001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005
006 @SideOnly(Side.CLIENT)
007 public class EntityCritFX extends EntityFX
008 {
009 float field_70561_a;
010
011 public EntityCritFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
012 {
013 this(par1World, par2, par4, par6, par8, par10, par12, 1.0F);
014 }
015
016 public EntityCritFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14)
017 {
018 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
019 this.motionX *= 0.10000000149011612D;
020 this.motionY *= 0.10000000149011612D;
021 this.motionZ *= 0.10000000149011612D;
022 this.motionX += par8 * 0.4D;
023 this.motionY += par10 * 0.4D;
024 this.motionZ += par12 * 0.4D;
025 this.particleRed = this.particleGreen = this.particleBlue = (float)(Math.random() * 0.30000001192092896D + 0.6000000238418579D);
026 this.particleScale *= 0.75F;
027 this.particleScale *= par14;
028 this.field_70561_a = this.particleScale;
029 this.particleMaxAge = (int)(6.0D / (Math.random() * 0.8D + 0.6D));
030 this.particleMaxAge = (int)((float)this.particleMaxAge * par14);
031 this.noClip = false;
032 this.setParticleTextureIndex(65);
033 this.onUpdate();
034 }
035
036 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
037 {
038 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F;
039
040 if (var8 < 0.0F)
041 {
042 var8 = 0.0F;
043 }
044
045 if (var8 > 1.0F)
046 {
047 var8 = 1.0F;
048 }
049
050 this.particleScale = this.field_70561_a * var8;
051 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
052 }
053
054 /**
055 * Called to update the entity's position/logic.
056 */
057 public void onUpdate()
058 {
059 this.prevPosX = this.posX;
060 this.prevPosY = this.posY;
061 this.prevPosZ = this.posZ;
062
063 if (this.particleAge++ >= this.particleMaxAge)
064 {
065 this.setDead();
066 }
067
068 this.moveEntity(this.motionX, this.motionY, this.motionZ);
069 this.particleGreen = (float)((double)this.particleGreen * 0.96D);
070 this.particleBlue = (float)((double)this.particleBlue * 0.9D);
071 this.motionX *= 0.699999988079071D;
072 this.motionY *= 0.699999988079071D;
073 this.motionZ *= 0.699999988079071D;
074 this.motionY -= 0.019999999552965164D;
075
076 if (this.onGround)
077 {
078 this.motionX *= 0.699999988079071D;
079 this.motionZ *= 0.699999988079071D;
080 }
081 }
082 }