001 package net.minecraft.src;
002
003 import java.util.List;
004 import java.util.Random;
005
006 public class ComponentNetherBridgeEnd extends ComponentNetherBridgePiece
007 {
008 private int fillSeed;
009
010 public ComponentNetherBridgeEnd(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
011 {
012 super(par1);
013 this.coordBaseMode = par4;
014 this.boundingBox = par3StructureBoundingBox;
015 this.fillSeed = par2Random.nextInt();
016 }
017
018 public static ComponentNetherBridgeEnd func_74971_a(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
019 {
020 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -3, 0, 5, 10, 8, par5);
021 return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeEnd(par6, par1Random, var7, par5) : null;
022 }
023
024 /**
025 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
026 * the end, it adds Fences...
027 */
028 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
029 {
030 Random var4 = new Random((long)this.fillSeed);
031 int var5;
032 int var6;
033 int var7;
034
035 for (var5 = 0; var5 <= 4; ++var5)
036 {
037 for (var6 = 3; var6 <= 4; ++var6)
038 {
039 var7 = var4.nextInt(8);
040 this.fillWithBlocks(par1World, par3StructureBoundingBox, var5, var6, 0, var5, var6, var7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
041 }
042 }
043
044 var5 = var4.nextInt(8);
045 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 0, 5, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
046 var5 = var4.nextInt(8);
047 this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 5, 0, 4, 5, var5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
048
049 for (var5 = 0; var5 <= 4; ++var5)
050 {
051 var6 = var4.nextInt(5);
052 this.fillWithBlocks(par1World, par3StructureBoundingBox, var5, 2, 0, var5, 2, var6, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
053 }
054
055 for (var5 = 0; var5 <= 4; ++var5)
056 {
057 for (var6 = 0; var6 <= 1; ++var6)
058 {
059 var7 = var4.nextInt(3);
060 this.fillWithBlocks(par1World, par3StructureBoundingBox, var5, var6, 0, var5, var6, var7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
061 }
062 }
063
064 return true;
065 }
066 }