    001    package net.minecraft.src;
    002
    003    import java.util.List;
    004    import java.util.Random;
    005
    006    public class ComponentStrongholdLeftTurn extends ComponentStronghold
    007    {
    008        protected final EnumDoor doorType;
    009
    010        public ComponentStrongholdLeftTurn(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
    011        {
    012            super(par1);
    013            this.coordBaseMode = par4;
    014            this.doorType = this.getRandomDoor(par2Random);
    015            this.boundingBox = par3StructureBoundingBox;
    016        }
    017
    018        /**
    019         * Initiates construction of the Structure Component picked, at the current Location of StructGen
    020         */
    021        public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
    022        {
    023            if (this.coordBaseMode != 2 && this.coordBaseMode != 3)
    024            {
    025                this.getNextComponentZ((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
    026            }
    027            else
    028            {
    029                this.getNextComponentX((ComponentStrongholdStairs2)par1StructureComponent, par2List, par3Random, 1, 1);
    030            }
    031        }
    032
    033        public static ComponentStrongholdLeftTurn findValidPlacement(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
    034        {
    035            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -1, -1, 0, 5, 5, 5, par5);
    036            return canStrongholdGoDeeper(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentStrongholdLeftTurn(par6, par1Random, var7, par5) : null;
    037        }
    038
    039        /**
    040         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    041         * the end, it adds Fences...
    042         */
    043        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    044        {
    045            if (this.isLiquidInStructureBoundingBox(par1World, par3StructureBoundingBox))
    046            {
    047                return false;
    048            }
    049            else
    050            {
    051                this.fillWithRandomizedBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 4, 4, true, par2Random, StructureStrongholdPieces.getStrongholdStones());
    052                this.placeDoor(par1World, par2Random, par3StructureBoundingBox, this.doorType, 1, 1, 0);
    053
    054                if (this.coordBaseMode != 2 && this.coordBaseMode != 3)
    055                {
    056                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 1, 4, 3, 3, 0, 0, false);
    057                }
    058                else
    059                {
    060                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 1, 0, 3, 3, 0, 0, false);
    061                }
    062
    063                return true;
    064            }
    065        }
    066    }