001 package net.minecraft.src;
002
003 import java.util.List;
004 import java.util.Random;
005
006 public class ComponentStrongholdStraight extends ComponentStronghold
007 {
008 private final EnumDoor doorType;
009 private final boolean expandsX;
010 private final boolean expandsZ;
011
012 public ComponentStrongholdStraight(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
013 {
014 super(par1);
015 this.coordBaseMode = par4;
016 this.doorType = this.getRandomDoor(par2Random);
017 this.boundingBox = par3StructureBoundingBox;
018 this.expandsX = par2Random.nextInt(2) == 0;
019 this.expandsZ = par2Random.nextInt(2) == 0;
020 }
021
022 /**
023 * Initiates construction of the Structure Component picked, at the current Location of StructGen
024 */
025 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
026 {
027 this.getNextComponentNormal((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
028
029 if (this.expandsX)
030 {
031 this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 2);
032 }
033
034 if (this.expandsZ)
035 {
036 this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 2);
037 }
038 }
039
040 public static ComponentStrongholdStraight findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
041 {
042 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, 7, par5);
043 return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdStraight(par6, par1Random, var7, par5) : null;
044 }
045
046 /**
047 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
048 * the end, it adds Fences...
049 */
050 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
051 {
052 if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
053 {
054 return false;
055 }
056 else
057 {
058 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 4, 6, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
059 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 1, 0);
060 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, EnumDoor.OPENING, 1, 1, 6);
061 this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 1, 2, 1, Block.torchWood.blockID, 0);
062 this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 3, 2, 1, Block.torchWood.blockID, 0);
063 this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 1, 2, 5, Block.torchWood.blockID, 0);
064 this.randomlyPlaceBlock(par1World, par3StructureBoundingBox, par2Random, 0.1F, 3, 2, 5, Block.torchWood.blockID, 0);
065
066 if (this.expandsX)
067 {
068 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 2, 0, 3, 4, 0, 0, false);
069 }
070
071 if (this.expandsZ)
072 {
073 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 2, 4, 3, 4, 0, 0, false);
074 }
075
076 return true;
077 }
078 }
079 }