    001    package net.minecraft.src;
    002
    003    import net.minecraftforge.client.*;
    004    import net.minecraftforge.client.event.sound.*;
    005    import net.minecraftforge.common.MinecraftForge;
    006    import static net.minecraftforge.client.event.sound.SoundEvent.*;
    007    import cpw.mods.fml.common.Side;
    008    import cpw.mods.fml.common.asm.SideOnly;
    009    import java.io.File;
    010    import java.util.HashSet;
    011    import java.util.Iterator;
    012    import java.util.Random;
    013    import java.util.Set;
    014    import paulscode.sound.SoundSystem;
    015    import paulscode.sound.SoundSystemConfig;
    016    import paulscode.sound.codecs.CodecJOrbis;
    017    import paulscode.sound.codecs.CodecWav;
    018    import paulscode.sound.libraries.LibraryLWJGLOpenAL;
    019
    020    @SideOnly(Side.CLIENT)
    021    public class SoundManager
    022    {
    023        /** A reference to the sound system. */
    024        public static SoundSystem sndSystem;
    025
    026        /** Sound pool containing sounds. */
    027        public SoundPool soundPoolSounds = new SoundPool();
    028
    029        /** Sound pool containing streaming audio. */
    030        public SoundPool soundPoolStreaming = new SoundPool();
    031
    032        /** Sound pool containing music. */
    033        public SoundPool soundPoolMusic = new SoundPool();
    034
    035        /**
    036         * The last ID used when a sound is played, passed into SoundSystem to give active sounds a unique ID
    037         */
    038        private int latestSoundID = 0;
    039
    040        /** A reference to the game settings. */
    041        private GameSettings options;
    042
    043        /** Identifiers of all currently playing sounds. Type: HashSet<String> */
    044        private Set playingSounds = new HashSet();
    045
    046        /** Set to true when the SoundManager has been initialised. */
    047        private static boolean loaded = false;
    048
    049        /** RNG. */
    050        private Random rand = new Random();
    051        private int ticksBeforeMusic;
    052
    053        public static int MUSIC_INTERVAL = 12000;
    054
    055        public SoundManager()
    056        {
    057            this.ticksBeforeMusic = this.rand.nextInt(MUSIC_INTERVAL);
    058        }
    059
    060        /**
    061         * Used for loading sound settings from GameSettings
    062         */
    063        public void loadSoundSettings(GameSettings par1GameSettings)
    064        {
    065            this.soundPoolStreaming.isGetRandomSound = false;
    066            this.options = par1GameSettings;
    067
    068            if (!loaded && (par1GameSettings == null || par1GameSettings.soundVolume != 0.0F || par1GameSettings.musicVolume != 0.0F))
    069            {
    070                this.tryToSetLibraryAndCodecs();
    071            }
    072            ModCompatibilityClient.audioModLoad(this);
    073            MinecraftForge.EVENT_BUS.post(new SoundLoadEvent(this));
    074        }
    075
    076        /**
    077         * Tries to add the paulscode library and the relevant codecs. If it fails, the volumes (sound and music) will be
    078         * set to zero in the options file.
    079         */
    080        private void tryToSetLibraryAndCodecs()
    081        {
    082            try
    083            {
    084                float var1 = this.options.soundVolume;
    085                float var2 = this.options.musicVolume;
    086                this.options.soundVolume = 0.0F;
    087                this.options.musicVolume = 0.0F;
    088                this.options.saveOptions();
    089                SoundSystemConfig.addLibrary(LibraryLWJGLOpenAL.class);
    090                SoundSystemConfig.setCodec("ogg", CodecJOrbis.class);
    091                SoundSystemConfig.setCodec("mus", CodecMus.class);
    092                SoundSystemConfig.setCodec("wav", CodecWav.class);
    093                ModCompatibilityClient.audioModAddCodecs();
    094                MinecraftForge.EVENT_BUS.post(new SoundSetupEvent(this));
    095                sndSystem = new SoundSystem();
    096                this.options.soundVolume = var1;
    097                this.options.musicVolume = var2;
    098                this.options.saveOptions();
    099            }
    100            catch (Throwable var3)
    101            {
    102                var3.printStackTrace();
    103                System.err.println("error linking with the LibraryJavaSound plug-in");
    104            }
    105
    106            loaded = true;
    107        }
    108
    109        /**
    110         * Called when one of the sound level options has changed.
    111         */
    112        public void onSoundOptionsChanged()
    113        {
    114            if (!loaded && (this.options.soundVolume != 0.0F || this.options.musicVolume != 0.0F))
    115            {
    116                this.tryToSetLibraryAndCodecs();
    117            }
    118
    119            if (loaded)
    120            {
    121                if (this.options.musicVolume == 0.0F)
    122                {
    123                    sndSystem.stop("BgMusic");
    124                }
    125                else
    126                {
    127                    sndSystem.setVolume("BgMusic", this.options.musicVolume);
    128                }
    129            }
    130        }
    131
    132        /**
    133         * Called when Minecraft is closing down.
    134         */
    135        public void closeMinecraft()
    136        {
    137            if (loaded)
    138            {
    139                sndSystem.cleanup();
    140            }
    141        }
    142
    143        /**
    144         * Adds a sounds with the name from the file. Args: name, file
    145         */
    146        public void addSound(String par1Str, File par2File)
    147        {
    148            this.soundPoolSounds.addSound(par1Str, par2File);
    149        }
    150
    151        /**
    152         * Adds an audio file to the streaming SoundPool.
    153         */
    154        public void addStreaming(String par1Str, File par2File)
    155        {
    156            this.soundPoolStreaming.addSound(par1Str, par2File);
    157        }
    158
    159        /**
    160         * Adds an audio file to the music SoundPool.
    161         */
    162        public void addMusic(String par1Str, File par2File)
    163        {
    164            this.soundPoolMusic.addSound(par1Str, par2File);
    165        }
    166
    167        /**
    168         * If its time to play new music it starts it up.
    169         */
    170        public void playRandomMusicIfReady()
    171        {
    172            if (loaded && this.options.musicVolume != 0.0F)
    173            {
    174                if (!sndSystem.playing("BgMusic") && !sndSystem.playing("streaming"))
    175                {
    176                    if (this.ticksBeforeMusic > 0)
    177                    {
    178                        --this.ticksBeforeMusic;
    179                        return;
    180                    }
    181
    182                    SoundPoolEntry var1 = this.soundPoolMusic.getRandomSound();
    183                    var1 = ModCompatibilityClient.audioModPickBackgroundMusic(this, var1);
    184                    var1 = SoundEvent.getResult(new PlayBackgroundMusicEvent(this, var1));
    185
    186                    if (var1 != null)
    187                    {
    188                        this.ticksBeforeMusic = this.rand.nextInt(MUSIC_INTERVAL) + MUSIC_INTERVAL;
    189                        sndSystem.backgroundMusic("BgMusic", var1.soundUrl, var1.soundName, false);
    190                        sndSystem.setVolume("BgMusic", this.options.musicVolume);
    191                        sndSystem.play("BgMusic");
    192                    }
    193                }
    194            }
    195        }
    196
    197        /**
    198         * Sets the listener of sounds
    199         */
    200        public void setListener(EntityLiving par1EntityLiving, float par2)
    201        {
    202            if (loaded && this.options.soundVolume != 0.0F)
    203            {
    204                if (par1EntityLiving != null)
    205                {
    206                    float var3 = par1EntityLiving.prevRotationYaw + (par1EntityLiving.rotationYaw - par1EntityLiving.prevRotationYaw) * par2;
    207                    double var4 = par1EntityLiving.prevPosX + (par1EntityLiving.posX - par1EntityLiving.prevPosX) * (double)par2;
    208                    double var6 = par1EntityLiving.prevPosY + (par1EntityLiving.posY - par1EntityLiving.prevPosY) * (double)par2;
    209                    double var8 = par1EntityLiving.prevPosZ + (par1EntityLiving.posZ - par1EntityLiving.prevPosZ) * (double)par2;
    210                    float var10 = MathHelper.cos(-var3 * 0.017453292F - (float)Math.PI);
    211                    float var11 = MathHelper.sin(-var3 * 0.017453292F - (float)Math.PI);
    212                    float var12 = -var11;
    213                    float var13 = 0.0F;
    214                    float var14 = -var10;
    215                    float var15 = 0.0F;
    216                    float var16 = 1.0F;
    217                    float var17 = 0.0F;
    218                    sndSystem.setListenerPosition((float)var4, (float)var6, (float)var8);
    219                    sndSystem.setListenerOrientation(var12, var13, var14, var15, var16, var17);
    220                }
    221            }
    222        }
    223
    224        /**
    225         * Stops all currently playing sounds
    226         */
    227        public void stopAllSounds()
    228        {
    229            Iterator var1 = this.playingSounds.iterator();
    230
    231            while (var1.hasNext())
    232            {
    233                String var2 = (String)var1.next();
    234                sndSystem.stop(var2);
    235            }
    236
    237            this.playingSounds.clear();
    238        }
    239
    240        public void playStreaming(String par1Str, float par2, float par3, float par4)
    241        {
    242            if (loaded && (this.options.soundVolume != 0.0F || par1Str == null))
    243            {
    244                String var5 = "streaming";
    245
    246                if (sndSystem.playing(var5))
    247                {
    248                    sndSystem.stop(var5);
    249                }
    250
    251                if (par1Str != null)
    252                {
    253                    SoundPoolEntry var6 = this.soundPoolStreaming.getRandomSoundFromSoundPool(par1Str);
    254                    var6 = SoundEvent.getResult(new PlayStreamingEvent(this, var6, par1Str, par2, par3, par4));
    255
    256                    if (var6 != null)
    257                    {
    258                        if (sndSystem.playing("BgMusic"))
    259                        {
    260                            sndSystem.stop("BgMusic");
    261                        }
    262
    263                        float var7 = 16.0F;
    264                        sndSystem.newStreamingSource(true, var5, var6.soundUrl, var6.soundName, false, par2, par3, par4, 2, var7 * 4.0F);
    265                        sndSystem.setVolume(var5, 0.5F * this.options.soundVolume);
    266                        MinecraftForge.EVENT_BUS.post(new PlayStreamingSourceEvent(this, var5, par2, par3, par4));
    267                        sndSystem.play(var5);
    268                    }
    269                }
    270            }
    271        }
    272
    273        /**
    274         * Updates the sound associated with the entity with that entity's position and velocity. Args: the entity
    275         */
    276        public void updateSoundLocation(Entity par1Entity)
    277        {
    278            this.updateSoundLocation(par1Entity, par1Entity);
    279        }
    280
    281        /**
    282         * Updates the sound associated with soundEntity with the position and velocity of trackEntity. Args: soundEntity,
    283         * trackEntity
    284         */
    285        public void updateSoundLocation(Entity par1Entity, Entity par2Entity)
    286        {
    287            String var3 = "entity_" + par1Entity.entityId;
    288
    289            if (this.playingSounds.contains(var3))
    290            {
    291                if (sndSystem.playing(var3))
    292                {
    293                    sndSystem.setPosition(var3, (float)par2Entity.posX, (float)par2Entity.posY, (float)par2Entity.posZ);
    294                    sndSystem.setVelocity(var3, (float)par2Entity.motionX, (float)par2Entity.motionY, (float)par2Entity.motionZ);
    295                }
    296                else
    297                {
    298                    this.playingSounds.remove(var3);
    299                }
    300            }
    301        }
    302
    303        /**
    304         * Returns true if a sound is currently associated with the given entity, or false otherwise.
    305         */
    306        public boolean isEntitySoundPlaying(Entity par1Entity)
    307        {
    308            if (par1Entity != null && loaded && this.options.musicVolume != 0.0F)
    309            {
    310                String var2 = "entity_" + par1Entity.entityId;
    311                return sndSystem.playing(var2);
    312            }
    313            else
    314            {
    315                return false;
    316            }
    317        }
    318
    319        /**
    320         * Stops playing the sound associated with the given entity
    321         */
    322        public void stopEntitySound(Entity par1Entity)
    323        {
    324            if (par1Entity != null && loaded && this.options.musicVolume != 0.0F)
    325            {
    326                String var2 = "entity_" + par1Entity.entityId;
    327
    328                if (this.playingSounds.contains(var2))
    329                {
    330                    if (sndSystem.playing(var2))
    331                    {
    332                        sndSystem.stop(var2);
    333                    }
    334
    335                    this.playingSounds.remove(var2);
    336                }
    337            }
    338        }
    339
    340        /**
    341         * Sets the volume of the sound associated with the given entity, if one is playing. The volume is scaled by the
    342         * global sound volume. Args: the entity, the volume (from 0 to 1)
    343         */
    344        public void setEntitySoundVolume(Entity par1Entity, float par2)
    345        {
    346            if (par1Entity != null && loaded && this.options.musicVolume != 0.0F)
    347            {
    348                if (loaded && this.options.soundVolume != 0.0F)
    349                {
    350                    String var3 = "entity_" + par1Entity.entityId;
    351
    352                    if (sndSystem.playing(var3))
    353                    {
    354                        sndSystem.setVolume(var3, par2 * this.options.soundVolume);
    355                    }
    356                }
    357            }
    358        }
    359
    360        /**
    361         * Sets the pitch of the sound associated with the given entity, if one is playing. Args: the entity, the pitch
    362         */
    363        public void setEntitySoundPitch(Entity par1Entity, float par2)
    364        {
    365            if (par1Entity != null && loaded && this.options.musicVolume != 0.0F)
    366            {
    367                if (loaded && this.options.soundVolume != 0.0F)
    368                {
    369                    String var3 = "entity_" + par1Entity.entityId;
    370
    371                    if (sndSystem.playing(var3))
    372                    {
    373                        sndSystem.setPitch(var3, par2);
    374                    }
    375                }
    376            }
    377        }
    378
    379        /**
    380         * If a sound is already playing from the given entity, update the position and velocity of that sound to match the
    381         * entity. Otherwise, start playing a sound from that entity. Args: The sound name, the entity, the volume, the
    382         * pitch, unknown flag
    383         */
    384        public void playEntitySound(String par1Str, Entity par2Entity, float par3, float par4, boolean par5)
    385        {
    386            if (par2Entity != null)
    387            {
    388                if (loaded && (this.options.soundVolume != 0.0F || par1Str == null))
    389                {
    390                    String var6 = "entity_" + par2Entity.entityId;
    391
    392                    if (this.playingSounds.contains(var6))
    393                    {
    394                        this.updateSoundLocation(par2Entity);
    395                    }
    396                    else
    397                    {
    398                        if (sndSystem.playing(var6))
    399                        {
    400                            sndSystem.stop(var6);
    401                        }
    402
    403                        if (par1Str == null)
    404                        {
    405                            return;
    406                        }
    407
    408                        SoundPoolEntry var7 = this.soundPoolSounds.getRandomSoundFromSoundPool(par1Str);
    409
    410                        if (var7 != null && par3 > 0.0F)
    411                        {
    412                            float var8 = 16.0F;
    413
    414                            if (par3 > 1.0F)
    415                            {
    416                                var8 *= par3;
    417                            }
    418
    419                            sndSystem.newSource(par5, var6, var7.soundUrl, var7.soundName, false, (float)par2Entity.posX, (float)par2Entity.posY, (float)par2Entity.posZ, 2, var8);
    420                            sndSystem.setLooping(var6, true);
    421                            sndSystem.setPitch(var6, par4);
    422
    423                            if (par3 > 1.0F)
    424                            {
    425                                par3 = 1.0F;
    426                            }
    427
    428                            sndSystem.setVolume(var6, par3 * this.options.soundVolume);
    429                            sndSystem.setVelocity(var6, (float)par2Entity.motionX, (float)par2Entity.motionY, (float)par2Entity.motionZ);
    430                            sndSystem.play(var6);
    431                            this.playingSounds.add(var6);
    432                        }
    433                    }
    434                }
    435            }
    436        }
    437
    438        /**
    439         * Plays a sound. Args: soundName, x, y, z, volume, pitch
    440         */
    441        public void playSound(String par1Str, float par2, float par3, float par4, float par5, float par6)
    442        {
    443            if (loaded && this.options.soundVolume != 0.0F)
    444            {
    445                SoundPoolEntry var7 = this.soundPoolSounds.getRandomSoundFromSoundPool(par1Str);
    446                var7 = SoundEvent.getResult(new PlaySoundEvent(this, var7, par1Str, par2, par3, par4, par5, par6));
    447
    448                if (var7 != null && par5 > 0.0F)
    449                {
    450                    this.latestSoundID = (this.latestSoundID + 1) % 256;
    451                    String var8 = "sound_" + this.latestSoundID;
    452                    float var9 = 16.0F;
    453
    454                    if (par5 > 1.0F)
    455                    {
    456                        var9 *= par5;
    457                    }
    458
    459                    sndSystem.newSource(par5 > 1.0F, var8, var7.soundUrl, var7.soundName, false, par2, par3, par4, 2, var9);
    460                    sndSystem.setPitch(var8, par6);
    461
    462                    if (par5 > 1.0F)
    463                    {
    464                        par5 = 1.0F;
    465                    }
    466
    467                    sndSystem.setVolume(var8, par5 * this.options.soundVolume);
    468                    MinecraftForge.EVENT_BUS.post(new PlaySoundSourceEvent(this, var8, par2, par3, par4));
    469                    sndSystem.play(var8);
    470                }
    471            }
    472        }
    473
    474        /**
    475         * Plays a sound effect with the volume and pitch of the parameters passed. The sound isn't affected by position of
    476         * the player (full volume and center balanced)
    477         */
    478        public void playSoundFX(String par1Str, float par2, float par3)
    479        {
    480            if (loaded && this.options.soundVolume != 0.0F)
    481            {
    482                SoundPoolEntry var4 = this.soundPoolSounds.getRandomSoundFromSoundPool(par1Str);
    483                var4 = SoundEvent.getResult(new PlaySoundEffectEvent(this, var4, par1Str, par2, par3));
    484
    485                if (var4 != null)
    486                {
    487                    this.latestSoundID = (this.latestSoundID + 1) % 256;
    488                    String var5 = "sound_" + this.latestSoundID;
    489                    sndSystem.newSource(false, var5, var4.soundUrl, var4.soundName, false, 0.0F, 0.0F, 0.0F, 0, 0.0F);
    490
    491                    if (par2 > 1.0F)
    492                    {
    493                        par2 = 1.0F;
    494                    }
    495
    496                    par2 *= 0.25F;
    497                    sndSystem.setPitch(var5, par3);
    498                    sndSystem.setVolume(var5, par2 * this.options.soundVolume);
    499                    MinecraftForge.EVENT_BUS.post(new PlaySoundEffectSourceEvent(this, var5));
    500                    sndSystem.play(var5);
    501                }
    502            }
    503        }
    504
    505        /**
    506         * Pauses all currently playing sounds
    507         */
    508        public void pauseAllSounds()
    509        {
    510            Iterator var1 = this.playingSounds.iterator();
    511
    512            while (var1.hasNext())
    513            {
    514                String var2 = (String)var1.next();
    515                sndSystem.pause(var2);
    516            }
    517        }
    518
    519        /**
    520         * Resumes playing all currently playing sounds (after pauseAllSounds)
    521         */
    522        public void resumeAllSounds()
    523        {
    524            Iterator var1 = this.playingSounds.iterator();
    525
    526            while (var1.hasNext())
    527            {
    528                String var2 = (String)var1.next();
    529                sndSystem.play(var2);
    530            }
    531        }
    532    }