001 package net.minecraft.src;
002
003 public class GenLayerAddIsland extends GenLayer
004 {
005 public GenLayerAddIsland(long par1, GenLayer par3GenLayer)
006 {
007 super(par1);
008 this.parent = par3GenLayer;
009 }
010
011 /**
012 * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
013 * amounts, or biomeList[] indices based on the particular GenLayer subclass.
014 */
015 public int[] getInts(int par1, int par2, int par3, int par4)
016 {
017 int var5 = par1 - 1;
018 int var6 = par2 - 1;
019 int var7 = par3 + 2;
020 int var8 = par4 + 2;
021 int[] var9 = this.parent.getInts(var5, var6, var7, var8);
022 int[] var10 = IntCache.getIntCache(par3 * par4);
023
024 for (int var11 = 0; var11 < par4; ++var11)
025 {
026 for (int var12 = 0; var12 < par3; ++var12)
027 {
028 int var13 = var9[var12 + 0 + (var11 + 0) * var7];
029 int var14 = var9[var12 + 2 + (var11 + 0) * var7];
030 int var15 = var9[var12 + 0 + (var11 + 2) * var7];
031 int var16 = var9[var12 + 2 + (var11 + 2) * var7];
032 int var17 = var9[var12 + 1 + (var11 + 1) * var7];
033 this.initChunkSeed((long)(var12 + par1), (long)(var11 + par2));
034
035 if (var17 == 0 && (var13 != 0 || var14 != 0 || var15 != 0 || var16 != 0))
036 {
037 int var18 = 1;
038 int var19 = 1;
039
040 if (var13 != 0 && this.nextInt(var18++) == 0)
041 {
042 var19 = var13;
043 }
044
045 if (var14 != 0 && this.nextInt(var18++) == 0)
046 {
047 var19 = var14;
048 }
049
050 if (var15 != 0 && this.nextInt(var18++) == 0)
051 {
052 var19 = var15;
053 }
054
055 if (var16 != 0 && this.nextInt(var18++) == 0)
056 {
057 var19 = var16;
058 }
059
060 if (this.nextInt(3) == 0)
061 {
062 var10[var12 + var11 * par3] = var19;
063 }
064 else if (var19 == BiomeGenBase.icePlains.biomeID)
065 {
066 var10[var12 + var11 * par3] = BiomeGenBase.frozenOcean.biomeID;
067 }
068 else
069 {
070 var10[var12 + var11 * par3] = 0;
071 }
072 }
073 else if (var17 > 0 && (var13 == 0 || var14 == 0 || var15 == 0 || var16 == 0))
074 {
075 if (this.nextInt(5) == 0)
076 {
077 if (var17 == BiomeGenBase.icePlains.biomeID)
078 {
079 var10[var12 + var11 * par3] = BiomeGenBase.frozenOcean.biomeID;
080 }
081 else
082 {
083 var10[var12 + var11 * par3] = 0;
084 }
085 }
086 else
087 {
088 var10[var12 + var11 * par3] = var17;
089 }
090 }
091 else
092 {
093 var10[var12 + var11 * par3] = var17;
094 }
095 }
096 }
097
098 return var10;
099 }
100 }