    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005
    006    @SideOnly(Side.CLIENT)
    007    public class RenderBlaze extends RenderLiving
    008    {
    009        private int field_77068_a;
    010
    011        public RenderBlaze()
    012        {
    013            super(new ModelBlaze(), 0.5F);
    014            this.field_77068_a = ((ModelBlaze)this.mainModel).func_78104_a();
    015        }
    016
    017        public void renderBlaze(EntityBlaze par1EntityBlaze, double par2, double par4, double par6, float par8, float par9)
    018        {
    019            int var10 = ((ModelBlaze)this.mainModel).func_78104_a();
    020
    021            if (var10 != this.field_77068_a)
    022            {
    023                this.field_77068_a = var10;
    024                this.mainModel = new ModelBlaze();
    025            }
    026
    027            super.doRenderLiving(par1EntityBlaze, par2, par4, par6, par8, par9);
    028        }
    029
    030        public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
    031        {
    032            this.renderBlaze((EntityBlaze)par1EntityLiving, par2, par4, par6, par8, par9);
    033        }
    034
    035        /**
    036         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    037         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    038         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    039         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    040         */
    041        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    042        {
    043            this.renderBlaze((EntityBlaze)par1Entity, par2, par4, par6, par8, par9);
    044        }
    045    }