001 package net.minecraft.src;
002
003 public class EntityAIPanic extends EntityAIBase
004 {
005 private EntityCreature theEntityCreature;
006 private float speed;
007 private double randPosX;
008 private double randPosY;
009 private double randPosZ;
010
011 public EntityAIPanic(EntityCreature par1EntityCreature, float par2)
012 {
013 this.theEntityCreature = par1EntityCreature;
014 this.speed = par2;
015 this.setMutexBits(1);
016 }
017
018 /**
019 * Returns whether the EntityAIBase should begin execution.
020 */
021 public boolean shouldExecute()
022 {
023 if (this.theEntityCreature.getAITarget() == null)
024 {
025 return false;
026 }
027 else
028 {
029 Vec3 var1 = RandomPositionGenerator.findRandomTarget(this.theEntityCreature, 5, 4);
030
031 if (var1 == null)
032 {
033 return false;
034 }
035 else
036 {
037 this.randPosX = var1.xCoord;
038 this.randPosY = var1.yCoord;
039 this.randPosZ = var1.zCoord;
040 return true;
041 }
042 }
043 }
044
045 /**
046 * Execute a one shot task or start executing a continuous task
047 */
048 public void startExecuting()
049 {
050 this.theEntityCreature.getNavigator().tryMoveToXYZ(this.randPosX, this.randPosY, this.randPosZ, this.speed);
051 }
052
053 /**
054 * Returns whether an in-progress EntityAIBase should continue executing
055 */
056 public boolean continueExecuting()
057 {
058 return !this.theEntityCreature.getNavigator().noPath();
059 }
060 }