001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import org.lwjgl.opengl.GL11;
006
007 @SideOnly(Side.CLIENT)
008 public class RenderItemFrame extends Render
009 {
010 private final RenderBlocks field_82405_a = new RenderBlocks();
011
012 public void func_82404_a(EntityItemFrame par1EntityItemFrame, double par2, double par4, double par6, float par8, float par9)
013 {
014 GL11.glPushMatrix();
015 float var10 = (float)(par1EntityItemFrame.posX - par2) - 0.5F;
016 float var11 = (float)(par1EntityItemFrame.posY - par4) - 0.5F;
017 float var12 = (float)(par1EntityItemFrame.posZ - par6) - 0.5F;
018 int var13 = par1EntityItemFrame.xPosition + Direction.offsetX[par1EntityItemFrame.field_82332_a];
019 int var14 = par1EntityItemFrame.yPosition;
020 int var15 = par1EntityItemFrame.zPosition + Direction.offsetZ[par1EntityItemFrame.field_82332_a];
021 GL11.glTranslatef((float)var13 - var10, (float)var14 - var11, (float)var15 - var12);
022 this.renderFrameItemAsBlock(par1EntityItemFrame);
023 this.func_82402_b(par1EntityItemFrame);
024 GL11.glPopMatrix();
025 }
026
027 /**
028 * Render the item frame's item as a block.
029 */
030 private void renderFrameItemAsBlock(EntityItemFrame par1EntityItemFrame)
031 {
032 GL11.glPushMatrix();
033 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderManager.renderEngine.getTexture("/terrain.png"));
034 GL11.glRotatef(par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F);
035 Block var2 = Block.planks;
036 float var3 = 0.0625F;
037 float var4 = 0.75F;
038 float var5 = var4 / 2.0F;
039 GL11.glPushMatrix();
040 this.field_82405_a.func_83019_b(0.0D, (double)(0.5F - var5 + 0.0625F), (double)(0.5F - var5 + 0.0625F), (double)(var3 * 0.5F), (double)(0.5F + var5 - 0.0625F), (double)(0.5F + var5 - 0.0625F));
041 this.field_82405_a.func_82774_a(185);
042 this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F);
043 this.field_82405_a.clearOverrideBlockTexture();
044 this.field_82405_a.func_83017_b();
045 GL11.glPopMatrix();
046 this.field_82405_a.func_82774_a(214);
047 GL11.glPushMatrix();
048 this.field_82405_a.func_83019_b(0.0D, (double)(0.5F - var5), (double)(0.5F - var5), (double)(var3 + 1.0E-4F), (double)(var3 + 0.5F - var5), (double)(0.5F + var5));
049 this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F);
050 GL11.glPopMatrix();
051 GL11.glPushMatrix();
052 this.field_82405_a.func_83019_b(0.0D, (double)(0.5F + var5 - var3), (double)(0.5F - var5), (double)(var3 + 1.0E-4F), (double)(0.5F + var5), (double)(0.5F + var5));
053 this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F);
054 GL11.glPopMatrix();
055 GL11.glPushMatrix();
056 this.field_82405_a.func_83019_b(0.0D, (double)(0.5F - var5), (double)(0.5F - var5), (double)var3, (double)(0.5F + var5), (double)(var3 + 0.5F - var5));
057 this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F);
058 GL11.glPopMatrix();
059 GL11.glPushMatrix();
060 this.field_82405_a.func_83019_b(0.0D, (double)(0.5F - var5), (double)(0.5F + var5 - var3), (double)var3, (double)(0.5F + var5), (double)(0.5F + var5));
061 this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F);
062 GL11.glPopMatrix();
063 this.field_82405_a.func_83017_b();
064 this.field_82405_a.clearOverrideBlockTexture();
065 GL11.glPopMatrix();
066 }
067
068 private void func_82402_b(EntityItemFrame par1EntityItemFrame)
069 {
070 ItemStack var2 = par1EntityItemFrame.func_82335_i();
071
072 if (var2 != null)
073 {
074 EntityItem var3 = new EntityItem(par1EntityItemFrame.worldObj, 0.0D, 0.0D, 0.0D, var2);
075 var3.item.stackSize = 1;
076 var3.hoverStart = 0.0F;
077 GL11.glPushMatrix();
078 GL11.glTranslatef(-0.453125F * (float)Direction.offsetX[par1EntityItemFrame.field_82332_a], -0.18F, -0.453125F * (float)Direction.offsetZ[par1EntityItemFrame.field_82332_a]);
079 GL11.glRotatef(180.0F + par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F);
080 GL11.glRotatef((float)(-90 * par1EntityItemFrame.getRotation()), 0.0F, 0.0F, 1.0F);
081
082 switch (par1EntityItemFrame.getRotation())
083 {
084 case 1:
085 GL11.glTranslatef(-0.16F, -0.16F, 0.0F);
086 break;
087 case 2:
088 GL11.glTranslatef(0.0F, -0.32F, 0.0F);
089 break;
090 case 3:
091 GL11.glTranslatef(0.16F, -0.16F, 0.0F);
092 }
093
094 if (var3.item.getItem() == Item.map)
095 {
096 this.renderManager.renderEngine.bindTexture(this.renderManager.renderEngine.getTexture("/misc/mapbg.png"));
097 Tessellator var4 = Tessellator.instance;
098 GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
099 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
100 GL11.glScalef(0.00390625F, 0.00390625F, 0.00390625F);
101 GL11.glTranslatef(-65.0F, -107.0F, -3.0F);
102 GL11.glNormal3f(0.0F, 0.0F, -1.0F);
103 var4.startDrawingQuads();
104 byte var5 = 7;
105 var4.addVertexWithUV((double)(0 - var5), (double)(128 + var5), 0.0D, 0.0D, 1.0D);
106 var4.addVertexWithUV((double)(128 + var5), (double)(128 + var5), 0.0D, 1.0D, 1.0D);
107 var4.addVertexWithUV((double)(128 + var5), (double)(0 - var5), 0.0D, 1.0D, 0.0D);
108 var4.addVertexWithUV((double)(0 - var5), (double)(0 - var5), 0.0D, 0.0D, 0.0D);
109 var4.draw();
110 MapData var6 = Item.map.getMapData(var3.item, par1EntityItemFrame.worldObj);
111
112 if (var6 != null)
113 {
114 this.renderManager.itemRenderer.mapItemRenderer.renderMap((EntityPlayer)null, this.renderManager.renderEngine, var6);
115 }
116 }
117 else
118 {
119 if (var3.item.getItem() == Item.compass)
120 {
121 double var8 = TextureCompassFX.field_82391_c.field_76868_i;
122 double var10 = TextureCompassFX.field_82391_c.field_76866_j;
123 TextureCompassFX.field_82391_c.field_76868_i = 0.0D;
124 TextureCompassFX.field_82391_c.field_76866_j = 0.0D;
125 TextureCompassFX.func_82390_a(par1EntityItemFrame.posX, par1EntityItemFrame.posZ, (double)MathHelper.wrapAngleTo180_float((float)(180 + par1EntityItemFrame.field_82332_a * 90)), false, true);
126 TextureCompassFX.field_82391_c.field_76868_i = var8;
127 TextureCompassFX.field_82391_c.field_76866_j = var10;
128 this.renderManager.renderEngine.func_82772_a(TextureCompassFX.field_82391_c, -1);
129 }
130
131 float var9 = this.renderManager.playerViewY;
132 this.renderManager.playerViewY = 180.0F;
133 RenderItem.field_82407_g = true;
134 RenderManager.instance.renderEntityWithPosYaw(var3, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
135 RenderItem.field_82407_g = false;
136 this.renderManager.playerViewY = var9;
137 GL11.glEnable(GL11.GL_LIGHTING);
138
139 if (var3.item.getItem() == Item.compass)
140 {
141 TextureCompassFX.field_82391_c.onTick();
142 this.renderManager.renderEngine.func_82772_a(TextureCompassFX.field_82391_c, -1);
143 }
144 }
145
146 GL11.glPopMatrix();
147 }
148 }
149
150 /**
151 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
152 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
153 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
154 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
155 */
156 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
157 {
158 this.func_82404_a((EntityItemFrame)par1Entity, par2, par4, par6, par8, par9);
159 }
160 }