001 package net.minecraft.src;
002
003 import java.util.List;
004 import java.util.Random;
005
006 public class ComponentNetherBridgeCorridor4 extends ComponentNetherBridgePiece
007 {
008 public ComponentNetherBridgeCorridor4(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
009 {
010 super(par1);
011 this.coordBaseMode = par4;
012 this.boundingBox = par3StructureBoundingBox;
013 }
014
015 /**
016 * Initiates construction of the Structure Component picked, at the current Location of StructGen
017 */
018 public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
019 {
020 byte var4 = 1;
021
022 if (this.coordBaseMode == 1 || this.coordBaseMode == 2)
023 {
024 var4 = 5;
025 }
026
027 this.getNextComponentX((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, var4, par3Random.nextInt(8) > 0);
028 this.getNextComponentZ((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, var4, par3Random.nextInt(8) > 0);
029 }
030
031 /**
032 * Creates and returns a new component piece. Or null if it could not find enough room to place it.
033 */
034 public static ComponentNetherBridgeCorridor4 createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
035 {
036 StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -3, 0, 0, 9, 7, 9, par5);
037 return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeCorridor4(par6, par1Random, var7, par5) : null;
038 }
039
040 /**
041 * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
042 * the end, it adds Fences...
043 */
044 public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
045 {
046 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 8, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
047 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 8, 5, 8, 0, 0, false);
048 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 6, 0, 8, 6, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
049 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 2, 5, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
050 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 2, 0, 8, 5, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
051 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 0, 1, 4, 0, Block.netherFence.blockID, Block.netherFence.blockID, false);
052 this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 3, 0, 7, 4, 0, Block.netherFence.blockID, Block.netherFence.blockID, false);
053 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 4, 8, 2, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
054 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 4, 2, 2, 4, 0, 0, false);
055 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 1, 4, 7, 2, 4, 0, 0, false);
056 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 8, 8, 3, 8, Block.netherFence.blockID, Block.netherFence.blockID, false);
057 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 6, 0, 3, 7, Block.netherFence.blockID, Block.netherFence.blockID, false);
058 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 3, 6, 8, 3, 7, Block.netherFence.blockID, Block.netherFence.blockID, false);
059 this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 4, 0, 5, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
060 this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 3, 4, 8, 5, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
061 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 5, 2, 5, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
062 this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 3, 5, 7, 5, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
063 this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 4, 5, 1, 5, 5, Block.netherFence.blockID, Block.netherFence.blockID, false);
064 this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 4, 5, 7, 5, 5, Block.netherFence.blockID, Block.netherFence.blockID, false);
065
066 for (int var4 = 0; var4 <= 5; ++var4)
067 {
068 for (int var5 = 0; var5 <= 8; ++var5)
069 {
070 this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var5, -1, var4, par3StructureBoundingBox);
071 }
072 }
073
074 return true;
075 }
076 }