001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005
006 @SideOnly(Side.CLIENT)
007 public class ModelBat extends ModelBase
008 {
009 private ModelRenderer batHead;
010
011 /** The body box of the bat model. */
012 private ModelRenderer batBody;
013
014 /** The inner right wing box of the bat model. */
015 private ModelRenderer batRightWing;
016
017 /** The inner left wing box of the bat model. */
018 private ModelRenderer batLeftWing;
019
020 /** The outer right wing box of the bat model. */
021 private ModelRenderer batOuterRightWing;
022
023 /** The outer left wing box of the bat model. */
024 private ModelRenderer batOuterLeftWing;
025
026 public ModelBat()
027 {
028 this.textureWidth = 64;
029 this.textureHeight = 64;
030 this.batHead = new ModelRenderer(this, 0, 0);
031 this.batHead.addBox(-3.0F, -3.0F, -3.0F, 6, 6, 6);
032 ModelRenderer var1 = new ModelRenderer(this, 24, 0);
033 var1.addBox(-4.0F, -6.0F, -2.0F, 3, 4, 1);
034 this.batHead.addChild(var1);
035 ModelRenderer var2 = new ModelRenderer(this, 24, 0);
036 var2.mirror = true;
037 var2.addBox(1.0F, -6.0F, -2.0F, 3, 4, 1);
038 this.batHead.addChild(var2);
039 this.batBody = new ModelRenderer(this, 0, 16);
040 this.batBody.addBox(-3.0F, 4.0F, -3.0F, 6, 12, 6);
041 this.batBody.setTextureOffset(0, 34).addBox(-5.0F, 16.0F, 0.0F, 10, 6, 1);
042 this.batRightWing = new ModelRenderer(this, 42, 0);
043 this.batRightWing.addBox(-12.0F, 1.0F, 1.5F, 10, 16, 1);
044 this.batOuterRightWing = new ModelRenderer(this, 24, 16);
045 this.batOuterRightWing.setRotationPoint(-12.0F, 1.0F, 1.5F);
046 this.batOuterRightWing.addBox(-8.0F, 1.0F, 0.0F, 8, 12, 1);
047 this.batLeftWing = new ModelRenderer(this, 42, 0);
048 this.batLeftWing.mirror = true;
049 this.batLeftWing.addBox(2.0F, 1.0F, 1.5F, 10, 16, 1);
050 this.batOuterLeftWing = new ModelRenderer(this, 24, 16);
051 this.batOuterLeftWing.mirror = true;
052 this.batOuterLeftWing.setRotationPoint(12.0F, 1.0F, 1.5F);
053 this.batOuterLeftWing.addBox(0.0F, 1.0F, 0.0F, 8, 12, 1);
054 this.batBody.addChild(this.batRightWing);
055 this.batBody.addChild(this.batLeftWing);
056 this.batRightWing.addChild(this.batOuterRightWing);
057 this.batLeftWing.addChild(this.batOuterLeftWing);
058 }
059
060 /**
061 * not actually sure this is size, is not used as of now, but the model would be recreated if the value changed and
062 * it seems a good match for a bats size
063 */
064 public int getBatSize()
065 {
066 return 36;
067 }
068
069 /**
070 * Sets the models various rotation angles then renders the model.
071 */
072 public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
073 {
074 EntityBat var8 = (EntityBat)par1Entity;
075
076 if (var8.getIsBatHanging())
077 {
078 this.batHead.rotateAngleX = par6 / (180F / (float)Math.PI);
079 this.batHead.rotateAngleY = (float)Math.PI - par5 / (180F / (float)Math.PI);
080 this.batHead.rotateAngleZ = (float)Math.PI;
081 this.batHead.setRotationPoint(0.0F, -2.0F, 0.0F);
082 this.batRightWing.setRotationPoint(-3.0F, 0.0F, 3.0F);
083 this.batLeftWing.setRotationPoint(3.0F, 0.0F, 3.0F);
084 this.batBody.rotateAngleX = (float)Math.PI;
085 this.batRightWing.rotateAngleX = -0.15707964F;
086 this.batRightWing.rotateAngleY = -((float)Math.PI * 2F / 5F);
087 this.batOuterRightWing.rotateAngleY = -1.7278761F;
088 this.batLeftWing.rotateAngleX = this.batRightWing.rotateAngleX;
089 this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY;
090 this.batOuterLeftWing.rotateAngleY = -this.batOuterRightWing.rotateAngleY;
091 }
092 else
093 {
094 this.batHead.rotateAngleX = par6 / (180F / (float)Math.PI);
095 this.batHead.rotateAngleY = par5 / (180F / (float)Math.PI);
096 this.batHead.rotateAngleZ = 0.0F;
097 this.batHead.setRotationPoint(0.0F, 0.0F, 0.0F);
098 this.batRightWing.setRotationPoint(0.0F, 0.0F, 0.0F);
099 this.batLeftWing.setRotationPoint(0.0F, 0.0F, 0.0F);
100 this.batBody.rotateAngleX = ((float)Math.PI / 4F) + MathHelper.cos(par4 * 0.1F) * 0.15F;
101 this.batBody.rotateAngleY = 0.0F;
102 this.batRightWing.rotateAngleY = MathHelper.cos(par4 * 1.3F) * (float)Math.PI * 0.25F;
103 this.batLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY;
104 this.batOuterRightWing.rotateAngleY = this.batRightWing.rotateAngleY * 0.5F;
105 this.batOuterLeftWing.rotateAngleY = -this.batRightWing.rotateAngleY * 0.5F;
106 }
107
108 this.batHead.render(par7);
109 this.batBody.render(par7);
110 }
111 }