    001    package net.minecraft.src;
    002
    003    import java.util.List;
    004    import java.util.Random;
    005
    006    public class ComponentNetherBridgeEntrance extends ComponentNetherBridgePiece
    007    {
    008        public ComponentNetherBridgeEntrance(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
    009        {
    010            super(par1);
    011            this.coordBaseMode = par4;
    012            this.boundingBox = par3StructureBoundingBox;
    013        }
    014
    015        /**
    016         * Initiates construction of the Structure Component picked, at the current Location of StructGen
    017         */
    018        public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
    019        {
    020            this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 5, 3, true);
    021        }
    022
    023        /**
    024         * Creates and returns a new component piece. Or null if it could not find enough room to place it.
    025         */
    026        public static ComponentNetherBridgeEntrance createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
    027        {
    028            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -5, -3, 0, 13, 14, 13, par5);
    029            return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeEntrance(par6, par1Random, var7, par5) : null;
    030        }
    031
    032        /**
    033         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    034         * the end, it adds Fences...
    035         */
    036        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    037        {
    038            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 0, 12, 4, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    039            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 12, 13, 12, 0, 0, false);
    040            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 1, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    041            this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 0, 12, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    042            this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 11, 4, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    043            this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 11, 10, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    044            this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 9, 11, 7, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    045            this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 0, 4, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    046            this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 0, 10, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    047            this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 9, 0, 7, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    048            this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 11, 2, 10, 12, 10, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    049            this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 8, 0, 7, 8, 0, Block.netherFence.blockID, Block.netherFence.blockID, false);
    050            int var4;
    051
    052            for (var4 = 1; var4 <= 11; var4 += 2)
    053            {
    054                this.fillWithBlocks(par1World, par3StructureBoundingBox, var4, 10, 0, var4, 11, 0, Block.netherFence.blockID, Block.netherFence.blockID, false);
    055                this.fillWithBlocks(par1World, par3StructureBoundingBox, var4, 10, 12, var4, 11, 12, Block.netherFence.blockID, Block.netherFence.blockID, false);
    056                this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 10, var4, 0, 11, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
    057                this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 10, var4, 12, 11, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
    058                this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, var4, 13, 0, par3StructureBoundingBox);
    059                this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, var4, 13, 12, par3StructureBoundingBox);
    060                this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 0, 13, var4, par3StructureBoundingBox);
    061                this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 12, 13, var4, par3StructureBoundingBox);
    062                this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, var4 + 1, 13, 0, par3StructureBoundingBox);
    063                this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, var4 + 1, 13, 12, par3StructureBoundingBox);
    064                this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, var4 + 1, par3StructureBoundingBox);
    065                this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 12, 13, var4 + 1, par3StructureBoundingBox);
    066            }
    067
    068            this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 0, par3StructureBoundingBox);
    069            this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 12, par3StructureBoundingBox);
    070            this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 0, par3StructureBoundingBox);
    071            this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 12, 13, 0, par3StructureBoundingBox);
    072
    073            for (var4 = 3; var4 <= 9; var4 += 2)
    074            {
    075                this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 7, var4, 1, 8, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
    076                this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 7, var4, 11, 8, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
    077            }
    078
    079            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 0, 8, 2, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    080            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 4, 12, 2, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    081            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 0, 8, 1, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    082            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 9, 8, 1, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    083            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 4, 3, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    084            this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 0, 4, 12, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    085            int var5;
    086
    087            for (var4 = 4; var4 <= 8; ++var4)
    088            {
    089                for (var5 = 0; var5 <= 2; ++var5)
    090                {
    091                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox);
    092                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, 12 - var5, par3StructureBoundingBox);
    093                }
    094            }
    095
    096            for (var4 = 0; var4 <= 2; ++var4)
    097            {
    098                for (var5 = 4; var5 <= 8; ++var5)
    099                {
    100                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox);
    101                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, 12 - var4, -1, var5, par3StructureBoundingBox);
    102                }
    103            }
    104
    105            this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 5, 5, 7, 5, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    106            this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 1, 6, 6, 4, 6, 0, 0, false);
    107            this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 6, 0, 6, par3StructureBoundingBox);
    108            this.placeBlockAtCurrentPosition(par1World, Block.lavaMoving.blockID, 0, 6, 5, 6, par3StructureBoundingBox);
    109            var4 = this.getXWithOffset(6, 6);
    110            var5 = this.getYWithOffset(5);
    111            int var6 = this.getZWithOffset(6, 6);
    112
    113            if (par3StructureBoundingBox.isVecInside(var4, var5, var6))
    114            {
    115                par1World.scheduledUpdatesAreImmediate = true;
    116                Block.blocksList[Block.lavaMoving.blockID].updateTick(par1World, var4, var5, var6, par2Random);
    117                par1World.scheduledUpdatesAreImmediate = false;
    118            }
    119
    120            return true;
    121        }
    122    }