001 package net.minecraft.src;
002
003 import java.util.List;
004 import java.util.Random;
005
006 public class ComponentVillageField2 extends ComponentVillage
007 {
008 private int averageGroundLevel = -1;
009 private int field_82675_b;
010 private int field_82676_c;
011
012 public ComponentVillageField2(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
013 {
014 super(par1ComponentVillageStartPiece, par2);
015 this.coordBaseMode = par5;
016 this.boundingBox = par4StructureBoundingBox;
017 this.field_82675_b = this.pickRandomCrop(par3Random);
018 this.field_82676_c = this.pickRandomCrop(par3Random);
019 }
020
021 /**
022 * Returns a crop type to be planted on this field.
023 */
024 private int pickRandomCrop(Random par1Random)
025 {
026 switch (par1Random.nextInt(5))
027 {
028 case 0:
029 return Block.carrot.blockID;
030 case 1:
031 return Block.potatoe.blockID;
032 default:
033 return Block.crops.blockID;
034 }
035 }
036
037 public static ComponentVillageField2 func_74902_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
038 {
039 StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 7, 4, 9, par6);
040 return canVillageGoDeeper(var8) && StructureComponent.findIntersecting(par1List, var8) == null ? new ComponentVillageField2(par0ComponentVillageStartPiece, par7, par2Random, var8, par6) : null;
041 }
042
043 /**
044 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
045 * the end, it adds Fences...
046 */
047 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
048 {
049 if (this.averageGroundLevel < 0)
050 {
051 this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);
052
053 if (this.averageGroundLevel < 0)
054 {
055 return true;
056 }
057
058 this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 4 - 1, 0);
059 }
060
061 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 6, 4, 8, 0, 0, false);
062 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 2, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
063 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 1, 5, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
064 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 0, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
065 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 0, 0, 6, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
066 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 5, 0, 0, Block.wood.blockID, Block.wood.blockID, false);
067 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 8, 5, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
068 this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 0, 1, 3, 0, 7, Block.waterMoving.blockID, Block.waterMoving.blockID, false);
069 int var4;
070
071 for (var4 = 1; var4 <= 7; ++var4)
072 {
073 this.placeBlockAtCurrentPosition(par1World, this.field_82675_b, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 1, 1, var4, par3StructureBoundingBox);
074 this.placeBlockAtCurrentPosition(par1World, this.field_82675_b, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 2, 1, var4, par3StructureBoundingBox);
075 this.placeBlockAtCurrentPosition(par1World, this.field_82676_c, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 4, 1, var4, par3StructureBoundingBox);
076 this.placeBlockAtCurrentPosition(par1World, this.field_82676_c, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 5, 1, var4, par3StructureBoundingBox);
077 }
078
079 for (var4 = 0; var4 < 9; ++var4)
080 {
081 for (int var5 = 0; var5 < 7; ++var5)
082 {
083 this.clearCurrentPositionBlocksUpwards(par1World, var5, 4, var4, par3StructureBoundingBox);
084 this.fillCurrentPositionBlocksDownwards(par1World, Block.dirt.blockID, 0, var5, -1, var4, par3StructureBoundingBox);
085 }
086 }
087
088 return true;
089 }
090 }