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## net.minecraft.src
Class BlockRail

    java.lang.Object
      net.minecraft.src.Block
          net.minecraft.src.BlockRail

Direct Known Subclasses:
  BlockDetectorRail

    public class BlockRail

extends Block

Field Summary

Fields inherited from class net.minecraft.src.Block
`anvil, beacon, bed, bedrock, blockClay, blockDiamond, blockEmerald, blockGold, blockID, blockIndexInTexture, blockLapis, blockMaterial, blockParticleGravity, blocksList, blockSnow, blockSteel, bookShelf, brewingStand, brick, cactus, cake, canBlockGrass, carrot, cauldron, chest, cloth, cobblestone, cobblestoneMossy, cobblestoneWall, cocoaPlant, commandBlock, crops, deadBush, dirt, dispenser, doorSteel, doorWood, dragonEgg, enchantmentTable, enderChest, endPortal, endPortalFrame, fence, fenceGate, fenceIron, fire, flowerPot, glass, glowStone, grass, gravel, ice, isDefaultTexture, jukebox, ladder, lavaMoving, lavaStill, leaves, lever, lightOpacity, lightValue, lockedChest, melon, melonStem, mobSpawner, mushroomBrown, mushroomCapBrown, mushroomCapRed, mushroomRed, music, mycelium, netherBrick, netherFence, netherrack, netherStalk, obsidian, opaqueCubeLookup, oreCoal, oreDiamond, oreEmerald, oreGold, oreIron, oreLapis, oreRedstone, oreRedstoneGlowing, pistonBase, pistonExtension, pistonMoving, pistonStickyBase, planks, plantRed, plantYellow, portal, potatoe, pressurePlatePlanks, pressurePlateStone, pumpkin, pumpkinLantern, pumpkinStem, rail, railDetector, railPowered, redstoneLampActive, redstoneLampIdle, redstoneRepeaterActive, redstoneRepeaterIdle, redstoneWire, reed, requiresSelfNotify, sand, sandStone, sapling, signPost, signWall, silverfish, skull, slipperiness, slowSand, snow, soundAnvilFootstep, soundClothFootstep, soundGlassFootstep, soundGrassFootstep, soundGravelFootstep, soundLadderFootstep, soundMetalFootstep, soundPowderFootstep, soundSandFootstep, soundSnowFootstep, soundStoneFootstep, soundWoodFootstep, sponge, stairCompactCobblestone, stairCompactPlanks, stairsBrick, stairsNetherBrick, stairsSandStone, stairsStoneBrickSmooth, stairsWoodBirch, stairsWoodJungle, stairsWoodSpruce, stepSound, stone, stoneBrick, stoneButton, stoneDoubleSlab, stoneOvenActive, stoneOvenIdle, stoneSingleSlab, tallGrass, thinGlass, tilledField, tnt, torchRedstoneActive, torchRedstoneIdle, torchWood, trapdoor, tripWire, tripWireSource, useNeighborBrightness, vine, waterlily, waterMoving, waterStill, web, whiteStone, wood, woodDoubleSlab, woodenButton, woodSingleSlab, workbench`

Method Summary
`boolean` | `canMakeSlopes(World world, int x, int y, int z)` Returns true if the rail can make up and down slopes.
`boolean` | `canPlaceBlockAt(World par1World, int par2, int par3, int par4)` Checks to see if its valid to put this block at the specified coordinates.
`MovingObjectPosition` | `collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)` Ray traces through the blocks collision from start vector to end vector returning a ray trace hit.
`int` | `getBasicRailMetadata(IBlockAccess world, EntityMinecart cart, int x, int y, int z)` Return the rails metadata (without the power bit if the rail uses one).
`int` | `getBlockTextureFromSideAndMetadata(int par1, int par2)` From the specified side and block metadata retrieves the blocks texture.
`AxisAlignedBB` | `getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)` Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)
`int` | `getMobilityFlag()` Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility and stop pistons
`float` | `getRailMaxSpeed(World world, EntityMinecart cart, int y, int x, int z)` Returns the max speed of the rail at the specified position.
`int` | `getRenderType()` The type of render function that is called for this block
`boolean` | `hasPowerBit(World world, int x, int y, int z)` Return true if this rail uses the 4th bit as a power bit.
`boolean` | `isFlexibleRail(World world, int y, int x, int z)` Return true if the rail can make corners.
`boolean` | `isOpaqueCube()` Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
`boolean` | `isPowered()` Returns true if the block is power related rail.
`static boolean` | `isRailBlock(int par0)` Return true if the parameter is a blockID for a valid rail block (current is rail, powered or detector).
`static boolean` | `isRailBlockAt(World par0World, int par1, int par2, int par3)` Returns true if the block at the coordinates of world passed is a valid rail block (current is rail, powered or detector).
`void` | `onBlockAdded(World par1World, int par2, int par3, int par4)` Called whenever the block is added into the world.
`void` | `onMinecartPass(World world, EntityMinecart cart, int y, int x, int z)` This function is called by any minecart that passes over this rail.
`void` | `onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)` Lets the block know when one of its neighbor changes.
`int` | `quantityDropped(Random par1Random)` Returns the quantity of items to drop on block destruction.
`boolean` | `renderAsNormalBlock()` If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
`void` | `setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)` Updates the blocks bounds based on its current state.
`void` | `setRenderType(int value)`

Methods inherited from class net.minecraft.src.Block
`addBlockDestroyEffects, addBlockHitEffects, addCollidingBlockToList, addCreativeItems, beginLeavesDecay, breakBlock, canBeReplacedByLeaves, canBlockStay, canCollideCheck, canConnectRedstone, canCreatureSpawn, canDragonDestroy, canHarvestBlock, canPlaceBlockOnSide, canPlaceTorchOnTop, canProvidePower, canRenderInPass, canSilkHarvest, canSustainLeaves, canSustainPlant, colorMultiplier, createTileEntity, damageDropped, dropBlockAsItem, dropBlockAsItemWithChance, fillWithRain, func_82505_u_, func_82506_l, getAmbientOcclusionLightValue, getBedDirection, getBedSpawnPosition, getBlockBoundsMaxX, getBlockBoundsMaxY, getBlockBoundsMaxZ, getBlockBoundsMinX, getBlockBoundsMinY, getBlockBoundsMinZ, getBlockBrightness, getBlockColor, getBlockDropped, getBlockHardness, getBlockName, getBlocksMovement, getBlockTexture, getBlockTextureFromSide, getCreativeTabToDisplayOn, getDamageValue, getEnableStats, getExplosionResistance, getExplosionResistance, getFireSpreadSpeed, getFlammability, getLightOpacity, getLightValue, getMixedBrightnessForBlock, getPickBlock, getPlayerRelativeBlockHardness, getRenderBlockPass, getRenderColor, getSelectedBoundingBoxFromPool, getSubBlocks, getTextureFile, getTickRandomly, harvestBlock, hasTileEntity, hasTileEntity, idDropped, idPicked, isAirBlock, isBeaconBase, isBed, isBedFoot, isBlockBurning, isBlockFoliage, isBlockNormalCube, isBlockReplaceable, isBlockSolid, isBlockSolidOnSide, isCollidable, isFertile, isFireSource, isFlammable, isGenMineableReplaceable, isIndirectlyPoweringTo, isLadder, isLeaves, isNormalCube, isPoweringTo, isWood, onBlockActivated, onBlockClicked, onBlockDestroyedByExplosion, onBlockDestroyedByPlayer, onBlockEventReceived, onBlockHarvested, onBlockPlacedBy, onEntityCollidedWithBlock, onEntityWalking, onFallenUpon, onSetBlockIDWithMetaData, quantityDropped, quantityDroppedWithBonus, randomDisplayTick, removeBlockByPlayer, setBedOccupied, setBlockBounds, setBlockBoundsForItemRender, setBlockName, setBlockUnbreakable, setBurnProperties, setCreativeTab, setHardness, setLightOpacity, setLightValue, setRequiresSelfNotify, setResistance, setStepSound, setTextureFile, setTickRandomly, shouldSideBeRendered, tickRate, translateBlockName, updateBlockMetadata, updateTick, velocityToAddToEntity`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Method Detail

### setRenderType

    public void setRenderType(int value)

### isRailBlockAt

    public static final boolean isRailBlockAt(World par0World,
                                              int par1,
                                              int par2,
                                              int par3)

  Returns true if the block at the coordinates of world passed is a valid rail block (current is rail, powered or detector).

### isRailBlock

    public static final boolean isRailBlock(int par0)

  Return true if the parameter is a blockID for a valid rail block (current is rail, powered or detector).

### isPowered

    public boolean isPowered()

  Returns true if the block is power related rail.

### getCollisionBoundingBoxFromPool

    public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World,
                                                         int par2,
                                                         int par3,
                                                         int par4)

  Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been cleared to be reused)

  Overrides:
    `getCollisionBoundingBoxFromPool` in class `Block`

### isOpaqueCube

    public boolean isOpaqueCube()

  Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.

  Overrides:
    `isOpaqueCube` in class `Block`

### collisionRayTrace

    public MovingObjectPosition collisionRayTrace(World par1World,
                                                  int par2,
                                                  int par3,
                                                  int par4,
                                                  Vec3 par5Vec3,
                                                  Vec3 par6Vec3)

  Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world, x, y, z, startVec, endVec

  Overrides:
    `collisionRayTrace` in class `Block`

### setBlockBoundsBasedOnState

    public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess,
                                           int par2,
                                           int par3,
                                           int par4)

  Updates the blocks bounds based on its current state. Args: world, x, y, z

  Overrides:
    `setBlockBoundsBasedOnState` in class `Block`

### getBlockTextureFromSideAndMetadata

    public int getBlockTextureFromSideAndMetadata(int par1,
                                                  int par2)

  From the specified side and block metadata retrieves the blocks texture. Args: side, metadata

  Overrides:
    `getBlockTextureFromSideAndMetadata` in class `Block`

### renderAsNormalBlock

    public boolean renderAsNormalBlock()

  If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)

  Overrides:
    `renderAsNormalBlock` in class `Block`

### getRenderType

    public int getRenderType()

  The type of render function that is called for this block

  Overrides:
    `getRenderType` in class `Block`

### quantityDropped

    public int quantityDropped(Random par1Random)

  Returns the quantity of items to drop on block destruction.

  Overrides:
    `quantityDropped` in class `Block`

### canPlaceBlockAt

    public boolean canPlaceBlockAt(World par1World,
                                   int par2,
                                   int par3,
                                   int par4)

  Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z

  Overrides:
    `canPlaceBlockAt` in class `Block`

### onBlockAdded

    public void onBlockAdded(World par1World,
                             int par2,
                             int par3,
                             int par4)

  Called whenever the block is added into the world. Args: world, x, y, z

  Overrides:
    `onBlockAdded` in class `Block`

### onNeighborBlockChange

    public void onNeighborBlockChange(World par1World,
                                      int par2,
                                      int par3,
                                      int par4,
                                      int par5)

  Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are their own) Args: x, y, z, neighbor blockID

  Overrides:
    `onNeighborBlockChange` in class `Block`

### getMobilityFlag

    public int getMobilityFlag()

  Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility and stop pistons

  Overrides:
    `getMobilityFlag` in class `Block`

### isFlexibleRail

    public boolean isFlexibleRail(World world,
                                  int y,
                                  int x,
                                  int z)

  Return true if the rail can make corners. Used by placement logic.

  Parameters:
    `world` - The world.
    `x` - The rail X coordinate.
    `y` - The rail Y coordinate.
    `z` - The rail Z coordinate.
  Returns:
    True if the rail can make corners.

### canMakeSlopes

    public boolean canMakeSlopes(World world,
                                 int x,
                                 int y,
                                 int z)

  Returns true if the rail can make up and down slopes. Used by placement logic.

  Parameters:
    `world` - The world.
    `x` - The rail X coordinate.
    `y` - The rail Y coordinate.
    `z` - The rail Z coordinate.
  Returns:
    True if the rail can make slopes.

### getBasicRailMetadata

    public int getBasicRailMetadata(IBlockAccess world,
                                    EntityMinecart cart,
                                    int x,
                                    int y,
                                    int z)

  Return the rails metadata (without the power bit if the rail uses one). Can be used to make the cart think the rail something other than it is, for example when making diamond junctions or switches. The cart parameter will often be null unless it it called from EntityMinecart. Valid rail metadata is defined as follows: 0x0: flat track going North-South 0x1: flat track going West-East 0x2: track ascending to the East 0x3: track ascending to the West 0x4: track ascending to the North 0x5: track ascending to the South 0x6: WestNorth corner (connecting East and South) 0x7: EastNorth corner (connecting West and South) 0x8: EastSouth corner (connecting West and North) 0x9: WestSouth corner (connecting East and North) All directions are Notch defined. In MC Beta 1.8.3 the Sun rises in the North. In MC 1.0.0 the Sun rises in the East.

  Parameters:
    `world` - The world.
    `cart` - The cart asking for the metadata, null if it is not called by EntityMinecart.
    `y` - The rail X coordinate.
    `x` - The rail Y coordinate.
    `z` - The rail Z coordinate.
  Returns:
    The metadata.

### getRailMaxSpeed

    public float getRailMaxSpeed(World world,
                                 EntityMinecart cart,
                                 int y,
                                 int x,
                                 int z)

  Returns the max speed of the rail at the specified position.

  Parameters:
    `world` - The world.
    `cart` - The cart on the rail, may be null.
    `x` - The rail X coordinate.
    `y` - The rail Y coordinate.
    `z` - The rail Z coordinate.
  Returns:
    The max speed of the current rail.

### onMinecartPass

    public void onMinecartPass(World world,
                               EntityMinecart cart,
                               int y,
                               int x,
                               int z)

  This function is called by any minecart that passes over this rail. It is called once per update tick that the minecart is on the rail.

  Parameters:
    `world` - The world.
    `cart` - The cart on the rail.
    `y` - The rail X coordinate.
    `x` - The rail Y coordinate.
    `z` - The rail Z coordinate.

### hasPowerBit

    public boolean hasPowerBit(World world,
                               int x,
                               int y,
                               int z)

  Return true if this rail uses the 4th bit as a power bit. Avoid using this function when getBasicRailMetadata() can be used instead. The only reason to use this function is if you wish to change the rails metadata.

  Parameters:
    `world` - The world.
    `x` - The rail X coordinate.
    `y` - The rail Y coordinate.
    `z` - The rail Z coordinate.
  Returns:
    True if the 4th bit is a power bit.

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SUMMARY: NESTED | FIELD | CONSTR | METHOD | DETAIL: FIELD | CONSTR | METHOD