001 package net.minecraft.src;
002
003 public class BehaviorDefaultDispenseItem implements IBehaviorDispenseItem
004 {
005 /**
006 * Dispenses the specified ItemStack from a dispenser.
007 */
008 public final ItemStack dispense(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
009 {
010 ItemStack var3 = this.dispenseStack(par1IBlockSource, par2ItemStack);
011 this.playDispenseSound(par1IBlockSource);
012 this.spawnDispenseParticles(par1IBlockSource, EnumFacing.func_82600_a(par1IBlockSource.func_82620_h()));
013 return var3;
014 }
015
016 /**
017 * Dispense the specified stack, play the dispense sound and spawn particles.
018 */
019 protected ItemStack dispenseStack(IBlockSource par1IBlockSource, ItemStack par2ItemStack)
020 {
021 EnumFacing var3 = EnumFacing.func_82600_a(par1IBlockSource.func_82620_h());
022 IPosition var4 = BlockDispenser.func_82525_a(par1IBlockSource);
023 ItemStack var5 = par2ItemStack.splitStack(1);
024 func_82486_a(par1IBlockSource.getWorld(), var5, 6, var3, var4);
025 return par2ItemStack;
026 }
027
028 public static void func_82486_a(World par0World, ItemStack par1ItemStack, int par2, EnumFacing par3EnumFacing, IPosition par4IPosition)
029 {
030 double var5 = par4IPosition.getX();
031 double var7 = par4IPosition.getY();
032 double var9 = par4IPosition.getZ();
033 EntityItem var11 = new EntityItem(par0World, var5, var7 - 0.3D, var9, par1ItemStack);
034 double var12 = par0World.rand.nextDouble() * 0.1D + 0.2D;
035 var11.motionX = (double)par3EnumFacing.func_82601_c() * var12;
036 var11.motionY = 0.20000000298023224D;
037 var11.motionZ = (double)par3EnumFacing.func_82599_e() * var12;
038 var11.motionX += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2;
039 var11.motionY += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2;
040 var11.motionZ += par0World.rand.nextGaussian() * 0.007499999832361937D * (double)par2;
041 par0World.spawnEntityInWorld(var11);
042 }
043
044 /**
045 * Play the dispense sound from the specified block.
046 */
047 protected void playDispenseSound(IBlockSource par1IBlockSource)
048 {
049 par1IBlockSource.getWorld().playAuxSFX(1000, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), 0);
050 }
051
052 /**
053 * Order clients to display dispense particles from the specified block and facing.
054 */
055 protected void spawnDispenseParticles(IBlockSource par1IBlockSource, EnumFacing par2EnumFacing)
056 {
057 par1IBlockSource.getWorld().playAuxSFX(2000, par1IBlockSource.getXInt(), par1IBlockSource.getYInt(), par1IBlockSource.getZInt(), this.func_82488_a(par2EnumFacing));
058 }
059
060 private int func_82488_a(EnumFacing par1EnumFacing)
061 {
062 return par1EnumFacing.func_82601_c() + 1 + (par1EnumFacing.func_82599_e() + 1) * 3;
063 }
064 }