001 /*
002 * The FML Forge Mod Loader suite.
003 * Copyright (C) 2012 cpw
004 *
005 * This library is free software; you can redistribute it and/or modify it under the terms of the GNU Lesser General Public License as published by the Free
006 * Software Foundation; either version 2.1 of the License, or any later version.
007 *
008 * This library is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR
009 * A PARTICULAR PURPOSE. See the GNU Lesser General Public License for more details.
010 *
011 * You should have received a copy of the GNU Lesser General Public License along with this library; if not, write to the Free Software Foundation, Inc., 51
012 * Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
013 */
014
015 package net.minecraft.src;
016
017 import net.minecraft.client.Minecraft;
018
019 public class EntityRendererProxy extends EntityRenderer
020 {
021 public static final String fmlMarker = "This is an FML marker";
022 private Minecraft game;
023
024 public EntityRendererProxy(Minecraft minecraft)
025 {
026 super(minecraft);
027 game = minecraft;
028 }
029
030 @Override
031
032 /**
033 * Will update any inputs that effect the camera angle (mouse) and then render the world and GUI
034 */
035 public void updateCameraAndRender(float tick)
036 {
037 super.updateCameraAndRender(tick);
038 //This is where ModLoader does all of it's ticking
039 }
040 }