    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005
    006    @SideOnly(Side.CLIENT)
    007    public class EntityFlameFX extends EntityFX
    008    {
    009        /** the scale of the flame FX */
    010        private float flameScale;
    011
    012        public EntityFlameFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
    013        {
    014            super(par1World, par2, par4, par6, par8, par10, par12);
    015            this.motionX = this.motionX * 0.009999999776482582D + par8;
    016            this.motionY = this.motionY * 0.009999999776482582D + par10;
    017            this.motionZ = this.motionZ * 0.009999999776482582D + par12;
    018            double var10000 = par2 + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F);
    019            var10000 = par4 + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F);
    020            var10000 = par6 + (double)((this.rand.nextFloat() - this.rand.nextFloat()) * 0.05F);
    021            this.flameScale = this.particleScale;
    022            this.particleRed = this.particleGreen = this.particleBlue = 1.0F;
    023            this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D)) + 4;
    024            this.noClip = true;
    025            this.setParticleTextureIndex(48);
    026        }
    027
    028        public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
    029        {
    030            float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge;
    031            this.particleScale = this.flameScale * (1.0F - var8 * var8 * 0.5F);
    032            super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
    033        }
    034
    035        public int getBrightnessForRender(float par1)
    036        {
    037            float var2 = ((float)this.particleAge + par1) / (float)this.particleMaxAge;
    038
    039            if (var2 < 0.0F)
    040            {
    041                var2 = 0.0F;
    042            }
    043
    044            if (var2 > 1.0F)
    045            {
    046                var2 = 1.0F;
    047            }
    048
    049            int var3 = super.getBrightnessForRender(par1);
    050            int var4 = var3 & 255;
    051            int var5 = var3 >> 16 & 255;
    052            var4 += (int)(var2 * 15.0F * 16.0F);
    053
    054            if (var4 > 240)
    055            {
    056                var4 = 240;
    057            }
    058
    059            return var4 | var5 << 16;
    060        }
    061
    062        /**
    063         * Gets how bright this entity is.
    064         */
    065        public float getBrightness(float par1)
    066        {
    067            float var2 = ((float)this.particleAge + par1) / (float)this.particleMaxAge;
    068
    069            if (var2 < 0.0F)
    070            {
    071                var2 = 0.0F;
    072            }
    073
    074            if (var2 > 1.0F)
    075            {
    076                var2 = 1.0F;
    077            }
    078
    079            float var3 = super.getBrightness(par1);
    080            return var3 * var2 + (1.0F - var2);
    081        }
    082
    083        /**
    084         * Called to update the entity's position/logic.
    085         */
    086        public void onUpdate()
    087        {
    088            this.prevPosX = this.posX;
    089            this.prevPosY = this.posY;
    090            this.prevPosZ = this.posZ;
    091
    092            if (this.particleAge++ >= this.particleMaxAge)
    093            {
    094                this.setDead();
    095            }
    096
    097            this.moveEntity(this.motionX, this.motionY, this.motionZ);
    098            this.motionX *= 0.9599999785423279D;
    099            this.motionY *= 0.9599999785423279D;
    100            this.motionZ *= 0.9599999785423279D;
    101
    102            if (this.onGround)
    103            {
    104                this.motionX *= 0.699999988079071D;
    105                this.motionZ *= 0.699999988079071D;
    106            }
    107        }
    108    }