001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005
006 @SideOnly(Side.CLIENT)
007 public class EntityCloudFX extends EntityFX
008 {
009 float field_70569_a;
010
011 public EntityCloudFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
012 {
013 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
014 float var14 = 2.5F;
015 this.motionX *= 0.10000000149011612D;
016 this.motionY *= 0.10000000149011612D;
017 this.motionZ *= 0.10000000149011612D;
018 this.motionX += par8;
019 this.motionY += par10;
020 this.motionZ += par12;
021 this.particleRed = this.particleGreen = this.particleBlue = 1.0F - (float)(Math.random() * 0.30000001192092896D);
022 this.particleScale *= 0.75F;
023 this.particleScale *= var14;
024 this.field_70569_a = this.particleScale;
025 this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.3D));
026 this.particleMaxAge = (int)((float)this.particleMaxAge * var14);
027 this.noClip = false;
028 }
029
030 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
031 {
032 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F;
033
034 if (var8 < 0.0F)
035 {
036 var8 = 0.0F;
037 }
038
039 if (var8 > 1.0F)
040 {
041 var8 = 1.0F;
042 }
043
044 this.particleScale = this.field_70569_a * var8;
045 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
046 }
047
048 /**
049 * Called to update the entity's position/logic.
050 */
051 public void onUpdate()
052 {
053 this.prevPosX = this.posX;
054 this.prevPosY = this.posY;
055 this.prevPosZ = this.posZ;
056
057 if (this.particleAge++ >= this.particleMaxAge)
058 {
059 this.setDead();
060 }
061
062 this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge);
063 this.moveEntity(this.motionX, this.motionY, this.motionZ);
064 this.motionX *= 0.9599999785423279D;
065 this.motionY *= 0.9599999785423279D;
066 this.motionZ *= 0.9599999785423279D;
067 EntityPlayer var1 = this.worldObj.getClosestPlayerToEntity(this, 2.0D);
068
069 if (var1 != null && this.posY > var1.boundingBox.minY)
070 {
071 this.posY += (var1.boundingBox.minY - this.posY) * 0.2D;
072 this.motionY += (var1.motionY - this.motionY) * 0.2D;
073 this.setPosition(this.posX, this.posY, this.posZ);
074 }
075
076 if (this.onGround)
077 {
078 this.motionX *= 0.699999988079071D;
079 this.motionZ *= 0.699999988079071D;
080 }
081 }
082 }