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## Uses of Class
net.minecraft.src.ChunkPosition

Packages that use ChunkPosition
net.minecraft.src |

Uses of ChunkPosition in net.minecraft.src

Methods in net.minecraft.src that return ChunkPosition
`ChunkPosition` | `WorldChunkManagerHell.findBiomePosition(int par1, int par2, int par3, List par4List, Random par5Random)` Finds a valid position within a range, that is in one of the listed biomes.
`ChunkPosition` | `WorldChunkManager.findBiomePosition(int par1, int par2, int par3, List par4List, Random par5Random)` Finds a valid position within a range, that is in one of the listed biomes.
`ChunkPosition` | `World.findClosestStructure(String par1Str, int par2, int par3, int par4)` Returns the location of the closest structure of the specified type.
`ChunkPosition` | `ChunkProviderClient.findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)` Returns the location of the closest structure of the specified type.
`ChunkPosition` | `IChunkProvider.findClosestStructure(World var1, String var2, int var3, int var4, int var5)` Returns the location of the closest structure of the specified type.
`ChunkPosition` | `ChunkProviderFlat.findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)` Returns the location of the closest structure of the specified type.
`ChunkPosition` | `ChunkProviderEnd.findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)` Returns the location of the closest structure of the specified type.
`ChunkPosition` | `ChunkProviderGenerate.findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)` Returns the location of the closest structure of the specified type.
`ChunkPosition` | `ChunkProviderHell.findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)` Returns the location of the closest structure of the specified type.
`ChunkPosition` | `ChunkProviderServer.findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)` Returns the location of the closest structure of the specified type.
`ChunkPosition` | `ComponentStrongholdStairs2.getCenter()`
`ChunkPosition` | `StructureComponent.getCenter()`
`ChunkPosition` | `ChunkCoordIntPair.getChunkPosition(int par1)`
`ChunkPosition` | `MapGenStructure.getNearestInstance(World par1World, int par2, int par3, int par4)`

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