001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005
006 @SideOnly(Side.CLIENT)
007 public class EntityBreakingFX extends EntityFX
008 {
009 public EntityBreakingFX(World par1World, double par2, double par4, double par6, Item par8Item)
010 {
011 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
012 this.setParticleTextureIndex(par8Item.getIconFromDamage(0));
013 this.particleRed = this.particleGreen = this.particleBlue = 1.0F;
014 this.particleGravity = Block.blockSnow.blockParticleGravity;
015 this.particleScale /= 2.0F;
016 }
017
018 public EntityBreakingFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, Item par14Item)
019 {
020 this(par1World, par2, par4, par6, par14Item);
021 this.motionX *= 0.10000000149011612D;
022 this.motionY *= 0.10000000149011612D;
023 this.motionZ *= 0.10000000149011612D;
024 this.motionX += par8;
025 this.motionY += par10;
026 this.motionZ += par12;
027 }
028
029 public int getFXLayer()
030 {
031 return 2;
032 }
033
034 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
035 {
036 float var8 = ((float)(this.getParticleTextureIndex() % 16) + this.particleTextureJitterX / 4.0F) / 16.0F;
037 float var9 = var8 + 0.015609375F;
038 float var10 = ((float)(this.getParticleTextureIndex() / 16) + this.particleTextureJitterY / 4.0F) / 16.0F;
039 float var11 = var10 + 0.015609375F;
040 float var12 = 0.1F * this.particleScale;
041 float var13 = (float)(this.prevPosX + (this.posX - this.prevPosX) * (double)par2 - interpPosX);
042 float var14 = (float)(this.prevPosY + (this.posY - this.prevPosY) * (double)par2 - interpPosY);
043 float var15 = (float)(this.prevPosZ + (this.posZ - this.prevPosZ) * (double)par2 - interpPosZ);
044 float var16 = 1.0F;
045 par1Tessellator.setColorOpaque_F(var16 * this.particleRed, var16 * this.particleGreen, var16 * this.particleBlue);
046 par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 - par5 * var12 - par7 * var12), (double)var8, (double)var11);
047 par1Tessellator.addVertexWithUV((double)(var13 - par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 - par5 * var12 + par7 * var12), (double)var8, (double)var10);
048 par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 + par6 * var12), (double)(var14 + par4 * var12), (double)(var15 + par5 * var12 + par7 * var12), (double)var9, (double)var10);
049 par1Tessellator.addVertexWithUV((double)(var13 + par3 * var12 - par6 * var12), (double)(var14 - par4 * var12), (double)(var15 + par5 * var12 - par7 * var12), (double)var9, (double)var11);
050 }
051 }