    001    package net.minecraft.src;
    002
    003    import java.util.List;
    004    import java.util.Random;
    005
    006    public class ComponentNetherBridgeThrone extends ComponentNetherBridgePiece
    007    {
    008        private boolean hasSpawner;
    009
    010        public ComponentNetherBridgeThrone(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
    011        {
    012            super(par1);
    013            this.coordBaseMode = par4;
    014            this.boundingBox = par3StructureBoundingBox;
    015        }
    016
    017        /**
    018         * Creates and returns a new component piece. Or null if it could not find enough room to place it.
    019         */
    020        public static ComponentNetherBridgeThrone createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
    021        {
    022            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -2, 0, 0, 7, 8, 9, par5);
    023            return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeThrone(par6, par1Random, var7, par5) : null;
    024        }
    025
    026        /**
    027         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    028         * the end, it adds Fences...
    029         */
    030        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    031        {
    032            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 6, 7, 7, 0, 0, false);
    033            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 5, 1, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    034            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 2, 1, 5, 2, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    035            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 2, 5, 3, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    036            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 4, 3, 5, 4, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    037            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 2, 0, 1, 4, 2, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    038            this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 2, 0, 5, 4, 2, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    039            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 5, 2, 1, 5, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    040            this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 5, 2, 5, 5, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    041            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 3, 0, 5, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    042            this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 5, 3, 6, 5, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    043            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 5, 8, 5, 5, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    044            this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 1, 6, 3, par3StructureBoundingBox);
    045            this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 5, 6, 3, par3StructureBoundingBox);
    046            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 6, 3, 0, 6, 8, Block.netherFence.blockID, Block.netherFence.blockID, false);
    047            this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 6, 3, 6, 6, 8, Block.netherFence.blockID, Block.netherFence.blockID, false);
    048            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 6, 8, 5, 7, 8, Block.netherFence.blockID, Block.netherFence.blockID, false);
    049            this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 8, 8, 4, 8, 8, Block.netherFence.blockID, Block.netherFence.blockID, false);
    050            int var4;
    051            int var5;
    052
    053            if (!this.hasSpawner)
    054            {
    055                var4 = this.getYWithOffset(5);
    056                var5 = this.getXWithOffset(3, 5);
    057                int var6 = this.getZWithOffset(3, 5);
    058
    059                if (par3StructureBoundingBox.isVecInside(var5, var4, var6))
    060                {
    061                    this.hasSpawner = true;
    062                    par1World.setBlockWithNotify(var5, var4, var6, Block.mobSpawner.blockID);
    063                    TileEntityMobSpawner var7 = (TileEntityMobSpawner)par1World.getBlockTileEntity(var5, var4, var6);
    064
    065                    if (var7 != null)
    066                    {
    067                        var7.setMobID("Blaze");
    068                    }
    069                }
    070            }
    071
    072            for (var4 = 0; var4 <= 6; ++var4)
    073            {
    074                for (var5 = 0; var5 <= 6; ++var5)
    075                {
    076                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox);
    077                }
    078            }
    079
    080            return true;
    081        }
    082    }