    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005
    006    import java.util.ArrayList;
    007    import java.util.List;
    008    import java.util.Random;
    009
    010    import net.minecraftforge.common.*;
    011    import static net.minecraftforge.common.ForgeDirection.*;
    012
    013    public class Block
    014    {
    015        protected static int[] blockFireSpreadSpeed = new int[4096];
    016        protected static int[] blockFlammability = new int[4096];
    017        protected String currentTexture = "/terrain.png";
    018        public boolean isDefaultTexture = true;
    019
    020        /**
    021         * used as foreach item, if item.tab = current tab, display it on the screen
    022         */
    023        private CreativeTabs displayOnCreativeTab;
    024        public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F);
    025        public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F);
    026        public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F);
    027        public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F);
    028        public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F);
    029        public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F);
    030        public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F);
    031        public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F);
    032        public static final StepSound soundSandFootstep = new StepSound("sand", 1.0F, 1.0F);
    033        public static final StepSound soundSnowFootstep = new StepSound("snow", 1.0F, 1.0F);
    034        public static final StepSound soundLadderFootstep = new StepSoundSand("ladder", 1.0F, 1.0F);
    035        public static final StepSound soundAnvilFootstep = new StepSoundAnvil("anvil", 0.3F, 1.0F);
    036
    037        /** List of ly/ff (BlockType) containing the already registered blocks. */
    038        public static final Block[] blocksList = new Block[4096];
    039
    040        /**
    041         * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID
    042         */
    043        public static final boolean[] opaqueCubeLookup = new boolean[4096];
    044
    045        /** How much light is subtracted for going through this block */
    046        public static final int[] lightOpacity = new int[4096];
    047
    048        /** Array of booleans that tells if a block can grass */
    049        public static final boolean[] canBlockGrass = new boolean[4096];
    050
    051        /** Amount of light emitted */
    052        public static final int[] lightValue = new int[4096];
    053        public static final boolean[] requiresSelfNotify = new boolean[4096];
    054
    055        /**
    056         * Flag if block ID should use the brightest neighbor light value as its own
    057         */
    058        public static boolean[] useNeighborBrightness = new boolean[4096];
    059        public static final Block stone = (new BlockStone(1, 1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stone");
    060        public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("grass");
    061        public static final Block dirt = (new BlockDirt(3, 2)).setHardness(0.5F).setStepSound(soundGravelFootstep).setBlockName("dirt");
    062        public static final Block cobblestone = (new Block(4, 16, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebrick").setCreativeTab(CreativeTabs.tabBlock);
    063        public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("wood").setRequiresSelfNotify();
    064        public static final Block sapling = (new BlockSapling(6, 15)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("sapling").setRequiresSelfNotify();
    065        public static final Block bedrock = (new Block(7, 17, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setBlockName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock);
    066        public static final Block waterMoving = (new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
    067        public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
    068        public static final Block lavaMoving = (new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
    069
    070        /** Stationary lava source block */
    071        public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
    072        public static final Block sand = (new BlockSand(12, 18)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("sand");
    073        public static final Block gravel = (new BlockGravel(13, 19)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("gravel");
    074        public static final Block oreGold = (new BlockOre(14, 32)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreGold");
    075        public static final Block oreIron = (new BlockOre(15, 33)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreIron");
    076        public static final Block oreCoal = (new BlockOre(16, 34)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreCoal");
    077        public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setBlockName("log").setRequiresSelfNotify();
    078        public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18, 52)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setBlockName("leaves").setRequiresSelfNotify();
    079        public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("sponge");
    080        public static final Block glass = (new BlockGlass(20, 49, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("glass");
    081        public static final Block oreLapis = (new BlockOre(21, 160)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreLapis");
    082        public static final Block blockLapis = (new Block(22, 144, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("blockLapis").setCreativeTab(CreativeTabs.tabBlock);
    083        public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("dispenser").setRequiresSelfNotify();
    084        public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setBlockName("sandStone").setRequiresSelfNotify();
    085        public static final Block music = (new BlockNote(25)).setHardness(0.8F).setBlockName("musicBlock").setRequiresSelfNotify();
    086        public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setBlockName("bed").disableStats().setRequiresSelfNotify();
    087        public static final Block railPowered = (new BlockRail(27, 179, true)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("goldenRail").setRequiresSelfNotify();
    088        public static final Block railDetector = (new BlockDetectorRail(28, 195)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("detectorRail").setRequiresSelfNotify();
    089        public static final Block pistonStickyBase = (new BlockPistonBase(29, 106, true)).setBlockName("pistonStickyBase").setRequiresSelfNotify();
    090        public static final Block web = (new BlockWeb(30, 11)).setLightOpacity(1).setHardness(4.0F).setBlockName("web");
    091        public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31, 39)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tallgrass");
    092        public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32, 55)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("deadbush");
    093        public static final Block pistonBase = (new BlockPistonBase(33, 107, false)).setBlockName("pistonBase").setRequiresSelfNotify();
    094        public static final BlockPistonExtension pistonExtension = (BlockPistonExtension)(new BlockPistonExtension(34, 107)).setRequiresSelfNotify();
    095        public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setBlockName("cloth").setRequiresSelfNotify();
    096        public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36);
    097        public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37, 13)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("flower");
    098        public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38, 12)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("rose");
    099        public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, 29)).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setBlockName("mushroom");
    100        public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, 28)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("mushroom");
    101        public static final Block blockGold = (new BlockOreStorage(41, 23)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockGold");
    102        public static final Block blockSteel = (new BlockOreStorage(42, 22)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockIron");
    103
    104        /** stoneDoubleSlab */
    105        public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
    106
    107        /** stoneSingleSlab */
    108        public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
    109        public static final Block brick = (new Block(45, 7, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("brick").setCreativeTab(CreativeTabs.tabBlock);
    110        public static final Block tnt = (new BlockTNT(46, 8)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tnt");
    111        public static final Block bookShelf = (new BlockBookshelf(47, 35)).setHardness(1.5F).setStepSound(soundWoodFootstep).setBlockName("bookshelf");
    112        public static final Block cobblestoneMossy = (new Block(48, 36, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock);
    113        public static final Block obsidian = (new BlockObsidian(49, 37)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setBlockName("obsidian");
    114        public static final Block torchWood = (new BlockTorch(50, 80)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setBlockName("torch").setRequiresSelfNotify();
    115        public static final BlockFire fire = (BlockFire)(new BlockFire(51, 31)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("fire").disableStats();
    116        public static final Block mobSpawner = (new BlockMobSpawner(52, 65)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("mobSpawner").disableStats();
    117        public static final Block stairCompactPlanks = (new BlockStairs(53, planks, 0)).setBlockName("stairsWood").setRequiresSelfNotify();
    118        public static final Block chest = (new BlockChest(54)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("chest").setRequiresSelfNotify();
    119        public static final Block redstoneWire = (new BlockRedstoneWire(55, 164)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("redstoneDust").disableStats().setRequiresSelfNotify();
    120        public static final Block oreDiamond = (new BlockOre(56, 50)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreDiamond");
    121        public static final Block blockDiamond = (new BlockOreStorage(57, 24)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockDiamond");
    122        public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("workbench");
    123        public static final Block crops = (new BlockCrops(59, 88)).setBlockName("crops");
    124        public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("farmland").setRequiresSelfNotify();
    125        public static final Block stoneOvenIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("furnace").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabDecorations);
    126        public static final Block stoneOvenActive = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setBlockName("furnace").setRequiresSelfNotify();
    127        public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
    128        public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("doorWood").disableStats().setRequiresSelfNotify();
    129        public static final Block ladder = (new BlockLadder(65, 83)).setHardness(0.4F).setStepSound(soundLadderFootstep).setBlockName("ladder").setRequiresSelfNotify();
    130        public static final Block rail = (new BlockRail(66, 128, false)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("rail").setRequiresSelfNotify();
    131        public static final Block stairCompactCobblestone = (new BlockStairs(67, cobblestone, 0)).setBlockName("stairsStone").setRequiresSelfNotify();
    132        public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
    133        public static final Block lever = (new BlockLever(69, 96)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("lever").setRequiresSelfNotify();
    134        public static final Block pressurePlateStone = (new BlockPressurePlate(70, stone.blockIndexInTexture, EnumMobType.mobs, Material.rock)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
    135        public static final Block doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("doorIron").disableStats().setRequiresSelfNotify();
    136        public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, planks.blockIndexInTexture, EnumMobType.everything, Material.wood)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
    137        public static final Block oreRedstone = (new BlockRedstoneOre(73, 51, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabBlock);
    138        public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, 51, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify();
    139        public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, 115, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify();
    140        public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, 99, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabRedstone);
    141        public static final Block stoneButton = (new BlockButton(77, stone.blockIndexInTexture, false)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("button").setRequiresSelfNotify();
    142        public static final Block snow = (new BlockSnow(78, 66)).setHardness(0.1F).setStepSound(soundSnowFootstep).setBlockName("snow").setRequiresSelfNotify().setLightOpacity(0);
    143        public static final Block ice = (new BlockIce(79, 67)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setBlockName("ice");
    144        public static final Block blockSnow = (new BlockSnowBlock(80, 66)).setHardness(0.2F).setStepSound(soundSnowFootstep).setBlockName("snow");
    145        public static final Block cactus = (new BlockCactus(81, 70)).setHardness(0.4F).setStepSound(soundClothFootstep).setBlockName("cactus");
    146        public static final Block blockClay = (new BlockClay(82, 72)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("clay");
    147        public static final Block reed = (new BlockReed(83, 73)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("reeds").disableStats();
    148        public static final Block jukebox = (new BlockJukeBox(84, 74)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("jukebox").setRequiresSelfNotify();
    149        public static final Block fence = (new BlockFence(85, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fence");
    150        public static final Block pumpkin = (new BlockPumpkin(86, 102, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkin").setRequiresSelfNotify();
    151        public static final Block netherrack = (new BlockNetherrack(87, 103)).setHardness(0.4F).setStepSound(soundStoneFootstep).setBlockName("hellrock");
    152        public static final Block slowSand = (new BlockSoulSand(88, 104)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("hellsand");
    153        public static final Block glowStone = (new BlockGlowStone(89, 105, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setBlockName("lightgem");
    154
    155        /** The purple teleport blocks inside the obsidian circle */
    156        public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90, 14)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setBlockName("portal");
    157        public static final Block pumpkinLantern = (new BlockPumpkin(91, 102, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setBlockName("litpumpkin").setRequiresSelfNotify();
    158        public static final Block cake = (new BlockCake(92, 121)).setHardness(0.5F).setStepSound(soundClothFootstep).setBlockName("cake").disableStats().setRequiresSelfNotify();
    159        public static final Block redstoneRepeaterIdle = (new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
    160        public static final Block redstoneRepeaterActive = (new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
    161
    162        /**
    163         * April fools secret locked chest, only spawns on new chunks on 1st April.
    164         */
    165        public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("lockedchest").setTickRandomly(true).setRequiresSelfNotify();
    166        public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("trapdoor").disableStats().setRequiresSelfNotify();
    167        public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setBlockName("monsterStoneEgg");
    168        public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebricksmooth");
    169        public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 142, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
    170        public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 142, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
    171        public static final Block fenceIron = (new BlockPane(101, 85, 85, Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("fenceIron");
    172        public static final Block thinGlass = (new BlockPane(102, 49, 148, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("thinGlass");
    173        public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("melon");
    174        public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
    175        public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
    176        public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setBlockName("vine").setRequiresSelfNotify();
    177        public static final Block fenceGate = (new BlockFenceGate(107, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fenceGate").setRequiresSelfNotify();
    178        public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setBlockName("stairsBrick").setRequiresSelfNotify();
    179        public static final Block stairsStoneBrickSmooth = (new BlockStairs(109, stoneBrick, 0)).setBlockName("stairsStoneBrickSmooth").setRequiresSelfNotify();
    180        public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("mycel");
    181        public static final Block waterlily = (new BlockLilyPad(111, 76)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("waterlily");
    182        public static final Block netherBrick = (new Block(112, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherBrick").setCreativeTab(CreativeTabs.tabBlock);
    183        public static final Block netherFence = (new BlockFence(113, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherFence");
    184        public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setBlockName("stairsNetherBrick").setRequiresSelfNotify();
    185        public static final Block netherStalk = (new BlockNetherStalk(115)).setBlockName("netherStalk").setRequiresSelfNotify();
    186        public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setBlockName("enchantmentTable");
    187        public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setBlockName("brewingStand").setRequiresSelfNotify();
    188        public static final Block cauldron = (new BlockCauldron(118)).setHardness(2.0F).setBlockName("cauldron").setRequiresSelfNotify();
    189        public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F);
    190        public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setBlockName("endPortalFrame").setRequiresSelfNotify().setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations);
    191        public static final Block whiteStone = (new Block(121, 175, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setBlockName("whiteStone").setCreativeTab(CreativeTabs.tabBlock);
    192        public static final Block dragonEgg = (new BlockDragonEgg(122, 167)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setBlockName("dragonEgg");
    193        public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone);
    194        public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight");
    195        public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
    196        public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
    197        public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("cocoa").setRequiresSelfNotify();
    198        public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setBlockName("stairsSandStone").setRequiresSelfNotify();
    199        public static final Block oreEmerald = (new BlockOre(129, 171)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreEmerald");
    200        public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setBlockName("enderChest").setRequiresSelfNotify().setLightValue(0.5F);
    201        public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setBlockName("tripWireSource").setRequiresSelfNotify();
    202        public static final Block tripWire = (new BlockTripWire(132)).setBlockName("tripWire").setRequiresSelfNotify();
    203        public static final Block blockEmerald = (new BlockOreStorage(133, 25)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockEmerald");
    204        public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setBlockName("stairsWoodSpruce").setRequiresSelfNotify();
    205        public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setBlockName("stairsWoodBirch").setRequiresSelfNotify();
    206        public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setBlockName("stairsWoodJungle").setRequiresSelfNotify();
    207        public static final Block commandBlock = (new BlockCommandBlock(137)).setBlockName("commandBlock");
    208        public static final Block beacon = (new BlockBeacon(138)).setBlockName("beacon").setLightValue(1.0F);
    209        public static final Block cobblestoneWall = (new BlockWall(139, cobblestone)).setBlockName("cobbleWall");
    210        public static final Block flowerPot = (new BlockFlowerPot(140)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("flowerPot");
    211        public static final Block carrot = (new BlockCarrot(141)).setBlockName("carrots");
    212        public static final Block potatoe = (new BlockPotato(142)).setBlockName("potatoes");
    213        public static final Block woodenButton = (new BlockButton(143, planks.blockIndexInTexture, true)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("button").setRequiresSelfNotify();
    214        public static final Block skull = (new BlockSkull(144)).setHardness(1.0F).setStepSound(soundStoneFootstep).setBlockName("skull").setRequiresSelfNotify();
    215        public static final Block anvil = (new BlockAnvil(145)).setHardness(5.0F).setStepSound(soundAnvilFootstep).setResistance(2000.0F).setBlockName("anvil").setRequiresSelfNotify();
    216
    217        /**
    218         * The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to
    219         * come from terrain.png, and the index is 0-based (grass is 0).
    220         */
    221        public int blockIndexInTexture;
    222
    223        /** ID of the block. */
    224        public final int blockID;
    225
    226        /** Indicates how many hits it takes to break a block. */
    227        protected float blockHardness;
    228
    229        /** Indicates the blocks resistance to explosions. */
    230        protected float blockResistance;
    231
    232        /**
    233         * set to true when Block's constructor is called through the chain of super()'s. Note: Never used
    234         */
    235        protected boolean blockConstructorCalled;
    236
    237        /**
    238         * If this field is true, the block is counted for statistics (mined or placed)
    239         */
    240        protected boolean enableStats;
    241
    242        /**
    243         * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in
    244         * order to broadly cull a chunk from the random chunk update list for efficiency's sake.
    245         */
    246        protected boolean needsRandomTick;
    247
    248        /** true if the Block contains a Tile Entity */
    249        protected boolean isBlockContainer;
    250
    251        /** minimum X for the block bounds (local coordinates) */
    252        protected double minX;
    253
    254        /** minimum Y for the block bounds (local coordinates) */
    255        protected double minY;
    256
    257        /** minimum Z for the block bounds (local coordinates) */
    258        protected double minZ;
    259
    260        /** maximum X for the block bounds (local coordinates) */
    261        protected double maxX;
    262
    263        /** maximum Y for the block bounds (local coordinates) */
    264        protected double maxY;
    265
    266        /** maximum Z for the block bounds (local coordinates) */
    267        protected double maxZ;
    268
    269        /** Sound of stepping on the block */
    270        public StepSound stepSound;
    271        public float blockParticleGravity;
    272
    273        /** Block material definition. */
    274        public final Material blockMaterial;
    275
    276        /**
    277         * Determines how much velocity is maintained while moving on top of this block
    278         */
    279        public float slipperiness;
    280        private String blockName;
    281
    282        public Block(int par1, Material par2Material)
    283        {
    284            this.blockConstructorCalled = true;
    285            this.enableStats = true;
    286            this.stepSound = soundPowderFootstep;
    287            this.blockParticleGravity = 1.0F;
    288            this.slipperiness = 0.6F;
    289
    290            if (blocksList[par1] != null)
    291            {
    292                throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this);
    293            }
    294            else
    295            {
    296                this.blockMaterial = par2Material;
    297                blocksList[par1] = this;
    298                this.blockID = par1;
    299                this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
    300                opaqueCubeLookup[par1] = this.isOpaqueCube();
    301                lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0;
    302                canBlockGrass[par1] = !par2Material.getCanBlockGrass();
    303            }
    304            isDefaultTexture = (getTextureFile() != null && getTextureFile().equalsIgnoreCase("/terrain.png"));
    305        }
    306
    307        /**
    308         * Blocks with this attribute will not notify all near blocks when it's metadata change. The default behavior is
    309         * always notify every neightbor block when anything changes.
    310         */
    311        public Block setRequiresSelfNotify()
    312        {
    313            requiresSelfNotify[this.blockID] = true;
    314            return this;
    315        }
    316
    317        /**
    318         * This method is called on a block after all other blocks gets already created. You can use it to reference and
    319         * configure something on the block that needs the others ones.
    320         */
    321        protected void initializeBlock() {}
    322
    323        public Block(int par1, int par2, Material par3Material)
    324        {
    325            this(par1, par3Material);
    326            this.blockIndexInTexture = par2;
    327        }
    328
    329        /**
    330         * Sets the footstep sound for the block. Returns the object for convenience in constructing.
    331         */
    332        public Block setStepSound(StepSound par1StepSound)
    333        {
    334            this.stepSound = par1StepSound;
    335            return this;
    336        }
    337
    338        /**
    339         * Sets how much light is blocked going through this block. Returns the object for convenience in constructing.
    340         */
    341        public Block setLightOpacity(int par1)
    342        {
    343            lightOpacity[this.blockID] = par1;
    344            return this;
    345        }
    346
    347        /**
    348         * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object
    349         * for convenience in constructing.
    350         */
    351        public Block setLightValue(float par1)
    352        {
    353            lightValue[this.blockID] = (int)(15.0F * par1);
    354            return this;
    355        }
    356
    357        /**
    358         * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing.
    359         */
    360        public Block setResistance(float par1)
    361        {
    362            this.blockResistance = par1 * 3.0F;
    363            return this;
    364        }
    365
    366        public static boolean isNormalCube(int par0)
    367        {
    368            Block var1 = blocksList[par0];
    369            return var1 == null ? false : var1.blockMaterial.isOpaque() && var1.renderAsNormalBlock();
    370        }
    371
    372        /**
    373         * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    374         */
    375        public boolean renderAsNormalBlock()
    376        {
    377            return true;
    378        }
    379
    380        public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    381        {
    382            return !this.blockMaterial.blocksMovement();
    383        }
    384
    385        /**
    386         * The type of render function that is called for this block
    387         */
    388        public int getRenderType()
    389        {
    390            return 0;
    391        }
    392
    393        /**
    394         * Sets how many hits it takes to break a block.
    395         */
    396        public Block setHardness(float par1)
    397        {
    398            this.blockHardness = par1;
    399
    400            if (this.blockResistance < par1 * 5.0F)
    401            {
    402                this.blockResistance = par1 * 5.0F;
    403            }
    404
    405            return this;
    406        }
    407
    408        /**
    409         * This method will make the hardness of the block equals to -1, and the block is indestructible.
    410         */
    411        public Block setBlockUnbreakable()
    412        {
    413            this.setHardness(-1.0F);
    414            return this;
    415        }
    416
    417        /**
    418         * Returns the block hardness at a location. Args: world, x, y, z
    419         */
    420        public float getBlockHardness(World par1World, int par2, int par3, int par4)
    421        {
    422            return this.blockHardness;
    423        }
    424
    425        /**
    426         * Sets whether this block type will receive random update ticks
    427         */
    428        public Block setTickRandomly(boolean par1)
    429        {
    430            this.needsRandomTick = par1;
    431            return this;
    432        }
    433
    434        /**
    435         * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by
    436         * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
    437         */
    438        public boolean getTickRandomly()
    439        {
    440            return this.needsRandomTick;
    441        }
    442
    443        @Deprecated //Forge: New Metadata sensitive version.
    444        public boolean hasTileEntity()
    445        {
    446            return hasTileEntity(0);
    447        }
    448
    449        /**
    450         * Sets the bounds of the block.  minX, minY, minZ, maxX, maxY, maxZ
    451         */
    452        public final void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6)
    453        {
    454            this.minX = (double)par1;
    455            this.minY = (double)par2;
    456            this.minZ = (double)par3;
    457            this.maxX = (double)par4;
    458            this.maxY = (double)par5;
    459            this.maxZ = (double)par6;
    460        }
    461
    462        @SideOnly(Side.CLIENT)
    463
    464        /**
    465         * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z
    466         */
    467        public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    468        {
    469            return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
    470        }
    471
    472        @SideOnly(Side.CLIENT)
    473
    474        /**
    475         * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids
    476         */
    477        public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    478        {
    479            return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
    480        }
    481
    482        @SideOnly(Side.CLIENT)
    483
    484        /**
    485         * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
    486         * coordinates.  Args: blockAccess, x, y, z, side
    487         */
    488        public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    489        {
    490            return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4))))));
    491        }
    492
    493        /**
    494         * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the
    495         * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
    496         */
    497        public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    498        {
    499            return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid();
    500        }
    501
    502        @SideOnly(Side.CLIENT)
    503
    504        /**
    505         * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
    506         */
    507        public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    508        {
    509            return this.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4));
    510        }
    511
    512        /**
    513         * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
    514         */
    515        public int getBlockTextureFromSideAndMetadata(int par1, int par2)
    516        {
    517            return this.getBlockTextureFromSide(par1);
    518        }
    519
    520        /**
    521         * Returns the block texture based on the side being looked at.  Args: side
    522         */
    523        public int getBlockTextureFromSide(int par1)
    524        {
    525            return this.blockIndexInTexture;
    526        }
    527
    528        /**
    529         * if the specified block is in the given AABB, add its collision bounding box to the given list
    530         */
    531        public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
    532        {
    533            AxisAlignedBB var8 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
    534
    535            if (var8 != null && par5AxisAlignedBB.intersectsWith(var8))
    536            {
    537                par6List.add(var8);
    538            }
    539        }
    540
    541        @SideOnly(Side.CLIENT)
    542
    543        /**
    544         * Returns the bounding box of the wired rectangular prism to render.
    545         */
    546        public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    547        {
    548            return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
    549        }
    550
    551        /**
    552         * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
    553         * cleared to be reused)
    554         */
    555        public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    556        {
    557            return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
    558        }
    559
    560        /**
    561         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    562         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    563         */
    564        public boolean isOpaqueCube()
    565        {
    566            return true;
    567        }
    568
    569        /**
    570         * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag
    571         */
    572        public boolean canCollideCheck(int par1, boolean par2)
    573        {
    574            return this.isCollidable();
    575        }
    576
    577        /**
    578         * Returns if this block is collidable (only used by Fire). Args: x, y, z
    579         */
    580        public boolean isCollidable()
    581        {
    582            return true;
    583        }
    584
    585        /**
    586         * Ticks the block if it's been scheduled
    587         */
    588        public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
    589
    590        @SideOnly(Side.CLIENT)
    591
    592        /**
    593         * A randomly called display update to be able to add particles or other items for display
    594         */
    595        public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
    596
    597        /**
    598         * Called right before the block is destroyed by a player.  Args: world, x, y, z, metaData
    599         */
    600        public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
    601
    602        /**
    603         * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
    604         * their own) Args: x, y, z, neighbor blockID
    605         */
    606        public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {}
    607
    608        /**
    609         * How many world ticks before ticking
    610         */
    611        public int tickRate()
    612        {
    613            return 10;
    614        }
    615
    616        /**
    617         * Called whenever the block is added into the world. Args: world, x, y, z
    618         */
    619        public void onBlockAdded(World par1World, int par2, int par3, int par4) {}
    620
    621        /**
    622         * ejects contained items into the world, and notifies neighbours of an update, as appropriate
    623         */
    624        public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) {}
    625
    626        /**
    627         * Returns the quantity of items to drop on block destruction.
    628         */
    629        public int quantityDropped(Random par1Random)
    630        {
    631            return 1;
    632        }
    633
    634        /**
    635         * Returns the ID of the items to drop on destruction.
    636         */
    637        public int idDropped(int par1, Random par2Random, int par3)
    638        {
    639            return this.blockID;
    640        }
    641
    642        /**
    643         * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given
    644         * EntityPlayer.
    645         */
    646        public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5)
    647        {
    648            return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5);
    649        }
    650
    651        /**
    652         * Drops the specified block items
    653         */
    654        public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6)
    655        {
    656            this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6);
    657        }
    658
    659        /**
    660         * Drops the block items with a specified chance of dropping the specified items
    661         */
    662        public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
    663        {
    664            if (!par1World.isRemote)
    665            {
    666                ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7);
    667
    668                for (ItemStack item : items)
    669                {
    670                    if (par1World.rand.nextFloat() <= par6)
    671                    {
    672                        this.dropBlockAsItem_do(par1World, par2, par3, par4, item);
    673                    }
    674                }
    675            }
    676        }
    677
    678        /**
    679         * Spawns EntityItem in the world for the given ItemStack if the world is not remote.
    680         */
    681        protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack)
    682        {
    683            if (!par1World.isRemote && par1World.getGameRules().getGameRuleBooleanValue("doTileDrops"))
    684            {
    685                float var6 = 0.7F;
    686                double var7 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
    687                double var9 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
    688                double var11 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
    689                EntityItem var13 = new EntityItem(par1World, (double)par2 + var7, (double)par3 + var9, (double)par4 + var11, par5ItemStack);
    690                var13.delayBeforeCanPickup = 10;
    691                par1World.spawnEntityInWorld(var13);
    692            }
    693        }
    694
    695        /**
    696         * called by spawner, ore, redstoneOre blocks
    697         */
    698        protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5)
    699        {
    700            if (!par1World.isRemote)
    701            {
    702                while (par5 > 0)
    703                {
    704                    int var6 = EntityXPOrb.getXPSplit(par5);
    705                    par5 -= var6;
    706                    par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, var6));
    707                }
    708            }
    709        }
    710
    711        /**
    712         * Determines the damage on the item the block drops. Used in cloth and wood.
    713         */
    714        public int damageDropped(int par1)
    715        {
    716            return 0;
    717        }
    718
    719        /**
    720         * Returns how much this block can resist explosions from the passed in entity.
    721         */
    722        public float getExplosionResistance(Entity par1Entity)
    723        {
    724            return this.blockResistance / 5.0F;
    725        }
    726
    727        /**
    728         * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
    729         * x, y, z, startVec, endVec
    730         */
    731        public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
    732        {
    733            this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
    734            par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
    735            par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
    736            Vec3 var7 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX);
    737            Vec3 var8 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX);
    738            Vec3 var9 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY);
    739            Vec3 var10 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY);
    740            Vec3 var11 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ);
    741            Vec3 var12 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ);
    742
    743            if (!this.isVecInsideYZBounds(var7))
    744            {
    745                var7 = null;
    746            }
    747
    748            if (!this.isVecInsideYZBounds(var8))
    749            {
    750                var8 = null;
    751            }
    752
    753            if (!this.isVecInsideXZBounds(var9))
    754            {
    755                var9 = null;
    756            }
    757
    758            if (!this.isVecInsideXZBounds(var10))
    759            {
    760                var10 = null;
    761            }
    762
    763            if (!this.isVecInsideXYBounds(var11))
    764            {
    765                var11 = null;
    766            }
    767
    768            if (!this.isVecInsideXYBounds(var12))
    769            {
    770                var12 = null;
    771            }
    772
    773            Vec3 var13 = null;
    774
    775            if (var7 != null && (var13 == null || par5Vec3.squareDistanceTo(var7) < par5Vec3.squareDistanceTo(var13)))
    776            {
    777                var13 = var7;
    778            }
    779
    780            if (var8 != null && (var13 == null || par5Vec3.squareDistanceTo(var8) < par5Vec3.squareDistanceTo(var13)))
    781            {
    782                var13 = var8;
    783            }
    784
    785            if (var9 != null && (var13 == null || par5Vec3.squareDistanceTo(var9) < par5Vec3.squareDistanceTo(var13)))
    786            {
    787                var13 = var9;
    788            }
    789
    790            if (var10 != null && (var13 == null || par5Vec3.squareDistanceTo(var10) < par5Vec3.squareDistanceTo(var13)))
    791            {
    792                var13 = var10;
    793            }
    794
    795            if (var11 != null && (var13 == null || par5Vec3.squareDistanceTo(var11) < par5Vec3.squareDistanceTo(var13)))
    796            {
    797                var13 = var11;
    798            }
    799
    800            if (var12 != null && (var13 == null || par5Vec3.squareDistanceTo(var12) < par5Vec3.squareDistanceTo(var13)))
    801            {
    802                var13 = var12;
    803            }
    804
    805            if (var13 == null)
    806            {
    807                return null;
    808            }
    809            else
    810            {
    811                byte var14 = -1;
    812
    813                if (var13 == var7)
    814                {
    815                    var14 = 4;
    816                }
    817
    818                if (var13 == var8)
    819                {
    820                    var14 = 5;
    821                }
    822
    823                if (var13 == var9)
    824                {
    825                    var14 = 0;
    826                }
    827
    828                if (var13 == var10)
    829                {
    830                    var14 = 1;
    831                }
    832
    833                if (var13 == var11)
    834                {
    835                    var14 = 2;
    836                }
    837
    838                if (var13 == var12)
    839                {
    840                    var14 = 3;
    841                }
    842
    843                return new MovingObjectPosition(par2, par3, par4, var14, var13.addVector((double)par2, (double)par3, (double)par4));
    844            }
    845        }
    846
    847        /**
    848         * Checks if a vector is within the Y and Z bounds of the block.
    849         */
    850        private boolean isVecInsideYZBounds(Vec3 par1Vec3)
    851        {
    852            return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
    853        }
    854
    855        /**
    856         * Checks if a vector is within the X and Z bounds of the block.
    857         */
    858        private boolean isVecInsideXZBounds(Vec3 par1Vec3)
    859        {
    860            return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
    861        }
    862
    863        /**
    864         * Checks if a vector is within the X and Y bounds of the block.
    865         */
    866        private boolean isVecInsideXYBounds(Vec3 par1Vec3)
    867        {
    868            return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY;
    869        }
    870
    871        /**
    872         * Called upon the block being destroyed by an explosion
    873         */
    874        public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4) {}
    875
    876        @SideOnly(Side.CLIENT)
    877
    878        /**
    879         * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
    880         */
    881        public int getRenderBlockPass()
    882        {
    883            return 0;
    884        }
    885
    886        /**
    887         * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
    888         */
    889        public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
    890        {
    891            return this.canPlaceBlockAt(par1World, par2, par3, par4);
    892        }
    893
    894        /**
    895         * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
    896         */
    897        public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
    898        {
    899            int var5 = par1World.getBlockId(par2, par3, par4);
    900            return var5 == 0 || blocksList[var5].blockMaterial.isGroundCover();
    901        }
    902
    903        /**
    904         * Called upon block activation (right click on the block.)
    905         */
    906        public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    907        {
    908            return false;
    909        }
    910
    911        /**
    912         * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity
    913         */
    914        public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
    915
    916        /**
    917         * called before onBlockPlacedBy by ItemBlock and ItemReed
    918         */
    919        public void updateBlockMetadata(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8) {}
    920
    921        /**
    922         * Called when the block is clicked by a player. Args: x, y, z, entityPlayer
    923         */
    924        public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {}
    925
    926        /**
    927         * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d
    928         */
    929        public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {}
    930
    931        /**
    932         * Updates the blocks bounds based on its current state. Args: world, x, y, z
    933         */
    934        public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {}
    935
    936        /**
    937         * returns the block bounderies minX value
    938         */
    939        public final double getBlockBoundsMinX()
    940        {
    941            return this.minX;
    942        }
    943
    944        /**
    945         * returns the block bounderies maxX value
    946         */
    947        public final double getBlockBoundsMaxX()
    948        {
    949            return this.maxX;
    950        }
    951
    952        /**
    953         * returns the block bounderies minY value
    954         */
    955        public final double getBlockBoundsMinY()
    956        {
    957            return this.minY;
    958        }
    959
    960        /**
    961         * returns the block bounderies maxY value
    962         */
    963        public final double getBlockBoundsMaxY()
    964        {
    965            return this.maxY;
    966        }
    967
    968        /**
    969         * returns the block bounderies minZ value
    970         */
    971        public final double getBlockBoundsMinZ()
    972        {
    973            return this.minZ;
    974        }
    975
    976        /**
    977         * returns the block bounderies maxZ value
    978         */
    979        public final double getBlockBoundsMaxZ()
    980        {
    981            return this.maxZ;
    982        }
    983
    984        @SideOnly(Side.CLIENT)
    985        public int getBlockColor()
    986        {
    987            return 16777215;
    988        }
    989
    990        @SideOnly(Side.CLIENT)
    991
    992        /**
    993         * Returns the color this block should be rendered. Used by leaves.
    994         */
    995        public int getRenderColor(int par1)
    996        {
    997            return 16777215;
    998        }
    999
    1000        @SideOnly(Side.CLIENT)
    1001
    1002        /**
    1003         * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
    1004         * when first determining what to render.
    1005         */
    1006        public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    1007        {
    1008            return 16777215;
    1009        }
    1010
    1011        /**
    1012         * Is this block powering the block on the specified side
    1013         */
    1014        public boolean isPoweringTo(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    1015        {
    1016            return false;
    1017        }
    1018
    1019        /**
    1020         * Can this block provide power. Only wire currently seems to have this change based on its state.
    1021         */
    1022        public boolean canProvidePower()
    1023        {
    1024            return false;
    1025        }
    1026
    1027        /**
    1028         * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
    1029         */
    1030        public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
    1031
    1032        /**
    1033         * Is this block indirectly powering the block on the specified side
    1034         */
    1035        public boolean isIndirectlyPoweringTo(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    1036        {
    1037            return false;
    1038        }
    1039
    1040        /**
    1041         * Sets the block's bounds for rendering it as an item
    1042         */
    1043        public void setBlockBoundsForItemRender() {}
    1044
    1045        /**
    1046         * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
    1047         * block and l is the block's subtype/damage.
    1048         */
    1049        public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
    1050        {
    1051            par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
    1052            par2EntityPlayer.addExhaustion(0.025F);
    1053
    1054            if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer))
    1055            {
    1056                ItemStack var8 = this.createStackedBlock(par6);
    1057
    1058                if (var8 != null)
    1059                {
    1060                    this.dropBlockAsItem_do(par1World, par3, par4, par5, var8);
    1061                }
    1062            }
    1063            else
    1064            {
    1065                int var7 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer);
    1066                this.dropBlockAsItem(par1World, par3, par4, par5, par6, var7);
    1067            }
    1068        }
    1069
    1070        /**
    1071         * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
    1072         */
    1073        protected boolean canSilkHarvest()
    1074        {
    1075            return this.renderAsNormalBlock() && !this.isBlockContainer;
    1076        }
    1077
    1078        /**
    1079         * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
    1080         * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
    1081         */
    1082        protected ItemStack createStackedBlock(int par1)
    1083        {
    1084            int var2 = 0;
    1085
    1086            if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes())
    1087            {
    1088                var2 = par1;
    1089            }
    1090
    1091            return new ItemStack(this.blockID, 1, var2);
    1092        }
    1093
    1094        /**
    1095         * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
    1096         */
    1097        public int quantityDroppedWithBonus(int par1, Random par2Random)
    1098        {
    1099            return this.quantityDropped(par2Random);
    1100        }
    1101
    1102        /**
    1103         * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
    1104         */
    1105        public boolean canBlockStay(World par1World, int par2, int par3, int par4)
    1106        {
    1107            return true;
    1108        }
    1109
    1110        /**
    1111         * Called when the block is placed in the world.
    1112         */
    1113        public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) {}
    1114
    1115        /**
    1116         * set name of block from language file
    1117         */
    1118        public Block setBlockName(String par1Str)
    1119        {
    1120            this.blockName = "tile." + par1Str;
    1121            return this;
    1122        }
    1123
    1124        /**
    1125         * gets the localized version of the name of this block using StatCollector.translateToLocal. Used for the statistic
    1126         * page.
    1127         */
    1128        public String translateBlockName()
    1129        {
    1130            return StatCollector.translateToLocal(this.getBlockName() + ".name");
    1131        }
    1132
    1133        public String getBlockName()
    1134        {
    1135            return this.blockName;
    1136        }
    1137
    1138        /**
    1139         * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile
    1140         * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter
    1141         */
    1142        public void onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6) {}
    1143
    1144        /**
    1145         * Return the state of blocks statistics flags - if the block is counted for mined and placed.
    1146         */
    1147        public boolean getEnableStats()
    1148        {
    1149            return this.enableStats;
    1150        }
    1151
    1152        /**
    1153         * Disable statistics for the block, the block will no count for mined or placed.
    1154         */
    1155        protected Block disableStats()
    1156        {
    1157            this.enableStats = false;
    1158            return this;
    1159        }
    1160
    1161        /**
    1162         * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
    1163         * and stop pistons
    1164         */
    1165        public int getMobilityFlag()
    1166        {
    1167            return this.blockMaterial.getMaterialMobility();
    1168        }
    1169
    1170        @SideOnly(Side.CLIENT)
    1171
    1172        /**
    1173         * Returns the default ambient occlusion value based on block opacity
    1174         */
    1175        public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    1176        {
    1177            return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F;
    1178        }
    1179
    1180        /**
    1181         * Block's chance to react to an entity falling on it.
    1182         */
    1183        public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {}
    1184
    1185        @SideOnly(Side.CLIENT)
    1186
    1187        /**
    1188         * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
    1189         */
    1190        public int idPicked(World par1World, int par2, int par3, int par4)
    1191        {
    1192            return this.blockID;
    1193        }
    1194
    1195        /**
    1196         * Get the block's damage value (for use with pick block).
    1197         */
    1198        public int getDamageValue(World par1World, int par2, int par3, int par4)
    1199        {
    1200            return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4));
    1201        }
    1202
    1203        @SideOnly(Side.CLIENT)
    1204
    1205        /**
    1206         * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
    1207         */
    1208        public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
    1209        {
    1210            par3List.add(new ItemStack(par1, 1, 0));
    1211        }
    1212
    1213        /**
    1214         * Sets the CreativeTab to display this block on.
    1215         */
    1216        public Block setCreativeTab(CreativeTabs par1CreativeTabs)
    1217        {
    1218            this.displayOnCreativeTab = par1CreativeTabs;
    1219            return this;
    1220        }
    1221
    1222        /**
    1223         * Called when the block is attempted to be harvested
    1224         */
    1225        public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {}
    1226
    1227        @SideOnly(Side.CLIENT)
    1228
    1229        /**
    1230         * Returns the CreativeTab to display the given block on.
    1231         */
    1232        public CreativeTabs getCreativeTabToDisplayOn()
    1233        {
    1234            return this.displayOnCreativeTab;
    1235        }
    1236
    1237        /**
    1238         * Called when this block is set (with meta data).
    1239         */
    1240        public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {}
    1241
    1242        /**
    1243         * currently only used by BlockCauldron to incrament meta-data during rain
    1244         */
    1245        public void fillWithRain(World par1World, int par2, int par3, int par4) {}
    1246
    1247        @SideOnly(Side.CLIENT)
    1248        public boolean func_82505_u_()
    1249        {
    1250            return false;
    1251        }
    1252
    1253        public boolean func_82506_l()
    1254        {
    1255            return true;
    1256        }
    1257
    1258        static
    1259        {
    1260            Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setItemName("cloth");
    1261            Item.itemsList[wood.blockID] = (new ItemMultiTextureTile(wood.blockID - 256, wood, BlockLog.woodType)).setItemName("log");
    1262            Item.itemsList[planks.blockID] = (new ItemMultiTextureTile(planks.blockID - 256, planks, BlockWood.woodType)).setItemName("wood");
    1263            Item.itemsList[silverfish.blockID] = (new ItemMultiTextureTile(silverfish.blockID - 256, silverfish, BlockSilverfish.silverfishStoneTypes)).setItemName("monsterStoneEgg");
    1264            Item.itemsList[stoneBrick.blockID] = (new ItemMultiTextureTile(stoneBrick.blockID - 256, stoneBrick, BlockStoneBrick.STONE_BRICK_TYPES)).setItemName("stonebricksmooth");
    1265            Item.itemsList[sandStone.blockID] = (new ItemMultiTextureTile(sandStone.blockID - 256, sandStone, BlockSandStone.SAND_STONE_TYPES)).setItemName("sandStone");
    1266            Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setItemName("stoneSlab");
    1267            Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setItemName("stoneSlab");
    1268            Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setItemName("woodSlab");
    1269            Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setItemName("woodSlab");
    1270            Item.itemsList[sapling.blockID] = (new ItemMultiTextureTile(sapling.blockID - 256, sapling, BlockSapling.WOOD_TYPES)).setItemName("sapling");
    1271            Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setItemName("leaves");
    1272            Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false);
    1273            Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"});
    1274            Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256);
    1275            Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256);
    1276            Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256);
    1277            Item.itemsList[cobblestoneWall.blockID] = (new ItemMultiTextureTile(cobblestoneWall.blockID - 256, cobblestoneWall, BlockWall.types)).setItemName("cobbleWall");
    1278            Item.itemsList[anvil.blockID] = (new ItemAnvilBlock(anvil)).setItemName("anvil");
    1279
    1280            for (int var0 = 0; var0 < 256; ++var0)
    1281            {
    1282                if (blocksList[var0] != null)
    1283                {
    1284                    if (Item.itemsList[var0] == null)
    1285                    {
    1286                        Item.itemsList[var0] = new ItemBlock(var0 - 256);
    1287                        blocksList[var0].initializeBlock();
    1288                    }
    1289
    1290                    boolean var1 = false;
    1291
    1292                    if (var0 > 0 && blocksList[var0].getRenderType() == 10)
    1293                    {
    1294                        var1 = true;
    1295                    }
    1296
    1297                    if (var0 > 0 && blocksList[var0] instanceof BlockHalfSlab)
    1298                    {
    1299                        var1 = true;
    1300                    }
    1301
    1302                    if (var0 == tilledField.blockID)
    1303                    {
    1304                        var1 = true;
    1305                    }
    1306
    1307                    if (canBlockGrass[var0])
    1308                    {
    1309                        var1 = true;
    1310                    }
    1311
    1312                    if (lightOpacity[var0] == 0)
    1313                    {
    1314                        var1 = true;
    1315                    }
    1316
    1317                    useNeighborBrightness[var0] = var1;
    1318                }
    1319            }
    1320
    1321            canBlockGrass[0] = true;
    1322            StatList.initBreakableStats();
    1323        }
    1324
    1325        /* =================================================== FORGE START =====================================*/
    1326        /**
    1327         * Get a light value for this block, normal ranges are between 0 and 15
    1328         *
    1329         * @param world The current world
    1330         * @param x X Position
    1331         * @param y Y position
    1332         * @param z Z position
    1333         * @return The light value
    1334         */
    1335        public int getLightValue(IBlockAccess world, int x, int y, int z)
    1336        {
    1337            return lightValue[blockID];
    1338        }
    1339
    1340        /**
    1341         * Checks if a player or entity can use this block to 'climb' like a ladder.
    1342         *
    1343         * @param world The current world
    1344         * @param x X Position
    1345         * @param y Y position
    1346         * @param z Z position
    1347         * @return True if the block should act like a ladder
    1348         */
    1349        public boolean isLadder(World world, int x, int y, int z)
    1350        {
    1351            return false;
    1352        }
    1353
    1354        /**
    1355         * Return true if the block is a normal, solid cube.  This
    1356         * determines indirect power state, entity ejection from blocks, and a few
    1357         * others.
    1358         *
    1359         * @param world The current world
    1360         * @param x X Position
    1361         * @param y Y position
    1362         * @param z Z position
    1363         * @return True if the block is a full cube
    1364         */
    1365        public boolean isBlockNormalCube(World world, int x, int y, int z)
    1366        {
    1367            return blockMaterial.isOpaque() && renderAsNormalBlock();
    1368        }
    1369
    1370        /**
    1371         * Checks if the block is a solid face on the given side, used by placement logic.
    1372         *
    1373         * @param world The current world
    1374         * @param x X Position
    1375         * @param y Y position
    1376         * @param z Z position
    1377         * @param side The side to check
    1378         * @return True if the block is solid on the specified side.
    1379         */
    1380        public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side)
    1381        {
    1382            int meta = world.getBlockMetadata(x, y, z);
    1383            if (this instanceof BlockHalfSlab)
    1384            {
    1385                return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube());
    1386            }
    1387            else if (this instanceof BlockFarmland)
    1388            {
    1389                return (side != DOWN && side != UP);
    1390            }
    1391            else if (this instanceof BlockStairs)
    1392            {
    1393                boolean flipped = ((meta & 4) != 0);
    1394                return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped);
    1395            }
    1396            return isBlockNormalCube(world, x, y, z);
    1397        }
    1398
    1399        /**
    1400         * Determines if a new block can be replace the space occupied by this one,
    1401         * Used in the player's placement code to make the block act like water, and lava.
    1402         *
    1403         * @param world The current world
    1404         * @param x X Position
    1405         * @param y Y position
    1406         * @param z Z position
    1407         * @return True if the block is replaceable by another block
    1408         */
    1409        public boolean isBlockReplaceable(World world, int x, int y, int z)
    1410        {
    1411            return false;
    1412        }
    1413
    1414        /**
    1415         * Determines if this block should set fire and deal fire damage
    1416         * to entities coming into contact with it.
    1417         *
    1418         * @param world The current world
    1419         * @param x X Position
    1420         * @param y Y position
    1421         * @param z Z position
    1422         * @return True if the block should deal damage
    1423         */
    1424        public boolean isBlockBurning(World world, int x, int y, int z)
    1425        {
    1426            return false;
    1427        }
    1428
    1429        /**
    1430         * Determines this block should be treated as an air block
    1431         * by the rest of the code. This method is primarily
    1432         * useful for creating pure logic-blocks that will be invisible
    1433         * to the player and otherwise interact as air would.
    1434         *
    1435         * @param world The current world
    1436         * @param x X Position
    1437         * @param y Y position
    1438         * @param z Z position
    1439         * @return True if the block considered air
    1440         */
    1441        public boolean isAirBlock(World world, int x, int y, int z)
    1442        {
    1443            return false;
    1444        }
    1445
    1446        /**
    1447         * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.
    1448         *
    1449         * @param player The player damaging the block, may be null
    1450         * @param meta The block's current metadata
    1451         * @return True to spawn the drops
    1452         */
    1453        public boolean canHarvestBlock(EntityPlayer player, int meta)
    1454        {
    1455            return ForgeHooks.canHarvestBlock(this, player, meta);
    1456        }
    1457
    1458        /**
    1459         * Called when a player removes a block.  This is responsible for
    1460         * actually destroying the block, and the block is intact at time of call.
    1461         * This is called regardless of whether the player can harvest the block or
    1462         * not.
    1463         *
    1464         * Return true if the block is actually destroyed.
    1465         *
    1466         * Note: When used in multiplayer, this is called on both client and
    1467         * server sides!
    1468         *
    1469         * @param world The current world
    1470         * @param player The player damaging the block, may be null
    1471         * @param x X Position
    1472         * @param y Y position
    1473         * @param z Z position
    1474         * @return True if the block is actually destroyed.
    1475         */
    1476        public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z)
    1477        {
    1478            return world.setBlockWithNotify(x, y, z, 0);
    1479        }
    1480
    1481        /**
    1482         * Called when a new CreativeContainer is opened, populate the list
    1483         * with all of the items for this block you want a player in creative mode
    1484         * to have access to.
    1485         *
    1486         * @param itemList The list of items to display on the creative inventory.
    1487         */
    1488        public void addCreativeItems(ArrayList itemList)
    1489        {
    1490        }
    1491
    1492        /**
    1493         * Chance that fire will spread and consume this block.
    1494         * 300 being a 100% chance, 0, being a 0% chance.
    1495         *
    1496         * @param world The current world
    1497         * @param x The blocks X position
    1498         * @param y The blocks Y position
    1499         * @param z The blocks Z position
    1500         * @param metadata The blocks current metadata
    1501         * @param face The face that the fire is coming from
    1502         * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire
    1503         */
    1504        public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
    1505        {
    1506            return blockFlammability[blockID];
    1507        }
    1508
    1509        /**
    1510         * Called when fire is updating, checks if a block face can catch fire.
    1511         *
    1512         *
    1513         * @param world The current world
    1514         * @param x The blocks X position
    1515         * @param y The blocks Y position
    1516         * @param z The blocks Z position
    1517         * @param metadata The blocks current metadata
    1518         * @param face The face that the fire is coming from
    1519         * @return True if the face can be on fire, false otherwise.
    1520         */
    1521        public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
    1522        {
    1523            return getFlammability(world, x, y, z, metadata, face) > 0;
    1524        }
    1525
    1526        /**
    1527         * Called when fire is updating on a neighbor block.
    1528         * The higher the number returned, the faster fire will spread around this block.
    1529         *
    1530         * @param world The current world
    1531         * @param x The blocks X position
    1532         * @param y The blocks Y position
    1533         * @param z The blocks Z position
    1534         * @param metadata The blocks current metadata
    1535         * @param face The face that the fire is coming from
    1536         * @return A number that is used to determine the speed of fire growth around the block
    1537         */
    1538        public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face)
    1539        {
    1540            return blockFireSpreadSpeed[blockID];
    1541        }
    1542
    1543        /**
    1544         * Currently only called by fire when it is on top of this block.
    1545         * Returning true will prevent the fire from naturally dying during updating.
    1546         * Also prevents firing from dying from rain.
    1547         *
    1548         * @param world The current world
    1549         * @param x The blocks X position
    1550         * @param y The blocks Y position
    1551         * @param z The blocks Z position
    1552         * @param metadata The blocks current metadata
    1553         * @param side The face that the fire is coming from
    1554         * @return True if this block sustains fire, meaning it will never go out.
    1555         */
    1556        public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side)
    1557        {
    1558            if (blockID == Block.netherrack.blockID && side == UP)
    1559            {
    1560                    return true;
    1561            }
    1562            if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP)
    1563            {
    1564                    return true;
    1565            }
    1566            return false;
    1567        }
    1568
    1569        /**
    1570         * Called by BlockFire to setup the burn values of vanilla blocks.
    1571         * @param id The block id
    1572         * @param encouragement How much the block encourages fire to spread
    1573         * @param flammability how easy a block is to catch fire
    1574         */
    1575        public static void setBurnProperties(int id, int encouragement, int flammability)
    1576        {
    1577            blockFireSpreadSpeed[id] = encouragement;
    1578            blockFlammability[id] = flammability;
    1579        }
    1580
    1581        /**
    1582         * Called throughout the code as a replacement for block instanceof BlockContainer
    1583         * Moving this to the Block base class allows for mods that wish to extend vinella
    1584         * blocks, and also want to have a tile entity on that block, may.
    1585         *
    1586         * Return true from this function to specify this block has a tile entity.
    1587         *
    1588         * @param metadata Metadata of the current block
    1589         * @return True if block has a tile entity, false otherwise
    1590         */
    1591        public boolean hasTileEntity(int metadata)
    1592        {
    1593            return isBlockContainer;
    1594        }
    1595
    1596        /**
    1597         * Called throughout the code as a replacement for BlockContainer.getBlockEntity
    1598         * Return the same thing you would from that function.
    1599         * This will fall back to BlockContainer.getBlockEntity if this block is a BlockContainer.
    1600         *
    1601         * @param metadata The Metadata of the current block
    1602         * @return A instance of a class extending TileEntity
    1603         */
    1604        public TileEntity createTileEntity(World world, int metadata)
    1605        {
    1606            if (this instanceof BlockContainer)
    1607            {
    1608                return ((BlockContainer)this).createNewTileEntity(world, metadata);
    1609            }
    1610            return null;
    1611        }
    1612
    1613        /**
    1614         * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand)
    1615         * version in 1.1.
    1616         *
    1617         * @param meta Blocks Metadata
    1618         * @param fortune Current item fortune level
    1619         * @param random Random number generator
    1620         * @return The number of items to drop
    1621         */
    1622        public int quantityDropped(int meta, int fortune, Random random)
    1623        {
    1624            return quantityDroppedWithBonus(fortune, random);
    1625        }
    1626
    1627        /**
    1628         * This returns a complete list of items dropped from this block.
    1629         *
    1630         * @param world The current world
    1631         * @param x X Position
    1632         * @param y Y Position
    1633         * @param z Z Position
    1634         * @param metadata Current metadata
    1635         * @param fortune Breakers fortune level
    1636         * @return A ArrayList containing all items this block drops
    1637         */
    1638        public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
    1639        {
    1640            ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
    1641
    1642            int count = quantityDropped(metadata, fortune, world.rand);
    1643            for(int i = 0; i < count; i++)
    1644            {
    1645                int id = idDropped(metadata, world.rand, 0);
    1646                if (id > 0)
    1647                {
    1648                    ret.add(new ItemStack(id, 1, damageDropped(metadata)));
    1649                }
    1650            }
    1651            return ret;
    1652        }
    1653
    1654        /**
    1655         * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.
    1656         *
    1657         * @param world The world
    1658         * @param player The player doing the harvesting
    1659         * @param x X Position
    1660         * @param y Y Position
    1661         * @param z Z Position
    1662         * @param metadata The metadata
    1663         * @return True if the block can be directly harvested using silk touch
    1664         */
    1665        public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata)
    1666        {
    1667            if (this instanceof BlockGlass || this instanceof BlockEnderChest)
    1668            {
    1669                return true;
    1670            }
    1671            return renderAsNormalBlock() && !hasTileEntity(metadata);
    1672        }
    1673
    1674        /**
    1675         * Determines if a specified mob type can spawn on this block, returning false will
    1676         * prevent any mob from spawning on the block.
    1677         *
    1678         * @param type The Mob Category Type
    1679         * @param world The current world
    1680         * @param x The X Position
    1681         * @param y The Y Position
    1682         * @param z The Z Position
    1683         * @return True to allow a mob of the specified category to spawn, false to prevent it.
    1684         */
    1685        public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z)
    1686        {
    1687            int meta = world.getBlockMetadata(x, y, z);
    1688            if (this instanceof BlockStep)
    1689            {
    1690                if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED)
    1691                {
    1692                    return (((meta & 8) == 8) || isOpaqueCube());
    1693                }
    1694                else
    1695                {
    1696                    return isNormalCube(this.blockID);
    1697                }
    1698            }
    1699            else if (this instanceof BlockStairs)
    1700            {
    1701                if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED)
    1702                {
    1703                    return ((meta & 4) != 0);
    1704                }
    1705                else
    1706                {
    1707                    return isNormalCube(this.blockID);
    1708                }
    1709            }
    1710            return isBlockSolidOnSide(world, x, y, z, UP);
    1711        }
    1712
    1713        /**
    1714         * Determines if this block is classified as a Bed, Allowing
    1715         * players to sleep in it, though the block has to specifically
    1716         * perform the sleeping functionality in it's activated event.
    1717         *
    1718         * @param world The current world
    1719         * @param x X Position
    1720         * @param y Y Position
    1721         * @param z Z Position
    1722         * @param player The player or camera entity, null in some cases.
    1723         * @return True to treat this as a bed
    1724         */
    1725        public boolean isBed(World world, int x, int y, int z, EntityLiving player)
    1726        {
    1727            return blockID == Block.bed.blockID;
    1728        }
    1729
    1730        /**
    1731         * Returns the position that the player is moved to upon
    1732         * waking up, or respawning at the bed.
    1733         *
    1734         * @param world The current world
    1735         * @param x X Position
    1736         * @param y Y Position
    1737         * @param z Z Position
    1738         * @param player The player or camera entity, null in some cases.
    1739         * @return The spawn position
    1740         */
    1741        public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player)
    1742        {
    1743            return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0);
    1744        }
    1745
    1746        /**
    1747         * Called when a user either starts or stops sleeping in the bed.
    1748         *
    1749         * @param world The current world
    1750         * @param x X Position
    1751         * @param y Y Position
    1752         * @param z Z Position
    1753         * @param player The player or camera entity, null in some cases.
    1754         * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed
    1755         */
    1756        public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied)
    1757        {
    1758            BlockBed.setBedOccupied(world,  x, y, z, occupied);
    1759        }
    1760
    1761        /**
    1762         * Returns the direction of the block. Same values that
    1763         * are returned by BlockDirectional
    1764         *
    1765         * @param world The current world
    1766         * @param x X Position
    1767         * @param y Y Position
    1768         * @param z Z Position
    1769         * @return Bed direction
    1770         */
    1771        public int getBedDirection(IBlockAccess world, int x, int y, int z)
    1772        {
    1773            return BlockBed.getDirection(world.getBlockMetadata(x,  y, z));
    1774        }
    1775
    1776        /**
    1777         * Determines if the current block is the foot half of the bed.
    1778         *
    1779         * @param world The current world
    1780         * @param x X Position
    1781         * @param y Y Position
    1782         * @param z Z Position
    1783         * @return True if the current block is the foot side of a bed.
    1784         */
    1785        public boolean isBedFoot(IBlockAccess world, int x, int y, int z)
    1786        {
    1787            return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x,  y, z));
    1788        }
    1789
    1790        /**
    1791         * Called when a leaf should start its decay process.
    1792         *
    1793         * @param world The current world
    1794         * @param x X Position
    1795         * @param y Y Position
    1796         * @param z Z Position
    1797         */
    1798        public void beginLeavesDecay(World world, int x, int y, int z){}
    1799
    1800        /**
    1801         * Determines if this block can prevent leaves connected to it from decaying.
    1802         *
    1803         * @param world The current world
    1804         * @param x X Position
    1805         * @param y Y Position
    1806         * @param z Z Position
    1807         * @return true if the presence this block can prevent leaves from decaying.
    1808         */
    1809        public boolean canSustainLeaves(World world, int x, int y, int z)
    1810        {
    1811            return false;
    1812        }
    1813
    1814        /**
    1815         * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.
    1816         *
    1817         * @param world The current world
    1818         * @param x X Position
    1819         * @param y Y Position
    1820         * @param z Z Position
    1821         * @return true if this block is considered leaves.
    1822         */
    1823        public boolean isLeaves(World world, int x, int y, int z)
    1824        {
    1825            return false;
    1826        }
    1827
    1828        /**
    1829         * Used during tree growth to determine if newly generated leaves can replace this block.
    1830         *
    1831         * @param world The current world
    1832         * @param x X Position
    1833         * @param y Y Position
    1834         * @param z Z Position
    1835         * @return true if this block can be replaced by growing leaves.
    1836         */
    1837        public boolean canBeReplacedByLeaves(World world, int x, int y, int z)
    1838        {
    1839            return !Block.opaqueCubeLookup[this.blockID];
    1840        }
    1841
    1842        /**
    1843         *
    1844         * @param world The current world
    1845         * @param x X Position
    1846         * @param y Y Position
    1847         * @param z Z Position
    1848         * @return  true if the block is wood (logs)
    1849         */
    1850        public boolean isWood(World world, int x, int y, int z)
    1851        {
    1852             return false;
    1853        }
    1854
    1855        /**
    1856         * Determines if the current block is replaceable by Ore veins during world generation.
    1857         *
    1858         * @param world The current world
    1859         * @param x X Position
    1860         * @param y Y Position
    1861         * @param z Z Position
    1862         * @return True to allow this block to be replaced by a ore
    1863         */
    1864        public boolean isGenMineableReplaceable(World world, int x, int y, int z)
    1865        {
    1866            return blockID == stone.blockID;
    1867        }
    1868
    1869        /**
    1870         * Grabs the current texture file used for this block
    1871         */
    1872        public String getTextureFile()
    1873        {
    1874            return currentTexture;
    1875        }
    1876
    1877        /**
    1878         * Sets the current texture file for this block, used when rendering.
    1879         * Default is "/terrain.png"
    1880         *
    1881         * @param texture The texture file
    1882         */
    1883        public void setTextureFile(String texture)
    1884        {
    1885            currentTexture = texture;
    1886            isDefaultTexture = false;
    1887        }
    1888
    1889
    1890        /**
    1891         * Location sensitive version of getExplosionRestance
    1892         *
    1893         * @param par1Entity The entity that caused the explosion
    1894         * @param world The current world
    1895         * @param x X Position
    1896         * @param y Y Position
    1897         * @param z Z Position
    1898         * @param explosionX Explosion source X Position
    1899         * @param explosionY Explosion source X Position
    1900         * @param explosionZ Explosion source X Position
    1901         * @return The amount of the explosion absorbed.
    1902         */
    1903        public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ)
    1904        {
    1905            return getExplosionResistance(par1Entity);
    1906        }
    1907
    1908        /**
    1909         * Determine if this block can make a redstone connection on the side provided,
    1910         * Useful to control which sides are inputs and outputs for redstone wires.
    1911         *
    1912         * Side:
    1913         *  -1: UP
    1914         *   0: NORTH
    1915         *   1: EAST
    1916         *   2: SOUTH
    1917         *   3: WEST
    1918         *
    1919         * @param world The current world
    1920         * @param x X Position
    1921         * @param y Y Position
    1922         * @param z Z Position
    1923         * @param side The side that is trying to make the connection
    1924         * @return True to make the connection
    1925         */
    1926        public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side)
    1927        {
    1928            return Block.blocksList[blockID].canProvidePower() && side != -1;
    1929        }
    1930
    1931        /**
    1932         * Determines if a torch can be placed on the top surface of this block.
    1933         * Useful for creating your own block that torches can be on, such as fences.
    1934         *
    1935         * @param world The current world
    1936         * @param x X Position
    1937         * @param y Y Position
    1938         * @param z Z Position
    1939         * @return True to allow the torch to be placed
    1940         */
    1941        public boolean canPlaceTorchOnTop(World world, int x, int y, int z)
    1942        {
    1943            if (world.doesBlockHaveSolidTopSurface(x, y, z))
    1944            {
    1945                return true;
    1946            }
    1947            else
    1948            {
    1949                int id = world.getBlockId(x, y, z);
    1950                return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID || id == Block.cobblestoneWall.blockID;
    1951            }
    1952        }
    1953
    1954
    1955        /**
    1956         * Determines if this block should render in this pass.
    1957         *
    1958         * @param pass The pass in question
    1959         * @return True to render
    1960         */
    1961        public boolean canRenderInPass(int pass)
    1962        {
    1963            return pass == getRenderBlockPass();
    1964        }
    1965
    1966        /**
    1967         * Called when a user uses the creative pick block button on this block
    1968         *
    1969         * @param target The full target the player is looking at
    1970         * @return A ItemStack to add to the player's inventory, Null if nothing should be added.
    1971         */
    1972        public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z)
    1973        {
    1974            int id = idPicked(world, x, y, z);
    1975
    1976            if (id == 0)
    1977            {
    1978                return null;
    1979            }
    1980
    1981            Item item = Item.itemsList[id];
    1982            if (item == null)
    1983            {
    1984                return null;
    1985            }
    1986
    1987            return new ItemStack(id, 1, getDamageValue(world, x, y, z));
    1988        }
    1989
    1990        /**
    1991         * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc
    1992         * Also used to determine if the player can spawn on this block.
    1993         *
    1994         * @return False to disallow spawning
    1995         */
    1996        public boolean isBlockFoliage(World world, int x, int y, int z)
    1997        {
    1998            return false;
    1999        }
    2000
    2001        /**
    2002         * Spawn a digging particle effect in the world, this is a wrapper
    2003         * around EffectRenderer.addBlockHitEffects to allow the block more
    2004         * control over the particles. Useful when you have entirely different
    2005         * texture sheets for different sides/locations in the world.
    2006         *
    2007         * @param world The current world
    2008         * @param target The target the player is looking at {x/y/z/side/sub}
    2009         * @param effectRenderer A reference to the current effect renderer.
    2010         * @return True to prevent vanilla digging particles form spawning.
    2011         */
    2012        @SideOnly(Side.CLIENT)
    2013        public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer)
    2014        {
    2015            return false;
    2016        }
    2017
    2018        /**
    2019         * Spawn particles for when the block is destroyed. Due to the nature
    2020         * of how this is invoked, the x/y/z locations are not always guaranteed
    2021         * to host your block. So be sure to do proper sanity checks before assuming
    2022         * that the location is this block.
    2023         *
    2024         * @param world The current world
    2025         * @param x X position to spawn the particle
    2026         * @param y Y position to spawn the particle
    2027         * @param z Z position to spawn the particle
    2028         * @param meta The metadata for the block before it was destroyed.
    2029         * @param effectRenderer A reference to the current effect renderer.
    2030         * @return True to prevent vanilla break particles from spawning.
    2031         */
    2032        @SideOnly(Side.CLIENT)
    2033        public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer)
    2034        {
    2035            return false;
    2036        }
    2037
    2038        /**
    2039         * Determines if this block can support the passed in plant, allowing it to be planted and grow.
    2040         * Some examples:
    2041         *   Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water
    2042         *   Cacti checks if its a cacti, or if its sand
    2043         *   Nether types check for soul sand
    2044         *   Crops check for tilled soil
    2045         *   Caves check if it's a colid surface
    2046         *   Plains check if its grass or dirt
    2047         *   Water check if its still water
    2048         *
    2049         * @param world The current world
    2050         * @param x X Position
    2051         * @param y Y Position
    2052         * @param z Z position
    2053         * @param direction The direction relative to the given position the plant wants to be, typically its UP
    2054         * @param plant The plant that wants to check
    2055         * @return True to allow the plant to be planted/stay.
    2056         */
    2057        public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant)
    2058        {
    2059            int plantID = plant.getPlantID(world, x, y + 1, z);
    2060            EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z);
    2061
    2062            if (plantID == cactus.blockID && blockID == cactus.blockID)
    2063            {
    2064                return true;
    2065            }
    2066
    2067            if (plantID == reed.blockID && blockID == reed.blockID)
    2068            {
    2069                return true;
    2070            }
    2071
    2072            if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID))
    2073            {
    2074                return true;
    2075            }
    2076
    2077            switch (plantType)
    2078            {
    2079                case Desert: return blockID == sand.blockID;
    2080                case Nether: return blockID == slowSand.blockID;
    2081                case Crop:   return blockID == tilledField.blockID;
    2082                case Cave:   return isBlockSolidOnSide(world, x, y, z, UP);
    2083                case Plains: return blockID == grass.blockID || blockID == dirt.blockID;
    2084                case Water:  return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0;
    2085                case Beach:
    2086                    boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID);
    2087                    boolean hasWater = (world.getBlockMaterial(x - 1, y - 1, z    ) == Material.water ||
    2088                                        world.getBlockMaterial(x + 1, y - 1, z    ) == Material.water ||
    2089                                        world.getBlockMaterial(x,     y - 1, z - 1) == Material.water ||
    2090                                        world.getBlockMaterial(x,     y - 1, z + 1) == Material.water);
    2091                    return isBeach && hasWater;
    2092            }
    2093
    2094            return false;
    2095        }
    2096
    2097        /**
    2098         * Checks if this soil is fertile, typically this means that growth rates
    2099         * of plants on this soil will be slightly sped up.
    2100         * Only vanilla case is tilledField when it is within range of water.
    2101         *
    2102         * @param world The current world
    2103         * @param x X Position
    2104         * @param y Y Position
    2105         * @param z Z position
    2106         * @return True if the soil should be considered fertile.
    2107         */
    2108        public boolean isFertile(World world, int x, int y, int z)
    2109        {
    2110            if (blockID == tilledField.blockID)
    2111            {
    2112                return world.getBlockMetadata(x, y, z) > 0;
    2113            }
    2114
    2115            return false;
    2116        }
    2117
    2118        /**
    2119         * Location aware and overrideable version of the lightOpacity array,
    2120         * return the number to subtract from the light value when it passes through this block.
    2121         *
    2122         * This is not guaranteed to have the tile entity in place before this is called, so it is
    2123         * Recommended that you have your tile entity call relight after being placed if you
    2124         * rely on it for light info.
    2125         *
    2126         * @param world The current world
    2127         * @param x X Position
    2128         * @param y Y Position
    2129         * @param z Z position
    2130         * @return The amount of light to block, 0 for air, 255 for fully opaque.
    2131         */
    2132        public int getLightOpacity(World world, int x, int y, int z)
    2133        {
    2134            return lightOpacity[blockID];
    2135        }
    2136
    2137        /**
    2138         * Determines if this block is destroyed when a ender dragon tries to fly through it.
    2139         * The block will be set to 0, nothing will drop.
    2140         *
    2141         * @param world The current world
    2142         * @param x X Position
    2143         * @param y Y Position
    2144         * @param z Z position
    2145         * @return True to allow the ender dragon to destroy this block
    2146         */
    2147        public boolean canDragonDestroy(World world, int x, int y, int z)
    2148        {
    2149            return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID;
    2150        }
    2151
    2152        /**
    2153         * Determines if this block can be used as the base of a beacon.
    2154         *
    2155         * @param world The current world
    2156         * @param x X Position
    2157         * @param y Y Position
    2158         * @param z Z position
    2159         * @param beaconX Beacons X Position
    2160         * @param beaconY Beacons Y Position
    2161         * @param beaconZ Beacons Z Position
    2162         * @return True, to support the beacon, and make it active with this block.
    2163         */
    2164        public boolean isBeaconBase(World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ)
    2165        {
    2166            return (blockID == blockEmerald.blockID || blockID == blockGold.blockID || blockID == blockDiamond.blockID || blockID == blockSteel.blockID);
    2167        }
    2168    }