    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import org.lwjgl.opengl.GL11;
    006    import org.lwjgl.opengl.GL12;
    007
    008    @SideOnly(Side.CLIENT)
    009    public class RenderWitherSkull extends Render
    010    {
    011        ModelSkeletonHead field_82401_a = new ModelSkeletonHead();
    012
    013        private float func_82400_a(float par1, float par2, float par3)
    014        {
    015            float var4;
    016
    017            for (var4 = par2 - par1; var4 < -180.0F; var4 += 360.0F)
    018            {
    019                ;
    020            }
    021
    022            while (var4 >= 180.0F)
    023            {
    024                var4 -= 360.0F;
    025            }
    026
    027            return par1 + par3 * var4;
    028        }
    029
    030        public void func_82399_a(EntityWitherSkull par1EntityWitherSkull, double par2, double par4, double par6, float par8, float par9)
    031        {
    032            GL11.glPushMatrix();
    033            GL11.glDisable(GL11.GL_CULL_FACE);
    034            float var10 = this.func_82400_a(par1EntityWitherSkull.prevRotationYaw, par1EntityWitherSkull.rotationYaw, par9);
    035            float var11 = par1EntityWitherSkull.prevRotationPitch + (par1EntityWitherSkull.rotationPitch - par1EntityWitherSkull.prevRotationPitch) * par9;
    036            GL11.glTranslatef((float)par2, (float)par4, (float)par6);
    037            float var12 = 0.0625F;
    038            GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    039            GL11.glScalef(-1.0F, -1.0F, 1.0F);
    040            GL11.glEnable(GL11.GL_ALPHA_TEST);
    041
    042            if (par1EntityWitherSkull.func_82342_d())
    043            {
    044                this.loadDownloadableImageTexture((String)null, "/mob/wither_invul.png");
    045            }
    046            else
    047            {
    048                this.loadDownloadableImageTexture((String)null, "/mob/wither.png");
    049            }
    050
    051            this.field_82401_a.render(par1EntityWitherSkull, 0.0F, 0.0F, 0.0F, var10, var11, var12);
    052            GL11.glPopMatrix();
    053        }
    054
    055        /**
    056         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    057         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    058         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    059         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    060         */
    061        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    062        {
    063            this.func_82399_a((EntityWitherSkull)par1Entity, par2, par4, par6, par8, par9);
    064        }
    065    }