001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005
006 @SideOnly(Side.CLIENT)
007 public class ModelZombie extends ModelBiped
008 {
009 public ModelZombie()
010 {
011 this(0.0F, false);
012 }
013
014 protected ModelZombie(float par1, float par2, int par3, int par4)
015 {
016 super(par1, par2, par3, par4);
017 }
018
019 public ModelZombie(float par1, boolean par2)
020 {
021 super(par1, 0.0F, 64, par2 ? 32 : 64);
022 }
023
024 /**
025 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
026 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
027 * "far" arms and legs can swing at most.
028 */
029 public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
030 {
031 super.setRotationAngles(par1, par2, par3, par4, par5, par6, par7Entity);
032 float var8 = MathHelper.sin(this.onGround * (float)Math.PI);
033 float var9 = MathHelper.sin((1.0F - (1.0F - this.onGround) * (1.0F - this.onGround)) * (float)Math.PI);
034 this.bipedRightArm.rotateAngleZ = 0.0F;
035 this.bipedLeftArm.rotateAngleZ = 0.0F;
036 this.bipedRightArm.rotateAngleY = -(0.1F - var8 * 0.6F);
037 this.bipedLeftArm.rotateAngleY = 0.1F - var8 * 0.6F;
038 this.bipedRightArm.rotateAngleX = -((float)Math.PI / 2F);
039 this.bipedLeftArm.rotateAngleX = -((float)Math.PI / 2F);
040 this.bipedRightArm.rotateAngleX -= var8 * 1.2F - var9 * 0.4F;
041 this.bipedLeftArm.rotateAngleX -= var8 * 1.2F - var9 * 0.4F;
042 this.bipedRightArm.rotateAngleZ += MathHelper.cos(par3 * 0.09F) * 0.05F + 0.05F;
043 this.bipedLeftArm.rotateAngleZ -= MathHelper.cos(par3 * 0.09F) * 0.05F + 0.05F;
044 this.bipedRightArm.rotateAngleX += MathHelper.sin(par3 * 0.067F) * 0.05F;
045 this.bipedLeftArm.rotateAngleX -= MathHelper.sin(par3 * 0.067F) * 0.05F;
046 }
047 }