001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import cpw.mods.fml.common.registry.VillagerRegistry;
006
007 import java.util.Collections;
008 import java.util.HashMap;
009 import java.util.Iterator;
010 import java.util.Map;
011 import java.util.Random;
012
013 public class EntityVillager extends EntityAgeable implements INpc, IMerchant
014 {
015 private int randomTickDivider;
016 private boolean isMating;
017 private boolean isPlaying;
018 Village villageObj;
019
020 /** This villager's current customer. */
021 private EntityPlayer buyingPlayer;
022
023 /** Initialises the MerchantRecipeList.java */
024 private MerchantRecipeList buyingList;
025 private int timeUntilReset;
026
027 /** addDefaultEquipmentAndRecipies is called if this is true */
028 private boolean needsInitilization;
029 private int wealth;
030
031 /** Last player to trade with this villager, used for aggressivity. */
032 private String lastBuyingPlayer;
033 private boolean field_82190_bM;
034 private float field_82191_bN;
035
036 /**
037 * a villagers recipe list is intialized off this list ; the 2 params are min/max amount they will trade for 1
038 * emerald
039 */
040 public static final Map villagerStockList = new HashMap();
041
042 /**
043 * Selling list of Blacksmith items. negative numbers mean 1 emerald for n items, positive numbers are n emeralds
044 * for 1 item
045 */
046 public static final Map blacksmithSellingList = new HashMap();
047
048 public EntityVillager(World par1World)
049 {
050 this(par1World, 0);
051 }
052
053 public EntityVillager(World par1World, int par2)
054 {
055 super(par1World);
056 this.randomTickDivider = 0;
057 this.isMating = false;
058 this.isPlaying = false;
059 this.villageObj = null;
060 this.setProfession(par2);
061 this.texture = "/mob/villager/villager.png";
062 this.moveSpeed = 0.5F;
063 this.getNavigator().setBreakDoors(true);
064 this.getNavigator().setAvoidsWater(true);
065 this.tasks.addTask(0, new EntityAISwimming(this));
066 this.tasks.addTask(1, new EntityAIAvoidEntity(this, EntityZombie.class, 8.0F, 0.3F, 0.35F));
067 this.tasks.addTask(1, new EntityAITradePlayer(this));
068 this.tasks.addTask(1, new EntityAILookAtTradePlayer(this));
069 this.tasks.addTask(2, new EntityAIMoveIndoors(this));
070 this.tasks.addTask(3, new EntityAIRestrictOpenDoor(this));
071 this.tasks.addTask(4, new EntityAIOpenDoor(this, true));
072 this.tasks.addTask(5, new EntityAIMoveTwardsRestriction(this, 0.3F));
073 this.tasks.addTask(6, new EntityAIVillagerMate(this));
074 this.tasks.addTask(7, new EntityAIFollowGolem(this));
075 this.tasks.addTask(8, new EntityAIPlay(this, 0.32F));
076 this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityPlayer.class, 3.0F, 1.0F));
077 this.tasks.addTask(9, new EntityAIWatchClosest2(this, EntityVillager.class, 5.0F, 0.02F));
078 this.tasks.addTask(9, new EntityAIWander(this, 0.3F));
079 this.tasks.addTask(10, new EntityAIWatchClosest(this, EntityLiving.class, 8.0F));
080 }
081
082 /**
083 * Returns true if the newer Entity AI code should be run
084 */
085 public boolean isAIEnabled()
086 {
087 return true;
088 }
089
090 /**
091 * main AI tick function, replaces updateEntityActionState
092 */
093 protected void updateAITick()
094 {
095 if (--this.randomTickDivider <= 0)
096 {
097 this.worldObj.villageCollectionObj.addVillagerPosition(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ));
098 this.randomTickDivider = 70 + this.rand.nextInt(50);
099 this.villageObj = this.worldObj.villageCollectionObj.findNearestVillage(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ), 32);
100
101 if (this.villageObj == null)
102 {
103 this.detachHome();
104 }
105 else
106 {
107 ChunkCoordinates var1 = this.villageObj.getCenter();
108 this.setHomeArea(var1.posX, var1.posY, var1.posZ, (int)((float)this.villageObj.getVillageRadius() * 0.6F));
109
110 if (this.field_82190_bM)
111 {
112 this.field_82190_bM = false;
113 this.villageObj.func_82683_b(5);
114 }
115 }
116 }
117
118 if (!this.isTrading() && this.timeUntilReset > 0)
119 {
120 --this.timeUntilReset;
121
122 if (this.timeUntilReset <= 0)
123 {
124 if (this.needsInitilization)
125 {
126 if (this.buyingList.size() > 1)
127 {
128 Iterator var3 = this.buyingList.iterator();
129
130 while (var3.hasNext())
131 {
132 MerchantRecipe var2 = (MerchantRecipe)var3.next();
133
134 if (var2.func_82784_g())
135 {
136 var2.func_82783_a(this.rand.nextInt(6) + this.rand.nextInt(6) + 2);
137 }
138 }
139 }
140
141 this.addDefaultEquipmentAndRecipies(1);
142 this.needsInitilization = false;
143
144 if (this.villageObj != null && this.lastBuyingPlayer != null)
145 {
146 this.worldObj.setEntityState(this, (byte)14);
147 this.villageObj.setReputationForPlayer(this.lastBuyingPlayer, 1);
148 }
149 }
150
151 this.addPotionEffect(new PotionEffect(Potion.regeneration.id, 200, 0));
152 }
153 }
154
155 super.updateAITick();
156 }
157
158 /**
159 * Called when a player interacts with a mob. e.g. gets milk from a cow, gets into the saddle on a pig.
160 */
161 public boolean interact(EntityPlayer par1EntityPlayer)
162 {
163 if (this.isEntityAlive() && !this.isTrading() && !this.isChild())
164 {
165 if (!this.worldObj.isRemote)
166 {
167 this.setCustomer(par1EntityPlayer);
168 par1EntityPlayer.displayGUIMerchant(this);
169 }
170
171 return true;
172 }
173 else
174 {
175 return super.interact(par1EntityPlayer);
176 }
177 }
178
179 protected void entityInit()
180 {
181 super.entityInit();
182 this.dataWatcher.addObject(16, Integer.valueOf(0));
183 }
184
185 public int getMaxHealth()
186 {
187 return 20;
188 }
189
190 /**
191 * (abstract) Protected helper method to write subclass entity data to NBT.
192 */
193 public void writeEntityToNBT(NBTTagCompound par1NBTTagCompound)
194 {
195 super.writeEntityToNBT(par1NBTTagCompound);
196 par1NBTTagCompound.setInteger("Profession", this.getProfession());
197 par1NBTTagCompound.setInteger("Riches", this.wealth);
198
199 if (this.buyingList != null)
200 {
201 par1NBTTagCompound.setCompoundTag("Offers", this.buyingList.getRecipiesAsTags());
202 }
203 }
204
205 /**
206 * (abstract) Protected helper method to read subclass entity data from NBT.
207 */
208 public void readEntityFromNBT(NBTTagCompound par1NBTTagCompound)
209 {
210 super.readEntityFromNBT(par1NBTTagCompound);
211 this.setProfession(par1NBTTagCompound.getInteger("Profession"));
212 this.wealth = par1NBTTagCompound.getInteger("Riches");
213
214 if (par1NBTTagCompound.hasKey("Offers"))
215 {
216 NBTTagCompound var2 = par1NBTTagCompound.getCompoundTag("Offers");
217 this.buyingList = new MerchantRecipeList(var2);
218 }
219 }
220
221 @SideOnly(Side.CLIENT)
222
223 /**
224 * Returns the texture's file path as a String.
225 */
226 public String getTexture()
227 {
228 switch (this.getProfession())
229 {
230 case 0:
231 return "/mob/villager/farmer.png";
232 case 1:
233 return "/mob/villager/librarian.png";
234 case 2:
235 return "/mob/villager/priest.png";
236 case 3:
237 return "/mob/villager/smith.png";
238 case 4:
239 return "/mob/villager/butcher.png";
240 default:
241 return VillagerRegistry.getVillagerSkin(this.getProfession(), super.getTexture());
242 }
243 }
244
245 /**
246 * Determines if an entity can be despawned, used on idle far away entities
247 */
248 protected boolean canDespawn()
249 {
250 return false;
251 }
252
253 /**
254 * Returns the sound this mob makes while it's alive.
255 */
256 protected String getLivingSound()
257 {
258 return "mob.villager.default";
259 }
260
261 /**
262 * Returns the sound this mob makes when it is hurt.
263 */
264 protected String getHurtSound()
265 {
266 return "mob.villager.defaulthurt";
267 }
268
269 /**
270 * Returns the sound this mob makes on death.
271 */
272 protected String getDeathSound()
273 {
274 return "mob.villager.defaultdeath";
275 }
276
277 public void setProfession(int par1)
278 {
279 this.dataWatcher.updateObject(16, Integer.valueOf(par1));
280 }
281
282 public int getProfession()
283 {
284 return this.dataWatcher.getWatchableObjectInt(16);
285 }
286
287 public boolean isMating()
288 {
289 return this.isMating;
290 }
291
292 public void setMating(boolean par1)
293 {
294 this.isMating = par1;
295 }
296
297 public void setPlaying(boolean par1)
298 {
299 this.isPlaying = par1;
300 }
301
302 public boolean isPlaying()
303 {
304 return this.isPlaying;
305 }
306
307 public void setRevengeTarget(EntityLiving par1EntityLiving)
308 {
309 super.setRevengeTarget(par1EntityLiving);
310
311 if (this.villageObj != null && par1EntityLiving != null)
312 {
313 this.villageObj.addOrRenewAgressor(par1EntityLiving);
314
315 if (par1EntityLiving instanceof EntityPlayer)
316 {
317 byte var2 = -1;
318
319 if (this.isChild())
320 {
321 var2 = -3;
322 }
323
324 this.villageObj.setReputationForPlayer(((EntityPlayer)par1EntityLiving).getCommandSenderName(), var2);
325
326 if (this.isEntityAlive())
327 {
328 this.worldObj.setEntityState(this, (byte)13);
329 }
330 }
331 }
332 }
333
334 /**
335 * Called when the mob's health reaches 0.
336 */
337 public void onDeath(DamageSource par1DamageSource)
338 {
339 if (this.villageObj != null)
340 {
341 Entity var2 = par1DamageSource.getEntity();
342
343 if (var2 != null)
344 {
345 if (var2 instanceof EntityPlayer)
346 {
347 this.villageObj.setReputationForPlayer(((EntityPlayer)var2).getCommandSenderName(), -2);
348 }
349 else if (var2 instanceof IMob)
350 {
351 this.villageObj.func_82692_h();
352 }
353 }
354 else if (var2 == null)
355 {
356 EntityPlayer var3 = this.worldObj.getClosestPlayerToEntity(this, 16.0D);
357
358 if (var3 != null)
359 {
360 this.villageObj.func_82692_h();
361 }
362 }
363 }
364
365 super.onDeath(par1DamageSource);
366 }
367
368 public void setCustomer(EntityPlayer par1EntityPlayer)
369 {
370 this.buyingPlayer = par1EntityPlayer;
371 }
372
373 public EntityPlayer getCustomer()
374 {
375 return this.buyingPlayer;
376 }
377
378 public boolean isTrading()
379 {
380 return this.buyingPlayer != null;
381 }
382
383 public void useRecipe(MerchantRecipe par1MerchantRecipe)
384 {
385 par1MerchantRecipe.incrementToolUses();
386
387 if (par1MerchantRecipe.hasSameIDsAs((MerchantRecipe)this.buyingList.get(this.buyingList.size() - 1)))
388 {
389 this.timeUntilReset = 40;
390 this.needsInitilization = true;
391
392 if (this.buyingPlayer != null)
393 {
394 this.lastBuyingPlayer = this.buyingPlayer.getCommandSenderName();
395 }
396 else
397 {
398 this.lastBuyingPlayer = null;
399 }
400 }
401
402 if (par1MerchantRecipe.getItemToBuy().itemID == Item.emerald.shiftedIndex)
403 {
404 this.wealth += par1MerchantRecipe.getItemToBuy().stackSize;
405 }
406 }
407
408 public MerchantRecipeList getRecipes(EntityPlayer par1EntityPlayer)
409 {
410 if (this.buyingList == null)
411 {
412 this.addDefaultEquipmentAndRecipies(1);
413 }
414
415 return this.buyingList;
416 }
417
418 private float func_82188_j(float par1)
419 {
420 float var2 = par1 + this.field_82191_bN;
421 return var2 > 0.9F ? 0.9F - (var2 - 0.9F) : var2;
422 }
423
424 /**
425 * based on the villagers profession add items, equipment, and recipies adds par1 random items to the list of things
426 * that the villager wants to buy. (at most 1 of each wanted type is added)
427 */
428 private void addDefaultEquipmentAndRecipies(int par1)
429 {
430 if (this.buyingList != null)
431 {
432 this.field_82191_bN = MathHelper.sqrt_float((float)this.buyingList.size()) * 0.2F;
433 }
434 else
435 {
436 this.field_82191_bN = 0.0F;
437 }
438
439 MerchantRecipeList var2;
440 var2 = new MerchantRecipeList();
441 VillagerRegistry.manageVillagerTrades(var2, this, this.getProfession(), this.rand);
442 label48:
443
444 switch (this.getProfession())
445 {
446 case 0:
447 addMerchantItem(var2, Item.wheat.shiftedIndex, this.rand, this.func_82188_j(0.9F));
448 addMerchantItem(var2, Block.cloth.blockID, this.rand, this.func_82188_j(0.5F));
449 addMerchantItem(var2, Item.chickenRaw.shiftedIndex, this.rand, this.func_82188_j(0.5F));
450 addMerchantItem(var2, Item.fishCooked.shiftedIndex, this.rand, this.func_82188_j(0.4F));
451 addBlacksmithItem(var2, Item.bread.shiftedIndex, this.rand, this.func_82188_j(0.9F));
452 addBlacksmithItem(var2, Item.melon.shiftedIndex, this.rand, this.func_82188_j(0.3F));
453 addBlacksmithItem(var2, Item.appleRed.shiftedIndex, this.rand, this.func_82188_j(0.3F));
454 addBlacksmithItem(var2, Item.cookie.shiftedIndex, this.rand, this.func_82188_j(0.3F));
455 addBlacksmithItem(var2, Item.shears.shiftedIndex, this.rand, this.func_82188_j(0.3F));
456 addBlacksmithItem(var2, Item.flintAndSteel.shiftedIndex, this.rand, this.func_82188_j(0.3F));
457 addBlacksmithItem(var2, Item.chickenCooked.shiftedIndex, this.rand, this.func_82188_j(0.3F));
458 addBlacksmithItem(var2, Item.arrow.shiftedIndex, this.rand, this.func_82188_j(0.5F));
459
460 if (this.rand.nextFloat() < this.func_82188_j(0.5F))
461 {
462 var2.add(new MerchantRecipe(new ItemStack(Block.gravel, 10), new ItemStack(Item.emerald), new ItemStack(Item.flint.shiftedIndex, 4 + this.rand.nextInt(2), 0)));
463 }
464
465 break;
466 case 1:
467 addMerchantItem(var2, Item.paper.shiftedIndex, this.rand, this.func_82188_j(0.8F));
468 addMerchantItem(var2, Item.book.shiftedIndex, this.rand, this.func_82188_j(0.8F));
469 addMerchantItem(var2, Item.writtenBook.shiftedIndex, this.rand, this.func_82188_j(0.3F));
470 addBlacksmithItem(var2, Block.bookShelf.blockID, this.rand, this.func_82188_j(0.8F));
471 addBlacksmithItem(var2, Block.glass.blockID, this.rand, this.func_82188_j(0.2F));
472 addBlacksmithItem(var2, Item.compass.shiftedIndex, this.rand, this.func_82188_j(0.2F));
473 addBlacksmithItem(var2, Item.pocketSundial.shiftedIndex, this.rand, this.func_82188_j(0.2F));
474 break;
475 case 2:
476 addBlacksmithItem(var2, Item.eyeOfEnder.shiftedIndex, this.rand, this.func_82188_j(0.3F));
477 addBlacksmithItem(var2, Item.expBottle.shiftedIndex, this.rand, this.func_82188_j(0.2F));
478 addBlacksmithItem(var2, Item.redstone.shiftedIndex, this.rand, this.func_82188_j(0.4F));
479 addBlacksmithItem(var2, Block.glowStone.blockID, this.rand, this.func_82188_j(0.3F));
480 int[] var3 = new int[] {Item.swordSteel.shiftedIndex, Item.swordDiamond.shiftedIndex, Item.plateSteel.shiftedIndex, Item.plateDiamond.shiftedIndex, Item.axeSteel.shiftedIndex, Item.axeDiamond.shiftedIndex, Item.pickaxeSteel.shiftedIndex, Item.pickaxeDiamond.shiftedIndex};
481 int[] var4 = var3;
482 int var5 = var3.length;
483 int var6 = 0;
484
485 while (true)
486 {
487 if (var6 >= var5)
488 {
489 break label48;
490 }
491
492 int var7 = var4[var6];
493
494 if (this.rand.nextFloat() < this.func_82188_j(0.05F))
495 {
496 var2.add(new MerchantRecipe(new ItemStack(var7, 1, 0), new ItemStack(Item.emerald, 2 + this.rand.nextInt(3), 0), EnchantmentHelper.addRandomEnchantment(this.rand, new ItemStack(var7, 1, 0), 5 + this.rand.nextInt(15))));
497 }
498
499 ++var6;
500 }
501 case 3:
502 addMerchantItem(var2, Item.coal.shiftedIndex, this.rand, this.func_82188_j(0.7F));
503 addMerchantItem(var2, Item.ingotIron.shiftedIndex, this.rand, this.func_82188_j(0.5F));
504 addMerchantItem(var2, Item.ingotGold.shiftedIndex, this.rand, this.func_82188_j(0.5F));
505 addMerchantItem(var2, Item.diamond.shiftedIndex, this.rand, this.func_82188_j(0.5F));
506 addBlacksmithItem(var2, Item.swordSteel.shiftedIndex, this.rand, this.func_82188_j(0.5F));
507 addBlacksmithItem(var2, Item.swordDiamond.shiftedIndex, this.rand, this.func_82188_j(0.5F));
508 addBlacksmithItem(var2, Item.axeSteel.shiftedIndex, this.rand, this.func_82188_j(0.3F));
509 addBlacksmithItem(var2, Item.axeDiamond.shiftedIndex, this.rand, this.func_82188_j(0.3F));
510 addBlacksmithItem(var2, Item.pickaxeSteel.shiftedIndex, this.rand, this.func_82188_j(0.5F));
511 addBlacksmithItem(var2, Item.pickaxeDiamond.shiftedIndex, this.rand, this.func_82188_j(0.5F));
512 addBlacksmithItem(var2, Item.shovelSteel.shiftedIndex, this.rand, this.func_82188_j(0.2F));
513 addBlacksmithItem(var2, Item.shovelDiamond.shiftedIndex, this.rand, this.func_82188_j(0.2F));
514 addBlacksmithItem(var2, Item.hoeSteel.shiftedIndex, this.rand, this.func_82188_j(0.2F));
515 addBlacksmithItem(var2, Item.hoeDiamond.shiftedIndex, this.rand, this.func_82188_j(0.2F));
516 addBlacksmithItem(var2, Item.bootsSteel.shiftedIndex, this.rand, this.func_82188_j(0.2F));
517 addBlacksmithItem(var2, Item.bootsDiamond.shiftedIndex, this.rand, this.func_82188_j(0.2F));
518 addBlacksmithItem(var2, Item.helmetSteel.shiftedIndex, this.rand, this.func_82188_j(0.2F));
519 addBlacksmithItem(var2, Item.helmetDiamond.shiftedIndex, this.rand, this.func_82188_j(0.2F));
520 addBlacksmithItem(var2, Item.plateSteel.shiftedIndex, this.rand, this.func_82188_j(0.2F));
521 addBlacksmithItem(var2, Item.plateDiamond.shiftedIndex, this.rand, this.func_82188_j(0.2F));
522 addBlacksmithItem(var2, Item.legsSteel.shiftedIndex, this.rand, this.func_82188_j(0.2F));
523 addBlacksmithItem(var2, Item.legsDiamond.shiftedIndex, this.rand, this.func_82188_j(0.2F));
524 addBlacksmithItem(var2, Item.bootsChain.shiftedIndex, this.rand, this.func_82188_j(0.1F));
525 addBlacksmithItem(var2, Item.helmetChain.shiftedIndex, this.rand, this.func_82188_j(0.1F));
526 addBlacksmithItem(var2, Item.plateChain.shiftedIndex, this.rand, this.func_82188_j(0.1F));
527 addBlacksmithItem(var2, Item.legsChain.shiftedIndex, this.rand, this.func_82188_j(0.1F));
528 break;
529 case 4:
530 addMerchantItem(var2, Item.coal.shiftedIndex, this.rand, this.func_82188_j(0.7F));
531 addMerchantItem(var2, Item.porkRaw.shiftedIndex, this.rand, this.func_82188_j(0.5F));
532 addMerchantItem(var2, Item.beefRaw.shiftedIndex, this.rand, this.func_82188_j(0.5F));
533 addBlacksmithItem(var2, Item.saddle.shiftedIndex, this.rand, this.func_82188_j(0.1F));
534 addBlacksmithItem(var2, Item.plateLeather.shiftedIndex, this.rand, this.func_82188_j(0.3F));
535 addBlacksmithItem(var2, Item.bootsLeather.shiftedIndex, this.rand, this.func_82188_j(0.3F));
536 addBlacksmithItem(var2, Item.helmetLeather.shiftedIndex, this.rand, this.func_82188_j(0.3F));
537 addBlacksmithItem(var2, Item.legsLeather.shiftedIndex, this.rand, this.func_82188_j(0.3F));
538 addBlacksmithItem(var2, Item.porkCooked.shiftedIndex, this.rand, this.func_82188_j(0.3F));
539 addBlacksmithItem(var2, Item.beefCooked.shiftedIndex, this.rand, this.func_82188_j(0.3F));
540 }
541
542 if (var2.isEmpty())
543 {
544 addMerchantItem(var2, Item.ingotGold.shiftedIndex, this.rand, 1.0F);
545 }
546
547 Collections.shuffle(var2);
548
549 if (this.buyingList == null)
550 {
551 this.buyingList = new MerchantRecipeList();
552 }
553
554 for (int var8 = 0; var8 < par1 && var8 < var2.size(); ++var8)
555 {
556 this.buyingList.addToListWithCheck((MerchantRecipe)var2.get(var8));
557 }
558 }
559
560 @SideOnly(Side.CLIENT)
561 public void setRecipes(MerchantRecipeList par1MerchantRecipeList) {}
562
563 /**
564 * each recipie takes a random stack from villagerStockList and offers it for 1 emerald
565 */
566 public static void addMerchantItem(MerchantRecipeList par0MerchantRecipeList, int par1, Random par2Random, float par3)
567 {
568 if (par2Random.nextFloat() < par3)
569 {
570 par0MerchantRecipeList.add(new MerchantRecipe(getRandomSizedStack(par1, par2Random), Item.emerald));
571 }
572 }
573
574 private static ItemStack getRandomSizedStack(int par0, Random par1Random)
575 {
576 return new ItemStack(par0, getRandomCountForItem(par0, par1Random), 0);
577 }
578
579 /**
580 * default to 1, and villagerStockList contains a min/max amount for each index
581 */
582 private static int getRandomCountForItem(int par0, Random par1Random)
583 {
584 Tuple var2 = (Tuple)villagerStockList.get(Integer.valueOf(par0));
585 return var2 == null ? 1 : (((Integer)var2.getFirst()).intValue() >= ((Integer)var2.getSecond()).intValue() ? ((Integer)var2.getFirst()).intValue() : ((Integer)var2.getFirst()).intValue() + par1Random.nextInt(((Integer)var2.getSecond()).intValue() - ((Integer)var2.getFirst()).intValue()));
586 }
587
588 public static void addBlacksmithItem(MerchantRecipeList par0MerchantRecipeList, int par1, Random par2Random, float par3)
589 {
590 if (par2Random.nextFloat() < par3)
591 {
592 int var4 = getRandomCountForBlacksmithItem(par1, par2Random);
593 ItemStack var5;
594 ItemStack var6;
595
596 if (var4 < 0)
597 {
598 var5 = new ItemStack(Item.emerald.shiftedIndex, 1, 0);
599 var6 = new ItemStack(par1, -var4, 0);
600 }
601 else
602 {
603 var5 = new ItemStack(Item.emerald.shiftedIndex, var4, 0);
604 var6 = new ItemStack(par1, 1, 0);
605 }
606
607 par0MerchantRecipeList.add(new MerchantRecipe(var5, var6));
608 }
609 }
610
611 private static int getRandomCountForBlacksmithItem(int par0, Random par1Random)
612 {
613 Tuple var2 = (Tuple)blacksmithSellingList.get(Integer.valueOf(par0));
614 return var2 == null ? 1 : (((Integer)var2.getFirst()).intValue() >= ((Integer)var2.getSecond()).intValue() ? ((Integer)var2.getFirst()).intValue() : ((Integer)var2.getFirst()).intValue() + par1Random.nextInt(((Integer)var2.getSecond()).intValue() - ((Integer)var2.getFirst()).intValue()));
615 }
616
617 @SideOnly(Side.CLIENT)
618 public void handleHealthUpdate(byte par1)
619 {
620 if (par1 == 12)
621 {
622 this.generateRandomParticles("heart");
623 }
624 else if (par1 == 13)
625 {
626 this.generateRandomParticles("angryVillager");
627 }
628 else if (par1 == 14)
629 {
630 this.generateRandomParticles("happyVillager");
631 }
632 else
633 {
634 super.handleHealthUpdate(par1);
635 }
636 }
637
638 @SideOnly(Side.CLIENT)
639
640 /**
641 * par1 is the particleName
642 */
643 private void generateRandomParticles(String par1Str)
644 {
645 for (int var2 = 0; var2 < 5; ++var2)
646 {
647 double var3 = this.rand.nextGaussian() * 0.02D;
648 double var5 = this.rand.nextGaussian() * 0.02D;
649 double var7 = this.rand.nextGaussian() * 0.02D;
650 this.worldObj.spawnParticle(par1Str, this.posX + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, this.posY + 1.0D + (double)(this.rand.nextFloat() * this.height), this.posZ + (double)(this.rand.nextFloat() * this.width * 2.0F) - (double)this.width, var3, var5, var7);
651 }
652 }
653
654 /**
655 * Initialize this creature.
656 */
657 public void initCreature()
658 {
659 VillagerRegistry.applyRandomTrade(this, worldObj.rand);
660 }
661
662 public void func_82187_q()
663 {
664 this.field_82190_bM = true;
665 }
666
667 static
668 {
669 villagerStockList.put(Integer.valueOf(Item.coal.shiftedIndex), new Tuple(Integer.valueOf(16), Integer.valueOf(24)));
670 villagerStockList.put(Integer.valueOf(Item.ingotIron.shiftedIndex), new Tuple(Integer.valueOf(8), Integer.valueOf(10)));
671 villagerStockList.put(Integer.valueOf(Item.ingotGold.shiftedIndex), new Tuple(Integer.valueOf(8), Integer.valueOf(10)));
672 villagerStockList.put(Integer.valueOf(Item.diamond.shiftedIndex), new Tuple(Integer.valueOf(4), Integer.valueOf(6)));
673 villagerStockList.put(Integer.valueOf(Item.paper.shiftedIndex), new Tuple(Integer.valueOf(24), Integer.valueOf(36)));
674 villagerStockList.put(Integer.valueOf(Item.book.shiftedIndex), new Tuple(Integer.valueOf(11), Integer.valueOf(13)));
675 villagerStockList.put(Integer.valueOf(Item.writtenBook.shiftedIndex), new Tuple(Integer.valueOf(1), Integer.valueOf(1)));
676 villagerStockList.put(Integer.valueOf(Item.enderPearl.shiftedIndex), new Tuple(Integer.valueOf(3), Integer.valueOf(4)));
677 villagerStockList.put(Integer.valueOf(Item.eyeOfEnder.shiftedIndex), new Tuple(Integer.valueOf(2), Integer.valueOf(3)));
678 villagerStockList.put(Integer.valueOf(Item.porkRaw.shiftedIndex), new Tuple(Integer.valueOf(14), Integer.valueOf(18)));
679 villagerStockList.put(Integer.valueOf(Item.beefRaw.shiftedIndex), new Tuple(Integer.valueOf(14), Integer.valueOf(18)));
680 villagerStockList.put(Integer.valueOf(Item.chickenRaw.shiftedIndex), new Tuple(Integer.valueOf(14), Integer.valueOf(18)));
681 villagerStockList.put(Integer.valueOf(Item.fishCooked.shiftedIndex), new Tuple(Integer.valueOf(9), Integer.valueOf(13)));
682 villagerStockList.put(Integer.valueOf(Item.seeds.shiftedIndex), new Tuple(Integer.valueOf(34), Integer.valueOf(48)));
683 villagerStockList.put(Integer.valueOf(Item.melonSeeds.shiftedIndex), new Tuple(Integer.valueOf(30), Integer.valueOf(38)));
684 villagerStockList.put(Integer.valueOf(Item.pumpkinSeeds.shiftedIndex), new Tuple(Integer.valueOf(30), Integer.valueOf(38)));
685 villagerStockList.put(Integer.valueOf(Item.wheat.shiftedIndex), new Tuple(Integer.valueOf(18), Integer.valueOf(22)));
686 villagerStockList.put(Integer.valueOf(Block.cloth.blockID), new Tuple(Integer.valueOf(14), Integer.valueOf(22)));
687 villagerStockList.put(Integer.valueOf(Item.rottenFlesh.shiftedIndex), new Tuple(Integer.valueOf(36), Integer.valueOf(64)));
688 blacksmithSellingList.put(Integer.valueOf(Item.flintAndSteel.shiftedIndex), new Tuple(Integer.valueOf(3), Integer.valueOf(4)));
689 blacksmithSellingList.put(Integer.valueOf(Item.shears.shiftedIndex), new Tuple(Integer.valueOf(3), Integer.valueOf(4)));
690 blacksmithSellingList.put(Integer.valueOf(Item.swordSteel.shiftedIndex), new Tuple(Integer.valueOf(7), Integer.valueOf(11)));
691 blacksmithSellingList.put(Integer.valueOf(Item.swordDiamond.shiftedIndex), new Tuple(Integer.valueOf(12), Integer.valueOf(14)));
692 blacksmithSellingList.put(Integer.valueOf(Item.axeSteel.shiftedIndex), new Tuple(Integer.valueOf(6), Integer.valueOf(8)));
693 blacksmithSellingList.put(Integer.valueOf(Item.axeDiamond.shiftedIndex), new Tuple(Integer.valueOf(9), Integer.valueOf(12)));
694 blacksmithSellingList.put(Integer.valueOf(Item.pickaxeSteel.shiftedIndex), new Tuple(Integer.valueOf(7), Integer.valueOf(9)));
695 blacksmithSellingList.put(Integer.valueOf(Item.pickaxeDiamond.shiftedIndex), new Tuple(Integer.valueOf(10), Integer.valueOf(12)));
696 blacksmithSellingList.put(Integer.valueOf(Item.shovelSteel.shiftedIndex), new Tuple(Integer.valueOf(4), Integer.valueOf(6)));
697 blacksmithSellingList.put(Integer.valueOf(Item.shovelDiamond.shiftedIndex), new Tuple(Integer.valueOf(7), Integer.valueOf(8)));
698 blacksmithSellingList.put(Integer.valueOf(Item.hoeSteel.shiftedIndex), new Tuple(Integer.valueOf(4), Integer.valueOf(6)));
699 blacksmithSellingList.put(Integer.valueOf(Item.hoeDiamond.shiftedIndex), new Tuple(Integer.valueOf(7), Integer.valueOf(8)));
700 blacksmithSellingList.put(Integer.valueOf(Item.bootsSteel.shiftedIndex), new Tuple(Integer.valueOf(4), Integer.valueOf(6)));
701 blacksmithSellingList.put(Integer.valueOf(Item.bootsDiamond.shiftedIndex), new Tuple(Integer.valueOf(7), Integer.valueOf(8)));
702 blacksmithSellingList.put(Integer.valueOf(Item.helmetSteel.shiftedIndex), new Tuple(Integer.valueOf(4), Integer.valueOf(6)));
703 blacksmithSellingList.put(Integer.valueOf(Item.helmetDiamond.shiftedIndex), new Tuple(Integer.valueOf(7), Integer.valueOf(8)));
704 blacksmithSellingList.put(Integer.valueOf(Item.plateSteel.shiftedIndex), new Tuple(Integer.valueOf(10), Integer.valueOf(14)));
705 blacksmithSellingList.put(Integer.valueOf(Item.plateDiamond.shiftedIndex), new Tuple(Integer.valueOf(16), Integer.valueOf(19)));
706 blacksmithSellingList.put(Integer.valueOf(Item.legsSteel.shiftedIndex), new Tuple(Integer.valueOf(8), Integer.valueOf(10)));
707 blacksmithSellingList.put(Integer.valueOf(Item.legsDiamond.shiftedIndex), new Tuple(Integer.valueOf(11), Integer.valueOf(14)));
708 blacksmithSellingList.put(Integer.valueOf(Item.bootsChain.shiftedIndex), new Tuple(Integer.valueOf(5), Integer.valueOf(7)));
709 blacksmithSellingList.put(Integer.valueOf(Item.helmetChain.shiftedIndex), new Tuple(Integer.valueOf(5), Integer.valueOf(7)));
710 blacksmithSellingList.put(Integer.valueOf(Item.plateChain.shiftedIndex), new Tuple(Integer.valueOf(11), Integer.valueOf(15)));
711 blacksmithSellingList.put(Integer.valueOf(Item.legsChain.shiftedIndex), new Tuple(Integer.valueOf(9), Integer.valueOf(11)));
712 blacksmithSellingList.put(Integer.valueOf(Item.bread.shiftedIndex), new Tuple(Integer.valueOf(-4), Integer.valueOf(-2)));
713 blacksmithSellingList.put(Integer.valueOf(Item.melon.shiftedIndex), new Tuple(Integer.valueOf(-8), Integer.valueOf(-4)));
714 blacksmithSellingList.put(Integer.valueOf(Item.appleRed.shiftedIndex), new Tuple(Integer.valueOf(-8), Integer.valueOf(-4)));
715 blacksmithSellingList.put(Integer.valueOf(Item.cookie.shiftedIndex), new Tuple(Integer.valueOf(-10), Integer.valueOf(-7)));
716 blacksmithSellingList.put(Integer.valueOf(Block.glass.blockID), new Tuple(Integer.valueOf(-5), Integer.valueOf(-3)));
717 blacksmithSellingList.put(Integer.valueOf(Block.bookShelf.blockID), new Tuple(Integer.valueOf(3), Integer.valueOf(4)));
718 blacksmithSellingList.put(Integer.valueOf(Item.plateLeather.shiftedIndex), new Tuple(Integer.valueOf(4), Integer.valueOf(5)));
719 blacksmithSellingList.put(Integer.valueOf(Item.bootsLeather.shiftedIndex), new Tuple(Integer.valueOf(2), Integer.valueOf(4)));
720 blacksmithSellingList.put(Integer.valueOf(Item.helmetLeather.shiftedIndex), new Tuple(Integer.valueOf(2), Integer.valueOf(4)));
721 blacksmithSellingList.put(Integer.valueOf(Item.legsLeather.shiftedIndex), new Tuple(Integer.valueOf(2), Integer.valueOf(4)));
722 blacksmithSellingList.put(Integer.valueOf(Item.saddle.shiftedIndex), new Tuple(Integer.valueOf(6), Integer.valueOf(8)));
723 blacksmithSellingList.put(Integer.valueOf(Item.expBottle.shiftedIndex), new Tuple(Integer.valueOf(-4), Integer.valueOf(-1)));
724 blacksmithSellingList.put(Integer.valueOf(Item.redstone.shiftedIndex), new Tuple(Integer.valueOf(-4), Integer.valueOf(-1)));
725 blacksmithSellingList.put(Integer.valueOf(Item.compass.shiftedIndex), new Tuple(Integer.valueOf(10), Integer.valueOf(12)));
726 blacksmithSellingList.put(Integer.valueOf(Item.pocketSundial.shiftedIndex), new Tuple(Integer.valueOf(10), Integer.valueOf(12)));
727 blacksmithSellingList.put(Integer.valueOf(Block.glowStone.blockID), new Tuple(Integer.valueOf(-3), Integer.valueOf(-1)));
728 blacksmithSellingList.put(Integer.valueOf(Item.porkCooked.shiftedIndex), new Tuple(Integer.valueOf(-7), Integer.valueOf(-5)));
729 blacksmithSellingList.put(Integer.valueOf(Item.beefCooked.shiftedIndex), new Tuple(Integer.valueOf(-7), Integer.valueOf(-5)));
730 blacksmithSellingList.put(Integer.valueOf(Item.chickenCooked.shiftedIndex), new Tuple(Integer.valueOf(-8), Integer.valueOf(-6)));
731 blacksmithSellingList.put(Integer.valueOf(Item.eyeOfEnder.shiftedIndex), new Tuple(Integer.valueOf(7), Integer.valueOf(11)));
732 blacksmithSellingList.put(Integer.valueOf(Item.arrow.shiftedIndex), new Tuple(Integer.valueOf(-12), Integer.valueOf(-8)));
733 }
734 }