    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import java.util.List;
    006    import java.util.Random;
    007
    008    public class BlockBrewingStand extends BlockContainer
    009    {
    010        private Random rand = new Random();
    011
    012        public BlockBrewingStand(int par1)
    013        {
    014            super(par1, Material.iron);
    015            this.blockIndexInTexture = 157;
    016        }
    017
    018        /**
    019         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    020         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    021         */
    022        public boolean isOpaqueCube()
    023        {
    024            return false;
    025        }
    026
    027        /**
    028         * The type of render function that is called for this block
    029         */
    030        public int getRenderType()
    031        {
    032            return 25;
    033        }
    034
    035        /**
    036         * Returns a new instance of a block's tile entity class. Called on placing the block.
    037         */
    038        public TileEntity createNewTileEntity(World par1World)
    039        {
    040            return new TileEntityBrewingStand();
    041        }
    042
    043        /**
    044         * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    045         */
    046        public boolean renderAsNormalBlock()
    047        {
    048            return false;
    049        }
    050
    051        /**
    052         * if the specified block is in the given AABB, add its collision bounding box to the given list
    053         */
    054        public void addCollidingBlockToList(World par1World, int par2, int par3, int par4, AxisAlignedBB par5AxisAlignedBB, List par6List, Entity par7Entity)
    055        {
    056            this.setBlockBounds(0.4375F, 0.0F, 0.4375F, 0.5625F, 0.875F, 0.5625F);
    057            super.addCollidingBlockToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
    058            this.setBlockBoundsForItemRender();
    059            super.addCollidingBlockToList(par1World, par2, par3, par4, par5AxisAlignedBB, par6List, par7Entity);
    060        }
    061
    062        /**
    063         * Sets the block's bounds for rendering it as an item
    064         */
    065        public void setBlockBoundsForItemRender()
    066        {
    067            this.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 0.125F, 1.0F);
    068        }
    069
    070        /**
    071         * Called upon block activation (right click on the block.)
    072         */
    073        public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    074        {
    075            if (par1World.isRemote)
    076            {
    077                return true;
    078            }
    079            else
    080            {
    081                TileEntityBrewingStand var10 = (TileEntityBrewingStand)par1World.getBlockTileEntity(par2, par3, par4);
    082
    083                if (var10 != null)
    084                {
    085                    par5EntityPlayer.displayGUIBrewingStand(var10);
    086                }
    087
    088                return true;
    089            }
    090        }
    091
    092        @SideOnly(Side.CLIENT)
    093
    094        /**
    095         * A randomly called display update to be able to add particles or other items for display
    096         */
    097        public void randomDisplayTick(World par1World, int par2, int par3, int par4, Random par5Random)
    098        {
    099            double var6 = (double)((float)par2 + 0.4F + par5Random.nextFloat() * 0.2F);
    100            double var8 = (double)((float)par3 + 0.7F + par5Random.nextFloat() * 0.3F);
    101            double var10 = (double)((float)par4 + 0.4F + par5Random.nextFloat() * 0.2F);
    102            par1World.spawnParticle("smoke", var6, var8, var10, 0.0D, 0.0D, 0.0D);
    103        }
    104
    105        /**
    106         * ejects contained items into the world, and notifies neighbours of an update, as appropriate
    107         */
    108        public void breakBlock(World par1World, int par2, int par3, int par4, int par5, int par6)
    109        {
    110            TileEntity var7 = par1World.getBlockTileEntity(par2, par3, par4);
    111
    112            if (var7 instanceof TileEntityBrewingStand)
    113            {
    114                TileEntityBrewingStand var8 = (TileEntityBrewingStand)var7;
    115
    116                for (int var9 = 0; var9 < var8.getSizeInventory(); ++var9)
    117                {
    118                    ItemStack var10 = var8.getStackInSlot(var9);
    119
    120                    if (var10 != null)
    121                    {
    122                        float var11 = this.rand.nextFloat() * 0.8F + 0.1F;
    123                        float var12 = this.rand.nextFloat() * 0.8F + 0.1F;
    124                        float var13 = this.rand.nextFloat() * 0.8F + 0.1F;
    125
    126                        while (var10.stackSize > 0)
    127                        {
    128                            int var14 = this.rand.nextInt(21) + 10;
    129
    130                            if (var14 > var10.stackSize)
    131                            {
    132                                var14 = var10.stackSize;
    133                            }
    134
    135                            var10.stackSize -= var14;
    136                            EntityItem var15 = new EntityItem(par1World, (double)((float)par2 + var11), (double)((float)par3 + var12), (double)((float)par4 + var13), new ItemStack(var10.itemID, var14, var10.getItemDamage()));
    137                            float var16 = 0.05F;
    138                            var15.motionX = (double)((float)this.rand.nextGaussian() * var16);
    139                            var15.motionY = (double)((float)this.rand.nextGaussian() * var16 + 0.2F);
    140                            var15.motionZ = (double)((float)this.rand.nextGaussian() * var16);
    141                            par1World.spawnEntityInWorld(var15);
    142                        }
    143                    }
    144                }
    145            }
    146
    147            super.breakBlock(par1World, par2, par3, par4, par5, par6);
    148        }
    149
    150        /**
    151         * Returns the ID of the items to drop on destruction.
    152         */
    153        public int idDropped(int par1, Random par2Random, int par3)
    154        {
    155            return Item.brewingStand.shiftedIndex;
    156        }
    157
    158        @SideOnly(Side.CLIENT)
    159
    160        /**
    161         * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
    162         */
    163        public int idPicked(World par1World, int par2, int par3, int par4)
    164        {
    165            return Item.brewingStand.shiftedIndex;
    166        }
    167    }