001 package net.minecraft.src;
002
003 import java.util.List;
004 import java.util.Random;
005
006 public class ComponentStrongholdPrison extends ComponentStronghold
007 {
008 protected final EnumDoor doorType;
009
010 public ComponentStrongholdPrison(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
011 {
012 super(par1);
013 this.coordBaseMode = par4;
014 this.doorType = this.getRandomDoor(par2Random);
015 this.boundingBox = par3StructureBoundingBox;
016 }
017
018 /**
019 * Initiates construction of the Structure Component picked, at the current Location of StructGen
020 */
021 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
022 {
023 this.getNextComponentNormal((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
024 }
025
026 public static ComponentStrongholdPrison findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
027 {
028 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 9, 5, 11, par5);
029 return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdPrison(par6, par1Random, var7, par5) : null;
030 }
031
032 /**
033 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
034 * the end, it adds Fences...
035 */
036 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
037 {
038 if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
039 {
040 return false;
041 }
042 else
043 {
044 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 8, 4, 10, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
045 this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 1, 0);
046 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 10, 3, 3, 10, 0, 0, false);
047 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 1, 4, 3, 1, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
048 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 3, 4, 3, 3, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
049 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 7, 4, 3, 7, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
050 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 9, 4, 3, 9, false, par2Random, StructureStrongholdPieces.getStrongholdStones());
051 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 4, 4, 3, 6, Block.fenceIron.blockID, Block.fenceIron.blockID, false);
052 this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 1, 5, 7, 3, 5, Block.fenceIron.blockID, Block.fenceIron.blockID, false);
053 this.placeBlockAtCurrentPosition(par1World, Block.fenceIron.blockID, 0, 4, 3, 2, par3StructureBoundingBox);
054 this.placeBlockAtCurrentPosition(par1World, Block.fenceIron.blockID, 0, 4, 3, 8, par3StructureBoundingBox);
055 this.placeBlockAtCurrentPosition(par1World, Block.doorSteel.blockID, this.getMetadataWithOffset(Block.doorSteel.blockID, 3), 4, 1, 2, par3StructureBoundingBox);
056 this.placeBlockAtCurrentPosition(par1World, Block.doorSteel.blockID, this.getMetadataWithOffset(Block.doorSteel.blockID, 3) + 8, 4, 2, 2, par3StructureBoundingBox);
057 this.placeBlockAtCurrentPosition(par1World, Block.doorSteel.blockID, this.getMetadataWithOffset(Block.doorSteel.blockID, 3), 4, 1, 8, par3StructureBoundingBox);
058 this.placeBlockAtCurrentPosition(par1World, Block.doorSteel.blockID, this.getMetadataWithOffset(Block.doorSteel.blockID, 3) + 8, 4, 2, 8, par3StructureBoundingBox);
059 return true;
060 }
061 }
062 }