    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005
    006    @SideOnly(Side.CLIENT)
    007    public class EntityLavaFX extends EntityFX
    008    {
    009        private float lavaParticleScale;
    010
    011        public EntityLavaFX(World par1World, double par2, double par4, double par6)
    012        {
    013            super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
    014            this.motionX *= 0.800000011920929D;
    015            this.motionY *= 0.800000011920929D;
    016            this.motionZ *= 0.800000011920929D;
    017            this.motionY = (double)(this.rand.nextFloat() * 0.4F + 0.05F);
    018            this.particleRed = this.particleGreen = this.particleBlue = 1.0F;
    019            this.particleScale *= this.rand.nextFloat() * 2.0F + 0.2F;
    020            this.lavaParticleScale = this.particleScale;
    021            this.particleMaxAge = (int)(16.0D / (Math.random() * 0.8D + 0.2D));
    022            this.noClip = false;
    023            this.setParticleTextureIndex(49);
    024        }
    025
    026        public int getBrightnessForRender(float par1)
    027        {
    028            float var2 = ((float)this.particleAge + par1) / (float)this.particleMaxAge;
    029
    030            if (var2 < 0.0F)
    031            {
    032                var2 = 0.0F;
    033            }
    034
    035            if (var2 > 1.0F)
    036            {
    037                var2 = 1.0F;
    038            }
    039
    040            int var3 = super.getBrightnessForRender(par1);
    041            short var4 = 240;
    042            int var5 = var3 >> 16 & 255;
    043            return var4 | var5 << 16;
    044        }
    045
    046        /**
    047         * Gets how bright this entity is.
    048         */
    049        public float getBrightness(float par1)
    050        {
    051            return 1.0F;
    052        }
    053
    054        public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
    055        {
    056            float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge;
    057            this.particleScale = this.lavaParticleScale * (1.0F - var8 * var8);
    058            super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
    059        }
    060
    061        /**
    062         * Called to update the entity's position/logic.
    063         */
    064        public void onUpdate()
    065        {
    066            this.prevPosX = this.posX;
    067            this.prevPosY = this.posY;
    068            this.prevPosZ = this.posZ;
    069
    070            if (this.particleAge++ >= this.particleMaxAge)
    071            {
    072                this.setDead();
    073            }
    074
    075            float var1 = (float)this.particleAge / (float)this.particleMaxAge;
    076
    077            if (this.rand.nextFloat() > var1)
    078            {
    079                this.worldObj.spawnParticle("smoke", this.posX, this.posY, this.posZ, this.motionX, this.motionY, this.motionZ);
    080            }
    081
    082            this.motionY -= 0.03D;
    083            this.moveEntity(this.motionX, this.motionY, this.motionZ);
    084            this.motionX *= 0.9990000128746033D;
    085            this.motionY *= 0.9990000128746033D;
    086            this.motionZ *= 0.9990000128746033D;
    087
    088            if (this.onGround)
    089            {
    090                this.motionX *= 0.699999988079071D;
    091                this.motionZ *= 0.699999988079071D;
    092            }
    093        }
    094    }