001 package net.minecraft.src;
002
003 public class GenLayerBiome extends GenLayer
004 {
005 /** this sets all the biomes that are allowed to appear in the overworld */
006 private BiomeGenBase[] allowedBiomes;
007
008 public GenLayerBiome(long par1, GenLayer par3GenLayer, WorldType par4WorldType)
009 {
010 super(par1);
011 this.allowedBiomes = par4WorldType.getBiomesForWorldType();
012 this.parent = par3GenLayer;
013 }
014
015 /**
016 * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
017 * amounts, or biomeList[] indices based on the particular GenLayer subclass.
018 */
019 public int[] getInts(int par1, int par2, int par3, int par4)
020 {
021 int[] var5 = this.parent.getInts(par1, par2, par3, par4);
022 int[] var6 = IntCache.getIntCache(par3 * par4);
023
024 for (int var7 = 0; var7 < par4; ++var7)
025 {
026 for (int var8 = 0; var8 < par3; ++var8)
027 {
028 this.initChunkSeed((long)(var8 + par1), (long)(var7 + par2));
029 int var9 = var5[var8 + var7 * par3];
030
031 if (var9 == 0)
032 {
033 var6[var8 + var7 * par3] = 0;
034 }
035 else if (var9 == BiomeGenBase.mushroomIsland.biomeID)
036 {
037 var6[var8 + var7 * par3] = var9;
038 }
039 else if (var9 == 1)
040 {
041 var6[var8 + var7 * par3] = this.allowedBiomes[this.nextInt(this.allowedBiomes.length)].biomeID;
042 }
043 else
044 {
045 int var10 = this.allowedBiomes[this.nextInt(this.allowedBiomes.length)].biomeID;
046
047 if (var10 == BiomeGenBase.taiga.biomeID)
048 {
049 var6[var8 + var7 * par3] = var10;
050 }
051 else
052 {
053 var6[var8 + var7 * par3] = BiomeGenBase.icePlains.biomeID;
054 }
055 }
056 }
057 }
058
059 return var6;
060 }
061 }