    001    package net.minecraft.src;
    002
    003    import java.io.ByteArrayOutputStream;
    004    import java.io.DataOutputStream;
    005    import java.io.IOException;
    006    import java.util.ArrayList;
    007    import java.util.Iterator;
    008    import java.util.LinkedList;
    009    import java.util.List;
    010    import net.minecraft.server.MinecraftServer;
    011    import net.minecraftforge.common.ForgeHooks;
    012    import net.minecraftforge.common.MinecraftForge;
    013    import net.minecraftforge.event.entity.player.PlayerDropsEvent;
    014
    015    public class EntityPlayerMP extends EntityPlayer implements ICrafting
    016    {
    017        private StringTranslate translator = new StringTranslate("en_US");
    018
    019        /**
    020         * The NetServerHandler assigned to this player by the ServerConfigurationManager.
    021         */
    022        public NetServerHandler playerNetServerHandler;
    023
    024        /** Reference to the MinecraftServer object. */
    025        public MinecraftServer mcServer;
    026
    027        /** The ItemInWorldManager belonging to this player */
    028        public ItemInWorldManager theItemInWorldManager;
    029
    030        /** player X position as seen by PlayerManager */
    031        public double managedPosX;
    032
    033        /** player Z position as seen by PlayerManager */
    034        public double managedPosZ;
    035
    036        /** LinkedList that holds the loaded chunks. */
    037        public final List loadedChunks = new LinkedList();
    038
    039        /** entities added to this list will  be packet29'd to the player */
    040        public final List destroyedItemsNetCache = new LinkedList();
    041
    042        /** set to getHealth */
    043        private int lastHealth = -99999999;
    044
    045        /** set to foodStats.GetFoodLevel */
    046        private int lastFoodLevel = -99999999;
    047
    048        /** set to foodStats.getSaturationLevel() == 0.0F each tick */
    049        private boolean wasHungry = true;
    050
    051        /** Amount of experience the client was last set to */
    052        private int lastExperience = -99999999;
    053
    054        /** de-increments onUpdate, attackEntityFrom is ignored if this >0 */
    055        private int initialInvulnerability = 60;
    056
    057        /** must be between 3>x>15 (strictly between) */
    058        private int renderDistance = 0;
    059        private int chatVisibility = 0;
    060        private boolean chatColours = true;
    061
    062        /**
    063         * The currently in use window ID. Incremented every time a window is opened.
    064         */
    065        public int currentWindowId = 0;
    066
    067        /**
    068         * poor mans concurency flag, lets hope the jvm doesn't re-order the setting of this flag wrt the inventory change
    069         * on the next line
    070         */
    071        public boolean playerInventoryBeingManipulated;
    072        public int ping;
    073
    074        /**
    075         * Set when a player beats the ender dragon, used to respawn the player at the spawn point while retaining inventory
    076         * and XP
    077         */
    078        public boolean playerConqueredTheEnd = false;
    079
    080        public EntityPlayerMP(MinecraftServer par1MinecraftServer, World par2World, String par3Str, ItemInWorldManager par4ItemInWorldManager)
    081        {
    082            super(par2World);
    083            par4ItemInWorldManager.thisPlayerMP = this;
    084            this.theItemInWorldManager = par4ItemInWorldManager;
    085            this.renderDistance = par1MinecraftServer.getConfigurationManager().getViewDistance();
    086            ChunkCoordinates var5 = par2World.provider.getRandomizedSpawnPoint();
    087            int var6 = var5.posX;
    088            int var7 = var5.posZ;
    089            int var8 = var5.posY;
    090
    091            this.setLocationAndAngles((double)var6 + 0.5D, (double)var8, (double)var7 + 0.5D, 0.0F, 0.0F);
    092            this.mcServer = par1MinecraftServer;
    093            this.stepHeight = 0.0F;
    094            this.username = par3Str;
    095            this.yOffset = 0.0F;
    096        }
    097
    098        /**
    099         * (abstract) Protected helper method to read subclass entity data from NBT.
    100         */
    101        public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
    102        {
    103            super.readEntityFromNBT(par1NBTTagCompound);
    104
    105            if (par1NBTTagCompound.hasKey("playerGameType"))
    106            {
    107                this.theItemInWorldManager.setGameType(EnumGameType.getByID(par1NBTTagCompound.getInteger("playerGameType")));
    108            }
    109        }
    110
    111        /**
    112         * (abstract) Protected helper method to write subclass entity data to NBT.
    113         */
    114        public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
    115        {
    116            super.writeEntityToNBT(par1NBTTagCompound);
    117            par1NBTTagCompound.setInteger("playerGameType", this.theItemInWorldManager.getGameType().getID());
    118        }
    119
    120        /**
    121         * Add experience levels to this player.
    122         */
    123        public void addExperienceLevel(int par1)
    124        {
    125            super.addExperienceLevel(par1);
    126            this.lastExperience = -1;
    127        }
    128
    129        public void addSelfToInternalCraftingInventory()
    130        {
    131            this.craftingInventory.addCraftingToCrafters(this);
    132        }
    133
    134        /**
    135         * sets the players height back to normal after doing things like sleeping and dieing
    136         */
    137        protected void resetHeight()
    138        {
    139            this.yOffset = 0.0F;
    140        }
    141
    142        public float getEyeHeight()
    143        {
    144            return 1.62F;
    145        }
    146
    147        /**
    148         * Called to update the entity's position/logic.
    149         */
    150        public void onUpdate()
    151        {
    152            this.theItemInWorldManager.updateBlockRemoving();
    153            --this.initialInvulnerability;
    154            this.craftingInventory.updateCraftingResults();
    155
    156            if (!this.loadedChunks.isEmpty())
    157            {
    158                ArrayList var1 = new ArrayList();
    159                Iterator var2 = this.loadedChunks.iterator();
    160                ArrayList var3 = new ArrayList();
    161
    162                while (var2.hasNext() && var1.size() < 5)
    163                {
    164                    ChunkCoordIntPair var4 = (ChunkCoordIntPair)var2.next();
    165                    var2.remove();
    166
    167                    if (var4 != null && this.worldObj.blockExists(var4.chunkXPos << 4, 0, var4.chunkZPos << 4))
    168                    {
    169                        var1.add(this.worldObj.getChunkFromChunkCoords(var4.chunkXPos, var4.chunkZPos));
    170                        //BugFix: 16 makes it load an extra chunk, which isn't associated with a player, which makes it not unload unless a player walks near it.
    171                        //ToDo: Find a way to efficiently clean abandoned chunks.
    172                        //var3.addAll(((WorldServer)this.worldObj).getAllTileEntityInBox(var4.chunkXPos * 16, 0, var4.chunkZPos * 16, var4.chunkXPos * 16 + 16, 256, var4.chunkZPos * 16 + 16));
    173                        var3.addAll(((WorldServer)this.worldObj).getAllTileEntityInBox(var4.chunkXPos * 16, 0, var4.chunkZPos * 16, var4.chunkXPos * 16 + 15, 256, var4.chunkZPos * 16 + 15));
    174
    175                    }
    176                }
    177
    178                if (!var1.isEmpty())
    179                {
    180                    this.playerNetServerHandler.sendPacketToPlayer(new Packet56MapChunks(var1));
    181                    Iterator var9 = var3.iterator();
    182
    183                    while (var9.hasNext())
    184                    {
    185                        TileEntity var5 = (TileEntity)var9.next();
    186                        this.sendTileEntityToPlayer(var5);
    187                    }
    188                }
    189            }
    190
    191            if (!this.destroyedItemsNetCache.isEmpty())
    192            {
    193                int var6 = Math.min(this.destroyedItemsNetCache.size(), 127);
    194                int[] var7 = new int[var6];
    195                Iterator var8 = this.destroyedItemsNetCache.iterator();
    196                int var10 = 0;
    197
    198                while (var8.hasNext() && var10 < var6)
    199                {
    200                    var7[var10++] = ((Integer)var8.next()).intValue();
    201                    var8.remove();
    202                }
    203
    204                this.playerNetServerHandler.sendPacketToPlayer(new Packet29DestroyEntity(var7));
    205            }
    206        }
    207
    208        public void onUpdateEntity()
    209        {
    210            super.onUpdate();
    211
    212            for (int var1 = 0; var1 < this.inventory.getSizeInventory(); ++var1)
    213            {
    214                ItemStack var2 = this.inventory.getStackInSlot(var1);
    215
    216                if (var2 != null && Item.itemsList[var2.itemID].isMap() && this.playerNetServerHandler.packetSize() <= 5)
    217                {
    218                    Packet var3 = ((ItemMapBase)Item.itemsList[var2.itemID]).createMapDataPacket(var2, this.worldObj, this);
    219
    220                    if (var3 != null)
    221                    {
    222                        this.playerNetServerHandler.sendPacketToPlayer(var3);
    223                    }
    224                }
    225            }
    226
    227            if (this.getHealth() != this.lastHealth || this.lastFoodLevel != this.foodStats.getFoodLevel() || this.foodStats.getSaturationLevel() == 0.0F != this.wasHungry)
    228            {
    229                this.playerNetServerHandler.sendPacketToPlayer(new Packet8UpdateHealth(this.getHealth(), this.foodStats.getFoodLevel(), this.foodStats.getSaturationLevel()));
    230                this.lastHealth = this.getHealth();
    231                this.lastFoodLevel = this.foodStats.getFoodLevel();
    232                this.wasHungry = this.foodStats.getSaturationLevel() == 0.0F;
    233            }
    234
    235            if (this.experienceTotal != this.lastExperience)
    236            {
    237                this.lastExperience = this.experienceTotal;
    238                this.playerNetServerHandler.sendPacketToPlayer(new Packet43Experience(this.experience, this.experienceTotal, this.experienceLevel));
    239            }
    240        }
    241
    242        /**
    243         * Called when the mob's health reaches 0.
    244         */
    245        public void onDeath(DamageSource par1DamageSource)
    246        {
    247            if (ForgeHooks.onLivingDeath(this, par1DamageSource))
    248            {
    249                return;
    250            }
    251
    252            this.mcServer.getConfigurationManager().sendPacketToAllPlayers(new Packet3Chat(par1DamageSource.getDeathMessage(this)));
    253
    254            if (!this.worldObj.getGameRules().getGameRuleBooleanValue("keepInventory"))
    255            {
    256                captureDrops = true;
    257                capturedDrops.clear();
    258
    259                this.inventory.dropAllItems();
    260
    261                captureDrops = false;
    262                PlayerDropsEvent event = new PlayerDropsEvent(this, par1DamageSource, capturedDrops, recentlyHit > 0);
    263                if (!MinecraftForge.EVENT_BUS.post(event))
    264                {
    265                    for (EntityItem item : capturedDrops)
    266                    {
    267                        joinEntityItemWithWorld(item);
    268                    }
    269                }
    270            }
    271        }
    272
    273        /**
    274         * Called when the entity is attacked.
    275         */
    276        public boolean attackEntityFrom(DamageSource par1DamageSource, int par2)
    277        {
    278            if (this.initialInvulnerability > 0)
    279            {
    280                return false;
    281            }
    282            else
    283            {
    284                if (!this.mcServer.isPVPEnabled() && par1DamageSource instanceof EntityDamageSource)
    285                {
    286                    Entity var3 = par1DamageSource.getEntity();
    287
    288                    if (var3 instanceof EntityPlayer)
    289                    {
    290                        return false;
    291                    }
    292
    293                    if (var3 instanceof EntityArrow)
    294                    {
    295                        EntityArrow var4 = (EntityArrow)var3;
    296
    297                        if (var4.shootingEntity instanceof EntityPlayer)
    298                        {
    299                            return false;
    300                        }
    301                    }
    302                }
    303
    304                return super.attackEntityFrom(par1DamageSource, par2);
    305            }
    306        }
    307
    308        /**
    309         * returns if pvp is enabled or not
    310         */
    311        protected boolean isPVPEnabled()
    312        {
    313            return this.mcServer.isPVPEnabled();
    314        }
    315
    316        /**
    317         * Teleports the entity to another dimension. Params: Dimension number to teleport to
    318         */
    319        public void travelToDimension(int par1)
    320        {
    321            if (this.dimension == 1 && par1 == 1)
    322            {
    323                this.triggerAchievement(AchievementList.theEnd2);
    324                this.worldObj.setEntityDead(this);
    325                this.playerConqueredTheEnd = true;
    326                this.playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(4, 0));
    327            }
    328            else
    329            {
    330                if (this.dimension == 1 && par1 == 0)
    331                {
    332                    this.triggerAchievement(AchievementList.theEnd);
    333                    ChunkCoordinates var2 = this.mcServer.worldServerForDimension(par1).getEntrancePortalLocation();
    334
    335                    if (var2 != null)
    336                    {
    337                        this.playerNetServerHandler.setPlayerLocation((double)var2.posX, (double)var2.posY, (double)var2.posZ, 0.0F, 0.0F);
    338                    }
    339
    340                    par1 = 1;
    341                }
    342                else
    343                {
    344                    this.triggerAchievement(AchievementList.portal);
    345                }
    346
    347                this.mcServer.getConfigurationManager().transferPlayerToDimension(this, par1);
    348                this.lastExperience = -1;
    349                this.lastHealth = -1;
    350                this.lastFoodLevel = -1;
    351            }
    352        }
    353
    354        /**
    355         * called from onUpdate for all tileEntity in specific chunks
    356         */
    357        private void sendTileEntityToPlayer(TileEntity par1TileEntity)
    358        {
    359            if (par1TileEntity != null)
    360            {
    361                Packet var2 = par1TileEntity.getDescriptionPacket();
    362
    363                if (var2 != null)
    364                {
    365                    this.playerNetServerHandler.sendPacketToPlayer(var2);
    366                }
    367            }
    368        }
    369
    370        /**
    371         * Called whenever an item is picked up from walking over it. Args: pickedUpEntity, stackSize
    372         */
    373        public void onItemPickup(Entity par1Entity, int par2)
    374        {
    375            super.onItemPickup(par1Entity, par2);
    376            this.craftingInventory.updateCraftingResults();
    377        }
    378
    379        /**
    380         * Attempts to have the player sleep in a bed at the specified location.
    381         */
    382        public EnumStatus sleepInBedAt(int par1, int par2, int par3)
    383        {
    384            EnumStatus var4 = super.sleepInBedAt(par1, par2, par3);
    385
    386            if (var4 == EnumStatus.OK)
    387            {
    388                Packet17Sleep var5 = new Packet17Sleep(this, 0, par1, par2, par3);
    389                this.getServerForPlayer().getEntityTracker().sendPacketToAllPlayersTrackingEntity(this, var5);
    390                this.playerNetServerHandler.setPlayerLocation(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
    391                this.playerNetServerHandler.sendPacketToPlayer(var5);
    392            }
    393
    394            return var4;
    395        }
    396
    397        /**
    398         * Wake up the player if they're sleeping.
    399         */
    400        public void wakeUpPlayer(boolean par1, boolean par2, boolean par3)
    401        {
    402            if (this.isPlayerSleeping())
    403            {
    404                this.getServerForPlayer().getEntityTracker().sendPacketToAllAssociatedPlayers(this, new Packet18Animation(this, 3));
    405            }
    406
    407            super.wakeUpPlayer(par1, par2, par3);
    408
    409            if (this.playerNetServerHandler != null)
    410            {
    411                this.playerNetServerHandler.setPlayerLocation(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
    412            }
    413        }
    414
    415        /**
    416         * Called when a player mounts an entity. e.g. mounts a pig, mounts a boat.
    417         */
    418        public void mountEntity(Entity par1Entity)
    419        {
    420            super.mountEntity(par1Entity);
    421            this.playerNetServerHandler.sendPacketToPlayer(new Packet39AttachEntity(this, this.ridingEntity));
    422            this.playerNetServerHandler.setPlayerLocation(this.posX, this.posY, this.posZ, this.rotationYaw, this.rotationPitch);
    423        }
    424
    425        /**
    426         * Takes in the distance the entity has fallen this tick and whether its on the ground to update the fall distance
    427         * and deal fall damage if landing on the ground.  Args: distanceFallenThisTick, onGround
    428         */
    429        protected void updateFallState(double par1, boolean par3) {}
    430
    431        /**
    432         * likeUpdateFallState, but called from updateFlyingState, rather than moveEntity
    433         */
    434        public void updateFlyingState(double par1, boolean par3)
    435        {
    436            super.updateFallState(par1, par3);
    437        }
    438
    439        public void incrementWindowID()
    440        {
    441            this.currentWindowId = this.currentWindowId % 100 + 1;
    442        }
    443
    444        /**
    445         * Displays the crafting GUI for a workbench.
    446         */
    447        public void displayGUIWorkbench(int par1, int par2, int par3)
    448        {
    449            this.incrementWindowID();
    450            this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 1, "Crafting", 9));
    451            this.craftingInventory = new ContainerWorkbench(this.inventory, this.worldObj, par1, par2, par3);
    452            this.craftingInventory.windowId = this.currentWindowId;
    453            this.craftingInventory.addCraftingToCrafters(this);
    454        }
    455
    456        public void displayGUIEnchantment(int par1, int par2, int par3)
    457        {
    458            this.incrementWindowID();
    459            this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 4, "Enchanting", 9));
    460            this.craftingInventory = new ContainerEnchantment(this.inventory, this.worldObj, par1, par2, par3);
    461            this.craftingInventory.windowId = this.currentWindowId;
    462            this.craftingInventory.addCraftingToCrafters(this);
    463        }
    464
    465        /**
    466         * Displays the GUI for interacting with an anvil.
    467         */
    468        public void displayGUIAnvil(int par1, int par2, int par3)
    469        {
    470            this.incrementWindowID();
    471            this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 8, "Repairing", 9));
    472            this.craftingInventory = new ContainerRepair(this.inventory, this.worldObj, par1, par2, par3, this);
    473            this.craftingInventory.windowId = this.currentWindowId;
    474            this.craftingInventory.addCraftingToCrafters(this);
    475        }
    476
    477        /**
    478         * Displays the GUI for interacting with a chest inventory. Args: chestInventory
    479         */
    480        public void displayGUIChest(IInventory par1IInventory)
    481        {
    482            if (this.craftingInventory != this.inventorySlots)
    483            {
    484                this.closeScreen();
    485            }
    486
    487            this.incrementWindowID();
    488            this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 0, par1IInventory.getInvName(), par1IInventory.getSizeInventory()));
    489            this.craftingInventory = new ContainerChest(this.inventory, par1IInventory);
    490            this.craftingInventory.windowId = this.currentWindowId;
    491            this.craftingInventory.addCraftingToCrafters(this);
    492        }
    493
    494        /**
    495         * Displays the furnace GUI for the passed in furnace entity. Args: tileEntityFurnace
    496         */
    497        public void displayGUIFurnace(TileEntityFurnace par1TileEntityFurnace)
    498        {
    499            this.incrementWindowID();
    500            this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 2, par1TileEntityFurnace.getInvName(), par1TileEntityFurnace.getSizeInventory()));
    501            this.craftingInventory = new ContainerFurnace(this.inventory, par1TileEntityFurnace);
    502            this.craftingInventory.windowId = this.currentWindowId;
    503            this.craftingInventory.addCraftingToCrafters(this);
    504        }
    505
    506        /**
    507         * Displays the dipsenser GUI for the passed in dispenser entity. Args: TileEntityDispenser
    508         */
    509        public void displayGUIDispenser(TileEntityDispenser par1TileEntityDispenser)
    510        {
    511            this.incrementWindowID();
    512            this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 3, par1TileEntityDispenser.getInvName(), par1TileEntityDispenser.getSizeInventory()));
    513            this.craftingInventory = new ContainerDispenser(this.inventory, par1TileEntityDispenser);
    514            this.craftingInventory.windowId = this.currentWindowId;
    515            this.craftingInventory.addCraftingToCrafters(this);
    516        }
    517
    518        /**
    519         * Displays the GUI for interacting with a brewing stand.
    520         */
    521        public void displayGUIBrewingStand(TileEntityBrewingStand par1TileEntityBrewingStand)
    522        {
    523            this.incrementWindowID();
    524            this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 5, par1TileEntityBrewingStand.getInvName(), par1TileEntityBrewingStand.getSizeInventory()));
    525            this.craftingInventory = new ContainerBrewingStand(this.inventory, par1TileEntityBrewingStand);
    526            this.craftingInventory.windowId = this.currentWindowId;
    527            this.craftingInventory.addCraftingToCrafters(this);
    528        }
    529
    530        /**
    531         * Displays the GUI for interacting with a beacon.
    532         */
    533        public void displayGUIBeacon(TileEntityBeacon par1TileEntityBeacon)
    534        {
    535            this.incrementWindowID();
    536            this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 7, par1TileEntityBeacon.getInvName(), par1TileEntityBeacon.getSizeInventory()));
    537            this.craftingInventory = new ContainerBeacon(this.inventory, par1TileEntityBeacon);
    538            this.craftingInventory.windowId = this.currentWindowId;
    539            this.craftingInventory.addCraftingToCrafters(this);
    540        }
    541
    542        public void displayGUIMerchant(IMerchant par1IMerchant)
    543        {
    544            this.incrementWindowID();
    545            this.craftingInventory = new ContainerMerchant(this.inventory, par1IMerchant, this.worldObj);
    546            this.craftingInventory.windowId = this.currentWindowId;
    547            this.craftingInventory.addCraftingToCrafters(this);
    548            InventoryMerchant var2 = ((ContainerMerchant)this.craftingInventory).getMerchantInventory();
    549            this.playerNetServerHandler.sendPacketToPlayer(new Packet100OpenWindow(this.currentWindowId, 6, var2.getInvName(), var2.getSizeInventory()));
    550            MerchantRecipeList var3 = par1IMerchant.getRecipes(this);
    551
    552            if (var3 != null)
    553            {
    554                try
    555                {
    556                    ByteArrayOutputStream var4 = new ByteArrayOutputStream();
    557                    DataOutputStream var5 = new DataOutputStream(var4);
    558                    var5.writeInt(this.currentWindowId);
    559                    var3.writeRecipiesToStream(var5);
    560                    this.playerNetServerHandler.sendPacketToPlayer(new Packet250CustomPayload("MC|TrList", var4.toByteArray()));
    561                }
    562                catch (IOException var6)
    563                {
    564                    var6.printStackTrace();
    565                }
    566            }
    567        }
    568
    569        /**
    570         * inform the player of a change in a single slot
    571         */
    572        public void updateCraftingInventorySlot(Container par1Container, int par2, ItemStack par3ItemStack)
    573        {
    574            if (!(par1Container.getSlot(par2) instanceof SlotCrafting))
    575            {
    576                if (!this.playerInventoryBeingManipulated)
    577                {
    578                    this.playerNetServerHandler.sendPacketToPlayer(new Packet103SetSlot(par1Container.windowId, par2, par3ItemStack));
    579                }
    580            }
    581        }
    582
    583        public void sendContainerToPlayer(Container par1Container)
    584        {
    585            this.sendContainerAndContentsToPlayer(par1Container, par1Container.getInventory());
    586        }
    587
    588        public void sendContainerAndContentsToPlayer(Container par1Container, List par2List)
    589        {
    590            this.playerNetServerHandler.sendPacketToPlayer(new Packet104WindowItems(par1Container.windowId, par2List));
    591            this.playerNetServerHandler.sendPacketToPlayer(new Packet103SetSlot(-1, -1, this.inventory.getItemStack()));
    592        }
    593
    594        /**
    595         * send information about the crafting inventory to the client(currently only for furnace times)
    596         */
    597        public void updateCraftingInventoryInfo(Container par1Container, int par2, int par3)
    598        {
    599            this.playerNetServerHandler.sendPacketToPlayer(new Packet105UpdateProgressbar(par1Container.windowId, par2, par3));
    600        }
    601
    602        /**
    603         * sets current screen to null (used on escape buttons of GUIs)
    604         */
    605        public void closeScreen()
    606        {
    607            this.playerNetServerHandler.sendPacketToPlayer(new Packet101CloseWindow(this.craftingInventory.windowId));
    608            this.closeInventory();
    609        }
    610
    611        public void sendInventoryToPlayer()
    612        {
    613            if (!this.playerInventoryBeingManipulated)
    614            {
    615                this.playerNetServerHandler.sendPacketToPlayer(new Packet103SetSlot(-1, -1, this.inventory.getItemStack()));
    616            }
    617        }
    618
    619        public void closeInventory()
    620        {
    621            this.craftingInventory.onCraftGuiClosed(this);
    622            this.craftingInventory = this.inventorySlots;
    623        }
    624
    625        /**
    626         * Adds a value to a statistic field.
    627         */
    628        public void addStat(StatBase par1StatBase, int par2)
    629        {
    630            if (par1StatBase != null)
    631            {
    632                if (!par1StatBase.isIndependent)
    633                {
    634                    while (par2 > 100)
    635                    {
    636                        this.playerNetServerHandler.sendPacketToPlayer(new Packet200Statistic(par1StatBase.statId, 100));
    637                        par2 -= 100;
    638                    }
    639
    640                    this.playerNetServerHandler.sendPacketToPlayer(new Packet200Statistic(par1StatBase.statId, par2));
    641                }
    642            }
    643        }
    644
    645        public void mountEntityAndWakeUp()
    646        {
    647            if (this.ridingEntity != null)
    648            {
    649                this.mountEntity(this.ridingEntity);
    650            }
    651
    652            if (this.riddenByEntity != null)
    653            {
    654                this.riddenByEntity.mountEntity(this);
    655            }
    656
    657            if (this.sleeping)
    658            {
    659                this.wakeUpPlayer(true, false, false);
    660            }
    661        }
    662
    663        /**
    664         * this function is called when a players inventory is sent to him, lastHealth is updated on any dimension
    665         * transitions, then reset.
    666         */
    667        public void setPlayerHealthUpdated()
    668        {
    669            this.lastHealth = -99999999;
    670        }
    671
    672        /**
    673         * Add a chat message to the player
    674         */
    675        public void addChatMessage(String par1Str)
    676        {
    677            StringTranslate var2 = StringTranslate.getInstance();
    678            String var3 = var2.translateKey(par1Str);
    679            this.playerNetServerHandler.sendPacketToPlayer(new Packet3Chat(var3));
    680        }
    681
    682        /**
    683         * Used for when item use count runs out, ie: eating completed
    684         */
    685        protected void onItemUseFinish()
    686        {
    687            this.playerNetServerHandler.sendPacketToPlayer(new Packet38EntityStatus(this.entityId, (byte)9));
    688            super.onItemUseFinish();
    689        }
    690
    691        /**
    692         * sets the itemInUse when the use item button is clicked. Args: itemstack, int maxItemUseDuration
    693         */
    694        public void setItemInUse(ItemStack par1ItemStack, int par2)
    695        {
    696            super.setItemInUse(par1ItemStack, par2);
    697
    698            if (par1ItemStack != null && par1ItemStack.getItem() != null && par1ItemStack.getItem().getItemUseAction(par1ItemStack) == EnumAction.eat)
    699            {
    700                this.getServerForPlayer().getEntityTracker().sendPacketToAllAssociatedPlayers(this, new Packet18Animation(this, 5));
    701            }
    702        }
    703
    704        /**
    705         * Copies the values from the given player into this player if boolean par2 is true. Always clones Ender Chest
    706         * Inventory.
    707         */
    708        public void clonePlayer(EntityPlayer par1EntityPlayer, boolean par2)
    709        {
    710            super.clonePlayer(par1EntityPlayer, par2);
    711            this.lastExperience = -1;
    712            this.lastHealth = -1;
    713            this.lastFoodLevel = -1;
    714            this.destroyedItemsNetCache.addAll(((EntityPlayerMP)par1EntityPlayer).destroyedItemsNetCache);
    715        }
    716
    717        protected void onNewPotionEffect(PotionEffect par1PotionEffect)
    718        {
    719            super.onNewPotionEffect(par1PotionEffect);
    720            this.playerNetServerHandler.sendPacketToPlayer(new Packet41EntityEffect(this.entityId, par1PotionEffect));
    721        }
    722
    723        protected void onChangedPotionEffect(PotionEffect par1PotionEffect)
    724        {
    725            super.onChangedPotionEffect(par1PotionEffect);
    726            this.playerNetServerHandler.sendPacketToPlayer(new Packet41EntityEffect(this.entityId, par1PotionEffect));
    727        }
    728
    729        protected void onFinishedPotionEffect(PotionEffect par1PotionEffect)
    730        {
    731            super.onFinishedPotionEffect(par1PotionEffect);
    732            this.playerNetServerHandler.sendPacketToPlayer(new Packet42RemoveEntityEffect(this.entityId, par1PotionEffect));
    733        }
    734
    735        /**
    736         * Move the entity to the coordinates informed, but keep yaw/pitch values.
    737         */
    738        public void setPositionAndUpdate(double par1, double par3, double par5)
    739        {
    740            this.playerNetServerHandler.setPlayerLocation(par1, par3, par5, this.rotationYaw, this.rotationPitch);
    741        }
    742
    743        /**
    744         * Called when the player performs a critical hit on the Entity. Args: entity that was hit critically
    745         */
    746        public void onCriticalHit(Entity par1Entity)
    747        {
    748            this.getServerForPlayer().getEntityTracker().sendPacketToAllAssociatedPlayers(this, new Packet18Animation(par1Entity, 6));
    749        }
    750
    751        public void onEnchantmentCritical(Entity par1Entity)
    752        {
    753            this.getServerForPlayer().getEntityTracker().sendPacketToAllAssociatedPlayers(this, new Packet18Animation(par1Entity, 7));
    754        }
    755
    756        /**
    757         * Sends the player's abilities to the server (if there is one).
    758         */
    759        public void sendPlayerAbilities()
    760        {
    761            if (this.playerNetServerHandler != null)
    762            {
    763                this.playerNetServerHandler.sendPacketToPlayer(new Packet202PlayerAbilities(this.capabilities));
    764            }
    765        }
    766
    767        public WorldServer getServerForPlayer()
    768        {
    769            return (WorldServer)this.worldObj;
    770        }
    771
    772        public void sendGameTypeToPlayer(EnumGameType par1EnumGameType)
    773        {
    774            this.theItemInWorldManager.setGameType(par1EnumGameType);
    775            this.playerNetServerHandler.sendPacketToPlayer(new Packet70GameEvent(3, par1EnumGameType.getID()));
    776        }
    777
    778        public void sendChatToPlayer(String par1Str)
    779        {
    780            this.playerNetServerHandler.sendPacketToPlayer(new Packet3Chat(par1Str));
    781        }
    782
    783        /**
    784         * Returns true if the command sender is allowed to use the given command.
    785         */
    786        public boolean canCommandSenderUseCommand(int par1, String par2Str)
    787        {
    788            return "seed".equals(par2Str) && !this.mcServer.isDedicatedServer() ? true : (!"tell".equals(par2Str) && !"help".equals(par2Str) && !"me".equals(par2Str) ? this.mcServer.getConfigurationManager().areCommandsAllowed(this.username) : true);
    789        }
    790
    791        public String func_71114_r()
    792        {
    793            String var1 = this.playerNetServerHandler.netManager.getSocketAddress().toString();
    794            var1 = var1.substring(var1.indexOf("/") + 1);
    795            var1 = var1.substring(0, var1.indexOf(":"));
    796            return var1;
    797        }
    798
    799        public void updateClientInfo(Packet204ClientInfo par1Packet204ClientInfo)
    800        {
    801            if (this.translator.getLanguageList().containsKey(par1Packet204ClientInfo.getLanguage()))
    802            {
    803                this.translator.setLanguage(par1Packet204ClientInfo.getLanguage());
    804            }
    805
    806            int var2 = 256 >> par1Packet204ClientInfo.getRenderDistance();
    807
    808            if (var2 > 3 && var2 < 15)
    809            {
    810                this.renderDistance = var2;
    811            }
    812
    813            this.chatVisibility = par1Packet204ClientInfo.getChatVisibility();
    814            this.chatColours = par1Packet204ClientInfo.getChatColours();
    815
    816            if (this.mcServer.isSinglePlayer() && this.mcServer.getServerOwner().equals(this.username))
    817            {
    818                this.mcServer.setDifficultyForAllWorlds(par1Packet204ClientInfo.getDifficulty());
    819            }
    820
    821            this.func_82239_b(1, !par1Packet204ClientInfo.func_82563_j());
    822        }
    823
    824        public StringTranslate getTranslator()
    825        {
    826            return this.translator;
    827        }
    828
    829        public int getChatVisibility()
    830        {
    831            return this.chatVisibility;
    832        }
    833
    834        /**
    835         * on recieving this message the client (if permission is given) will download the requested textures
    836         */
    837        public void requestTexturePackLoad(String par1Str, int par2)
    838        {
    839            String var3 = par1Str + "\u0000" + par2;
    840            this.playerNetServerHandler.sendPacketToPlayer(new Packet250CustomPayload("MC|TPack", var3.getBytes()));
    841        }
    842
    843        /**
    844         * Return the coordinates for this player as ChunkCoordinates.
    845         */
    846        public ChunkCoordinates getPlayerCoordinates()
    847        {
    848            return new ChunkCoordinates(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY + 0.5D), MathHelper.floor_double(this.posZ));
    849        }
    850    }