    001    package net.minecraft.src;
    002
    003    import java.util.Map;
    004
    005    import com.google.common.collect.Maps;
    006
    007    import cpw.mods.fml.common.Side;
    008    import cpw.mods.fml.common.asm.SideOnly;
    009
    010    public class WorldInfo
    011    {
    012        /** Holds the seed of the currently world. */
    013        private long randomSeed;
    014        private WorldType terrainType;
    015        private String field_82576_c;
    016
    017        /** The spawn zone position X coordinate. */
    018        private int spawnX;
    019
    020        /** The spawn zone position Y coordinate. */
    021        private int spawnY;
    022
    023        /** The spawn zone position Z coordinate. */
    024        private int spawnZ;
    025
    026        /** Total time for this world. */
    027        private long dayTime;
    028
    029        /** The current world time in ticks, ranging from 0 to 23999. */
    030        private long worldTime;
    031
    032        /** The last time the player was in this world. */
    033        private long lastTimePlayed;
    034
    035        /** The size of entire save of current world on the disk, isn't exactly. */
    036        private long sizeOnDisk;
    037        private NBTTagCompound playerTag;
    038        private int dimension;
    039
    040        /** The name of the save defined at world creation. */
    041        private String levelName;
    042
    043        /** Introduced in beta 1.3, is the save version for future control. */
    044        private int saveVersion;
    045
    046        /** True if it's raining, false otherwise. */
    047        private boolean raining;
    048
    049        /** Number of ticks until next rain. */
    050        private int rainTime;
    051
    052        /** Is thunderbolts failing now? */
    053        private boolean thundering;
    054
    055        /** Number of ticks untils next thunderbolt. */
    056        private int thunderTime;
    057
    058        /** The Game Type. */
    059        private EnumGameType theGameType;
    060
    061        /**
    062         * Whether the map features (e.g. strongholds) generation is enabled or disabled.
    063         */
    064        private boolean mapFeaturesEnabled;
    065
    066        /** Hardcore mode flag */
    067        private boolean hardcore;
    068        private boolean allowCommands;
    069        private boolean initialized;
    070        private GameRules theGameRules;
    071        private Map<String,NBTBase> additionalProperties;
    072
    073        protected WorldInfo()
    074        {
    075            this.terrainType = WorldType.DEFAULT;
    076            this.field_82576_c = "";
    077            this.theGameRules = new GameRules();
    078        }
    079
    080        public WorldInfo(NBTTagCompound par1NBTTagCompound)
    081        {
    082            this.terrainType = WorldType.DEFAULT;
    083            this.field_82576_c = "";
    084            this.theGameRules = new GameRules();
    085            this.randomSeed = par1NBTTagCompound.getLong("RandomSeed");
    086
    087            if (par1NBTTagCompound.hasKey("generatorName"))
    088            {
    089                String var2 = par1NBTTagCompound.getString("generatorName");
    090                this.terrainType = WorldType.parseWorldType(var2);
    091
    092                if (this.terrainType == null)
    093                {
    094                    this.terrainType = WorldType.DEFAULT;
    095                }
    096                else if (this.terrainType.isVersioned())
    097                {
    098                    int var3 = 0;
    099
    100                    if (par1NBTTagCompound.hasKey("generatorVersion"))
    101                    {
    102                        var3 = par1NBTTagCompound.getInteger("generatorVersion");
    103                    }
    104
    105                    this.terrainType = this.terrainType.getWorldTypeForGeneratorVersion(var3);
    106                }
    107
    108                if (par1NBTTagCompound.hasKey("generatorOptions"))
    109                {
    110                    this.field_82576_c = par1NBTTagCompound.getString("generatorOptions");
    111                }
    112            }
    113
    114            this.theGameType = EnumGameType.getByID(par1NBTTagCompound.getInteger("GameType"));
    115
    116            if (par1NBTTagCompound.hasKey("MapFeatures"))
    117            {
    118                this.mapFeaturesEnabled = par1NBTTagCompound.getBoolean("MapFeatures");
    119            }
    120            else
    121            {
    122                this.mapFeaturesEnabled = true;
    123            }
    124
    125            this.spawnX = par1NBTTagCompound.getInteger("SpawnX");
    126            this.spawnY = par1NBTTagCompound.getInteger("SpawnY");
    127            this.spawnZ = par1NBTTagCompound.getInteger("SpawnZ");
    128            this.dayTime = par1NBTTagCompound.getLong("Time");
    129
    130            if (par1NBTTagCompound.hasKey("DayTime"))
    131            {
    132                this.worldTime = par1NBTTagCompound.getLong("DayTime");
    133            }
    134            else
    135            {
    136                this.worldTime = this.dayTime;
    137            }
    138
    139            this.lastTimePlayed = par1NBTTagCompound.getLong("LastPlayed");
    140            this.sizeOnDisk = par1NBTTagCompound.getLong("SizeOnDisk");
    141            this.levelName = par1NBTTagCompound.getString("LevelName");
    142            this.saveVersion = par1NBTTagCompound.getInteger("version");
    143            this.rainTime = par1NBTTagCompound.getInteger("rainTime");
    144            this.raining = par1NBTTagCompound.getBoolean("raining");
    145            this.thunderTime = par1NBTTagCompound.getInteger("thunderTime");
    146            this.thundering = par1NBTTagCompound.getBoolean("thundering");
    147            this.hardcore = par1NBTTagCompound.getBoolean("hardcore");
    148
    149            if (par1NBTTagCompound.hasKey("initialized"))
    150            {
    151                this.initialized = par1NBTTagCompound.getBoolean("initialized");
    152            }
    153            else
    154            {
    155                this.initialized = true;
    156            }
    157
    158            if (par1NBTTagCompound.hasKey("allowCommands"))
    159            {
    160                this.allowCommands = par1NBTTagCompound.getBoolean("allowCommands");
    161            }
    162            else
    163            {
    164                this.allowCommands = this.theGameType == EnumGameType.CREATIVE;
    165            }
    166
    167            if (par1NBTTagCompound.hasKey("Player"))
    168            {
    169                this.playerTag = par1NBTTagCompound.getCompoundTag("Player");
    170                this.dimension = this.playerTag.getInteger("Dimension");
    171            }
    172
    173            if (par1NBTTagCompound.hasKey("GameRules"))
    174            {
    175                this.theGameRules.readGameRulesFromNBT(par1NBTTagCompound.getCompoundTag("GameRules"));
    176            }
    177        }
    178
    179        public WorldInfo(WorldSettings par1WorldSettings, String par2Str)
    180        {
    181            this.terrainType = WorldType.DEFAULT;
    182            this.field_82576_c = "";
    183            this.theGameRules = new GameRules();
    184            this.randomSeed = par1WorldSettings.getSeed();
    185            this.theGameType = par1WorldSettings.getGameType();
    186            this.mapFeaturesEnabled = par1WorldSettings.isMapFeaturesEnabled();
    187            this.levelName = par2Str;
    188            this.hardcore = par1WorldSettings.getHardcoreEnabled();
    189            this.terrainType = par1WorldSettings.getTerrainType();
    190            this.field_82576_c = par1WorldSettings.func_82749_j();
    191            this.allowCommands = par1WorldSettings.areCommandsAllowed();
    192            this.initialized = false;
    193        }
    194
    195        public WorldInfo(WorldInfo par1WorldInfo)
    196        {
    197            this.terrainType = WorldType.DEFAULT;
    198            this.field_82576_c = "";
    199            this.theGameRules = new GameRules();
    200            this.randomSeed = par1WorldInfo.randomSeed;
    201            this.terrainType = par1WorldInfo.terrainType;
    202            this.field_82576_c = par1WorldInfo.field_82576_c;
    203            this.theGameType = par1WorldInfo.theGameType;
    204            this.mapFeaturesEnabled = par1WorldInfo.mapFeaturesEnabled;
    205            this.spawnX = par1WorldInfo.spawnX;
    206            this.spawnY = par1WorldInfo.spawnY;
    207            this.spawnZ = par1WorldInfo.spawnZ;
    208            this.dayTime = par1WorldInfo.dayTime;
    209            this.worldTime = par1WorldInfo.worldTime;
    210            this.lastTimePlayed = par1WorldInfo.lastTimePlayed;
    211            this.sizeOnDisk = par1WorldInfo.sizeOnDisk;
    212            this.playerTag = par1WorldInfo.playerTag;
    213            this.dimension = par1WorldInfo.dimension;
    214            this.levelName = par1WorldInfo.levelName;
    215            this.saveVersion = par1WorldInfo.saveVersion;
    216            this.rainTime = par1WorldInfo.rainTime;
    217            this.raining = par1WorldInfo.raining;
    218            this.thunderTime = par1WorldInfo.thunderTime;
    219            this.thundering = par1WorldInfo.thundering;
    220            this.hardcore = par1WorldInfo.hardcore;
    221            this.allowCommands = par1WorldInfo.allowCommands;
    222            this.initialized = par1WorldInfo.initialized;
    223            this.theGameRules = par1WorldInfo.theGameRules;
    224        }
    225
    226        /**
    227         * Gets the NBTTagCompound for the worldInfo
    228         */
    229        public NBTTagCompound getNBTTagCompound()
    230        {
    231            NBTTagCompound var1 = new NBTTagCompound();
    232            this.updateTagCompound(var1, this.playerTag);
    233            return var1;
    234        }
    235
    236        /**
    237         * Creates a new NBTTagCompound for the world, with the given NBTTag as the "Player"
    238         */
    239        public NBTTagCompound cloneNBTCompound(NBTTagCompound par1NBTTagCompound)
    240        {
    241            NBTTagCompound var2 = new NBTTagCompound();
    242            this.updateTagCompound(var2, par1NBTTagCompound);
    243            return var2;
    244        }
    245
    246        private void updateTagCompound(NBTTagCompound par1NBTTagCompound, NBTTagCompound par2NBTTagCompound)
    247        {
    248            par1NBTTagCompound.setLong("RandomSeed", this.randomSeed);
    249            par1NBTTagCompound.setString("generatorName", this.terrainType.getWorldTypeName());
    250            par1NBTTagCompound.setInteger("generatorVersion", this.terrainType.getGeneratorVersion());
    251            par1NBTTagCompound.setString("generatorOptions", this.field_82576_c);
    252            par1NBTTagCompound.setInteger("GameType", this.theGameType.getID());
    253            par1NBTTagCompound.setBoolean("MapFeatures", this.mapFeaturesEnabled);
    254            par1NBTTagCompound.setInteger("SpawnX", this.spawnX);
    255            par1NBTTagCompound.setInteger("SpawnY", this.spawnY);
    256            par1NBTTagCompound.setInteger("SpawnZ", this.spawnZ);
    257            par1NBTTagCompound.setLong("Time", this.dayTime);
    258            par1NBTTagCompound.setLong("DayTime", this.worldTime);
    259            par1NBTTagCompound.setLong("SizeOnDisk", this.sizeOnDisk);
    260            par1NBTTagCompound.setLong("LastPlayed", System.currentTimeMillis());
    261            par1NBTTagCompound.setString("LevelName", this.levelName);
    262            par1NBTTagCompound.setInteger("version", this.saveVersion);
    263            par1NBTTagCompound.setInteger("rainTime", this.rainTime);
    264            par1NBTTagCompound.setBoolean("raining", this.raining);
    265            par1NBTTagCompound.setInteger("thunderTime", this.thunderTime);
    266            par1NBTTagCompound.setBoolean("thundering", this.thundering);
    267            par1NBTTagCompound.setBoolean("hardcore", this.hardcore);
    268            par1NBTTagCompound.setBoolean("allowCommands", this.allowCommands);
    269            par1NBTTagCompound.setBoolean("initialized", this.initialized);
    270            par1NBTTagCompound.setCompoundTag("GameRules", this.theGameRules.writeGameRulesToNBT());
    271
    272            if (par2NBTTagCompound != null)
    273            {
    274                par1NBTTagCompound.setCompoundTag("Player", par2NBTTagCompound);
    275            }
    276        }
    277
    278        /**
    279         * Returns the seed of current world.
    280         */
    281        public long getSeed()
    282        {
    283            return this.randomSeed;
    284        }
    285
    286        /**
    287         * Returns the x spawn position
    288         */
    289        public int getSpawnX()
    290        {
    291            return this.spawnX;
    292        }
    293
    294        /**
    295         * Return the Y axis spawning point of the player.
    296         */
    297        public int getSpawnY()
    298        {
    299            return this.spawnY;
    300        }
    301
    302        /**
    303         * Returns the z spawn position
    304         */
    305        public int getSpawnZ()
    306        {
    307            return this.spawnZ;
    308        }
    309
    310        public long getWorldTotalTime()
    311        {
    312            return this.dayTime;
    313        }
    314
    315        /**
    316         * Get current world time
    317         */
    318        public long getWorldTime()
    319        {
    320            return this.worldTime;
    321        }
    322
    323        @SideOnly(Side.CLIENT)
    324        public long getSizeOnDisk()
    325        {
    326            return this.sizeOnDisk;
    327        }
    328
    329        /**
    330         * Returns the player's NBTTagCompound to be loaded
    331         */
    332        public NBTTagCompound getPlayerNBTTagCompound()
    333        {
    334            return this.playerTag;
    335        }
    336
    337        public int getDimension()
    338        {
    339            return this.dimension;
    340        }
    341
    342        @SideOnly(Side.CLIENT)
    343
    344        /**
    345         * Set the x spawn position to the passed in value
    346         */
    347        public void setSpawnX(int par1)
    348        {
    349            this.spawnX = par1;
    350        }
    351
    352        @SideOnly(Side.CLIENT)
    353
    354        /**
    355         * Sets the y spawn position
    356         */
    357        public void setSpawnY(int par1)
    358        {
    359            this.spawnY = par1;
    360        }
    361
    362        public void func_82572_b(long par1)
    363        {
    364            this.dayTime = par1;
    365        }
    366
    367        @SideOnly(Side.CLIENT)
    368
    369        /**
    370         * Set the z spawn position to the passed in value
    371         */
    372        public void setSpawnZ(int par1)
    373        {
    374            this.spawnZ = par1;
    375        }
    376
    377        /**
    378         * Set current world time
    379         */
    380        public void setWorldTime(long par1)
    381        {
    382            this.worldTime = par1;
    383        }
    384
    385        /**
    386         * Sets the spawn zone position. Args: x, y, z
    387         */
    388        public void setSpawnPosition(int par1, int par2, int par3)
    389        {
    390            this.spawnX = par1;
    391            this.spawnY = par2;
    392            this.spawnZ = par3;
    393        }
    394
    395        /**
    396         * Get current world name
    397         */
    398        public String getWorldName()
    399        {
    400            return this.levelName;
    401        }
    402
    403        public void setWorldName(String par1Str)
    404        {
    405            this.levelName = par1Str;
    406        }
    407
    408        /**
    409         * Returns the save version of this world
    410         */
    411        public int getSaveVersion()
    412        {
    413            return this.saveVersion;
    414        }
    415
    416        /**
    417         * Sets the save version of the world
    418         */
    419        public void setSaveVersion(int par1)
    420        {
    421            this.saveVersion = par1;
    422        }
    423
    424        @SideOnly(Side.CLIENT)
    425
    426        /**
    427         * Return the last time the player was in this world.
    428         */
    429        public long getLastTimePlayed()
    430        {
    431            return this.lastTimePlayed;
    432        }
    433
    434        /**
    435         * Returns true if it is thundering, false otherwise.
    436         */
    437        public boolean isThundering()
    438        {
    439            return this.thundering;
    440        }
    441
    442        /**
    443         * Sets whether it is thundering or not.
    444         */
    445        public void setThundering(boolean par1)
    446        {
    447            this.thundering = par1;
    448        }
    449
    450        /**
    451         * Returns the number of ticks until next thunderbolt.
    452         */
    453        public int getThunderTime()
    454        {
    455            return this.thunderTime;
    456        }
    457
    458        /**
    459         * Defines the number of ticks until next thunderbolt.
    460         */
    461        public void setThunderTime(int par1)
    462        {
    463            this.thunderTime = par1;
    464        }
    465
    466        /**
    467         * Returns true if it is raining, false otherwise.
    468         */
    469        public boolean isRaining()
    470        {
    471            return this.raining;
    472        }
    473
    474        /**
    475         * Sets whether it is raining or not.
    476         */
    477        public void setRaining(boolean par1)
    478        {
    479            this.raining = par1;
    480        }
    481
    482        /**
    483         * Return the number of ticks until rain.
    484         */
    485        public int getRainTime()
    486        {
    487            return this.rainTime;
    488        }
    489
    490        /**
    491         * Sets the number of ticks until rain.
    492         */
    493        public void setRainTime(int par1)
    494        {
    495            this.rainTime = par1;
    496        }
    497
    498        /**
    499         * Gets the GameType.
    500         */
    501        public EnumGameType getGameType()
    502        {
    503            return this.theGameType;
    504        }
    505
    506        /**
    507         * Get whether the map features (e.g. strongholds) generation is enabled or disabled.
    508         */
    509        public boolean isMapFeaturesEnabled()
    510        {
    511            return this.mapFeaturesEnabled;
    512        }
    513
    514        /**
    515         * Sets the GameType.
    516         */
    517        public void setGameType(EnumGameType par1EnumGameType)
    518        {
    519            this.theGameType = par1EnumGameType;
    520        }
    521
    522        /**
    523         * Returns true if hardcore mode is enabled, otherwise false
    524         */
    525        public boolean isHardcoreModeEnabled()
    526        {
    527            return this.hardcore;
    528        }
    529
    530        public WorldType getTerrainType()
    531        {
    532            return this.terrainType;
    533        }
    534
    535        public void setTerrainType(WorldType par1WorldType)
    536        {
    537            this.terrainType = par1WorldType;
    538        }
    539
    540        public String func_82571_y()
    541        {
    542            return this.field_82576_c;
    543        }
    544
    545        /**
    546         * Returns true if commands are allowed on this World.
    547         */
    548        public boolean areCommandsAllowed()
    549        {
    550            return this.allowCommands;
    551        }
    552
    553        /**
    554         * Returns true if the World is initialized.
    555         */
    556        public boolean isInitialized()
    557        {
    558            return this.initialized;
    559        }
    560
    561        /**
    562         * Sets the initialization status of the World.
    563         */
    564        public void setServerInitialized(boolean par1)
    565        {
    566            this.initialized = par1;
    567        }
    568
    569        /**
    570         * Gets the GameRules class Instance.
    571         */
    572        public GameRules getGameRulesInstance()
    573        {
    574            return this.theGameRules;
    575        }
    576
    577        /**
    578         * Allow access to additional mod specific world based properties
    579         * Used by FML to store mod list associated with a world, and maybe an id map
    580         * Used by Forge to store the dimensions available to a world
    581         * @param additionalProperties
    582         */
    583        public void setAdditionalProperties(Map<String,NBTBase> additionalProperties)
    584        {
    585            // one time set for this
    586            if (this.additionalProperties == null)
    587            {
    588                this.additionalProperties = additionalProperties;
    589            }
    590        }
    591
    592        public NBTBase getAdditionalProperty(String additionalProperty)
    593        {
    594            return this.additionalProperties!=null? this.additionalProperties.get(additionalProperty) : null;
    595        }
    596    }