    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005
    006    public class EntityOcelot extends EntityTameable
    007    {
    008        /**
    009         * The tempt AI task for this mob, used to prevent taming while it is fleeing.
    010         */
    011        private EntityAITempt aiTempt;
    012
    013        public EntityOcelot(World par1World)
    014        {
    015            super(par1World);
    016            this.texture = "/mob/ozelot.png";
    017            this.setSize(0.6F, 0.8F);
    018            this.getNavigator().setAvoidsWater(true);
    019            this.tasks.addTask(1, new EntityAISwimming(this));
    020            this.tasks.addTask(2, this.aiSit);
    021            this.tasks.addTask(3, this.aiTempt = new EntityAITempt(this, 0.18F, Item.fishRaw.shiftedIndex, true));
    022            this.tasks.addTask(4, new EntityAIAvoidEntity(this, EntityPlayer.class, 16.0F, 0.23F, 0.4F));
    023            this.tasks.addTask(5, new EntityAIFollowOwner(this, 0.3F, 10.0F, 5.0F));
    024            this.tasks.addTask(6, new EntityAIOcelotSit(this, 0.4F));
    025            this.tasks.addTask(7, new EntityAILeapAtTarget(this, 0.3F));
    026            this.tasks.addTask(8, new EntityAIOcelotAttack(this));
    027            this.tasks.addTask(9, new EntityAIMate(this, 0.23F));
    028            this.tasks.addTask(10, new EntityAIWander(this, 0.23F));
    029            this.tasks.addTask(11, new EntityAIWatchClosest(this, EntityPlayer.class, 10.0F));
    030            this.targetTasks.addTask(1, new EntityAITargetNonTamed(this, EntityChicken.class, 14.0F, 750, false));
    031        }
    032
    033        protected void entityInit()
    034        {
    035            super.entityInit();
    036            this.dataWatcher.addObject(18, Byte.valueOf((byte)0));
    037        }
    038
    039        /**
    040         * main AI tick function, replaces updateEntityActionState
    041         */
    042        public void updateAITick()
    043        {
    044            if (this.getMoveHelper().func_75640_a())
    045            {
    046                float var1 = this.getMoveHelper().getSpeed();
    047
    048                if (var1 == 0.18F)
    049                {
    050                    this.setSneaking(true);
    051                    this.setSprinting(false);
    052                }
    053                else if (var1 == 0.4F)
    054                {
    055                    this.setSneaking(false);
    056                    this.setSprinting(true);
    057                }
    058                else
    059                {
    060                    this.setSneaking(false);
    061                    this.setSprinting(false);
    062                }
    063            }
    064            else
    065            {
    066                this.setSneaking(false);
    067                this.setSprinting(false);
    068            }
    069        }
    070
    071        /**
    072         * Determines if an entity can be despawned, used on idle far away entities
    073         */
    074        protected boolean canDespawn()
    075        {
    076            return !this.isTamed();
    077        }
    078
    079        @SideOnly(Side.CLIENT)
    080
    081        /**
    082         * Returns the texture's file path as a String.
    083         */
    084        public String getTexture()
    085        {
    086            switch (this.getTameSkin())
    087            {
    088                case 0:
    089                    return "/mob/ozelot.png";
    090                case 1:
    091                    return "/mob/cat_black.png";
    092                case 2:
    093                    return "/mob/cat_red.png";
    094                case 3:
    095                    return "/mob/cat_siamese.png";
    096                default:
    097                    return super.getTexture();
    098            }
    099        }
    100
    101        /**
    102         * Returns true if the newer Entity AI code should be run
    103         */
    104        public boolean isAIEnabled()
    105        {
    106            return true;
    107        }
    108
    109        public int getMaxHealth()
    110        {
    111            return 10;
    112        }
    113
    114        /**
    115         * Called when the mob is falling. Calculates and applies fall damage.
    116         */
    117        protected void fall(float par1) {}
    118
    119        /**
    120         * (abstract) Protected helper method to write subclass entity data to NBT.
    121         */
    122        public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    123        {
    124            super.writeEntityToNBT(par1NBTTagCompound);
    125            par1NBTTagCompound.setInteger("CatType", this.getTameSkin());
    126        }
    127
    128        /**
    129         * (abstract) Protected helper method to read subclass entity data from NBT.
    130         */
    131        public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    132        {
    133            super.readEntityFromNBT(par1NBTTagCompound);
    134            this.setTameSkin(par1NBTTagCompound.getInteger("CatType"));
    135        }
    136
    137        /**
    138         * Returns the sound this mob makes while it's alive.
    139         */
    140        protected String getLivingSound()
    141        {
    142            return this.isTamed() ? (this.isInLove() ? "mob.cat.purr" : (this.rand.nextInt(4) == 0 ? "mob.cat.purreow" : "mob.cat.meow")) : "";
    143        }
    144
    145        /**
    146         * Returns the sound this mob makes when it is hurt.
    147         */
    148        protected String getHurtSound()
    149        {
    150            return "mob.cat.hitt";
    151        }
    152
    153        /**
    154         * Returns the sound this mob makes on death.
    155         */
    156        protected String getDeathSound()
    157        {
    158            return "mob.cat.hitt";
    159        }
    160
    161        /**
    162         * Returns the volume for the sounds this mob makes.
    163         */
    164        protected float getSoundVolume()
    165        {
    166            return 0.4F;
    167        }
    168
    169        /**
    170         * Returns the item ID for the item the mob drops on death.
    171         */
    172        protected int getDropItemId()
    173        {
    174            return Item.leather.shiftedIndex;
    175        }
    176
    177        public boolean attackEntityAsMob(Entity par1Entity)
    178        {
    179            return par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), 3);
    180        }
    181
    182        /**
    183         * Called when the entity is attacked.
    184         */
    185        public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
    186        {
    187            this.aiSit.setSitting(false);
    188            return super.attackEntityFrom(par1DamageSource, par2);
    189        }
    190
    191        /**
    192         * Drop 0-2 items of this living's type
    193         */
    194        protected void dropFewItems(boolean par1, int par2) {}
    195
    196        /**
    197         * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
    198         */
    199        public boolean interact(EntityPlayer par1EntityPlayer)
    200        {
    201            ItemStack var2 = par1EntityPlayer.inventory.getCurrentItem();
    202
    203            if (this.isTamed())
    204            {
    205                if (par1EntityPlayer.username.equalsIgnoreCase(this.getOwnerName()) && !this.worldObj.isRemote && !this.isBreedingItem(var2))
    206                {
    207                    this.aiSit.setSitting(!this.isSitting());
    208                }
    209            }
    210            else if (this.aiTempt.func_75277_f() && var2 != null && var2.itemID == Item.fishRaw.shiftedIndex && par1EntityPlayer.getDistanceSqToEntity(this) < 9.0D)
    211            {
    212                if (!par1EntityPlayer.capabilities.isCreativeMode)
    213                {
    214                    --var2.stackSize;
    215                }
    216
    217                if (var2.stackSize <= 0)
    218                {
    219                    par1EntityPlayer.inventory.setInventorySlotContents(par1EntityPlayer.inventory.currentItem, (ItemStack)null);
    220                }
    221
    222                if (!this.worldObj.isRemote)
    223                {
    224                    if (this.rand.nextInt(3) == 0)
    225                    {
    226                        this.setTamed(true);
    227                        this.setTameSkin(1 + this.worldObj.rand.nextInt(3));
    228                        this.setOwner(par1EntityPlayer.username);
    229                        this.playTameEffect(true);
    230                        this.aiSit.setSitting(true);
    231                        this.worldObj.setEntityState(this, (byte)7);
    232                    }
    233                    else
    234                    {
    235                        this.playTameEffect(false);
    236                        this.worldObj.setEntityState(this, (byte)6);
    237                    }
    238                }
    239
    240                return true;
    241            }
    242
    243            return super.interact(par1EntityPlayer);
    244        }
    245
    246        /**
    247         * This function is used when two same-species animals in 'love mode' breed to generate the new baby animal.
    248         */
    249        public EntityAnimal spawnBabyAnimal(EntityAnimal par1EntityAnimal)
    250        {
    251            EntityOcelot var2 = new EntityOcelot(this.worldObj);
    252
    253            if (this.isTamed())
    254            {
    255                var2.setOwner(this.getOwnerName());
    256                var2.setTamed(true);
    257                var2.setTameSkin(this.getTameSkin());
    258            }
    259
    260            return var2;
    261        }
    262
    263        /**
    264         * Checks if the parameter is an item which this animal can be fed to breed it (wheat, carrots or seeds depending on
    265         * the animal type)
    266         */
    267        public boolean isBreedingItem(ItemStack par1ItemStack)
    268        {
    269            return par1ItemStack != null && par1ItemStack.itemID == Item.fishRaw.shiftedIndex;
    270        }
    271
    272        /**
    273         * Returns true if the mob is currently able to mate with the specified mob.
    274         */
    275        public boolean canMateWith(EntityAnimal par1EntityAnimal)
    276        {
    277            if (par1EntityAnimal == this)
    278            {
    279                return false;
    280            }
    281            else if (!this.isTamed())
    282            {
    283                return false;
    284            }
    285            else if (!(par1EntityAnimal instanceof EntityOcelot))
    286            {
    287                return false;
    288            }
    289            else
    290            {
    291                EntityOcelot var2 = (EntityOcelot)par1EntityAnimal;
    292                return !var2.isTamed() ? false : this.isInLove() && var2.isInLove();
    293            }
    294        }
    295
    296        public int getTameSkin()
    297        {
    298            return this.dataWatcher.getWatchableObjectByte(18);
    299        }
    300
    301        public void setTameSkin(int par1)
    302        {
    303            this.dataWatcher.updateObject(18, Byte.valueOf((byte)par1));
    304        }
    305
    306        /**
    307         * Checks if the entity's current position is a valid location to spawn this entity.
    308         */
    309        public boolean getCanSpawnHere()
    310        {
    311            if (this.worldObj.rand.nextInt(3) == 0)
    312            {
    313                return false;
    314            }
    315            else
    316            {
    317                if (this.worldObj.checkIfAABBIsClear(this.boundingBox) && this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox).isEmpty() && !this.worldObj.isAnyLiquid(this.boundingBox))
    318                {
    319                    int var1 = MathHelper.floor_double(this.posX);
    320                    int var2 = MathHelper.floor_double(this.boundingBox.minY);
    321                    int var3 = MathHelper.floor_double(this.posZ);
    322
    323                    if (var2 < 63)
    324                    {
    325                        return false;
    326                    }
    327
    328                    int var4 = this.worldObj.getBlockId(var1, var2 - 1, var3);
    329                    Block block = Block.blocksList[var4];
    330
    331                    if (var4 == Block.grass.blockID || (block != null && block.isLeaves(worldObj, var1, var2 - 1, var3)))
    332                    {
    333                        return true;
    334                    }
    335                }
    336
    337                return false;
    338            }
    339        }
    340
    341        /**
    342         * Gets the username of the entity.
    343         */
    344        public String getEntityName()
    345        {
    346            return this.isTamed() ? "entity.Cat.name" : super.getEntityName();
    347        }
    348
    349        /**
    350         * Initialize this creature.
    351         */
    352        public void initCreature()
    353        {
    354            if (this.worldObj.rand.nextInt(7) == 0)
    355            {
    356                for (int var1 = 0; var1 < 2; ++var1)
    357                {
    358                    EntityOcelot var2 = new EntityOcelot(this.worldObj);
    359                    var2.setLocationAndAngles(this.posX, this.posY, this.posZ, this.rotationYaw, 0.0F);
    360                    var2.setGrowingAge(-24000);
    361                    this.worldObj.spawnEntityInWorld(var2);
    362                }
    363            }
    364        }
    365    }