001 package net.minecraft.src;
002
003 public class RecipesWeapons
004 {
005 private String[][] recipePatterns = new String[][] {{"X", "X", "#"}};
006 private Object[][] recipeItems;
007
008 public RecipesWeapons()
009 {
010 this.recipeItems = new Object[][] {{Block.planks, Block.cobblestone, Item.ingotIron, Item.diamond, Item.ingotGold}, {Item.swordWood, Item.swordStone, Item.swordSteel, Item.swordDiamond, Item.swordGold}};
011 }
012
013 /**
014 * Adds the weapon recipes to the CraftingManager.
015 */
016 public void addRecipes(CraftingManager par1CraftingManager)
017 {
018 for (int var2 = 0; var2 < this.recipeItems[0].length; ++var2)
019 {
020 Object var3 = this.recipeItems[0][var2];
021
022 for (int var4 = 0; var4 < this.recipeItems.length - 1; ++var4)
023 {
024 Item var5 = (Item)this.recipeItems[var4 + 1][var2];
025 par1CraftingManager.addRecipe(new ItemStack(var5), new Object[] {this.recipePatterns[var4], '#', Item.stick, 'X', var3});
026 }
027 }
028
029 par1CraftingManager.addRecipe(new ItemStack(Item.bow, 1), new Object[] {" #X", "# X", " #X", 'X', Item.silk, '#', Item.stick});
030 par1CraftingManager.addRecipe(new ItemStack(Item.arrow, 4), new Object[] {"X", "#", "Y", 'Y', Item.feather, 'X', Item.flint, '#', Item.stick});
031 }
032 }