001 package net.minecraft.src;
002
003 public class EntityLookHelper
004 {
005 private EntityLiving entity;
006
007 /**
008 * The amount of change that is made each update for an entity facing a direction.
009 */
010 private float deltaLookYaw;
011
012 /**
013 * The amount of change that is made each update for an entity facing a direction.
014 */
015 private float deltaLookPitch;
016
017 /** Whether or not the entity is trying to look at something. */
018 private boolean isLooking = false;
019 private double posX;
020 private double posY;
021 private double posZ;
022
023 public EntityLookHelper(EntityLiving par1EntityLiving)
024 {
025 this.entity = par1EntityLiving;
026 }
027
028 /**
029 * Sets position to look at using entity
030 */
031 public void setLookPositionWithEntity(Entity par1Entity, float par2, float par3)
032 {
033 this.posX = par1Entity.posX;
034
035 if (par1Entity instanceof EntityLiving)
036 {
037 this.posY = par1Entity.posY + (double)par1Entity.getEyeHeight();
038 }
039 else
040 {
041 this.posY = (par1Entity.boundingBox.minY + par1Entity.boundingBox.maxY) / 2.0D;
042 }
043
044 this.posZ = par1Entity.posZ;
045 this.deltaLookYaw = par2;
046 this.deltaLookPitch = par3;
047 this.isLooking = true;
048 }
049
050 /**
051 * Sets position to look at
052 */
053 public void setLookPosition(double par1, double par3, double par5, float par7, float par8)
054 {
055 this.posX = par1;
056 this.posY = par3;
057 this.posZ = par5;
058 this.deltaLookYaw = par7;
059 this.deltaLookPitch = par8;
060 this.isLooking = true;
061 }
062
063 /**
064 * Updates look
065 */
066 public void onUpdateLook()
067 {
068 this.entity.rotationPitch = 0.0F;
069
070 if (this.isLooking)
071 {
072 this.isLooking = false;
073 double var1 = this.posX - this.entity.posX;
074 double var3 = this.posY - (this.entity.posY + (double)this.entity.getEyeHeight());
075 double var5 = this.posZ - this.entity.posZ;
076 double var7 = (double)MathHelper.sqrt_double(var1 * var1 + var5 * var5);
077 float var9 = (float)(Math.atan2(var5, var1) * 180.0D / Math.PI) - 90.0F;
078 float var10 = (float)(-(Math.atan2(var3, var7) * 180.0D / Math.PI));
079 this.entity.rotationPitch = this.updateRotation(this.entity.rotationPitch, var10, this.deltaLookPitch);
080 this.entity.rotationYawHead = this.updateRotation(this.entity.rotationYawHead, var9, this.deltaLookYaw);
081 }
082 else
083 {
084 this.entity.rotationYawHead = this.updateRotation(this.entity.rotationYawHead, this.entity.renderYawOffset, 10.0F);
085 }
086
087 float var11 = MathHelper.wrapAngleTo180_float(this.entity.rotationYawHead - this.entity.renderYawOffset);
088
089 if (!this.entity.getNavigator().noPath())
090 {
091 if (var11 < -75.0F)
092 {
093 this.entity.rotationYawHead = this.entity.renderYawOffset - 75.0F;
094 }
095
096 if (var11 > 75.0F)
097 {
098 this.entity.rotationYawHead = this.entity.renderYawOffset + 75.0F;
099 }
100 }
101 }
102
103 private float updateRotation(float par1, float par2, float par3)
104 {
105 float var4 = MathHelper.wrapAngleTo180_float(par2 - par1);
106
107 if (var4 > par3)
108 {
109 var4 = par3;
110 }
111
112 if (var4 < -par3)
113 {
114 var4 = -par3;
115 }
116
117 return par1 + var4;
118 }
119 }