001 package net.minecraft.src;
002
003 import java.util.Random;
004
005 import net.minecraftforge.common.ChestGenHooks;
006 import static net.minecraftforge.common.ChestGenHooks.*;
007
008 public class ComponentScatteredFeatureJunglePyramid extends ComponentScatteredFeature
009 {
010 private boolean field_74947_h;
011 private boolean field_74948_i;
012 private boolean field_74945_j;
013 private boolean field_74946_k;
014
015 /** List of Chest contents to be generated in the Jungle Pyramid chests. */
016 public static final WeightedRandomChestContent[] junglePyramidsChestContents = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.diamond.shiftedIndex, 0, 1, 3, 3), new WeightedRandomChestContent(Item.ingotIron.shiftedIndex, 0, 1, 5, 10), new WeightedRandomChestContent(Item.ingotGold.shiftedIndex, 0, 2, 7, 15), new WeightedRandomChestContent(Item.emerald.shiftedIndex, 0, 1, 3, 2), new WeightedRandomChestContent(Item.bone.shiftedIndex, 0, 4, 6, 20), new WeightedRandomChestContent(Item.rottenFlesh.shiftedIndex, 0, 3, 7, 16)};
017
018 /**
019 * List of Dispenser contents to be generated in the Jungle Pyramid dispensers.
020 */
021 public static final WeightedRandomChestContent[] junglePyramidsDispenserContents = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.arrow.shiftedIndex, 0, 2, 7, 30)};
022
023 /** List of random stones to be generated in the Jungle Pyramid. */
024 private static StructureScatteredFeatureStones junglePyramidsRandomScatteredStones = new StructureScatteredFeatureStones((ComponentScatteredFeaturePieces2)null);
025
026 public ComponentScatteredFeatureJunglePyramid(Random par1Random, int par2, int par3)
027 {
028 super(par1Random, par2, 64, par3, 12, 10, 15);
029 }
030
031 /**
032 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
033 * the end, it adds Fences...
034 */
035 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
036 {
037 if (!this.func_74935_a(par1World, par3StructureBoundingBox, 0))
038 {
039 return false;
040 }
041 else
042 {
043 int var4 = this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 3);
044 int var5 = this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 2);
045 int var6 = this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 0);
046 int var7 = this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 1);
047 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, -4, 0, this.scatteredFeatureSizeX - 1, 0, this.scatteredFeatureSizeZ - 1, false, par2Random, junglePyramidsRandomScatteredStones);
048 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, 1, 2, 9, 2, 2, false, par2Random, junglePyramidsRandomScatteredStones);
049 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, 1, 12, 9, 2, 12, false, par2Random, junglePyramidsRandomScatteredStones);
050 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, 1, 3, 2, 2, 11, false, par2Random, junglePyramidsRandomScatteredStones);
051 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 9, 1, 3, 9, 2, 11, false, par2Random, junglePyramidsRandomScatteredStones);
052 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 3, 1, 10, 6, 1, false, par2Random, junglePyramidsRandomScatteredStones);
053 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 3, 13, 10, 6, 13, false, par2Random, junglePyramidsRandomScatteredStones);
054 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, 3, 2, 1, 6, 12, false, par2Random, junglePyramidsRandomScatteredStones);
055 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 10, 3, 2, 10, 6, 12, false, par2Random, junglePyramidsRandomScatteredStones);
056 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, 3, 2, 9, 3, 12, false, par2Random, junglePyramidsRandomScatteredStones);
057 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, 6, 2, 9, 6, 12, false, par2Random, junglePyramidsRandomScatteredStones);
058 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 3, 7, 3, 8, 7, 11, false, par2Random, junglePyramidsRandomScatteredStones);
059 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 8, 4, 7, 8, 10, false, par2Random, junglePyramidsRandomScatteredStones);
060 this.fillWithAir(par1World, par3StructureBoundingBox, 3, 1, 3, 8, 2, 11);
061 this.fillWithAir(par1World, par3StructureBoundingBox, 4, 3, 6, 7, 3, 9);
062 this.fillWithAir(par1World, par3StructureBoundingBox, 2, 4, 2, 9, 5, 12);
063 this.fillWithAir(par1World, par3StructureBoundingBox, 4, 6, 5, 7, 6, 9);
064 this.fillWithAir(par1World, par3StructureBoundingBox, 5, 7, 6, 6, 7, 8);
065 this.fillWithAir(par1World, par3StructureBoundingBox, 5, 1, 2, 6, 2, 2);
066 this.fillWithAir(par1World, par3StructureBoundingBox, 5, 2, 12, 6, 2, 12);
067 this.fillWithAir(par1World, par3StructureBoundingBox, 5, 5, 1, 6, 5, 1);
068 this.fillWithAir(par1World, par3StructureBoundingBox, 5, 5, 13, 6, 5, 13);
069 this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, 5, 5, par3StructureBoundingBox);
070 this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, 5, 5, par3StructureBoundingBox);
071 this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, 5, 9, par3StructureBoundingBox);
072 this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, 5, 9, par3StructureBoundingBox);
073 int var8;
074
075 for (var8 = 0; var8 <= 14; var8 += 14)
076 {
077 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, 4, var8, 2, 5, var8, false, par2Random, junglePyramidsRandomScatteredStones);
078 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 4, var8, 4, 5, var8, false, par2Random, junglePyramidsRandomScatteredStones);
079 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 7, 4, var8, 7, 5, var8, false, par2Random, junglePyramidsRandomScatteredStones);
080 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 9, 4, var8, 9, 5, var8, false, par2Random, junglePyramidsRandomScatteredStones);
081 }
082
083 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 5, 6, 0, 6, 6, 0, false, par2Random, junglePyramidsRandomScatteredStones);
084
085 for (var8 = 0; var8 <= 11; var8 += 11)
086 {
087 for (int var9 = 2; var9 <= 12; var9 += 2)
088 {
089 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, var8, 4, var9, var8, 5, var9, false, par2Random, junglePyramidsRandomScatteredStones);
090 }
091
092 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, var8, 6, 5, var8, 6, 5, false, par2Random, junglePyramidsRandomScatteredStones);
093 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, var8, 6, 9, var8, 6, 9, false, par2Random, junglePyramidsRandomScatteredStones);
094 }
095
096 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, 7, 2, 2, 9, 2, false, par2Random, junglePyramidsRandomScatteredStones);
097 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 9, 7, 2, 9, 9, 2, false, par2Random, junglePyramidsRandomScatteredStones);
098 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, 7, 12, 2, 9, 12, false, par2Random, junglePyramidsRandomScatteredStones);
099 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 9, 7, 12, 9, 9, 12, false, par2Random, junglePyramidsRandomScatteredStones);
100 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 9, 4, 4, 9, 4, false, par2Random, junglePyramidsRandomScatteredStones);
101 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 7, 9, 4, 7, 9, 4, false, par2Random, junglePyramidsRandomScatteredStones);
102 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 9, 10, 4, 9, 10, false, par2Random, junglePyramidsRandomScatteredStones);
103 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 7, 9, 10, 7, 9, 10, false, par2Random, junglePyramidsRandomScatteredStones);
104 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 5, 9, 7, 6, 9, 7, false, par2Random, junglePyramidsRandomScatteredStones);
105 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 5, 9, 6, par3StructureBoundingBox);
106 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 6, 9, 6, par3StructureBoundingBox);
107 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var5, 5, 9, 8, par3StructureBoundingBox);
108 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var5, 6, 9, 8, par3StructureBoundingBox);
109 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 4, 0, 0, par3StructureBoundingBox);
110 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 5, 0, 0, par3StructureBoundingBox);
111 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 6, 0, 0, par3StructureBoundingBox);
112 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 7, 0, 0, par3StructureBoundingBox);
113 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 4, 1, 8, par3StructureBoundingBox);
114 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 4, 2, 9, par3StructureBoundingBox);
115 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 4, 3, 10, par3StructureBoundingBox);
116 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 7, 1, 8, par3StructureBoundingBox);
117 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 7, 2, 9, par3StructureBoundingBox);
118 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var4, 7, 3, 10, par3StructureBoundingBox);
119 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 9, 4, 1, 9, false, par2Random, junglePyramidsRandomScatteredStones);
120 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 7, 1, 9, 7, 1, 9, false, par2Random, junglePyramidsRandomScatteredStones);
121 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 4, 1, 10, 7, 2, 10, false, par2Random, junglePyramidsRandomScatteredStones);
122 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 5, 4, 5, 6, 4, 5, false, par2Random, junglePyramidsRandomScatteredStones);
123 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var6, 4, 4, 5, par3StructureBoundingBox);
124 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var7, 7, 4, 5, par3StructureBoundingBox);
125
126 for (var8 = 0; var8 < 4; ++var8)
127 {
128 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var5, 5, 0 - var8, 6 + var8, par3StructureBoundingBox);
129 this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, var5, 6, 0 - var8, 6 + var8, par3StructureBoundingBox);
130 this.fillWithAir(par1World, par3StructureBoundingBox, 5, 0 - var8, 7 + var8, 6, 0 - var8, 9 + var8);
131 }
132
133 this.fillWithAir(par1World, par3StructureBoundingBox, 1, -3, 12, 10, -1, 13);
134 this.fillWithAir(par1World, par3StructureBoundingBox, 1, -3, 1, 3, -1, 13);
135 this.fillWithAir(par1World, par3StructureBoundingBox, 1, -3, 1, 9, -1, 5);
136
137 for (var8 = 1; var8 <= 13; var8 += 2)
138 {
139 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, -3, var8, 1, -2, var8, false, par2Random, junglePyramidsRandomScatteredStones);
140 }
141
142 for (var8 = 2; var8 <= 12; var8 += 2)
143 {
144 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 1, -1, var8, 3, -1, var8, false, par2Random, junglePyramidsRandomScatteredStones);
145 }
146
147 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 2, -2, 1, 5, -2, 1, false, par2Random, junglePyramidsRandomScatteredStones);
148 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 7, -2, 1, 9, -2, 1, false, par2Random, junglePyramidsRandomScatteredStones);
149 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 6, -3, 1, 6, -3, 1, false, par2Random, junglePyramidsRandomScatteredStones);
150 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 6, -1, 1, 6, -1, 1, false, par2Random, junglePyramidsRandomScatteredStones);
151 this.placeBlockAtCurrentPosition(par1World, Block.tripWireSource.blockID, this.getMetadataWithOffset(Block.tripWireSource.blockID, 3) | 4, 1, -3, 8, par3StructureBoundingBox);
152 this.placeBlockAtCurrentPosition(par1World, Block.tripWireSource.blockID, this.getMetadataWithOffset(Block.tripWireSource.blockID, 1) | 4, 4, -3, 8, par3StructureBoundingBox);
153 this.placeBlockAtCurrentPosition(par1World, Block.tripWire.blockID, 4, 2, -3, 8, par3StructureBoundingBox);
154 this.placeBlockAtCurrentPosition(par1World, Block.tripWire.blockID, 4, 3, -3, 8, par3StructureBoundingBox);
155 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 5, -3, 7, par3StructureBoundingBox);
156 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 5, -3, 6, par3StructureBoundingBox);
157 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 5, -3, 5, par3StructureBoundingBox);
158 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 5, -3, 4, par3StructureBoundingBox);
159 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 5, -3, 3, par3StructureBoundingBox);
160 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 5, -3, 2, par3StructureBoundingBox);
161 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 5, -3, 1, par3StructureBoundingBox);
162 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 4, -3, 1, par3StructureBoundingBox);
163 this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 3, -3, 1, par3StructureBoundingBox);
164
165 ChestGenHooks dispenser = ChestGenHooks.getInfo(PYRAMID_JUNGLE_DISPENSER);
166 ChestGenHooks chest = ChestGenHooks.getInfo(PYRAMID_JUNGLE_CHEST);
167
168 if (!this.field_74945_j)
169 {
170 this.field_74945_j = this.generateStructureDispenserContents(par1World, par3StructureBoundingBox, par2Random, 3, -2, 1, 2, dispenser.getItems(), dispenser.getCount(par2Random));
171 }
172
173 this.placeBlockAtCurrentPosition(par1World, Block.vine.blockID, 15, 3, -2, 2, par3StructureBoundingBox);
174 this.placeBlockAtCurrentPosition(par1World, Block.tripWireSource.blockID, this.getMetadataWithOffset(Block.tripWireSource.blockID, 2) | 4, 7, -3, 1, par3StructureBoundingBox);
175 this.placeBlockAtCurrentPosition(par1World, Block.tripWireSource.blockID, this.getMetadataWithOffset(Block.tripWireSource.blockID, 0) | 4, 7, -3, 5, par3StructureBoundingBox);
176 this.placeBlockAtCurrentPosition(par1World, Block.tripWire.blockID, 4, 7, -3, 2, par3StructureBoundingBox);
177 this.placeBlockAtCurrentPosition(par1World, Block.tripWire.blockID, 4, 7, -3, 3, par3StructureBoundingBox);
178 this.placeBlockAtCurrentPosition(par1World, Block.tripWire.blockID, 4, 7, -3, 4, par3StructureBoundingBox);
179 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 8, -3, 6, par3StructureBoundingBox);
180 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 9, -3, 6, par3StructureBoundingBox);
181 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 9, -3, 5, par3StructureBoundingBox);
182 this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 9, -3, 4, par3StructureBoundingBox);
183 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 9, -2, 4, par3StructureBoundingBox);
184
185 if (!this.field_74946_k)
186 {
187 this.field_74946_k = this.generateStructureDispenserContents(par1World, par3StructureBoundingBox, par2Random, 9, -2, 3, 4, dispenser.getItems(), dispenser.getCount(par2Random));
188 }
189
190 this.placeBlockAtCurrentPosition(par1World, Block.vine.blockID, 15, 8, -1, 3, par3StructureBoundingBox);
191 this.placeBlockAtCurrentPosition(par1World, Block.vine.blockID, 15, 8, -2, 3, par3StructureBoundingBox);
192
193 if (!this.field_74947_h)
194 {
195 this.field_74947_h = this.generateStructureChestContents(par1World, par3StructureBoundingBox, par2Random, 8, -3, 3, chest.getItems(), chest.getCount(par2Random));
196 }
197
198 this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 9, -3, 2, par3StructureBoundingBox);
199 this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 8, -3, 1, par3StructureBoundingBox);
200 this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 4, -3, 5, par3StructureBoundingBox);
201 this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 5, -2, 5, par3StructureBoundingBox);
202 this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 5, -1, 5, par3StructureBoundingBox);
203 this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 6, -3, 5, par3StructureBoundingBox);
204 this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 7, -2, 5, par3StructureBoundingBox);
205 this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 7, -1, 5, par3StructureBoundingBox);
206 this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 8, -3, 5, par3StructureBoundingBox);
207 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 9, -1, 1, 9, -1, 5, false, par2Random, junglePyramidsRandomScatteredStones);
208 this.fillWithAir(par1World, par3StructureBoundingBox, 8, -3, 8, 10, -1, 10);
209 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 3, 8, -2, 11, par3StructureBoundingBox);
210 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 3, 9, -2, 11, par3StructureBoundingBox);
211 this.placeBlockAtCurrentPosition(par1World, Block.stoneBrick.blockID, 3, 10, -2, 11, par3StructureBoundingBox);
212 this.placeBlockAtCurrentPosition(par1World, Block.lever.blockID, BlockLever.invertMetadata(this.getMetadataWithOffset(Block.lever.blockID, 2)), 8, -2, 12, par3StructureBoundingBox);
213 this.placeBlockAtCurrentPosition(par1World, Block.lever.blockID, BlockLever.invertMetadata(this.getMetadataWithOffset(Block.lever.blockID, 2)), 9, -2, 12, par3StructureBoundingBox);
214 this.placeBlockAtCurrentPosition(par1World, Block.lever.blockID, BlockLever.invertMetadata(this.getMetadataWithOffset(Block.lever.blockID, 2)), 10, -2, 12, par3StructureBoundingBox);
215 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 8, -3, 8, 8, -3, 10, false, par2Random, junglePyramidsRandomScatteredStones);
216 this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 10, -3, 8, 10, -3, 10, false, par2Random, junglePyramidsRandomScatteredStones);
217 this.placeBlockAtCurrentPosition(par1World, Block.cobblestoneMossy.blockID, 0, 10, -2, 9, par3StructureBoundingBox);
218 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 8, -2, 9, par3StructureBoundingBox);
219 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 8, -2, 10, par3StructureBoundingBox);
220 this.placeBlockAtCurrentPosition(par1World, Block.redstoneWire.blockID, 0, 10, -1, 9, par3StructureBoundingBox);
221 this.placeBlockAtCurrentPosition(par1World, Block.pistonStickyBase.blockID, 1, 9, -2, 8, par3StructureBoundingBox);
222 this.placeBlockAtCurrentPosition(par1World, Block.pistonStickyBase.blockID, this.getMetadataWithOffset(Block.pistonStickyBase.blockID, 4), 10, -2, 8, par3StructureBoundingBox);
223 this.placeBlockAtCurrentPosition(par1World, Block.pistonStickyBase.blockID, this.getMetadataWithOffset(Block.pistonStickyBase.blockID, 4), 10, -1, 8, par3StructureBoundingBox);
224 this.placeBlockAtCurrentPosition(par1World, Block.redstoneRepeaterIdle.blockID, this.getMetadataWithOffset(Block.redstoneRepeaterIdle.blockID, 2), 10, -2, 10, par3StructureBoundingBox);
225
226 if (!this.field_74948_i)
227 {
228 this.field_74948_i = this.generateStructureChestContents(par1World, par3StructureBoundingBox, par2Random, 9, -3, 10, chest.getItems(), chest.getCount(par2Random));
229 }
230
231 return true;
232 }
233 }
234 }