001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import net.minecraft.client.Minecraft;
006 import static net.minecraftforge.client.IItemRenderer.ItemRenderType.*;
007 import static net.minecraftforge.client.IItemRenderer.ItemRendererHelper.*;
008 import net.minecraftforge.client.IItemRenderer;
009 import net.minecraftforge.client.MinecraftForgeClient;
010 import net.minecraftforge.client.ForgeHooksClient;
011
012 import org.lwjgl.opengl.GL11;
013
014 @SideOnly(Side.CLIENT)
015 public class RenderPlayer extends RenderLiving
016 {
017 private ModelBiped modelBipedMain;
018 private ModelBiped modelArmorChestplate;
019 private ModelBiped modelArmor;
020 public static String[] armorFilenamePrefix = new String[] {"cloth", "chain", "iron", "diamond", "gold"};
021 public static float NAME_TAG_RANGE = 64.0f;
022 public static float NAME_TAG_RANGE_SNEAK = 32.0f;
023
024 public RenderPlayer()
025 {
026 super(new ModelBiped(0.0F), 0.5F);
027 this.modelBipedMain = (ModelBiped)this.mainModel;
028 this.modelArmorChestplate = new ModelBiped(1.0F);
029 this.modelArmor = new ModelBiped(0.5F);
030 }
031
032 /**
033 * Set the specified armor model as the player model. Args: player, armorSlot, partialTick
034 */
035 protected int setArmorModel(EntityPlayer par1EntityPlayer, int par2, float par3)
036 {
037 ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3 - par2);
038
039 if (var4 != null)
040 {
041 Item var5 = var4.getItem();
042
043 if (var5 instanceof ItemArmor)
044 {
045 ItemArmor var6 = (ItemArmor)var5;
046 this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + armorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + ".png"));
047 ModelBiped var7 = par2 == 2 ? this.modelArmor : this.modelArmorChestplate;
048 var7.bipedHead.showModel = par2 == 0;
049 var7.bipedHeadwear.showModel = par2 == 0;
050 var7.bipedBody.showModel = par2 == 1 || par2 == 2;
051 var7.bipedRightArm.showModel = par2 == 1;
052 var7.bipedLeftArm.showModel = par2 == 1;
053 var7.bipedRightLeg.showModel = par2 == 2 || par2 == 3;
054 var7.bipedLeftLeg.showModel = par2 == 2 || par2 == 3;
055 this.setRenderPassModel(var7);
056
057 if (var7 != null)
058 {
059 var7.onGround = this.mainModel.onGround;
060 }
061
062 if (var7 != null)
063 {
064 var7.isRiding = this.mainModel.isRiding;
065 }
066
067 if (var7 != null)
068 {
069 var7.isChild = this.mainModel.isChild;
070 }
071
072 float var8 = 1.0F;
073
074 if (var6.getArmorMaterial() == EnumArmorMaterial.CLOTH)
075 {
076 int var9 = var6.getColor(var4);
077 float var10 = (float)(var9 >> 16 & 255) / 255.0F;
078 float var11 = (float)(var9 >> 8 & 255) / 255.0F;
079 float var12 = (float)(var9 & 255) / 255.0F;
080 GL11.glColor3f(var8 * var10, var8 * var11, var8 * var12);
081
082 if (var4.isItemEnchanted())
083 {
084 return 31;
085 }
086
087 return 16;
088 }
089
090 GL11.glColor3f(var8, var8, var8);
091
092 if (var4.isItemEnchanted())
093 {
094 return 15;
095 }
096
097 return 1;
098 }
099 }
100
101 return -1;
102 }
103
104 protected void func_82439_b(EntityPlayer par1EntityPlayer, int par2, float par3)
105 {
106 ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3 - par2);
107
108 if (var4 != null)
109 {
110 Item var5 = var4.getItem();
111
112 if (var5 instanceof ItemArmor)
113 {
114 ItemArmor var6 = (ItemArmor)var5;
115 this.loadTexture(ForgeHooksClient.getArmorTexture(var4, "/armor/" + armorFilenamePrefix[var6.renderIndex] + "_" + (par2 == 2 ? 2 : 1) + "_b.png"));
116 float var7 = 1.0F;
117 GL11.glColor3f(var7, var7, var7);
118 }
119 }
120 }
121
122 public void renderPlayer(EntityPlayer par1EntityPlayer, double par2, double par4, double par6, float par8, float par9)
123 {
124 float var10 = 1.0F;
125 GL11.glColor3f(var10, var10, var10);
126 ItemStack var11 = par1EntityPlayer.inventory.getCurrentItem();
127 this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = var11 != null ? 1 : 0;
128
129 if (var11 != null && par1EntityPlayer.getItemInUseCount() > 0)
130 {
131 EnumAction var12 = var11.getItemUseAction();
132
133 if (var12 == EnumAction.block)
134 {
135 this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 3;
136 }
137 else if (var12 == EnumAction.bow)
138 {
139 this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = true;
140 }
141 }
142
143 this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = par1EntityPlayer.isSneaking();
144 double var14 = par4 - (double)par1EntityPlayer.yOffset;
145
146 if (par1EntityPlayer.isSneaking() && !(par1EntityPlayer instanceof EntityPlayerSP))
147 {
148 var14 -= 0.125D;
149 }
150
151 super.doRenderLiving(par1EntityPlayer, par2, var14, par6, par8, par9);
152 this.modelArmorChestplate.aimedBow = this.modelArmor.aimedBow = this.modelBipedMain.aimedBow = false;
153 this.modelArmorChestplate.isSneak = this.modelArmor.isSneak = this.modelBipedMain.isSneak = false;
154 this.modelArmorChestplate.heldItemRight = this.modelArmor.heldItemRight = this.modelBipedMain.heldItemRight = 0;
155 }
156
157 protected void func_82440_a(EntityPlayer par1EntityPlayer, float par2, float par3, float par4, float par5, float par6, float par7)
158 {
159 if (!par1EntityPlayer.func_82150_aj())
160 {
161 super.renderModel(par1EntityPlayer, par2, par3, par4, par5, par6, par7);
162 }
163 }
164
165 /**
166 * Used to render a player's name above their head
167 */
168 protected void renderName(EntityPlayer par1EntityPlayer, double par2, double par4, double par6)
169 {
170 if (Minecraft.isGuiEnabled() && par1EntityPlayer != this.renderManager.livingPlayer && !par1EntityPlayer.func_82150_aj())
171 {
172 float var8 = 1.6F;
173 float var9 = 0.016666668F * var8;
174 double var10 = par1EntityPlayer.getDistanceSqToEntity(this.renderManager.livingPlayer);
175 float var12 = par1EntityPlayer.isSneaking() ? NAME_TAG_RANGE_SNEAK : NAME_TAG_RANGE;
176
177 if (var10 < (double)(var12 * var12))
178 {
179 String var13 = par1EntityPlayer.username;
180
181 if (par1EntityPlayer.isSneaking())
182 {
183 FontRenderer var14 = this.getFontRendererFromRenderManager();
184 GL11.glPushMatrix();
185 GL11.glTranslatef((float)par2 + 0.0F, (float)par4 + 2.3F, (float)par6);
186 GL11.glNormal3f(0.0F, 1.0F, 0.0F);
187 GL11.glRotatef(-this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
188 GL11.glRotatef(this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
189 GL11.glScalef(-var9, -var9, var9);
190 GL11.glDisable(GL11.GL_LIGHTING);
191 GL11.glTranslatef(0.0F, 0.25F / var9, 0.0F);
192 GL11.glDepthMask(false);
193 GL11.glEnable(GL11.GL_BLEND);
194 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
195 Tessellator var15 = Tessellator.instance;
196 GL11.glDisable(GL11.GL_TEXTURE_2D);
197 var15.startDrawingQuads();
198 int var16 = var14.getStringWidth(var13) / 2;
199 var15.setColorRGBA_F(0.0F, 0.0F, 0.0F, 0.25F);
200 var15.addVertex((double)(-var16 - 1), -1.0D, 0.0D);
201 var15.addVertex((double)(-var16 - 1), 8.0D, 0.0D);
202 var15.addVertex((double)(var16 + 1), 8.0D, 0.0D);
203 var15.addVertex((double)(var16 + 1), -1.0D, 0.0D);
204 var15.draw();
205 GL11.glEnable(GL11.GL_TEXTURE_2D);
206 GL11.glDepthMask(true);
207 var14.drawString(var13, -var14.getStringWidth(var13) / 2, 0, 553648127);
208 GL11.glEnable(GL11.GL_LIGHTING);
209 GL11.glDisable(GL11.GL_BLEND);
210 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
211 GL11.glPopMatrix();
212 }
213 else if (par1EntityPlayer.isPlayerSleeping())
214 {
215 this.renderLivingLabel(par1EntityPlayer, var13, par2, par4 - 1.5D, par6, 64);
216 }
217 else
218 {
219 this.renderLivingLabel(par1EntityPlayer, var13, par2, par4, par6, 64);
220 }
221 }
222 }
223 }
224
225 /**
226 * Method for adding special render rules
227 */
228 protected void renderSpecials(EntityPlayer par1EntityPlayer, float par2)
229 {
230 float var3 = 1.0F;
231 GL11.glColor3f(var3, var3, var3);
232 super.renderEquippedItems(par1EntityPlayer, par2);
233 ItemStack var4 = par1EntityPlayer.inventory.armorItemInSlot(3);
234
235 if (var4 != null)
236 {
237 GL11.glPushMatrix();
238 this.modelBipedMain.bipedHead.postRender(0.0625F);
239 float var5;
240
241 if (var4 != null && var4.getItem() instanceof ItemBlock)
242 {
243 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var4, EQUIPPED);
244 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var4, BLOCK_3D));
245
246 if (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var4.itemID].getRenderType()))
247 {
248 var5 = 0.625F;
249 GL11.glTranslatef(0.0F, -0.25F, 0.0F);
250 GL11.glRotatef(90.0F, 0.0F, 1.0F, 0.0F);
251 GL11.glScalef(var5, -var5, -var5);
252 }
253
254 this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var4, 0);
255 }
256 else if (var4.getItem().shiftedIndex == Item.skull.shiftedIndex)
257 {
258 var5 = 1.0625F;
259 GL11.glScalef(var5, -var5, -var5);
260 String var6 = "";
261
262 if (var4.hasTagCompound() && var4.getTagCompound().hasKey("SkullOwner"))
263 {
264 var6 = var4.getTagCompound().getString("SkullOwner");
265 }
266
267 TileEntitySkullRenderer.skullRenderer.func_82393_a(-0.5F, 0.0F, -0.5F, 1, 180.0F, var4.getItemDamage(), var6);
268 }
269
270 GL11.glPopMatrix();
271 }
272
273 float var7;
274
275 if (par1EntityPlayer.username.equals("deadmau5") && this.loadDownloadableImageTexture(par1EntityPlayer.skinUrl, (String)null))
276 {
277 for (int var20 = 0; var20 < 2; ++var20)
278 {
279 float var25 = par1EntityPlayer.prevRotationYaw + (par1EntityPlayer.rotationYaw - par1EntityPlayer.prevRotationYaw) * par2 - (par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2);
280 var7 = par1EntityPlayer.prevRotationPitch + (par1EntityPlayer.rotationPitch - par1EntityPlayer.prevRotationPitch) * par2;
281 GL11.glPushMatrix();
282 GL11.glRotatef(var25, 0.0F, 1.0F, 0.0F);
283 GL11.glRotatef(var7, 1.0F, 0.0F, 0.0F);
284 GL11.glTranslatef(0.375F * (float)(var20 * 2 - 1), 0.0F, 0.0F);
285 GL11.glTranslatef(0.0F, -0.375F, 0.0F);
286 GL11.glRotatef(-var7, 1.0F, 0.0F, 0.0F);
287 GL11.glRotatef(-var25, 0.0F, 1.0F, 0.0F);
288 float var8 = 1.3333334F;
289 GL11.glScalef(var8, var8, var8);
290 this.modelBipedMain.renderEars(0.0625F);
291 GL11.glPopMatrix();
292 }
293 }
294
295 float var11;
296
297 if (this.loadDownloadableImageTexture(par1EntityPlayer.playerCloakUrl, (String)null) && !par1EntityPlayer.func_82150_aj() && !par1EntityPlayer.func_82238_cc())
298 {
299 GL11.glPushMatrix();
300 GL11.glTranslatef(0.0F, 0.0F, 0.125F);
301 double var22 = par1EntityPlayer.field_71091_bM + (par1EntityPlayer.field_71094_bP - par1EntityPlayer.field_71091_bM) * (double)par2 - (par1EntityPlayer.prevPosX + (par1EntityPlayer.posX - par1EntityPlayer.prevPosX) * (double)par2);
302 double var24 = par1EntityPlayer.field_71096_bN + (par1EntityPlayer.field_71095_bQ - par1EntityPlayer.field_71096_bN) * (double)par2 - (par1EntityPlayer.prevPosY + (par1EntityPlayer.posY - par1EntityPlayer.prevPosY) * (double)par2);
303 double var9 = par1EntityPlayer.field_71097_bO + (par1EntityPlayer.field_71085_bR - par1EntityPlayer.field_71097_bO) * (double)par2 - (par1EntityPlayer.prevPosZ + (par1EntityPlayer.posZ - par1EntityPlayer.prevPosZ) * (double)par2);
304 var11 = par1EntityPlayer.prevRenderYawOffset + (par1EntityPlayer.renderYawOffset - par1EntityPlayer.prevRenderYawOffset) * par2;
305 double var12 = (double)MathHelper.sin(var11 * (float)Math.PI / 180.0F);
306 double var14 = (double)(-MathHelper.cos(var11 * (float)Math.PI / 180.0F));
307 float var16 = (float)var24 * 10.0F;
308
309 if (var16 < -6.0F)
310 {
311 var16 = -6.0F;
312 }
313
314 if (var16 > 32.0F)
315 {
316 var16 = 32.0F;
317 }
318
319 float var17 = (float)(var22 * var12 + var9 * var14) * 100.0F;
320 float var18 = (float)(var22 * var14 - var9 * var12) * 100.0F;
321
322 if (var17 < 0.0F)
323 {
324 var17 = 0.0F;
325 }
326
327 float var19 = par1EntityPlayer.prevCameraYaw + (par1EntityPlayer.cameraYaw - par1EntityPlayer.prevCameraYaw) * par2;
328 var16 += MathHelper.sin((par1EntityPlayer.prevDistanceWalkedModified + (par1EntityPlayer.distanceWalkedModified - par1EntityPlayer.prevDistanceWalkedModified) * par2) * 6.0F) * 32.0F * var19;
329
330 if (par1EntityPlayer.isSneaking())
331 {
332 var16 += 25.0F;
333 }
334
335 GL11.glRotatef(6.0F + var17 / 2.0F + var16, 1.0F, 0.0F, 0.0F);
336 GL11.glRotatef(var18 / 2.0F, 0.0F, 0.0F, 1.0F);
337 GL11.glRotatef(-var18 / 2.0F, 0.0F, 1.0F, 0.0F);
338 GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
339 this.modelBipedMain.renderCloak(0.0625F);
340 GL11.glPopMatrix();
341 }
342
343 ItemStack var21 = par1EntityPlayer.inventory.getCurrentItem();
344
345 if (var21 != null)
346 {
347 GL11.glPushMatrix();
348 this.modelBipedMain.bipedRightArm.postRender(0.0625F);
349 GL11.glTranslatef(-0.0625F, 0.4375F, 0.0625F);
350
351 if (par1EntityPlayer.fishEntity != null)
352 {
353 var21 = new ItemStack(Item.stick);
354 }
355
356 EnumAction var23 = null;
357
358 if (par1EntityPlayer.getItemInUseCount() > 0)
359 {
360 var23 = var21.getItemUseAction();
361 }
362
363 IItemRenderer customRenderer = MinecraftForgeClient.getItemRenderer(var21, EQUIPPED);
364 boolean is3D = (customRenderer != null && customRenderer.shouldUseRenderHelper(EQUIPPED, var21, BLOCK_3D));
365
366 if (var21.getItem() instanceof ItemBlock && (is3D || RenderBlocks.renderItemIn3d(Block.blocksList[var21.itemID].getRenderType())))
367 {
368 var7 = 0.5F;
369 GL11.glTranslatef(0.0F, 0.1875F, -0.3125F);
370 var7 *= 0.75F;
371 GL11.glRotatef(20.0F, 1.0F, 0.0F, 0.0F);
372 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
373 GL11.glScalef(var7, -var7, var7);
374 }
375 else if (var21.itemID == Item.bow.shiftedIndex)
376 {
377 var7 = 0.625F;
378 GL11.glTranslatef(0.0F, 0.125F, 0.3125F);
379 GL11.glRotatef(-20.0F, 0.0F, 1.0F, 0.0F);
380 GL11.glScalef(var7, -var7, var7);
381 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
382 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
383 }
384 else if (Item.itemsList[var21.itemID].isFull3D())
385 {
386 var7 = 0.625F;
387
388 if (Item.itemsList[var21.itemID].shouldRotateAroundWhenRendering())
389 {
390 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
391 GL11.glTranslatef(0.0F, -0.125F, 0.0F);
392 }
393
394 if (par1EntityPlayer.getItemInUseCount() > 0 && var23 == EnumAction.block)
395 {
396 GL11.glTranslatef(0.05F, 0.0F, -0.1F);
397 GL11.glRotatef(-50.0F, 0.0F, 1.0F, 0.0F);
398 GL11.glRotatef(-10.0F, 1.0F, 0.0F, 0.0F);
399 GL11.glRotatef(-60.0F, 0.0F, 0.0F, 1.0F);
400 }
401
402 GL11.glTranslatef(0.0F, 0.1875F, 0.0F);
403 GL11.glScalef(var7, -var7, var7);
404 GL11.glRotatef(-100.0F, 1.0F, 0.0F, 0.0F);
405 GL11.glRotatef(45.0F, 0.0F, 1.0F, 0.0F);
406 }
407 else
408 {
409 var7 = 0.375F;
410 GL11.glTranslatef(0.25F, 0.1875F, -0.1875F);
411 GL11.glScalef(var7, var7, var7);
412 GL11.glRotatef(60.0F, 0.0F, 0.0F, 1.0F);
413 GL11.glRotatef(-90.0F, 1.0F, 0.0F, 0.0F);
414 GL11.glRotatef(20.0F, 0.0F, 0.0F, 1.0F);
415 }
416
417 if (var21.getItem().requiresMultipleRenderPasses())
418 {
419 for (int var27 = 0; var27 < var21.getItem().getRenderPasses(var21.getItemDamage()); ++var27)
420 {
421 int var26 = var21.getItem().getColorFromItemStack(var21, var27);
422 float var28 = (float)(var26 >> 16 & 255) / 255.0F;
423 float var10 = (float)(var26 >> 8 & 255) / 255.0F;
424 var11 = (float)(var26 & 255) / 255.0F;
425 GL11.glColor4f(var28, var10, var11, 1.0F);
426 this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var21, var27);
427 }
428 }
429 else
430 {
431 this.renderManager.itemRenderer.renderItem(par1EntityPlayer, var21, 0);
432 }
433
434 GL11.glPopMatrix();
435 }
436 }
437
438 protected void renderPlayerScale(EntityPlayer par1EntityPlayer, float par2)
439 {
440 float var3 = 0.9375F;
441 GL11.glScalef(var3, var3, var3);
442 }
443
444 public void func_82441_a(EntityPlayer par1EntityPlayer)
445 {
446 float var2 = 1.0F;
447 GL11.glColor3f(var2, var2, var2);
448 this.modelBipedMain.onGround = 0.0F;
449 this.modelBipedMain.setRotationAngles(0.0F, 0.0F, 0.0F, 0.0F, 0.0F, 0.0625F, par1EntityPlayer);
450 this.modelBipedMain.bipedRightArm.render(0.0625F);
451 }
452
453 /**
454 * Renders player with sleeping offset if sleeping
455 */
456 protected void renderPlayerSleep(EntityPlayer par1EntityPlayer, double par2, double par4, double par6)
457 {
458 if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping())
459 {
460 super.renderLivingAt(par1EntityPlayer, par2 + (double)par1EntityPlayer.field_71079_bU, par4 + (double)par1EntityPlayer.field_71082_cx, par6 + (double)par1EntityPlayer.field_71089_bV);
461 }
462 else
463 {
464 super.renderLivingAt(par1EntityPlayer, par2, par4, par6);
465 }
466 }
467
468 /**
469 * Rotates the player if the player is sleeping. This method is called in rotateCorpse.
470 */
471 protected void rotatePlayer(EntityPlayer par1EntityPlayer, float par2, float par3, float par4)
472 {
473 if (par1EntityPlayer.isEntityAlive() && par1EntityPlayer.isPlayerSleeping())
474 {
475 GL11.glRotatef(par1EntityPlayer.getBedOrientationInDegrees(), 0.0F, 1.0F, 0.0F);
476 GL11.glRotatef(this.getDeathMaxRotation(par1EntityPlayer), 0.0F, 0.0F, 1.0F);
477 GL11.glRotatef(270.0F, 0.0F, 1.0F, 0.0F);
478 }
479 else
480 {
481 super.rotateCorpse(par1EntityPlayer, par2, par3, par4);
482 }
483 }
484
485 /**
486 * Passes the specialRender and renders it
487 */
488 protected void passSpecialRender(EntityLiving par1EntityLiving, double par2, double par4, double par6)
489 {
490 this.renderName((EntityPlayer)par1EntityLiving, par2, par4, par6);
491 }
492
493 /**
494 * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
495 * entityLiving, partialTickTime
496 */
497 protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
498 {
499 this.renderPlayerScale((EntityPlayer)par1EntityLiving, par2);
500 }
501
502 protected void func_82408_c(EntityLiving par1EntityLiving, int par2, float par3)
503 {
504 this.func_82439_b((EntityPlayer)par1EntityLiving, par2, par3);
505 }
506
507 /**
508 * Queries whether should render the specified pass or not.
509 */
510 protected int shouldRenderPass(EntityLiving par1EntityLiving, int par2, float par3)
511 {
512 return this.setArmorModel((EntityPlayer)par1EntityLiving, par2, par3);
513 }
514
515 protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
516 {
517 this.renderSpecials((EntityPlayer)par1EntityLiving, par2);
518 }
519
520 protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4)
521 {
522 this.rotatePlayer((EntityPlayer)par1EntityLiving, par2, par3, par4);
523 }
524
525 /**
526 * Sets a simple glTranslate on a LivingEntity.
527 */
528 protected void renderLivingAt(EntityLiving par1EntityLiving, double par2, double par4, double par6)
529 {
530 this.renderPlayerSleep((EntityPlayer)par1EntityLiving, par2, par4, par6);
531 }
532
533 /**
534 * Renders the model in RenderLiving
535 */
536 protected void renderModel(EntityLiving par1EntityLiving, float par2, float par3, float par4, float par5, float par6, float par7)
537 {
538 this.func_82440_a((EntityPlayer)par1EntityLiving, par2, par3, par4, par5, par6, par7);
539 }
540
541 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
542 {
543 this.renderPlayer((EntityPlayer)par1EntityLiving, par2, par4, par6, par8, par9);
544 }
545
546 /**
547 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
548 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
549 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
550 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
551 */
552 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
553 {
554 this.renderPlayer((EntityPlayer)par1Entity, par2, par4, par6, par8, par9);
555 }
556 }