030 {
031 return this.renderSaddledPig((EntityPig)par1EntityLiving, par2, par3);
032 }
033
034 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
035 {
036 this.renderLivingPig((EntityPig)par1EntityLiving, par2, par4, par6, par8, par9);
037 }
038
039 /**
040 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
041 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
042 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
043 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
044 */
045 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
046 {
047 this.renderLivingPig((EntityPig)par1Entity, par2, par4, par6, par8, par9);
048 }
049 }