001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005
006 import java.util.ArrayList;
007 import java.util.List;
008 import java.util.Random;
009
010 import net.minecraftforge.common.*;
011 import static net.minecraftforge.common.ForgeDirection.*;
012
013 public class Block
014 {
015 protected static int[] blockFireSpreadSpeed = new int[4096];
016 protected static int[] blockFlammability = new int[4096];
017 protected String currentTexture = "/terrain.png";
018 public boolean isDefaultTexture = true;
019
020 /**
021 * used as foreach item, if item.tab = current tab, display it on the screen
022 */
023 private CreativeTabs displayOnCreativeTab;
024 public static final StepSound soundPowderFootstep = new StepSound("stone", 1.0F, 1.0F);
025 public static final StepSound soundWoodFootstep = new StepSound("wood", 1.0F, 1.0F);
026 public static final StepSound soundGravelFootstep = new StepSound("gravel", 1.0F, 1.0F);
027 public static final StepSound soundGrassFootstep = new StepSound("grass", 1.0F, 1.0F);
028 public static final StepSound soundStoneFootstep = new StepSound("stone", 1.0F, 1.0F);
029 public static final StepSound soundMetalFootstep = new StepSound("stone", 1.0F, 1.5F);
030 public static final StepSound soundGlassFootstep = new StepSoundStone("stone", 1.0F, 1.0F);
031 public static final StepSound soundClothFootstep = new StepSound("cloth", 1.0F, 1.0F);
032 public static final StepSound soundSandFootstep = new StepSound("sand", 1.0F, 1.0F);
033 public static final StepSound soundSnowFootstep = new StepSound("snow", 1.0F, 1.0F);
034 public static final StepSound soundLadderFootstep = new StepSoundSand("ladder", 1.0F, 1.0F);
035 public static final StepSound soundAnvilFootstep = new StepSoundAnvil("anvil", 0.3F, 1.0F);
036
037 /** List of ly/ff (BlockType) containing the already registered blocks. */
038 public static final Block[] blocksList = new Block[4096];
039
040 /**
041 * An array of 4096 booleans corresponding to the result of the isOpaqueCube() method for each block ID
042 */
043 public static final boolean[] opaqueCubeLookup = new boolean[4096];
044
045 /** How much light is subtracted for going through this block */
046 public static final int[] lightOpacity = new int[4096];
047
048 /** Array of booleans that tells if a block can grass */
049 public static final boolean[] canBlockGrass = new boolean[4096];
050
051 /** Amount of light emitted */
052 public static final int[] lightValue = new int[4096];
053 public static final boolean[] requiresSelfNotify = new boolean[4096];
054
055 /**
056 * Flag if block ID should use the brightest neighbor light value as its own
057 */
058 public static boolean[] useNeighborBrightness = new boolean[4096];
059 public static final Block stone = (new BlockStone(1, 1)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stone");
060 public static final BlockGrass grass = (BlockGrass)(new BlockGrass(2)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("grass");
061 public static final Block dirt = (new BlockDirt(3, 2)).setHardness(0.5F).setStepSound(soundGravelFootstep).setBlockName("dirt");
062 public static final Block cobblestone = (new Block(4, 16, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebrick").setCreativeTab(CreativeTabs.tabBlock);
063 public static final Block planks = (new BlockWood(5)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("wood").setRequiresSelfNotify();
064 public static final Block sapling = (new BlockSapling(6, 15)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("sapling").setRequiresSelfNotify();
065 public static final Block bedrock = (new Block(7, 17, Material.rock)).setBlockUnbreakable().setResistance(6000000.0F).setStepSound(soundStoneFootstep).setBlockName("bedrock").disableStats().setCreativeTab(CreativeTabs.tabBlock);
066 public static final Block waterMoving = (new BlockFlowing(8, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
067 public static final Block waterStill = (new BlockStationary(9, Material.water)).setHardness(100.0F).setLightOpacity(3).setBlockName("water").disableStats().setRequiresSelfNotify();
068 public static final Block lavaMoving = (new BlockFlowing(10, Material.lava)).setHardness(0.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
069
070 /** Stationary lava source block */
071 public static final Block lavaStill = (new BlockStationary(11, Material.lava)).setHardness(100.0F).setLightValue(1.0F).setLightOpacity(255).setBlockName("lava").disableStats().setRequiresSelfNotify();
072 public static final Block sand = (new BlockSand(12, 18)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("sand");
073 public static final Block gravel = (new BlockGravel(13, 19)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("gravel");
074 public static final Block oreGold = (new BlockOre(14, 32)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreGold");
075 public static final Block oreIron = (new BlockOre(15, 33)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreIron");
076 public static final Block oreCoal = (new BlockOre(16, 34)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreCoal");
077 public static final Block wood = (new BlockLog(17)).setHardness(2.0F).setStepSound(soundWoodFootstep).setBlockName("log").setRequiresSelfNotify();
078 public static final BlockLeaves leaves = (BlockLeaves)(new BlockLeaves(18, 52)).setHardness(0.2F).setLightOpacity(1).setStepSound(soundGrassFootstep).setBlockName("leaves").setRequiresSelfNotify();
079 public static final Block sponge = (new BlockSponge(19)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("sponge");
080 public static final Block glass = (new BlockGlass(20, 49, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("glass");
081 public static final Block oreLapis = (new BlockOre(21, 160)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreLapis");
082 public static final Block blockLapis = (new Block(22, 144, Material.rock)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("blockLapis").setCreativeTab(CreativeTabs.tabBlock);
083 public static final Block dispenser = (new BlockDispenser(23)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("dispenser").setRequiresSelfNotify();
084 public static final Block sandStone = (new BlockSandStone(24)).setStepSound(soundStoneFootstep).setHardness(0.8F).setBlockName("sandStone").setRequiresSelfNotify();
085 public static final Block music = (new BlockNote(25)).setHardness(0.8F).setBlockName("musicBlock").setRequiresSelfNotify();
086 public static final Block bed = (new BlockBed(26)).setHardness(0.2F).setBlockName("bed").disableStats().setRequiresSelfNotify();
087 public static final Block railPowered = (new BlockRail(27, 179, true)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("goldenRail").setRequiresSelfNotify();
088 public static final Block railDetector = (new BlockDetectorRail(28, 195)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("detectorRail").setRequiresSelfNotify();
089 public static final Block pistonStickyBase = (new BlockPistonBase(29, 106, true)).setBlockName("pistonStickyBase").setRequiresSelfNotify();
090 public static final Block web = (new BlockWeb(30, 11)).setLightOpacity(1).setHardness(4.0F).setBlockName("web");
091 public static final BlockTallGrass tallGrass = (BlockTallGrass)(new BlockTallGrass(31, 39)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tallgrass");
092 public static final BlockDeadBush deadBush = (BlockDeadBush)(new BlockDeadBush(32, 55)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("deadbush");
093 public static final Block pistonBase = (new BlockPistonBase(33, 107, false)).setBlockName("pistonBase").setRequiresSelfNotify();
094 public static final BlockPistonExtension pistonExtension = (BlockPistonExtension)(new BlockPistonExtension(34, 107)).setRequiresSelfNotify();
095 public static final Block cloth = (new BlockCloth()).setHardness(0.8F).setStepSound(soundClothFootstep).setBlockName("cloth").setRequiresSelfNotify();
096 public static final BlockPistonMoving pistonMoving = new BlockPistonMoving(36);
097 public static final BlockFlower plantYellow = (BlockFlower)(new BlockFlower(37, 13)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("flower");
098 public static final BlockFlower plantRed = (BlockFlower)(new BlockFlower(38, 12)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("rose");
099 public static final BlockFlower mushroomBrown = (BlockFlower)(new BlockMushroom(39, 29)).setHardness(0.0F).setStepSound(soundGrassFootstep).setLightValue(0.125F).setBlockName("mushroom");
100 public static final BlockFlower mushroomRed = (BlockFlower)(new BlockMushroom(40, 28)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("mushroom");
101 public static final Block blockGold = (new BlockOreStorage(41, 23)).setHardness(3.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockGold");
102 public static final Block blockSteel = (new BlockOreStorage(42, 22)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockIron");
103
104 /** stoneDoubleSlab */
105 public static final BlockHalfSlab stoneDoubleSlab = (BlockHalfSlab)(new BlockStep(43, true)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
106
107 /** stoneSingleSlab */
108 public static final BlockHalfSlab stoneSingleSlab = (BlockHalfSlab)(new BlockStep(44, false)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneSlab");
109 public static final Block brick = (new Block(45, 7, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("brick").setCreativeTab(CreativeTabs.tabBlock);
110 public static final Block tnt = (new BlockTNT(46, 8)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("tnt");
111 public static final Block bookShelf = (new BlockBookshelf(47, 35)).setHardness(1.5F).setStepSound(soundWoodFootstep).setBlockName("bookshelf");
112 public static final Block cobblestoneMossy = (new Block(48, 36, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stoneMoss").setCreativeTab(CreativeTabs.tabBlock);
113 public static final Block obsidian = (new BlockObsidian(49, 37)).setHardness(50.0F).setResistance(2000.0F).setStepSound(soundStoneFootstep).setBlockName("obsidian");
114 public static final Block torchWood = (new BlockTorch(50, 80)).setHardness(0.0F).setLightValue(0.9375F).setStepSound(soundWoodFootstep).setBlockName("torch").setRequiresSelfNotify();
115 public static final BlockFire fire = (BlockFire)(new BlockFire(51, 31)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("fire").disableStats();
116 public static final Block mobSpawner = (new BlockMobSpawner(52, 65)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("mobSpawner").disableStats();
117 public static final Block stairCompactPlanks = (new BlockStairs(53, planks, 0)).setBlockName("stairsWood").setRequiresSelfNotify();
118 public static final Block chest = (new BlockChest(54)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("chest").setRequiresSelfNotify();
119 public static final Block redstoneWire = (new BlockRedstoneWire(55, 164)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("redstoneDust").disableStats().setRequiresSelfNotify();
120 public static final Block oreDiamond = (new BlockOre(56, 50)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreDiamond");
121 public static final Block blockDiamond = (new BlockOreStorage(57, 24)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockDiamond");
122 public static final Block workbench = (new BlockWorkbench(58)).setHardness(2.5F).setStepSound(soundWoodFootstep).setBlockName("workbench");
123 public static final Block crops = (new BlockCrops(59, 88)).setBlockName("crops");
124 public static final Block tilledField = (new BlockFarmland(60)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("farmland").setRequiresSelfNotify();
125 public static final Block stoneOvenIdle = (new BlockFurnace(61, false)).setHardness(3.5F).setStepSound(soundStoneFootstep).setBlockName("furnace").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabDecorations);
126 public static final Block stoneOvenActive = (new BlockFurnace(62, true)).setHardness(3.5F).setStepSound(soundStoneFootstep).setLightValue(0.875F).setBlockName("furnace").setRequiresSelfNotify();
127 public static final Block signPost = (new BlockSign(63, TileEntitySign.class, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
128 public static final Block doorWood = (new BlockDoor(64, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("doorWood").disableStats().setRequiresSelfNotify();
129 public static final Block ladder = (new BlockLadder(65, 83)).setHardness(0.4F).setStepSound(soundLadderFootstep).setBlockName("ladder").setRequiresSelfNotify();
130 public static final Block rail = (new BlockRail(66, 128, false)).setHardness(0.7F).setStepSound(soundMetalFootstep).setBlockName("rail").setRequiresSelfNotify();
131 public static final Block stairCompactCobblestone = (new BlockStairs(67, cobblestone, 0)).setBlockName("stairsStone").setRequiresSelfNotify();
132 public static final Block signWall = (new BlockSign(68, TileEntitySign.class, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("sign").disableStats().setRequiresSelfNotify();
133 public static final Block lever = (new BlockLever(69, 96)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("lever").setRequiresSelfNotify();
134 public static final Block pressurePlateStone = (new BlockPressurePlate(70, stone.blockIndexInTexture, EnumMobType.mobs, Material.rock)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
135 public static final Block doorSteel = (new BlockDoor(71, Material.iron)).setHardness(5.0F).setStepSound(soundMetalFootstep).setBlockName("doorIron").disableStats().setRequiresSelfNotify();
136 public static final Block pressurePlatePlanks = (new BlockPressurePlate(72, planks.blockIndexInTexture, EnumMobType.everything, Material.wood)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("pressurePlate").setRequiresSelfNotify();
137 public static final Block oreRedstone = (new BlockRedstoneOre(73, 51, false)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabBlock);
138 public static final Block oreRedstoneGlowing = (new BlockRedstoneOre(74, 51, true)).setLightValue(0.625F).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreRedstone").setRequiresSelfNotify();
139 public static final Block torchRedstoneIdle = (new BlockRedstoneTorch(75, 115, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify();
140 public static final Block torchRedstoneActive = (new BlockRedstoneTorch(76, 99, true)).setHardness(0.0F).setLightValue(0.5F).setStepSound(soundWoodFootstep).setBlockName("notGate").setRequiresSelfNotify().setCreativeTab(CreativeTabs.tabRedstone);
141 public static final Block stoneButton = (new BlockButton(77, stone.blockIndexInTexture, false)).setHardness(0.5F).setStepSound(soundStoneFootstep).setBlockName("button").setRequiresSelfNotify();
142 public static final Block snow = (new BlockSnow(78, 66)).setHardness(0.1F).setStepSound(soundSnowFootstep).setBlockName("snow").setRequiresSelfNotify().setLightOpacity(0);
143 public static final Block ice = (new BlockIce(79, 67)).setHardness(0.5F).setLightOpacity(3).setStepSound(soundGlassFootstep).setBlockName("ice");
144 public static final Block blockSnow = (new BlockSnowBlock(80, 66)).setHardness(0.2F).setStepSound(soundSnowFootstep).setBlockName("snow");
145 public static final Block cactus = (new BlockCactus(81, 70)).setHardness(0.4F).setStepSound(soundClothFootstep).setBlockName("cactus");
146 public static final Block blockClay = (new BlockClay(82, 72)).setHardness(0.6F).setStepSound(soundGravelFootstep).setBlockName("clay");
147 public static final Block reed = (new BlockReed(83, 73)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("reeds").disableStats();
148 public static final Block jukebox = (new BlockJukeBox(84, 74)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("jukebox").setRequiresSelfNotify();
149 public static final Block fence = (new BlockFence(85, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fence");
150 public static final Block pumpkin = (new BlockPumpkin(86, 102, false)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkin").setRequiresSelfNotify();
151 public static final Block netherrack = (new BlockNetherrack(87, 103)).setHardness(0.4F).setStepSound(soundStoneFootstep).setBlockName("hellrock");
152 public static final Block slowSand = (new BlockSoulSand(88, 104)).setHardness(0.5F).setStepSound(soundSandFootstep).setBlockName("hellsand");
153 public static final Block glowStone = (new BlockGlowStone(89, 105, Material.glass)).setHardness(0.3F).setStepSound(soundGlassFootstep).setLightValue(1.0F).setBlockName("lightgem");
154
155 /** The purple teleport blocks inside the obsidian circle */
156 public static final BlockPortal portal = (BlockPortal)(new BlockPortal(90, 14)).setHardness(-1.0F).setStepSound(soundGlassFootstep).setLightValue(0.75F).setBlockName("portal");
157 public static final Block pumpkinLantern = (new BlockPumpkin(91, 102, true)).setHardness(1.0F).setStepSound(soundWoodFootstep).setLightValue(1.0F).setBlockName("litpumpkin").setRequiresSelfNotify();
158 public static final Block cake = (new BlockCake(92, 121)).setHardness(0.5F).setStepSound(soundClothFootstep).setBlockName("cake").disableStats().setRequiresSelfNotify();
159 public static final Block redstoneRepeaterIdle = (new BlockRedstoneRepeater(93, false)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
160 public static final Block redstoneRepeaterActive = (new BlockRedstoneRepeater(94, true)).setHardness(0.0F).setLightValue(0.625F).setStepSound(soundWoodFootstep).setBlockName("diode").disableStats().setRequiresSelfNotify();
161
162 /**
163 * April fools secret locked chest, only spawns on new chunks on 1st April.
164 */
165 public static final Block lockedChest = (new BlockLockedChest(95)).setHardness(0.0F).setLightValue(1.0F).setStepSound(soundWoodFootstep).setBlockName("lockedchest").setTickRandomly(true).setRequiresSelfNotify();
166 public static final Block trapdoor = (new BlockTrapDoor(96, Material.wood)).setHardness(3.0F).setStepSound(soundWoodFootstep).setBlockName("trapdoor").disableStats().setRequiresSelfNotify();
167 public static final Block silverfish = (new BlockSilverfish(97)).setHardness(0.75F).setBlockName("monsterStoneEgg");
168 public static final Block stoneBrick = (new BlockStoneBrick(98)).setHardness(1.5F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("stonebricksmooth");
169 public static final Block mushroomCapBrown = (new BlockMushroomCap(99, Material.wood, 142, 0)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
170 public static final Block mushroomCapRed = (new BlockMushroomCap(100, Material.wood, 142, 1)).setHardness(0.2F).setStepSound(soundWoodFootstep).setBlockName("mushroom").setRequiresSelfNotify();
171 public static final Block fenceIron = (new BlockPane(101, 85, 85, Material.iron, true)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("fenceIron");
172 public static final Block thinGlass = (new BlockPane(102, 49, 148, Material.glass, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("thinGlass");
173 public static final Block melon = (new BlockMelon(103)).setHardness(1.0F).setStepSound(soundWoodFootstep).setBlockName("melon");
174 public static final Block pumpkinStem = (new BlockStem(104, pumpkin)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
175 public static final Block melonStem = (new BlockStem(105, melon)).setHardness(0.0F).setStepSound(soundWoodFootstep).setBlockName("pumpkinStem").setRequiresSelfNotify();
176 public static final Block vine = (new BlockVine(106)).setHardness(0.2F).setStepSound(soundGrassFootstep).setBlockName("vine").setRequiresSelfNotify();
177 public static final Block fenceGate = (new BlockFenceGate(107, 4)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("fenceGate").setRequiresSelfNotify();
178 public static final Block stairsBrick = (new BlockStairs(108, brick, 0)).setBlockName("stairsBrick").setRequiresSelfNotify();
179 public static final Block stairsStoneBrickSmooth = (new BlockStairs(109, stoneBrick, 0)).setBlockName("stairsStoneBrickSmooth").setRequiresSelfNotify();
180 public static final BlockMycelium mycelium = (BlockMycelium)(new BlockMycelium(110)).setHardness(0.6F).setStepSound(soundGrassFootstep).setBlockName("mycel");
181 public static final Block waterlily = (new BlockLilyPad(111, 76)).setHardness(0.0F).setStepSound(soundGrassFootstep).setBlockName("waterlily");
182 public static final Block netherBrick = (new Block(112, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherBrick").setCreativeTab(CreativeTabs.tabBlock);
183 public static final Block netherFence = (new BlockFence(113, 224, Material.rock)).setHardness(2.0F).setResistance(10.0F).setStepSound(soundStoneFootstep).setBlockName("netherFence");
184 public static final Block stairsNetherBrick = (new BlockStairs(114, netherBrick, 0)).setBlockName("stairsNetherBrick").setRequiresSelfNotify();
185 public static final Block netherStalk = (new BlockNetherStalk(115)).setBlockName("netherStalk").setRequiresSelfNotify();
186 public static final Block enchantmentTable = (new BlockEnchantmentTable(116)).setHardness(5.0F).setResistance(2000.0F).setBlockName("enchantmentTable");
187 public static final Block brewingStand = (new BlockBrewingStand(117)).setHardness(0.5F).setLightValue(0.125F).setBlockName("brewingStand").setRequiresSelfNotify();
188 public static final Block cauldron = (new BlockCauldron(118)).setHardness(2.0F).setBlockName("cauldron").setRequiresSelfNotify();
189 public static final Block endPortal = (new BlockEndPortal(119, Material.portal)).setHardness(-1.0F).setResistance(6000000.0F);
190 public static final Block endPortalFrame = (new BlockEndPortalFrame(120)).setStepSound(soundGlassFootstep).setLightValue(0.125F).setHardness(-1.0F).setBlockName("endPortalFrame").setRequiresSelfNotify().setResistance(6000000.0F).setCreativeTab(CreativeTabs.tabDecorations);
191 public static final Block whiteStone = (new Block(121, 175, Material.rock)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setBlockName("whiteStone").setCreativeTab(CreativeTabs.tabBlock);
192 public static final Block dragonEgg = (new BlockDragonEgg(122, 167)).setHardness(3.0F).setResistance(15.0F).setStepSound(soundStoneFootstep).setLightValue(0.125F).setBlockName("dragonEgg");
193 public static final Block redstoneLampIdle = (new BlockRedstoneLight(123, false)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight").setCreativeTab(CreativeTabs.tabRedstone);
194 public static final Block redstoneLampActive = (new BlockRedstoneLight(124, true)).setHardness(0.3F).setStepSound(soundGlassFootstep).setBlockName("redstoneLight");
195 public static final BlockHalfSlab woodDoubleSlab = (BlockHalfSlab)(new BlockWoodSlab(125, true)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
196 public static final BlockHalfSlab woodSingleSlab = (BlockHalfSlab)(new BlockWoodSlab(126, false)).setHardness(2.0F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("woodSlab");
197 public static final Block cocoaPlant = (new BlockCocoa(127)).setHardness(0.2F).setResistance(5.0F).setStepSound(soundWoodFootstep).setBlockName("cocoa").setRequiresSelfNotify();
198 public static final Block stairsSandStone = (new BlockStairs(128, sandStone, 0)).setBlockName("stairsSandStone").setRequiresSelfNotify();
199 public static final Block oreEmerald = (new BlockOre(129, 171)).setHardness(3.0F).setResistance(5.0F).setStepSound(soundStoneFootstep).setBlockName("oreEmerald");
200 public static final Block enderChest = (new BlockEnderChest(130)).setHardness(22.5F).setResistance(1000.0F).setStepSound(soundStoneFootstep).setBlockName("enderChest").setRequiresSelfNotify().setLightValue(0.5F);
201 public static final BlockTripWireSource tripWireSource = (BlockTripWireSource)(new BlockTripWireSource(131)).setBlockName("tripWireSource").setRequiresSelfNotify();
202 public static final Block tripWire = (new BlockTripWire(132)).setBlockName("tripWire").setRequiresSelfNotify();
203 public static final Block blockEmerald = (new BlockOreStorage(133, 25)).setHardness(5.0F).setResistance(10.0F).setStepSound(soundMetalFootstep).setBlockName("blockEmerald");
204 public static final Block stairsWoodSpruce = (new BlockStairs(134, planks, 1)).setBlockName("stairsWoodSpruce").setRequiresSelfNotify();
205 public static final Block stairsWoodBirch = (new BlockStairs(135, planks, 2)).setBlockName("stairsWoodBirch").setRequiresSelfNotify();
206 public static final Block stairsWoodJungle = (new BlockStairs(136, planks, 3)).setBlockName("stairsWoodJungle").setRequiresSelfNotify();
207 public static final Block commandBlock = (new BlockCommandBlock(137)).setBlockName("commandBlock");
208 public static final Block beacon = (new BlockBeacon(138)).setBlockName("beacon").setLightValue(1.0F);
209 public static final Block cobblestoneWall = (new BlockWall(139, cobblestone)).setBlockName("cobbleWall");
210 public static final Block flowerPot = (new BlockFlowerPot(140)).setHardness(0.0F).setStepSound(soundPowderFootstep).setBlockName("flowerPot");
211 public static final Block carrot = (new BlockCarrot(141)).setBlockName("carrots");
212 public static final Block potatoe = (new BlockPotato(142)).setBlockName("potatoes");
213 public static final Block woodenButton = (new BlockButton(143, planks.blockIndexInTexture, true)).setHardness(0.5F).setStepSound(soundWoodFootstep).setBlockName("button").setRequiresSelfNotify();
214 public static final Block skull = (new BlockSkull(144)).setHardness(1.0F).setStepSound(soundStoneFootstep).setBlockName("skull").setRequiresSelfNotify();
215 public static final Block anvil = (new BlockAnvil(145)).setHardness(5.0F).setStepSound(soundAnvilFootstep).setResistance(2000.0F).setBlockName("anvil").setRequiresSelfNotify();
216
217 /**
218 * The index of the texture to be displayed for this block. May vary based on graphics settings. Mostly seems to
219 * come from terrain.png, and the index is 0-based (grass is 0).
220 */
221 public int blockIndexInTexture;
222
223 /** ID of the block. */
224 public final int blockID;
225
226 /** Indicates how many hits it takes to break a block. */
227 protected float blockHardness;
228
229 /** Indicates the blocks resistance to explosions. */
230 protected float blockResistance;
231
232 /**
233 * set to true when Block's constructor is called through the chain of super()'s. Note: Never used
234 */
235 protected boolean blockConstructorCalled;
236
237 /**
238 * If this field is true, the block is counted for statistics (mined or placed)
239 */
240 protected boolean enableStats;
241
242 /**
243 * Flags whether or not this block is of a type that needs random ticking. Ref-counted by ExtendedBlockStorage in
244 * order to broadly cull a chunk from the random chunk update list for efficiency's sake.
245 */
246 protected boolean needsRandomTick;
247
248 /** true if the Block contains a Tile Entity */
249 protected boolean isBlockContainer;
250
251 /** minimum X for the block bounds (local coordinates) */
252 protected double minX;
253
254 /** minimum Y for the block bounds (local coordinates) */
255 protected double minY;
256
257 /** minimum Z for the block bounds (local coordinates) */
258 protected double minZ;
259
260 /** maximum X for the block bounds (local coordinates) */
261 protected double maxX;
262
263 /** maximum Y for the block bounds (local coordinates) */
264 protected double maxY;
265
266 /** maximum Z for the block bounds (local coordinates) */
267 protected double maxZ;
268
269 /** Sound of stepping on the block */
270 public StepSound stepSound;
271 public float blockParticleGravity;
272
273 /** Block material definition. */
274 public final Material blockMaterial;
275
276 /**
277 * Determines how much velocity is maintained while moving on top of this block
278 */
279 public float slipperiness;
280 private String blockName;
281
282 public Block(int par1, Material par2Material)
283 {
284 this.blockConstructorCalled = true;
285 this.enableStats = true;
286 this.stepSound = soundPowderFootstep;
287 this.blockParticleGravity = 1.0F;
288 this.slipperiness = 0.6F;
289
290 if (blocksList[par1] != null)
291 {
292 throw new IllegalArgumentException("Slot " + par1 + " is already occupied by " + blocksList[par1] + " when adding " + this);
293 }
294 else
295 {
296 this.blockMaterial = par2Material;
297 blocksList[par1] = this;
298 this.blockID = par1;
299 this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
300 opaqueCubeLookup[par1] = this.isOpaqueCube();
301 lightOpacity[par1] = this.isOpaqueCube() ? 255 : 0;
302 canBlockGrass[par1] = !par2Material.getCanBlockGrass();
303 }
304 isDefaultTexture = (getTextureFile() != null && getTextureFile().equalsIgnoreCase("/terrain.png"));
305 }
306
307 /**
308 * Blocks with this attribute will not notify all near blocks when it's metadata change. The default behavior is
309 * always notify every neightbor block when anything changes.
310 */
311 public Block setRequiresSelfNotify()
312 {
313 requiresSelfNotify[this.blockID] = true;
314 return this;
315 }
316
317 /**
318 * This method is called on a block after all other blocks gets already created. You can use it to reference and
319 * configure something on the block that needs the others ones.
320 */
321 protected void initializeBlock() {}
322
323 public Block(int par1, int par2, Material par3Material)
324 {
325 this(par1, par3Material);
326 this.blockIndexInTexture = par2;
327 }
328
329 /**
330 * Sets the footstep sound for the block. Returns the object for convenience in constructing.
331 */
332 public Block setStepSound(StepSound par1StepSound)
333 {
334 this.stepSound = par1StepSound;
335 return this;
336 }
337
338 /**
339 * Sets how much light is blocked going through this block. Returns the object for convenience in constructing.
340 */
341 public Block setLightOpacity(int par1)
342 {
343 lightOpacity[this.blockID] = par1;
344 return this;
345 }
346
347 /**
348 * Sets the amount of light emitted by a block from 0.0f to 1.0f (converts internally to 0-15). Returns the object
349 * for convenience in constructing.
350 */
351 public Block setLightValue(float par1)
352 {
353 lightValue[this.blockID] = (int)(15.0F * par1);
354 return this;
355 }
356
357 /**
358 * Sets the the blocks resistance to explosions. Returns the object for convenience in constructing.
359 */
360 public Block setResistance(float par1)
361 {
362 this.blockResistance = par1 * 3.0F;
363 return this;
364 }
365
366 public static boolean isNormalCube(int par0)
367 {
368 Block var1 = blocksList[par0];
369 return var1 == null ? false : var1.blockMaterial.isOpaque() && var1.renderAsNormalBlock();
370 }
371
372 /**
373 * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
374 */
375 public boolean renderAsNormalBlock()
376 {
377 return true;
378 }
379
380 public boolean getBlocksMovement(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
381 {
382 return !this.blockMaterial.blocksMovement();
383 }
384
385 /**
386 * The type of render function that is called for this block
387 */
388 public int getRenderType()
389 {
390 return 0;
391 }
392
393 /**
394 * Sets how many hits it takes to break a block.
395 */
396 public Block setHardness(float par1)
397 {
398 this.blockHardness = par1;
399
400 if (this.blockResistance < par1 * 5.0F)
401 {
402 this.blockResistance = par1 * 5.0F;
403 }
404
405 return this;
406 }
407
408 /**
409 * This method will make the hardness of the block equals to -1, and the block is indestructible.
410 */
411 public Block setBlockUnbreakable()
412 {
413 this.setHardness(-1.0F);
414 return this;
415 }
416
417 /**
418 * Returns the block hardness at a location. Args: world, x, y, z
419 */
420 public float getBlockHardness(World par1World, int par2, int par3, int par4)
421 {
422 return this.blockHardness;
423 }
424
425 /**
426 * Sets whether this block type will receive random update ticks
427 */
428 public Block setTickRandomly(boolean par1)
429 {
430 this.needsRandomTick = par1;
431 return this;
432 }
433
434 /**
435 * Returns whether or not this block is of a type that needs random ticking. Called for ref-counting purposes by
436 * ExtendedBlockStorage in order to broadly cull a chunk from the random chunk update list for efficiency's sake.
437 */
438 public boolean getTickRandomly()
439 {
440 return this.needsRandomTick;
441 }
442
443 @Deprecated //Forge: New Metadata sensitive version.
444 public boolean hasTileEntity()
445 {
446 return hasTileEntity(0);
447 }
448
449 /**
450 * Sets the bounds of the block. minX, minY, minZ, maxX, maxY, maxZ
451 */
452 public final void setBlockBounds(float par1, float par2, float par3, float par4, float par5, float par6)
453 {
454 this.minX = (double)par1;
455 this.minY = (double)par2;
456 this.minZ = (double)par3;
457 this.maxX = (double)par4;
458 this.maxY = (double)par5;
459 this.maxZ = (double)par6;
460 }
461
462 @SideOnly(Side.CLIENT)
463
464 /**
465 * How bright to render this block based on the light its receiving. Args: iBlockAccess, x, y, z
466 */
467 public float getBlockBrightness(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
468 {
469 return par1IBlockAccess.getBrightness(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
470 }
471
472 @SideOnly(Side.CLIENT)
473
474 /**
475 * Goes straight to getLightBrightnessForSkyBlocks for Blocks, does some fancy computing for Fluids
476 */
477 public int getMixedBrightnessForBlock(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
478 {
479 return par1IBlockAccess.getLightBrightnessForSkyBlocks(par2, par3, par4, getLightValue(par1IBlockAccess, par2, par3, par4));
480 }
481
482 @SideOnly(Side.CLIENT)
483
484 /**
485 * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
486 * coordinates. Args: blockAccess, x, y, z, side
487 */
488 public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
489 {
490 return par5 == 0 && this.minY > 0.0D ? true : (par5 == 1 && this.maxY < 1.0D ? true : (par5 == 2 && this.minZ > 0.0D ? true : (par5 == 3 && this.maxZ < 1.0D ? true : (par5 == 4 && this.minX > 0.0D ? true : (par5 == 5 && this.maxX < 1.0D ? true : !par1IBlockAccess.isBlockOpaqueCube(par2, par3, par4))))));
491 }
492
493 /**
494 * Returns Returns true if the given side of this block type should be rendered (if it's solid or not), if the
495 * adjacent block is at the given coordinates. Args: blockAccess, x, y, z, side
496 */
497 public boolean isBlockSolid(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
498 {
499 return par1IBlockAccess.getBlockMaterial(par2, par3, par4).isSolid();
500 }
501
502 @SideOnly(Side.CLIENT)
503
504 /**
505 * Retrieves the block texture to use based on the display side. Args: iBlockAccess, x, y, z, side
506 */
507 public int getBlockTexture(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
508 {
509 return this.getBlockTextureFromSideAndMetadata(par5, par1IBlockAccess.getBlockMetadata(par2, par3, par4));
510 }
511
512 /**
513 * From the specified side and block metadata retrieves the blocks texture. Args: side, metadata
514 */
515 public int getBlockTextureFromSideAndMetadata(int par1, int par2)
516 {
517 return this.getBlockTextureFromSide(par1);
518 }
519
520 /**
521 * Returns the block texture based on the side being looked at. Args: side
522 */
523 public int getBlockTextureFromSide(int par1)
524 {
525 return this.blockIndexInTexture;
526 }
527
528 /**
529 * if the specified block is in the given AABB, add its collision bounding box to the given list
530 */
531 public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
532 {
533 AxisAlignedBB var8 = this.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
534
535 if (var8 != null && par5AxisAlignedBB.intersectsWith(var8))
536 {
537 par6List.add(var8);
538 }
539 }
540
541 @SideOnly(Side.CLIENT)
542
543 /**
544 * Returns the bounding box of the wired rectangular prism to render.
545 */
546 public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
547 {
548 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
549 }
550
551 /**
552 * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
553 * cleared to be reused)
554 */
555 public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
556 {
557 return AxisAlignedBB.getAABBPool().addOrModifyAABBInPool((double)par2 + this.minX, (double)par3 + this.minY, (double)par4 + this.minZ, (double)par2 + this.maxX, (double)par3 + this.maxY, (double)par4 + this.maxZ);
558 }
559
560 /**
561 * Is this block (a) opaque and (b) a full 1m cube? This determines whether or not to render the shared face of two
562 * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
563 */
564 public boolean isOpaqueCube()
565 {
566 return true;
567 }
568
569 /**
570 * Returns whether this block is collideable based on the arguments passed in Args: blockMetaData, unknownFlag
571 */
572 public boolean canCollideCheck(int par1, boolean par2)
573 {
574 return this.isCollidable();
575 }
576
577 /**
578 * Returns if this block is collidable (only used by Fire). Args: x, y, z
579 */
580 public boolean isCollidable()
581 {
582 return true;
583 }
584
585 /**
586 * Ticks the block if it's been scheduled
587 */
588 public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
589
590 @SideOnly(Side.CLIENT)
591
592 /**
593 * A randomly called display update to be able to add particles or other items for display
594 */
595 public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random) {}
596
597 /**
598 * Called right before the block is destroyed by a player. Args: world, x, y, z, metaData
599 */
600 public void onBlockDestroyedByPlayer(World par1World, int par2, int par3, int par4, int par5) {}
601
602 /**
603 * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
604 * their own) Args: x, y, z, neighbor blockID
605 */
606 public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5) {}
607
608 /**
609 * How many world ticks before ticking
610 */
611 public int tickRate()
612 {
613 return 10;
614 }
615
616 /**
617 * Called whenever the block is added into the world. Args: world, x, y, z
618 */
619 public void onBlockAdded(World par1World, int par2, int par3, int par4) {}
620
621 /**
622 * ejects contained items into the world, and notifies neighbours of an update, as appropriate
623 */
624 public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6) {}
625
626 /**
627 * Returns the quantity of items to drop on block destruction.
628 */
629 public int quantityDropped(Random par1Random)
630 {
631 return 1;
632 }
633
634 /**
635 * Returns the ID of the items to drop on destruction.
636 */
637 public int idDropped(int par1, Random par2Random, int par3)
638 {
639 return this.blockID;
640 }
641
642 /**
643 * Gets the hardness of block at the given coordinates in the given world, relative to the ability of the given
644 * EntityPlayer.
645 */
646 public float getPlayerRelativeBlockHardness(EntityPlayer par1EntityPlayer, World par2World, int par3, int par4, int par5)
647 {
648 return ForgeHooks.blockStrength(this, par1EntityPlayer, par2World, par3, par4, par5);
649 }
650
651 /**
652 * Drops the specified block items
653 */
654 public final void dropBlockAsItem(World par1World, int par2, int par3, int par4, int par5, int par6)
655 {
656 this.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, 1.0F, par6);
657 }
658
659 /**
660 * Drops the block items with a specified chance of dropping the specified items
661 */
662 public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
663 {
664 if (!par1World.isRemote)
665 {
666 ArrayList<ItemStack> items = getBlockDropped(par1World, par2, par3, par4, par5, par7);
667
668 for (ItemStack item : items)
669 {
670 if (par1World.rand.nextFloat() <= par6)
671 {
672 this.dropBlockAsItem_do(par1World, par2, par3, par4, item);
673 }
674 }
675 }
676 }
677
678 /**
679 * Spawns EntityItem in the world for the given ItemStack if the world is not remote.
680 */
681 protected void dropBlockAsItem_do(World par1World, int par2, int par3, int par4, ItemStack par5ItemStack)
682 {
683 if (!par1World.isRemote && par1World.getGameRules().getGameRuleBooleanValue("doTileDrops"))
684 {
685 float var6 = 0.7F;
686 double var7 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
687 double var9 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
688 double var11 = (double)(par1World.rand.nextFloat() * var6) + (double)(1.0F - var6) * 0.5D;
689 EntityItem var13 = new EntityItem(par1World, (double)par2 + var7, (double)par3 + var9, (double)par4 + var11, par5ItemStack);
690 var13.delayBeforeCanPickup = 10;
691 par1World.spawnEntityInWorld(var13);
692 }
693 }
694
695 /**
696 * called by spawner, ore, redstoneOre blocks
697 */
698 protected void dropXpOnBlockBreak(World par1World, int par2, int par3, int par4, int par5)
699 {
700 if (!par1World.isRemote)
701 {
702 while (par5 > 0)
703 {
704 int var6 = EntityXPOrb.getXPSplit(par5);
705 par5 -= var6;
706 par1World.spawnEntityInWorld(new EntityXPOrb(par1World, (double)par2 + 0.5D, (double)par3 + 0.5D, (double)par4 + 0.5D, var6));
707 }
708 }
709 }
710
711 /**
712 * Determines the damage on the item the block drops. Used in cloth and wood.
713 */
714 public int damageDropped(int par1)
715 {
716 return 0;
717 }
718
719 /**
720 * Returns how much this block can resist explosions from the passed in entity.
721 */
722 public float getExplosionResistance(Entity par1Entity)
723 {
724 return this.blockResistance / 5.0F;
725 }
726
727 /**
728 * Ray traces through the blocks collision from start vector to end vector returning a ray trace hit. Args: world,
729 * x, y, z, startVec, endVec
730 */
731 public MovingObjectPosition collisionRayTrace(World par1World, int par2, int par3, int par4, Vec3 par5Vec3, Vec3 par6Vec3)
732 {
733 this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
734 par5Vec3 = par5Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
735 par6Vec3 = par6Vec3.addVector((double)(-par2), (double)(-par3), (double)(-par4));
736 Vec3 var7 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.minX);
737 Vec3 var8 = par5Vec3.getIntermediateWithXValue(par6Vec3, this.maxX);
738 Vec3 var9 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.minY);
739 Vec3 var10 = par5Vec3.getIntermediateWithYValue(par6Vec3, this.maxY);
740 Vec3 var11 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.minZ);
741 Vec3 var12 = par5Vec3.getIntermediateWithZValue(par6Vec3, this.maxZ);
742
743 if (!this.isVecInsideYZBounds(var7))
744 {
745 var7 = null;
746 }
747
748 if (!this.isVecInsideYZBounds(var8))
749 {
750 var8 = null;
751 }
752
753 if (!this.isVecInsideXZBounds(var9))
754 {
755 var9 = null;
756 }
757
758 if (!this.isVecInsideXZBounds(var10))
759 {
760 var10 = null;
761 }
762
763 if (!this.isVecInsideXYBounds(var11))
764 {
765 var11 = null;
766 }
767
768 if (!this.isVecInsideXYBounds(var12))
769 {
770 var12 = null;
771 }
772
773 Vec3 var13 = null;
774
775 if (var7 != null && (var13 == null || par5Vec3.squareDistanceTo(var7) < par5Vec3.squareDistanceTo(var13)))
776 {
777 var13 = var7;
778 }
779
780 if (var8 != null && (var13 == null || par5Vec3.squareDistanceTo(var8) < par5Vec3.squareDistanceTo(var13)))
781 {
782 var13 = var8;
783 }
784
785 if (var9 != null && (var13 == null || par5Vec3.squareDistanceTo(var9) < par5Vec3.squareDistanceTo(var13)))
786 {
787 var13 = var9;
788 }
789
790 if (var10 != null && (var13 == null || par5Vec3.squareDistanceTo(var10) < par5Vec3.squareDistanceTo(var13)))
791 {
792 var13 = var10;
793 }
794
795 if (var11 != null && (var13 == null || par5Vec3.squareDistanceTo(var11) < par5Vec3.squareDistanceTo(var13)))
796 {
797 var13 = var11;
798 }
799
800 if (var12 != null && (var13 == null || par5Vec3.squareDistanceTo(var12) < par5Vec3.squareDistanceTo(var13)))
801 {
802 var13 = var12;
803 }
804
805 if (var13 == null)
806 {
807 return null;
808 }
809 else
810 {
811 byte var14 = -1;
812
813 if (var13 == var7)
814 {
815 var14 = 4;
816 }
817
818 if (var13 == var8)
819 {
820 var14 = 5;
821 }
822
823 if (var13 == var9)
824 {
825 var14 = 0;
826 }
827
828 if (var13 == var10)
829 {
830 var14 = 1;
831 }
832
833 if (var13 == var11)
834 {
835 var14 = 2;
836 }
837
838 if (var13 == var12)
839 {
840 var14 = 3;
841 }
842
843 return new MovingObjectPosition(par2, par3, par4, var14, var13.addVector((double)par2, (double)par3, (double)par4));
844 }
845 }
846
847 /**
848 * Checks if a vector is within the Y and Z bounds of the block.
849 */
850 private boolean isVecInsideYZBounds(Vec3 par1Vec3)
851 {
852 return par1Vec3 == null ? false : par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
853 }
854
855 /**
856 * Checks if a vector is within the X and Z bounds of the block.
857 */
858 private boolean isVecInsideXZBounds(Vec3 par1Vec3)
859 {
860 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.zCoord >= this.minZ && par1Vec3.zCoord <= this.maxZ;
861 }
862
863 /**
864 * Checks if a vector is within the X and Y bounds of the block.
865 */
866 private boolean isVecInsideXYBounds(Vec3 par1Vec3)
867 {
868 return par1Vec3 == null ? false : par1Vec3.xCoord >= this.minX && par1Vec3.xCoord <= this.maxX && par1Vec3.yCoord >= this.minY && par1Vec3.yCoord <= this.maxY;
869 }
870
871 /**
872 * Called upon the block being destroyed by an explosion
873 */
874 public void onBlockDestroyedByExplosion(World par1World, int par2, int par3, int par4) {}
875
876 @SideOnly(Side.CLIENT)
877
878 /**
879 * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
880 */
881 public int getRenderBlockPass()
882 {
883 return 0;
884 }
885
886 /**
887 * checks to see if you can place this block can be placed on that side of a block: BlockLever overrides
888 */
889 public boolean canPlaceBlockOnSide(World par1World, int par2, int par3, int par4, int par5)
890 {
891 return this.canPlaceBlockAt(par1World, par2, par3, par4);
892 }
893
894 /**
895 * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
896 */
897 public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
898 {
899 int var5 = par1World.getBlockId(par2, par3, par4);
900 return var5 == 0 || blocksList[var5].blockMaterial.isGroundCover();
901 }
902
903 /**
904 * Called upon block activation (right click on the block.)
905 */
906 public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
907 {
908 return false;
909 }
910
911 /**
912 * Called whenever an entity is walking on top of this block. Args: world, x, y, z, entity
913 */
914 public void onEntityWalking(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
915
916 /**
917 * called before onBlockPlacedBy by ItemBlock and ItemReed
918 */
919 public void updateBlockMetadata(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8) {}
920
921 /**
922 * Called when the block is clicked by a player. Args: x, y, z, entityPlayer
923 */
924 public void onBlockClicked(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer) {}
925
926 /**
927 * Can add to the passed in vector for a movement vector to be applied to the entity. Args: x, y, z, entity, vec3d
928 */
929 public void velocityToAddToEntity(World par1World, int par2, int par3, int par4, Entity par5Entity, Vec3 par6Vec3) {}
930
931 /**
932 * Updates the blocks bounds based on its current state. Args: world, x, y, z
933 */
934 public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4) {}
935
936 /**
937 * returns the block bounderies minX value
938 */
939 public final double getBlockBoundsMinX()
940 {
941 return this.minX;
942 }
943
944 /**
945 * returns the block bounderies maxX value
946 */
947 public final double getBlockBoundsMaxX()
948 {
949 return this.maxX;
950 }
951
952 /**
953 * returns the block bounderies minY value
954 */
955 public final double getBlockBoundsMinY()
956 {
957 return this.minY;
958 }
959
960 /**
961 * returns the block bounderies maxY value
962 */
963 public final double getBlockBoundsMaxY()
964 {
965 return this.maxY;
966 }
967
968 /**
969 * returns the block bounderies minZ value
970 */
971 public final double getBlockBoundsMinZ()
972 {
973 return this.minZ;
974 }
975
976 /**
977 * returns the block bounderies maxZ value
978 */
979 public final double getBlockBoundsMaxZ()
980 {
981 return this.maxZ;
982 }
983
984 @SideOnly(Side.CLIENT)
985 public int getBlockColor()
986 {
987 return 16777215;
988 }
989
990 @SideOnly(Side.CLIENT)
991
992 /**
993 * Returns the color this block should be rendered. Used by leaves.
994 */
995 public int getRenderColor(int par1)
996 {
997 return 16777215;
998 }
999
1000 @SideOnly(Side.CLIENT)
1001
1002 /**
1003 * Returns a integer with hex for 0xrrggbb with this color multiplied against the blocks color. Note only called
1004 * when first determining what to render.
1005 */
1006 public int colorMultiplier(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
1007 {
1008 return 16777215;
1009 }
1010
1011 /**
1012 * Is this block powering the block on the specified side
1013 */
1014 public boolean isPoweringTo(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
1015 {
1016 return false;
1017 }
1018
1019 /**
1020 * Can this block provide power. Only wire currently seems to have this change based on its state.
1021 */
1022 public boolean canProvidePower()
1023 {
1024 return false;
1025 }
1026
1027 /**
1028 * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
1029 */
1030 public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity) {}
1031
1032 /**
1033 * Is this block indirectly powering the block on the specified side
1034 */
1035 public boolean isIndirectlyPoweringTo(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
1036 {
1037 return false;
1038 }
1039
1040 /**
1041 * Sets the block's bounds for rendering it as an item
1042 */
1043 public void setBlockBoundsForItemRender() {}
1044
1045 /**
1046 * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
1047 * block and l is the block's subtype/damage.
1048 */
1049 public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
1050 {
1051 par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
1052 par2EntityPlayer.addExhaustion(0.025F);
1053
1054 if (this.canSilkHarvest(par1World, par2EntityPlayer, par3, par4, par5, par6) && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer))
1055 {
1056 ItemStack var8 = this.createStackedBlock(par6);
1057
1058 if (var8 != null)
1059 {
1060 this.dropBlockAsItem_do(par1World, par3, par4, par5, var8);
1061 }
1062 }
1063 else
1064 {
1065 int var7 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer);
1066 this.dropBlockAsItem(par1World, par3, par4, par5, par6, var7);
1067 }
1068 }
1069
1070 /**
1071 * Return true if a player with Silk Touch can harvest this block directly, and not its normal drops.
1072 */
1073 protected boolean canSilkHarvest()
1074 {
1075 return this.renderAsNormalBlock() && !this.isBlockContainer;
1076 }
1077
1078 /**
1079 * Returns an item stack containing a single instance of the current block type. 'i' is the block's subtype/damage
1080 * and is ignored for blocks which do not support subtypes. Blocks which cannot be harvested should return null.
1081 */
1082 protected ItemStack createStackedBlock(int par1)
1083 {
1084 int var2 = 0;
1085
1086 if (this.blockID >= 0 && this.blockID < Item.itemsList.length && Item.itemsList[this.blockID].getHasSubtypes())
1087 {
1088 var2 = par1;
1089 }
1090
1091 return new ItemStack(this.blockID, 1, var2);
1092 }
1093
1094 /**
1095 * Returns the usual quantity dropped by the block plus a bonus of 1 to 'i' (inclusive).
1096 */
1097 public int quantityDroppedWithBonus(int par1, Random par2Random)
1098 {
1099 return this.quantityDropped(par2Random);
1100 }
1101
1102 /**
1103 * Can this block stay at this position. Similar to canPlaceBlockAt except gets checked often with plants.
1104 */
1105 public boolean canBlockStay(World par1World, int par2, int par3, int par4)
1106 {
1107 return true;
1108 }
1109
1110 /**
1111 * Called when the block is placed in the world.
1112 */
1113 public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving) {}
1114
1115 /**
1116 * set name of block from language file
1117 */
1118 public Block setBlockName(String par1Str)
1119 {
1120 this.blockName = "tile." + par1Str;
1121 return this;
1122 }
1123
1124 /**
1125 * gets the localized version of the name of this block using StatCollector.translateToLocal. Used for the statistic
1126 * page.
1127 */
1128 public String translateBlockName()
1129 {
1130 return StatCollector.translateToLocal(this.getBlockName() + ".name");
1131 }
1132
1133 public String getBlockName()
1134 {
1135 return this.blockName;
1136 }
1137
1138 /**
1139 * Called when the block receives a BlockEvent - see World.addBlockEvent. By default, passes it on to the tile
1140 * entity at this location. Args: world, x, y, z, blockID, EventID, event parameter
1141 */
1142 public void onBlockEventReceived(World par1World, int par2, int par3, int par4, int par5, int par6) {}
1143
1144 /**
1145 * Return the state of blocks statistics flags - if the block is counted for mined and placed.
1146 */
1147 public boolean getEnableStats()
1148 {
1149 return this.enableStats;
1150 }
1151
1152 /**
1153 * Disable statistics for the block, the block will no count for mined or placed.
1154 */
1155 protected Block disableStats()
1156 {
1157 this.enableStats = false;
1158 return this;
1159 }
1160
1161 /**
1162 * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
1163 * and stop pistons
1164 */
1165 public int getMobilityFlag()
1166 {
1167 return this.blockMaterial.getMaterialMobility();
1168 }
1169
1170 @SideOnly(Side.CLIENT)
1171
1172 /**
1173 * Returns the default ambient occlusion value based on block opacity
1174 */
1175 public float getAmbientOcclusionLightValue(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
1176 {
1177 return par1IBlockAccess.isBlockNormalCube(par2, par3, par4) ? 0.2F : 1.0F;
1178 }
1179
1180 /**
1181 * Block's chance to react to an entity falling on it.
1182 */
1183 public void onFallenUpon(World par1World, int par2, int par3, int par4, Entity par5Entity, float par6) {}
1184
1185 @SideOnly(Side.CLIENT)
1186
1187 /**
1188 * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
1189 */
1190 public int idPicked(World par1World, int par2, int par3, int par4)
1191 {
1192 return this.blockID;
1193 }
1194
1195 /**
1196 * Get the block's damage value (for use with pick block).
1197 */
1198 public int getDamageValue(World par1World, int par2, int par3, int par4)
1199 {
1200 return this.damageDropped(par1World.getBlockMetadata(par2, par3, par4));
1201 }
1202
1203 @SideOnly(Side.CLIENT)
1204
1205 /**
1206 * returns a list of blocks with the same ID, but different meta (eg: wood returns 4 blocks)
1207 */
1208 public void getSubBlocks(int par1, CreativeTabs par2CreativeTabs, List par3List)
1209 {
1210 par3List.add(new ItemStack(par1, 1, 0));
1211 }
1212
1213 /**
1214 * Sets the CreativeTab to display this block on.
1215 */
1216 public Block setCreativeTab(CreativeTabs par1CreativeTabs)
1217 {
1218 this.displayOnCreativeTab = par1CreativeTabs;
1219 return this;
1220 }
1221
1222 /**
1223 * Called when the block is attempted to be harvested
1224 */
1225 public void onBlockHarvested(World par1World, int par2, int par3, int par4, int par5, EntityPlayer par6EntityPlayer) {}
1226
1227 @SideOnly(Side.CLIENT)
1228
1229 /**
1230 * Returns the CreativeTab to display the given block on.
1231 */
1232 public CreativeTabs getCreativeTabToDisplayOn()
1233 {
1234 return this.displayOnCreativeTab;
1235 }
1236
1237 /**
1238 * Called when this block is set (with meta data).
1239 */
1240 public void onSetBlockIDWithMetaData(World par1World, int par2, int par3, int par4, int par5) {}
1241
1242 /**
1243 * currently only used by BlockCauldron to incrament meta-data during rain
1244 */
1245 public void fillWithRain(World par1World, int par2, int par3, int par4) {}
1246
1247 @SideOnly(Side.CLIENT)
1248 public boolean func_82505_u_()
1249 {
1250 return false;
1251 }
1252
1253 public boolean func_82506_l()
1254 {
1255 return true;
1256 }
1257
1258 static
1259 {
1260 Item.itemsList[cloth.blockID] = (new ItemCloth(cloth.blockID - 256)).setItemName("cloth");
1261 Item.itemsList[wood.blockID] = (new ItemMultiTextureTile(wood.blockID - 256, wood, BlockLog.woodType)).setItemName("log");
1262 Item.itemsList[planks.blockID] = (new ItemMultiTextureTile(planks.blockID - 256, planks, BlockWood.woodType)).setItemName("wood");
1263 Item.itemsList[silverfish.blockID] = (new ItemMultiTextureTile(silverfish.blockID - 256, silverfish, BlockSilverfish.silverfishStoneTypes)).setItemName("monsterStoneEgg");
1264 Item.itemsList[stoneBrick.blockID] = (new ItemMultiTextureTile(stoneBrick.blockID - 256, stoneBrick, BlockStoneBrick.STONE_BRICK_TYPES)).setItemName("stonebricksmooth");
1265 Item.itemsList[sandStone.blockID] = (new ItemMultiTextureTile(sandStone.blockID - 256, sandStone, BlockSandStone.SAND_STONE_TYPES)).setItemName("sandStone");
1266 Item.itemsList[stoneSingleSlab.blockID] = (new ItemSlab(stoneSingleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, false)).setItemName("stoneSlab");
1267 Item.itemsList[stoneDoubleSlab.blockID] = (new ItemSlab(stoneDoubleSlab.blockID - 256, stoneSingleSlab, stoneDoubleSlab, true)).setItemName("stoneSlab");
1268 Item.itemsList[woodSingleSlab.blockID] = (new ItemSlab(woodSingleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, false)).setItemName("woodSlab");
1269 Item.itemsList[woodDoubleSlab.blockID] = (new ItemSlab(woodDoubleSlab.blockID - 256, woodSingleSlab, woodDoubleSlab, true)).setItemName("woodSlab");
1270 Item.itemsList[sapling.blockID] = (new ItemMultiTextureTile(sapling.blockID - 256, sapling, BlockSapling.WOOD_TYPES)).setItemName("sapling");
1271 Item.itemsList[leaves.blockID] = (new ItemLeaves(leaves.blockID - 256)).setItemName("leaves");
1272 Item.itemsList[vine.blockID] = new ItemColored(vine.blockID - 256, false);
1273 Item.itemsList[tallGrass.blockID] = (new ItemColored(tallGrass.blockID - 256, true)).setBlockNames(new String[] {"shrub", "grass", "fern"});
1274 Item.itemsList[waterlily.blockID] = new ItemLilyPad(waterlily.blockID - 256);
1275 Item.itemsList[pistonBase.blockID] = new ItemPiston(pistonBase.blockID - 256);
1276 Item.itemsList[pistonStickyBase.blockID] = new ItemPiston(pistonStickyBase.blockID - 256);
1277 Item.itemsList[cobblestoneWall.blockID] = (new ItemMultiTextureTile(cobblestoneWall.blockID - 256, cobblestoneWall, BlockWall.types)).setItemName("cobbleWall");
1278 Item.itemsList[anvil.blockID] = (new ItemAnvilBlock(anvil)).setItemName("anvil");
1279
1280 for (int var0 = 0; var0 < 256; ++var0)
1281 {
1282 if (blocksList[var0] != null)
1283 {
1284 if (Item.itemsList[var0] == null)
1285 {
1286 Item.itemsList[var0] = new ItemBlock(var0 - 256);
1287 blocksList[var0].initializeBlock();
1288 }
1289
1290 boolean var1 = false;
1291
1292 if (var0 > 0 && blocksList[var0].getRenderType() == 10)
1293 {
1294 var1 = true;
1295 }
1296
1297 if (var0 > 0 && blocksList[var0] instanceof BlockHalfSlab)
1298 {
1299 var1 = true;
1300 }
1301
1302 if (var0 == tilledField.blockID)
1303 {
1304 var1 = true;
1305 }
1306
1307 if (canBlockGrass[var0])
1308 {
1309 var1 = true;
1310 }
1311
1312 if (lightOpacity[var0] == 0)
1313 {
1314 var1 = true;
1315 }
1316
1317 useNeighborBrightness[var0] = var1;
1318 }
1319 }
1320
1321 canBlockGrass[0] = true;
1322 StatList.initBreakableStats();
1323 }
1324
1325 /* =================================================== FORGE START =====================================*/
1326 /**
1327 * Get a light value for this block, normal ranges are between 0 and 15
1328 *
1329 * @param world The current world
1330 * @param x X Position
1331 * @param y Y position
1332 * @param z Z position
1333 * @return The light value
1334 */
1335 public int getLightValue(IBlockAccess world, int x, int y, int z)
1336 {
1337 return lightValue[blockID];
1338 }
1339
1340 /**
1341 * Checks if a player or entity can use this block to 'climb' like a ladder.
1342 *
1343 * @param world The current world
1344 * @param x X Position
1345 * @param y Y position
1346 * @param z Z position
1347 * @return True if the block should act like a ladder
1348 */
1349 public boolean isLadder(World world, int x, int y, int z)
1350 {
1351 return false;
1352 }
1353
1354 /**
1355 * Return true if the block is a normal, solid cube. This
1356 * determines indirect power state, entity ejection from blocks, and a few
1357 * others.
1358 *
1359 * @param world The current world
1360 * @param x X Position
1361 * @param y Y position
1362 * @param z Z position
1363 * @return True if the block is a full cube
1364 */
1365 public boolean isBlockNormalCube(World world, int x, int y, int z)
1366 {
1367 return blockMaterial.isOpaque() && renderAsNormalBlock();
1368 }
1369
1370 /**
1371 * Checks if the block is a solid face on the given side, used by placement logic.
1372 *
1373 * @param world The current world
1374 * @param x X Position
1375 * @param y Y position
1376 * @param z Z position
1377 * @param side The side to check
1378 * @return True if the block is solid on the specified side.
1379 */
1380 public boolean isBlockSolidOnSide(World world, int x, int y, int z, ForgeDirection side)
1381 {
1382 int meta = world.getBlockMetadata(x, y, z);
1383 if (this instanceof BlockHalfSlab)
1384 {
1385 return (((meta & 8) == 8 && (side == UP)) || isOpaqueCube());
1386 }
1387 else if (this instanceof BlockFarmland)
1388 {
1389 return (side != DOWN && side != UP);
1390 }
1391 else if (this instanceof BlockStairs)
1392 {
1393 boolean flipped = ((meta & 4) != 0);
1394 return ((meta & 3) + side.ordinal() == 5) || (side == UP && flipped);
1395 }
1396 return isBlockNormalCube(world, x, y, z);
1397 }
1398
1399 /**
1400 * Determines if a new block can be replace the space occupied by this one,
1401 * Used in the player's placement code to make the block act like water, and lava.
1402 *
1403 * @param world The current world
1404 * @param x X Position
1405 * @param y Y position
1406 * @param z Z position
1407 * @return True if the block is replaceable by another block
1408 */
1409 public boolean isBlockReplaceable(World world, int x, int y, int z)
1410 {
1411 return false;
1412 }
1413
1414 /**
1415 * Determines if this block should set fire and deal fire damage
1416 * to entities coming into contact with it.
1417 *
1418 * @param world The current world
1419 * @param x X Position
1420 * @param y Y position
1421 * @param z Z position
1422 * @return True if the block should deal damage
1423 */
1424 public boolean isBlockBurning(World world, int x, int y, int z)
1425 {
1426 return false;
1427 }
1428
1429 /**
1430 * Determines this block should be treated as an air block
1431 * by the rest of the code. This method is primarily
1432 * useful for creating pure logic-blocks that will be invisible
1433 * to the player and otherwise interact as air would.
1434 *
1435 * @param world The current world
1436 * @param x X Position
1437 * @param y Y position
1438 * @param z Z position
1439 * @return True if the block considered air
1440 */
1441 public boolean isAirBlock(World world, int x, int y, int z)
1442 {
1443 return false;
1444 }
1445
1446 /**
1447 * Determines if the player can harvest this block, obtaining it's drops when the block is destroyed.
1448 *
1449 * @param player The player damaging the block, may be null
1450 * @param meta The block's current metadata
1451 * @return True to spawn the drops
1452 */
1453 public boolean canHarvestBlock(EntityPlayer player, int meta)
1454 {
1455 return ForgeHooks.canHarvestBlock(this, player, meta);
1456 }
1457
1458 /**
1459 * Called when a player removes a block. This is responsible for
1460 * actually destroying the block, and the block is intact at time of call.
1461 * This is called regardless of whether the player can harvest the block or
1462 * not.
1463 *
1464 * Return true if the block is actually destroyed.
1465 *
1466 * Note: When used in multiplayer, this is called on both client and
1467 * server sides!
1468 *
1469 * @param world The current world
1470 * @param player The player damaging the block, may be null
1471 * @param x X Position
1472 * @param y Y position
1473 * @param z Z position
1474 * @return True if the block is actually destroyed.
1475 */
1476 public boolean removeBlockByPlayer(World world, EntityPlayer player, int x, int y, int z)
1477 {
1478 return world.setBlockWithNotify(x, y, z, 0);
1479 }
1480
1481 /**
1482 * Called when a new CreativeContainer is opened, populate the list
1483 * with all of the items for this block you want a player in creative mode
1484 * to have access to.
1485 *
1486 * @param itemList The list of items to display on the creative inventory.
1487 */
1488 public void addCreativeItems(ArrayList itemList)
1489 {
1490 }
1491
1492 /**
1493 * Chance that fire will spread and consume this block.
1494 * 300 being a 100% chance, 0, being a 0% chance.
1495 *
1496 * @param world The current world
1497 * @param x The blocks X position
1498 * @param y The blocks Y position
1499 * @param z The blocks Z position
1500 * @param metadata The blocks current metadata
1501 * @param face The face that the fire is coming from
1502 * @return A number ranging from 0 to 300 relating used to determine if the block will be consumed by fire
1503 */
1504 public int getFlammability(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
1505 {
1506 return blockFlammability[blockID];
1507 }
1508
1509 /**
1510 * Called when fire is updating, checks if a block face can catch fire.
1511 *
1512 *
1513 * @param world The current world
1514 * @param x The blocks X position
1515 * @param y The blocks Y position
1516 * @param z The blocks Z position
1517 * @param metadata The blocks current metadata
1518 * @param face The face that the fire is coming from
1519 * @return True if the face can be on fire, false otherwise.
1520 */
1521 public boolean isFlammable(IBlockAccess world, int x, int y, int z, int metadata, ForgeDirection face)
1522 {
1523 return getFlammability(world, x, y, z, metadata, face) > 0;
1524 }
1525
1526 /**
1527 * Called when fire is updating on a neighbor block.
1528 * The higher the number returned, the faster fire will spread around this block.
1529 *
1530 * @param world The current world
1531 * @param x The blocks X position
1532 * @param y The blocks Y position
1533 * @param z The blocks Z position
1534 * @param metadata The blocks current metadata
1535 * @param face The face that the fire is coming from
1536 * @return A number that is used to determine the speed of fire growth around the block
1537 */
1538 public int getFireSpreadSpeed(World world, int x, int y, int z, int metadata, ForgeDirection face)
1539 {
1540 return blockFireSpreadSpeed[blockID];
1541 }
1542
1543 /**
1544 * Currently only called by fire when it is on top of this block.
1545 * Returning true will prevent the fire from naturally dying during updating.
1546 * Also prevents firing from dying from rain.
1547 *
1548 * @param world The current world
1549 * @param x The blocks X position
1550 * @param y The blocks Y position
1551 * @param z The blocks Z position
1552 * @param metadata The blocks current metadata
1553 * @param side The face that the fire is coming from
1554 * @return True if this block sustains fire, meaning it will never go out.
1555 */
1556 public boolean isFireSource(World world, int x, int y, int z, int metadata, ForgeDirection side)
1557 {
1558 if (blockID == Block.netherrack.blockID && side == UP)
1559 {
1560 return true;
1561 }
1562 if ((world.provider instanceof WorldProviderEnd) && blockID == Block.bedrock.blockID && side == UP)
1563 {
1564 return true;
1565 }
1566 return false;
1567 }
1568
1569 /**
1570 * Called by BlockFire to setup the burn values of vanilla blocks.
1571 * @param id The block id
1572 * @param encouragement How much the block encourages fire to spread
1573 * @param flammability how easy a block is to catch fire
1574 */
1575 public static void setBurnProperties(int id, int encouragement, int flammability)
1576 {
1577 blockFireSpreadSpeed[id] = encouragement;
1578 blockFlammability[id] = flammability;
1579 }
1580
1581 /**
1582 * Called throughout the code as a replacement for block instanceof BlockContainer
1583 * Moving this to the Block base class allows for mods that wish to extend vinella
1584 * blocks, and also want to have a tile entity on that block, may.
1585 *
1586 * Return true from this function to specify this block has a tile entity.
1587 *
1588 * @param metadata Metadata of the current block
1589 * @return True if block has a tile entity, false otherwise
1590 */
1591 public boolean hasTileEntity(int metadata)
1592 {
1593 return isBlockContainer;
1594 }
1595
1596 /**
1597 * Called throughout the code as a replacement for BlockContainer.getBlockEntity
1598 * Return the same thing you would from that function.
1599 * This will fall back to BlockContainer.getBlockEntity if this block is a BlockContainer.
1600 *
1601 * @param metadata The Metadata of the current block
1602 * @return A instance of a class extending TileEntity
1603 */
1604 public TileEntity createTileEntity(World world, int metadata)
1605 {
1606 if (this instanceof BlockContainer)
1607 {
1608 return ((BlockContainer)this).createNewTileEntity(world, metadata);
1609 }
1610 return null;
1611 }
1612
1613 /**
1614 * Metadata and fortune sensitive version, this replaces the old (int meta, Random rand)
1615 * version in 1.1.
1616 *
1617 * @param meta Blocks Metadata
1618 * @param fortune Current item fortune level
1619 * @param random Random number generator
1620 * @return The number of items to drop
1621 */
1622 public int quantityDropped(int meta, int fortune, Random random)
1623 {
1624 return quantityDroppedWithBonus(fortune, random);
1625 }
1626
1627 /**
1628 * This returns a complete list of items dropped from this block.
1629 *
1630 * @param world The current world
1631 * @param x X Position
1632 * @param y Y Position
1633 * @param z Z Position
1634 * @param metadata Current metadata
1635 * @param fortune Breakers fortune level
1636 * @return A ArrayList containing all items this block drops
1637 */
1638 public ArrayList<ItemStack> getBlockDropped(World world, int x, int y, int z, int metadata, int fortune)
1639 {
1640 ArrayList<ItemStack> ret = new ArrayList<ItemStack>();
1641
1642 int count = quantityDropped(metadata, fortune, world.rand);
1643 for(int i = 0; i < count; i++)
1644 {
1645 int id = idDropped(metadata, world.rand, 0);
1646 if (id > 0)
1647 {
1648 ret.add(new ItemStack(id, 1, damageDropped(metadata)));
1649 }
1650 }
1651 return ret;
1652 }
1653
1654 /**
1655 * Return true from this function if the player with silk touch can harvest this block directly, and not it's normal drops.
1656 *
1657 * @param world The world
1658 * @param player The player doing the harvesting
1659 * @param x X Position
1660 * @param y Y Position
1661 * @param z Z Position
1662 * @param metadata The metadata
1663 * @return True if the block can be directly harvested using silk touch
1664 */
1665 public boolean canSilkHarvest(World world, EntityPlayer player, int x, int y, int z, int metadata)
1666 {
1667 if (this instanceof BlockGlass || this instanceof BlockEnderChest)
1668 {
1669 return true;
1670 }
1671 return renderAsNormalBlock() && !hasTileEntity(metadata);
1672 }
1673
1674 /**
1675 * Determines if a specified mob type can spawn on this block, returning false will
1676 * prevent any mob from spawning on the block.
1677 *
1678 * @param type The Mob Category Type
1679 * @param world The current world
1680 * @param x The X Position
1681 * @param y The Y Position
1682 * @param z The Z Position
1683 * @return True to allow a mob of the specified category to spawn, false to prevent it.
1684 */
1685 public boolean canCreatureSpawn(EnumCreatureType type, World world, int x, int y, int z)
1686 {
1687 int meta = world.getBlockMetadata(x, y, z);
1688 if (this instanceof BlockStep)
1689 {
1690 if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED)
1691 {
1692 return (((meta & 8) == 8) || isOpaqueCube());
1693 }
1694 else
1695 {
1696 return isNormalCube(this.blockID);
1697 }
1698 }
1699 else if (this instanceof BlockStairs)
1700 {
1701 if (MinecraftForge.SPAWNER_ALLOW_ON_INVERTED)
1702 {
1703 return ((meta & 4) != 0);
1704 }
1705 else
1706 {
1707 return isNormalCube(this.blockID);
1708 }
1709 }
1710 return isBlockSolidOnSide(world, x, y, z, UP);
1711 }
1712
1713 /**
1714 * Determines if this block is classified as a Bed, Allowing
1715 * players to sleep in it, though the block has to specifically
1716 * perform the sleeping functionality in it's activated event.
1717 *
1718 * @param world The current world
1719 * @param x X Position
1720 * @param y Y Position
1721 * @param z Z Position
1722 * @param player The player or camera entity, null in some cases.
1723 * @return True to treat this as a bed
1724 */
1725 public boolean isBed(World world, int x, int y, int z, EntityLiving player)
1726 {
1727 return blockID == Block.bed.blockID;
1728 }
1729
1730 /**
1731 * Returns the position that the player is moved to upon
1732 * waking up, or respawning at the bed.
1733 *
1734 * @param world The current world
1735 * @param x X Position
1736 * @param y Y Position
1737 * @param z Z Position
1738 * @param player The player or camera entity, null in some cases.
1739 * @return The spawn position
1740 */
1741 public ChunkCoordinates getBedSpawnPosition(World world, int x, int y, int z, EntityPlayer player)
1742 {
1743 return BlockBed.getNearestEmptyChunkCoordinates(world, x, y, z, 0);
1744 }
1745
1746 /**
1747 * Called when a user either starts or stops sleeping in the bed.
1748 *
1749 * @param world The current world
1750 * @param x X Position
1751 * @param y Y Position
1752 * @param z Z Position
1753 * @param player The player or camera entity, null in some cases.
1754 * @param occupied True if we are occupying the bed, or false if they are stopping use of the bed
1755 */
1756 public void setBedOccupied(World world, int x, int y, int z, EntityPlayer player, boolean occupied)
1757 {
1758 BlockBed.setBedOccupied(world, x, y, z, occupied);
1759 }
1760
1761 /**
1762 * Returns the direction of the block. Same values that
1763 * are returned by BlockDirectional
1764 *
1765 * @param world The current world
1766 * @param x X Position
1767 * @param y Y Position
1768 * @param z Z Position
1769 * @return Bed direction
1770 */
1771 public int getBedDirection(IBlockAccess world, int x, int y, int z)
1772 {
1773 return BlockBed.getDirection(world.getBlockMetadata(x, y, z));
1774 }
1775
1776 /**
1777 * Determines if the current block is the foot half of the bed.
1778 *
1779 * @param world The current world
1780 * @param x X Position
1781 * @param y Y Position
1782 * @param z Z Position
1783 * @return True if the current block is the foot side of a bed.
1784 */
1785 public boolean isBedFoot(IBlockAccess world, int x, int y, int z)
1786 {
1787 return BlockBed.isBlockHeadOfBed(world.getBlockMetadata(x, y, z));
1788 }
1789
1790 /**
1791 * Called when a leaf should start its decay process.
1792 *
1793 * @param world The current world
1794 * @param x X Position
1795 * @param y Y Position
1796 * @param z Z Position
1797 */
1798 public void beginLeavesDecay(World world, int x, int y, int z){}
1799
1800 /**
1801 * Determines if this block can prevent leaves connected to it from decaying.
1802 *
1803 * @param world The current world
1804 * @param x X Position
1805 * @param y Y Position
1806 * @param z Z Position
1807 * @return true if the presence this block can prevent leaves from decaying.
1808 */
1809 public boolean canSustainLeaves(World world, int x, int y, int z)
1810 {
1811 return false;
1812 }
1813
1814 /**
1815 * Determines if this block is considered a leaf block, used to apply the leaf decay and generation system.
1816 *
1817 * @param world The current world
1818 * @param x X Position
1819 * @param y Y Position
1820 * @param z Z Position
1821 * @return true if this block is considered leaves.
1822 */
1823 public boolean isLeaves(World world, int x, int y, int z)
1824 {
1825 return false;
1826 }
1827
1828 /**
1829 * Used during tree growth to determine if newly generated leaves can replace this block.
1830 *
1831 * @param world The current world
1832 * @param x X Position
1833 * @param y Y Position
1834 * @param z Z Position
1835 * @return true if this block can be replaced by growing leaves.
1836 */
1837 public boolean canBeReplacedByLeaves(World world, int x, int y, int z)
1838 {
1839 return !Block.opaqueCubeLookup[this.blockID];
1840 }
1841
1842 /**
1843 *
1844 * @param world The current world
1845 * @param x X Position
1846 * @param y Y Position
1847 * @param z Z Position
1848 * @return true if the block is wood (logs)
1849 */
1850 public boolean isWood(World world, int x, int y, int z)
1851 {
1852 return false;
1853 }
1854
1855 /**
1856 * Determines if the current block is replaceable by Ore veins during world generation.
1857 *
1858 * @param world The current world
1859 * @param x X Position
1860 * @param y Y Position
1861 * @param z Z Position
1862 * @return True to allow this block to be replaced by a ore
1863 */
1864 public boolean isGenMineableReplaceable(World world, int x, int y, int z)
1865 {
1866 return blockID == stone.blockID;
1867 }
1868
1869 /**
1870 * Grabs the current texture file used for this block
1871 */
1872 public String getTextureFile()
1873 {
1874 return currentTexture;
1875 }
1876
1877 /**
1878 * Sets the current texture file for this block, used when rendering.
1879 * Default is "/terrain.png"
1880 *
1881 * @param texture The texture file
1882 */
1883 public void setTextureFile(String texture)
1884 {
1885 currentTexture = texture;
1886 isDefaultTexture = false;
1887 }
1888
1889
1890 /**
1891 * Location sensitive version of getExplosionRestance
1892 *
1893 * @param par1Entity The entity that caused the explosion
1894 * @param world The current world
1895 * @param x X Position
1896 * @param y Y Position
1897 * @param z Z Position
1898 * @param explosionX Explosion source X Position
1899 * @param explosionY Explosion source X Position
1900 * @param explosionZ Explosion source X Position
1901 * @return The amount of the explosion absorbed.
1902 */
1903 public float getExplosionResistance(Entity par1Entity, World world, int x, int y, int z, double explosionX, double explosionY, double explosionZ)
1904 {
1905 return getExplosionResistance(par1Entity);
1906 }
1907
1908 /**
1909 * Determine if this block can make a redstone connection on the side provided,
1910 * Useful to control which sides are inputs and outputs for redstone wires.
1911 *
1912 * Side:
1913 * -1: UP
1914 * 0: NORTH
1915 * 1: EAST
1916 * 2: SOUTH
1917 * 3: WEST
1918 *
1919 * @param world The current world
1920 * @param x X Position
1921 * @param y Y Position
1922 * @param z Z Position
1923 * @param side The side that is trying to make the connection
1924 * @return True to make the connection
1925 */
1926 public boolean canConnectRedstone(IBlockAccess world, int x, int y, int z, int side)
1927 {
1928 return Block.blocksList[blockID].canProvidePower() && side != -1;
1929 }
1930
1931 /**
1932 * Determines if a torch can be placed on the top surface of this block.
1933 * Useful for creating your own block that torches can be on, such as fences.
1934 *
1935 * @param world The current world
1936 * @param x X Position
1937 * @param y Y Position
1938 * @param z Z Position
1939 * @return True to allow the torch to be placed
1940 */
1941 public boolean canPlaceTorchOnTop(World world, int x, int y, int z)
1942 {
1943 if (world.doesBlockHaveSolidTopSurface(x, y, z))
1944 {
1945 return true;
1946 }
1947 else
1948 {
1949 int id = world.getBlockId(x, y, z);
1950 return id == Block.fence.blockID || id == Block.netherFence.blockID || id == Block.glass.blockID || id == Block.cobblestoneWall.blockID;
1951 }
1952 }
1953
1954
1955 /**
1956 * Determines if this block should render in this pass.
1957 *
1958 * @param pass The pass in question
1959 * @return True to render
1960 */
1961 public boolean canRenderInPass(int pass)
1962 {
1963 return pass == getRenderBlockPass();
1964 }
1965
1966 /**
1967 * Called when a user uses the creative pick block button on this block
1968 *
1969 * @param target The full target the player is looking at
1970 * @return A ItemStack to add to the player's inventory, Null if nothing should be added.
1971 */
1972 public ItemStack getPickBlock(MovingObjectPosition target, World world, int x, int y, int z)
1973 {
1974 int id = idPicked(world, x, y, z);
1975
1976 if (id == 0)
1977 {
1978 return null;
1979 }
1980
1981 Item item = Item.itemsList[id];
1982 if (item == null)
1983 {
1984 return null;
1985 }
1986
1987 return new ItemStack(id, 1, getDamageValue(world, x, y, z));
1988 }
1989
1990 /**
1991 * Used by getTopSolidOrLiquidBlock while placing biome decorations, villages, etc
1992 * Also used to determine if the player can spawn on this block.
1993 *
1994 * @return False to disallow spawning
1995 */
1996 public boolean isBlockFoliage(World world, int x, int y, int z)
1997 {
1998 return false;
1999 }
2000
2001 /**
2002 * Spawn a digging particle effect in the world, this is a wrapper
2003 * around EffectRenderer.addBlockHitEffects to allow the block more
2004 * control over the particles. Useful when you have entirely different
2005 * texture sheets for different sides/locations in the world.
2006 *
2007 * @param world The current world
2008 * @param target The target the player is looking at {x/y/z/side/sub}
2009 * @param effectRenderer A reference to the current effect renderer.
2010 * @return True to prevent vanilla digging particles form spawning.
2011 */
2012 @SideOnly(Side.CLIENT)
2013 public boolean addBlockHitEffects(World worldObj, MovingObjectPosition target, EffectRenderer effectRenderer)
2014 {
2015 return false;
2016 }
2017
2018 /**
2019 * Spawn particles for when the block is destroyed. Due to the nature
2020 * of how this is invoked, the x/y/z locations are not always guaranteed
2021 * to host your block. So be sure to do proper sanity checks before assuming
2022 * that the location is this block.
2023 *
2024 * @param world The current world
2025 * @param x X position to spawn the particle
2026 * @param y Y position to spawn the particle
2027 * @param z Z position to spawn the particle
2028 * @param meta The metadata for the block before it was destroyed.
2029 * @param effectRenderer A reference to the current effect renderer.
2030 * @return True to prevent vanilla break particles from spawning.
2031 */
2032 @SideOnly(Side.CLIENT)
2033 public boolean addBlockDestroyEffects(World world, int x, int y, int z, int meta, EffectRenderer effectRenderer)
2034 {
2035 return false;
2036 }
2037
2038 /**
2039 * Determines if this block can support the passed in plant, allowing it to be planted and grow.
2040 * Some examples:
2041 * Reeds check if its a reed, or if its sand/dirt/grass and adjacent to water
2042 * Cacti checks if its a cacti, or if its sand
2043 * Nether types check for soul sand
2044 * Crops check for tilled soil
2045 * Caves check if it's a colid surface
2046 * Plains check if its grass or dirt
2047 * Water check if its still water
2048 *
2049 * @param world The current world
2050 * @param x X Position
2051 * @param y Y Position
2052 * @param z Z position
2053 * @param direction The direction relative to the given position the plant wants to be, typically its UP
2054 * @param plant The plant that wants to check
2055 * @return True to allow the plant to be planted/stay.
2056 */
2057 public boolean canSustainPlant(World world, int x, int y, int z, ForgeDirection direction, IPlantable plant)
2058 {
2059 int plantID = plant.getPlantID(world, x, y + 1, z);
2060 EnumPlantType plantType = plant.getPlantType(world, x, y + 1, z);
2061
2062 if (plantID == cactus.blockID && blockID == cactus.blockID)
2063 {
2064 return true;
2065 }
2066
2067 if (plantID == reed.blockID && blockID == reed.blockID)
2068 {
2069 return true;
2070 }
2071
2072 if (plant instanceof BlockFlower && ((BlockFlower)plant).canThisPlantGrowOnThisBlockID(blockID))
2073 {
2074 return true;
2075 }
2076
2077 switch (plantType)
2078 {
2079 case Desert: return blockID == sand.blockID;
2080 case Nether: return blockID == slowSand.blockID;
2081 case Crop: return blockID == tilledField.blockID;
2082 case Cave: return isBlockSolidOnSide(world, x, y, z, UP);
2083 case Plains: return blockID == grass.blockID || blockID == dirt.blockID;
2084 case Water: return world.getBlockMaterial(x, y, z) == Material.water && world.getBlockMetadata(x, y, z) == 0;
2085 case Beach:
2086 boolean isBeach = (blockID == Block.grass.blockID || blockID == Block.dirt.blockID || blockID == Block.sand.blockID);
2087 boolean hasWater = (world.getBlockMaterial(x - 1, y - 1, z ) == Material.water ||
2088 world.getBlockMaterial(x + 1, y - 1, z ) == Material.water ||
2089 world.getBlockMaterial(x, y - 1, z - 1) == Material.water ||
2090 world.getBlockMaterial(x, y - 1, z + 1) == Material.water);
2091 return isBeach && hasWater;
2092 }
2093
2094 return false;
2095 }
2096
2097 /**
2098 * Checks if this soil is fertile, typically this means that growth rates
2099 * of plants on this soil will be slightly sped up.
2100 * Only vanilla case is tilledField when it is within range of water.
2101 *
2102 * @param world The current world
2103 * @param x X Position
2104 * @param y Y Position
2105 * @param z Z position
2106 * @return True if the soil should be considered fertile.
2107 */
2108 public boolean isFertile(World world, int x, int y, int z)
2109 {
2110 if (blockID == tilledField.blockID)
2111 {
2112 return world.getBlockMetadata(x, y, z) > 0;
2113 }
2114
2115 return false;
2116 }
2117
2118 /**
2119 * Location aware and overrideable version of the lightOpacity array,
2120 * return the number to subtract from the light value when it passes through this block.
2121 *
2122 * This is not guaranteed to have the tile entity in place before this is called, so it is
2123 * Recommended that you have your tile entity call relight after being placed if you
2124 * rely on it for light info.
2125 *
2126 * @param world The current world
2127 * @param x X Position
2128 * @param y Y Position
2129 * @param z Z position
2130 * @return The amount of light to block, 0 for air, 255 for fully opaque.
2131 */
2132 public int getLightOpacity(World world, int x, int y, int z)
2133 {
2134 return lightOpacity[blockID];
2135 }
2136
2137 /**
2138 * Determines if this block is destroyed when a ender dragon tries to fly through it.
2139 * The block will be set to 0, nothing will drop.
2140 *
2141 * @param world The current world
2142 * @param x X Position
2143 * @param y Y Position
2144 * @param z Z position
2145 * @return True to allow the ender dragon to destroy this block
2146 */
2147 public boolean canDragonDestroy(World world, int x, int y, int z)
2148 {
2149 return blockID != obsidian.blockID && blockID != whiteStone.blockID && blockID != bedrock.blockID;
2150 }
2151
2152 /**
2153 * Determines if this block can be used as the base of a beacon.
2154 *
2155 * @param world The current world
2156 * @param x X Position
2157 * @param y Y Position
2158 * @param z Z position
2159 * @param beaconX Beacons X Position
2160 * @param beaconY Beacons Y Position
2161 * @param beaconZ Beacons Z Position
2162 * @return True, to support the beacon, and make it active with this block.
2163 */
2164 public boolean isBeaconBase(World worldObj, int x, int y, int z, int beaconX, int beaconY, int beaconZ)
2165 {
2166 return (blockID == blockEmerald.blockID || blockID == blockGold.blockID || blockID == blockDiamond.blockID || blockID == blockSteel.blockID);
2167 }
2168 }