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## net.minecraft.src
Class EntityVillager

    java.lang.Object
      net.minecraft.src.Entity
          net.minecraft.src.EntityLiving
              net.minecraft.src.EntityCreature
                  net.minecraft.src.EntityAgeable
                      net.minecraft.src.EntityVillager

All Implemented Interfaces:
  IAnimals, IMerchant, INpc

    public class EntityVillager

extends EntityAgeable
implements INpc, IMerchant

Field Summary
`static Map` | `blacksmithSellingList` Selling list of Blacksmith items.
`static Map` | `villagerStockList` a villagers recipe list is intialized off this list ; the 2 params are min/max amount they will trade for 1 emerald

Fields inherited from class net.minecraft.src.EntityLiving
`arrowHitTempCounter, arrowHitTimer, attackedAtYaw, attackTime, cameraPitch, carryoverDamage, deathTime, experienceValue, field_70730_aX, field_70731_aW, field_70769_ao, field_70770_ap, field_82181_as, hurtTime, isJumping, isSwingInProgress, jumpMovementFactor, landMovementFactor, legSwing, legYaw, livingSoundTime, maxHurtResistantTime, maxHurtTime, prevCameraPitch, prevHealth, prevLegYaw, prevRenderYawOffset, prevRotationYawHead, prevSwingProgress, renderYawOffset, rotationYawHead, swingProgress, swingProgressInt, tasks`

Fields inherited from class net.minecraft.src.Entity
`addedToChunk, boundingBox, capturedDrops, captureDrops, chunkCoordX, chunkCoordY, chunkCoordZ, cloakUrl, dimension, distanceWalkedModified, entityCollisionReduction, entityId, fallDistance, field_70135_K, field_82151_R, fireResistance, height, hurtResistantTime, ignoreFrustumCheck, isAirBorne, isCollided, isCollidedHorizontally, isCollidedVertically, isDead, lastTickPosX, lastTickPosY, lastTickPosZ, motionX, motionY, motionZ, myEntitySize, noClip, onGround, posX, posY, posZ, prevDistanceWalkedModified, preventEntitySpawning, prevPosX, prevPosY, prevPosZ, prevRotationPitch, prevRotationYaw, renderDistanceWeight, riddenByEntity, ridingEntity, rotationPitch, rotationYaw, serverPosX, serverPosY, serverPosZ, skinUrl, stepHeight, ticksExisted, timeUntilPortal, velocityChanged, width, worldObj, yOffset, ySize`

Constructor Summary
`EntityVillager(World par1World)`
`EntityVillager(World par1World, int par2)`

Method Summary
`static void` | `addBlacksmithItem(MerchantRecipeList par0MerchantRecipeList, int par1, Random par2Random, float par3)`
`static void` | `addMerchantItem(MerchantRecipeList par0MerchantRecipeList, int par1, Random par2Random, float par3)` each recipie takes a random stack from villagerStockList and offers it for 1 emerald
`void` | `func_82187_q()`
`EntityPlayer` | `getCustomer()`
`int` | `getMaxHealth()`
`int` | `getProfession()`
`MerchantRecipeList` | `getRecipes(EntityPlayer par1EntityPlayer)`
`String` | `getTexture()`
`void` | `handleHealthUpdate(byte par1)`
`void` | `initCreature()` Initialize this creature.
`boolean` | `interact(EntityPlayer par1EntityPlayer)` Called when a player interacts with a mob.
`boolean` | `isAIEnabled()` Returns true if the newer Entity AI code should be run
`boolean` | `isMating()`
`boolean` | `isPlaying()`
`boolean` | `isTrading()`
`void` | `onDeath(DamageSource par1DamageSource)` Called when the mob's health reaches 0.
`void` | `readEntityFromNBT(NBTTagCompound par1NBTTagCompound)` (abstract) Protected helper method to read subclass entity data from NBT.
`void` | `setCustomer(EntityPlayer par1EntityPlayer)`
`void` | `setMating(boolean par1)`
`void` | `setPlaying(boolean par1)`
`void` | `setProfession(int par1)`
`void` | `setRecipes(MerchantRecipeList par1MerchantRecipeList)`
`void` | `setRevengeTarget(EntityLiving par1EntityLiving)`
`void` | `useRecipe(MerchantRecipe par1MerchantRecipe)`
`void` | `writeEntityToNBT(NBTTagCompound par1NBTTagCompound)` (abstract) Protected helper method to write subclass entity data to NBT.

Methods inherited from class net.minecraft.src.EntityAgeable
`getGrowingAge, isChild, onLivingUpdate, setGrowingAge`

Methods inherited from class net.minecraft.src.EntityCreature
`getBlockPathWeight, getCanSpawnHere, getEntityToAttack, getSpeedModifier, hasPath, setPathToEntity, setTarget`

Methods inherited from class net.minecraft.src.EntityLiving
`addPotionEffect, attackEntityAsMob, attackEntityFrom, canBeCollidedWith, canBePushed, canBeSteered, canBreatheUnderwater, canEntityBeSeen, clearActivePotions, curePotionEffects, detachHome, eatGrassBonus, faceEntity, func_70079_am, func_82143_as, func_82159_b, func_82161_a, func_82165_m, getActivePotionEffect, getActivePotionEffects, getAge, getAIMoveSpeed, getAITarget, getAttackTarget, getCreatureAttribute, getCurrentArmor, getCurrentItemOrArmor, getEntitySenses, getEyeHeight, getHealth, getHeldItem, getHomePosition, getItemIcon, getJumpHelper, getLastActiveItems, getLastAttackingEntity, getLook, getLookHelper, getLookVec, getMaximumHomeDistance, getMaxSpawnedInChunk, getMoveHelper, getNavigator, getPosition, getRenderSizeModifier, getRNG, getSwingProgress, getTalkInterval, getTotalArmorValue, getVerticalFaceSpeed, hasHome, heal, isBlocking, isEntityAlive, isEntityUndead, isExplosiveMob, isOnLadder, isPlayerSleeping, isPotionActive, isPotionApplicable, isWithinHomeDistance, isWithinHomeDistanceCurrentPosition, knockBack, moveEntityWithHeading, onEntityUpdate, onItemPickup, onUpdate, performHurtAnimation, playLivingSound, rayTrace, removePotionEffect, removePotionEffectClient, renderBrokenItemStack, setAIMoveSpeed, setAttackTarget, setCurrentItemOrArmor, setEntityHealth, setHeadRotationYaw, setHomeArea, setJumping, setLastAttackingEntity, setMoveForward, setPositionAndRotation2, setPositionAndUpdate, spawnExplosionParticle, swingItem, updateRidden`

Methods inherited from class net.minecraft.src.Entity
`addEntityID, addToPlayerScore, addVelocity, applyEntityCollision, canAttackWithItem, copyDataFrom, doesEntityNotTriggerPressurePlate, dropItem, dropItemWithOffset, entityDropItem, equals, extinguish, func_82142_c, func_82146_a, func_82148_at, func_82149_j, func_82150_aj, generatePersistentID, getAir, getBoundingBox, getBrightness, getBrightnessForRender, getCollisionBorderSize, getCollisionBox, getDataWatcher, getDistance, getDistanceSq, getDistanceSqToEntity, getDistanceToEntity, getEntityData, getEntityName, getMaxInPortalTime, getMountedYOffset, getParts, getPersistentID, getPickedResult, getPortalCooldown, getShadowSize, getYOffset, handleLavaMovement, handleWaterMovement, hashCode, isBurning, isEating, isEntityEqual, isEntityInsideOpaqueBlock, isImmuneToFire, isInRangeToRenderDist, isInRangeToRenderVec3D, isInsideOfMaterial, isInWater, isOffsetPositionInLiquid, isRiding, isSneaking, isSprinting, isWet, mountEntity, moveEntity, moveFlying, onCollideWithPlayer, onKillEntity, onStruckByLightning, readFromNBT, setAir, setAngles, setDead, setEating, setFire, setInPortal, setInWeb, setLocationAndAngles, setPosition, setPositionAndRotation, setSneaking, setSprinting, setVelocity, setWorld, shouldRiderSit, toString, travelToDimension, unmountEntity, updateCloak, updateRiderPosition, writeToNBT`

Methods inherited from class java.lang.Object
`getClass, notify, notifyAll, wait, wait, wait`

Field Detail

### villagerStockList

    public static final Map villagerStockList

  a villagers recipe list is intialized off this list ; the 2 params are min/max amount they will trade for 1 emerald

### blacksmithSellingList

    public static final Map blacksmithSellingList

  Selling list of Blacksmith items. negative numbers mean 1 emerald for n items, positive numbers are n emeralds for 1 item

Constructor Detail

### EntityVillager

    public EntityVillager(World par1World)

### EntityVillager

    public EntityVillager(World par1World,
                          int par2)

Method Detail

### isAIEnabled

    public boolean isAIEnabled()

  Returns true if the newer Entity AI code should be run

### interact

    public boolean interact(EntityPlayer par1EntityPlayer)

  Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.

  Overrides:
    `interact` in class `Entity`

### getMaxHealth

    public int getMaxHealth()

  Specified by:
    `getMaxHealth` in class `EntityLiving`

### writeEntityToNBT

    public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)

  (abstract) Protected helper method to write subclass entity data to NBT.

  Overrides:
    `writeEntityToNBT` in class `EntityAgeable`

### readEntityFromNBT

    public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)

  (abstract) Protected helper method to read subclass entity data from NBT.

  Overrides:
    `readEntityFromNBT` in class `EntityAgeable`

### getTexture

    public String getTexture()

  Overrides:
    `getTexture` in class `EntityLiving`

### setProfession

    public void setProfession(int par1)

### getProfession

    public int getProfession()

### isMating

    public boolean isMating()

### setMating

    public void setMating(boolean par1)

### setPlaying

    public void setPlaying(boolean par1)

### isPlaying

    public boolean isPlaying()

### setRevengeTarget

    public void setRevengeTarget(EntityLiving par1EntityLiving)

  Overrides:
    `setRevengeTarget` in class `EntityLiving`

### onDeath

    public void onDeath(DamageSource par1DamageSource)

  Called when the mob's health reaches 0.

  Overrides:
    `onDeath` in class `EntityLiving`

### setCustomer

    public void setCustomer(EntityPlayer par1EntityPlayer)

  Specified by:
    `setCustomer` in interface `IMerchant`

### getCustomer

    public EntityPlayer getCustomer()

  Specified by:
    `getCustomer` in interface `IMerchant`

### isTrading

    public boolean isTrading()

### useRecipe

    public void useRecipe(MerchantRecipe par1MerchantRecipe)

  Specified by:
    `useRecipe` in interface `IMerchant`

### getRecipes

    public MerchantRecipeList getRecipes(EntityPlayer par1EntityPlayer)

  Specified by:
    `getRecipes` in interface `IMerchant`

### setRecipes

    public void setRecipes(MerchantRecipeList par1MerchantRecipeList)

  Specified by:
    `setRecipes` in interface `IMerchant`

### addMerchantItem

    public static void addMerchantItem(MerchantRecipeList par0MerchantRecipeList,
                                       int par1,
                                       Random par2Random,
                                       float par3)

  each recipie takes a random stack from villagerStockList and offers it for 1 emerald

### addBlacksmithItem

    public static void addBlacksmithItem(MerchantRecipeList par0MerchantRecipeList,
                                         int par1,
                                         Random par2Random,
                                         float par3)

### handleHealthUpdate

    public void handleHealthUpdate(byte par1)

  Overrides:
    `handleHealthUpdate` in class `EntityLiving`

### initCreature

    public void initCreature()

  Initialize this creature.

  Overrides:
    `initCreature` in class `EntityLiving`

### func_82187_q

    public void func_82187_q()

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