    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005
    006    @SideOnly(Side.CLIENT)
    007    public class EntityCloudFX extends EntityFX
    008    {
    009        float field_70569_a;
    010
    011        public EntityCloudFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
    012        {
    013            super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
    014            float var14 = 2.5F;
    015            this.motionX *= 0.10000000149011612D;
    016            this.motionY *= 0.10000000149011612D;
    017            this.motionZ *= 0.10000000149011612D;
    018            this.motionX += par8;
    019            this.motionY += par10;
    020            this.motionZ += par12;
    021            this.particleRed = this.particleGreen = this.particleBlue = 1.0F - (float)(Math.random() * 0.30000001192092896D);
    022            this.particleScale *= 0.75F;
    023            this.particleScale *= var14;
    024            this.field_70569_a = this.particleScale;
    025            this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.3D));
    026            this.particleMaxAge = (int)((float)this.particleMaxAge * var14);
    027            this.noClip = false;
    028        }
    029
    030        public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
    031        {
    032            float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F;
    033
    034            if (var8 < 0.0F)
    035            {
    036                var8 = 0.0F;
    037            }
    038
    039            if (var8 > 1.0F)
    040            {
    041                var8 = 1.0F;
    042            }
    043
    044            this.particleScale = this.field_70569_a * var8;
    045            super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
    046        }
    047
    048        /**
    049         * Called to update the entity's position/logic.
    050         */
    051        public void onUpdate()
    052        {
    053            this.prevPosX = this.posX;
    054            this.prevPosY = this.posY;
    055            this.prevPosZ = this.posZ;
    056
    057            if (this.particleAge++ >= this.particleMaxAge)
    058            {
    059                this.setDead();
    060            }
    061
    062            this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge);
    063            this.moveEntity(this.motionX, this.motionY, this.motionZ);
    064            this.motionX *= 0.9599999785423279D;
    065            this.motionY *= 0.9599999785423279D;
    066            this.motionZ *= 0.9599999785423279D;
    067            EntityPlayer var1 = this.worldObj.getClosestPlayerToEntity(this, 2.0D);
    068
    069            if (var1 != null && this.posY > var1.boundingBox.minY)
    070            {
    071                this.posY += (var1.boundingBox.minY - this.posY) * 0.2D;
    072                this.motionY += (var1.motionY - this.motionY) * 0.2D;
    073                this.setPosition(this.posX, this.posY, this.posZ);
    074            }
    075
    076            if (this.onGround)
    077            {
    078                this.motionX *= 0.699999988079071D;
    079                this.motionZ *= 0.699999988079071D;
    080            }
    081        }
    082    }