001 package net.minecraft.src;
002
003 import java.util.List;
004 import java.util.Random;
005
006 public class ComponentStrongholdStairsStraight extends ComponentStronghold
007 {
008 private final EnumDoor doorType;
009
010 public ComponentStrongholdStairsStraight(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
011 {
012 super(par1);
013 this.coordBaseMode = par4;
014 this.doorType = this.getRandomDoor(par2Random);
015 this.boundingBox = par3StructureBoundingBox;
016 }
017
018 /**
019 * Initiates construction of the Structure Component picked, at the current Location of StructGen
020 */
021 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
022 {
023 this.getNextComponentNormal((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
024 }
025
026 public static ComponentStrongholdStairsStraight findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
027 {
028 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -7, 0, 5, 11, 8, par5);
029 return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdStairsStraight(par6, par1Random, var7, par5) : null;
030 }
031
032 /**
033 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
034 * the end, it adds Fences...
035 */
036 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
037 {
038 if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
039 {
040 return false;
041 }
042 else
043 {
044 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 10, 7, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
045 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 7, 0);
046 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, EnumDoor.OPENING, 1, 1, 7);
047 int var4 = this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 2);
048
049 for (int var5 = 0; var5 < 6; ++var5)
050 {
051 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 1, 6 - var5, 1 + var5, par3StructureBoundingBox);
052 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 2, 6 - var5, 1 + var5, par3StructureBoundingBox);
053 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 3, 6 - var5, 1 + var5, par3StructureBoundingBox);
054
055 if (var5 < 5)
056 {
057 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 1, 5 - var5, 1 + var5, par3StructureBoundingBox);
058 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 2, 5 - var5, 1 + var5, par3StructureBoundingBox);
059 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 0, 3, 5 - var5, 1 + var5, par3StructureBoundingBox);
060 }
061 }
062
063 return true;
064 }
065 }
066 }