    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import java.util.Iterator;
    006    import java.util.List;
    007
    008    public class EntityPigZombie extends EntityZombie
    009    {
    010        /** Above zero if this PigZombie is Angry. */
    011        private int angerLevel = 0;
    012
    013        /** A random delay until this PigZombie next makes a sound. */
    014        private int randomSoundDelay = 0;
    015
    016        public EntityPigZombie(World par1World)
    017        {
    018            super(par1World);
    019            this.texture = "/mob/pigzombie.png";
    020            this.moveSpeed = 0.5F;
    021            this.isImmuneToFire = true;
    022        }
    023
    024        /**
    025         * Returns true if the newer Entity AI code should be run
    026         */
    027        protected boolean isAIEnabled()
    028        {
    029            return false;
    030        }
    031
    032        /**
    033         * Called to update the entity's position/logic.
    034         */
    035        public void onUpdate()
    036        {
    037            this.moveSpeed = this.entityToAttack != null ? 0.95F : 0.5F;
    038
    039            if (this.randomSoundDelay > 0 && --this.randomSoundDelay == 0)
    040            {
    041                this.worldObj.playSoundAtEntity(this, "mob.zombiepig.zpigangry", this.getSoundVolume() * 2.0F, ((this.rand.nextFloat() - this.rand.nextFloat()) * 0.2F + 1.0F) * 1.8F);
    042            }
    043
    044            super.onUpdate();
    045        }
    046
    047        @SideOnly(Side.CLIENT)
    048
    049        /**
    050         * Returns the texture's file path as a String.
    051         */
    052        public String getTexture()
    053        {
    054            return "/mob/pigzombie.png";
    055        }
    056
    057        /**
    058         * Checks if the entity's current position is a valid location to spawn this entity.
    059         */
    060        public boolean getCanSpawnHere()
    061        {
    062            return this.worldObj.difficultySetting > 0 && this.worldObj.checkIfAABBIsClear(this.boundingBox) && this.worldObj.getCollidingBoundingBoxes(this, this.boundingBox).isEmpty() && !this.worldObj.isAnyLiquid(this.boundingBox);
    063        }
    064
    065        /**
    066         * (abstract) Protected helper method to write subclass entity data to NBT.
    067         */
    068        public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    069        {
    070            super.writeEntityToNBT(par1NBTTagCompound);
    071            par1NBTTagCompound.setShort("Anger", (short)this.angerLevel);
    072        }
    073
    074        /**
    075         * (abstract) Protected helper method to read subclass entity data from NBT.
    076         */
    077        public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    078        {
    079            super.readEntityFromNBT(par1NBTTagCompound);
    080            this.angerLevel = par1NBTTagCompound.getShort("Anger");
    081        }
    082
    083        /**
    084         * Finds the closest player within 16 blocks to attack, or null if this Entity isn't interested in attacking
    085         * (Animals, Spiders at day, peaceful PigZombies).
    086         */
    087        protected Entity findPlayerToAttack()
    088        {
    089            return this.angerLevel == 0 ? null : super.findPlayerToAttack();
    090        }
    091
    092        /**
    093         * Called when the entity is attacked.
    094         */
    095        public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
    096        {
    097            Entity var3 = par1DamageSource.getEntity();
    098
    099            if (var3 instanceof EntityPlayer)
    100            {
    101                List var4 = this.worldObj.getEntitiesWithinAABBExcludingEntity(this, this.boundingBox.expand(32.0D, 32.0D, 32.0D));
    102                Iterator var5 = var4.iterator();
    103
    104                while (var5.hasNext())
    105                {
    106                    Entity var6 = (Entity)var5.next();
    107
    108                    if (var6 instanceof EntityPigZombie)
    109                    {
    110                        EntityPigZombie var7 = (EntityPigZombie)var6;
    111                        var7.becomeAngryAt(var3);
    112                    }
    113                }
    114
    115                this.becomeAngryAt(var3);
    116            }
    117
    118            return super.attackEntityFrom(par1DamageSource, par2);
    119        }
    120
    121        /**
    122         * Causes this PigZombie to become angry at the supplied Entity (which will be a player).
    123         */
    124        private void becomeAngryAt(Entity par1Entity)
    125        {
    126            this.entityToAttack = par1Entity;
    127            this.angerLevel = 400 + this.rand.nextInt(400);
    128            this.randomSoundDelay = this.rand.nextInt(40);
    129        }
    130
    131        /**
    132         * Returns the sound this mob makes while it's alive.
    133         */
    134        protected String getLivingSound()
    135        {
    136            return "mob.zombiepig.zpig";
    137        }
    138
    139        /**
    140         * Returns the sound this mob makes when it is hurt.
    141         */
    142        protected String getHurtSound()
    143        {
    144            return "mob.zombiepig.zpighurt";
    145        }
    146
    147        /**
    148         * Returns the sound this mob makes on death.
    149         */
    150        protected String getDeathSound()
    151        {
    152            return "mob.zombiepig.zpigdeath";
    153        }
    154
    155        /**
    156         * Drop 0-2 items of this living's type
    157         */
    158        protected void dropFewItems(boolean par1, int par2)
    159        {
    160            int var3 = this.rand.nextInt(2 + par2);
    161            int var4;
    162
    163            for (var4 = 0; var4 < var3; ++var4)
    164            {
    165                this.dropItem(Item.rottenFlesh.shiftedIndex, 1);
    166            }
    167
    168            var3 = this.rand.nextInt(2 + par2);
    169
    170            for (var4 = 0; var4 < var3; ++var4)
    171            {
    172                this.dropItem(Item.goldNugget.shiftedIndex, 1);
    173            }
    174        }
    175
    176        /**
    177         * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
    178         */
    179        public boolean interact(EntityPlayer par1EntityPlayer)
    180        {
    181            return false;
    182        }
    183
    184        protected void dropRareDrop(int par1)
    185        {
    186            this.dropItem(Item.ingotGold.shiftedIndex, 1);
    187        }
    188
    189        /**
    190         * Returns the item ID for the item the mob drops on death.
    191         */
    192        protected int getDropItemId()
    193        {
    194            return Item.rottenFlesh.shiftedIndex;
    195        }
    196
    197        protected void func_82164_bB()
    198        {
    199            this.setCurrentItemOrArmor(0, new ItemStack(Item.swordGold));
    200        }
    201
    202        /**
    203         * Initialize this creature.
    204         */
    205        public void initCreature()
    206        {
    207            super.initCreature();
    208            this.setVillager(false);
    209        }
    210
    211        /**
    212         * Returns the amount of damage a mob should deal.
    213         */
    214        public int getAttackStrength(Entity par1Entity)
    215        {
    216            ItemStack var2 = this.getHeldItem();
    217            int var3 = 5;
    218
    219            if (var2 != null)
    220            {
    221                var3 += var2.getDamageVsEntity(this);
    222            }
    223
    224            return var3;
    225        }
    226    }