Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV NEXT | FRAMES NO FRAMES

## Uses of Class
net.minecraft.src.BiomeGenBase

Packages that use BiomeGenBase
cpw.mods.fml.common.registry |
net.minecraft.src |

Uses of BiomeGenBase in cpw.mods.fml.common.registry

Methods in cpw.mods.fml.common.registry with parameters of type BiomeGenBase
`static void` | `GameRegistry.addBiome(BiomeGenBase biome)`
`static void` | `EntityRegistry.addSpawn(Class<? extends EntityLiving> entityClass, int weightedProb, int min, int max, EnumCreatureType typeOfCreature, BiomeGenBase... biomes)`
`static void` | `EntityRegistry.addSpawn(String entityName, int weightedProb, int min, int max, EnumCreatureType spawnList, BiomeGenBase... biomes)`
`static void` | `GameRegistry.removeBiome(BiomeGenBase biome)`
`static void` | `EntityRegistry.removeSpawn(Class<? extends EntityLiving> entityClass, EnumCreatureType typeOfCreature, BiomeGenBase... biomes)`
`static void` | `EntityRegistry.removeSpawn(String entityName, EnumCreatureType spawnList, BiomeGenBase... biomes)`

Uses of BiomeGenBase in net.minecraft.src

Subclasses of BiomeGenBase in net.minecraft.src
`class` | `BiomeGenBeach`
`class` | `BiomeGenDesert`
`class` | `BiomeGenEnd`
`class` | `BiomeGenForest`
`class` | `BiomeGenHell`
`class` | `BiomeGenHills`
`class` | `BiomeGenJungle`
`class` | `BiomeGenMushroomIsland`
`class` | `BiomeGenOcean`
`class` | `BiomeGenPlains`
`class` | `BiomeGenRiver`
`class` | `BiomeGenSnow`
`class` | `BiomeGenSwamp`
`class` | `BiomeGenTaiga`

Fields in net.minecraft.src declared as BiomeGenBase
`static BiomeGenBase[]` | `WorldType.base11Biomes`
`static BiomeGenBase[]` | `WorldType.base12Biomes`
`static BiomeGenBase` | `BiomeGenBase.beach` Beach biome.
`static BiomeGenBase[]` | `BiomeGenBase.biomeList` An array of all the biomes, indexed by biome id.
`BiomeGenBase[]` | `BiomeCacheBlock.biomes` The array of biome types stored in this BiomeCacheBlock.
`static BiomeGenBase` | `BiomeGenBase.desert`
`static BiomeGenBase` | `BiomeGenBase.desertHills` Desert Hills biome.
`static BiomeGenBase` | `BiomeGenBase.extremeHills`
`static BiomeGenBase` | `BiomeGenBase.extremeHillsEdge` Extreme Hills Edge biome.
`static BiomeGenBase` | `BiomeGenBase.forest`
`static BiomeGenBase` | `BiomeGenBase.forestHills` Forest Hills biome.
`static BiomeGenBase` | `BiomeGenBase.frozenOcean`
`static BiomeGenBase` | `BiomeGenBase.frozenRiver`
`static BiomeGenBase` | `BiomeGenBase.hell`
`static BiomeGenBase` | `BiomeGenBase.iceMountains`
`static BiomeGenBase` | `BiomeGenBase.icePlains`
`static BiomeGenBase` | `BiomeGenBase.jungle` Jungle biome identifier
`static BiomeGenBase` | `BiomeGenBase.jungleHills`
`static BiomeGenBase` | `BiomeGenBase.mushroomIsland`
`static BiomeGenBase` | `BiomeGenBase.mushroomIslandShore`
`static BiomeGenBase` | `BiomeGenBase.ocean`
`static BiomeGenBase` | `BiomeGenBase.plains`
`static BiomeGenBase` | `BiomeGenBase.river`
`static BiomeGenBase` | `BiomeGenBase.sky` Is the biome used for sky world.
`static BiomeGenBase` | `BiomeGenBase.swampland`
`static BiomeGenBase` | `BiomeGenBase.taiga`
`static BiomeGenBase` | `BiomeGenBase.taigaHills` Taiga Hills biome.

Methods in net.minecraft.src that return BiomeGenBase
`BiomeGenBase[]` | `WorldChunkManagerHell.getBiomeGenAt(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5, boolean par6)` Return a list of biomes for the specified blocks.
`BiomeGenBase[]` | `WorldChunkManager.getBiomeGenAt(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5, boolean par6)` Return a list of biomes for the specified blocks.
`BiomeGenBase` | `WorldChunkManagerHell.getBiomeGenAt(int par1, int par2)` Returns the BiomeGenBase related to the x, z position on the world.
`BiomeGenBase` | `WorldChunkManager.getBiomeGenAt(int par1, int par2)` Returns the BiomeGenBase related to the x, z position on the world.
`BiomeGenBase` | `BiomeCacheBlock.getBiomeGenAt(int par1, int par2)` Returns the BiomeGenBase related to the x, z position from the cache block.
`BiomeGenBase` | `BiomeCache.getBiomeGenAt(int par1, int par2)` Returns the BiomeGenBase related to the x, z position from the cache.
`BiomeGenBase` | `IBlockAccess.getBiomeGenForCoords(int var1, int var2)`
`BiomeGenBase` | `WorldProvider.getBiomeGenForCoords(int x, int z)`
`BiomeGenBase` | `World.getBiomeGenForCoords(int par1, int par2)` Gets the biome for a given set of x/z coordinates
`BiomeGenBase` | `ChunkCache.getBiomeGenForCoords(int par1, int par2)`
`BiomeGenBase` | `World.getBiomeGenForCoordsBody(int par1, int par2)`
`BiomeGenBase` | `Chunk.getBiomeGenForWorldCoords(int par1, int par2, WorldChunkManager par3WorldChunkManager)` This method retrieves the biome at a set of coordinates
`BiomeGenBase[]` | `WorldChunkManagerHell.getBiomesForGeneration(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)` Returns an array of biomes for the location input.
`BiomeGenBase[]` | `WorldChunkManager.getBiomesForGeneration(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)` Returns an array of biomes for the location input.
`BiomeGenBase[]` | `WorldType.getBiomesForWorldType()`
`BiomeGenBase[]` | `BiomeCache.getCachedBiomes(int par1, int par2)` Returns the array of cached biome types in the BiomeCacheBlock at the given location.
`BiomeGenBase[]` | `WorldChunkManagerHell.loadBlockGeneratorData(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)` Returns biomes to use for the blocks and loads the other data like temperature and humidity onto the WorldChunkManager Args: oldBiomeList, x, z, width, depth
`BiomeGenBase[]` | `WorldChunkManager.loadBlockGeneratorData(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)` Returns biomes to use for the blocks and loads the other data like temperature and humidity onto the WorldChunkManager Args: oldBiomeList, x, z, width, depth

Methods in net.minecraft.src with parameters of type BiomeGenBase
`static void` | `ModLoader.addBiome(BiomeGenBase biome)` This method adds the supplied biome to the set of candidate biomes for the default world generator type.
`void` | `WorldType.addNewBiome(BiomeGenBase biome)`
`static void` | `ModLoader.addSpawn(Class<? extends EntityLiving> entityClass, int weightedProb, int min, int max, EnumCreatureType spawnList, BiomeGenBase... biomes)` Add a mob to the spawn list
`static void` | `ModLoader.addSpawn(String entityName, int weightedProb, int min, int max, EnumCreatureType spawnList, BiomeGenBase... biomes)` Add a mob to the spawn list
`void` | `ChunkProviderEnd.generateTerrain(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)`
`BiomeGenBase[]` | `WorldChunkManagerHell.getBiomeGenAt(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5, boolean par6)` Return a list of biomes for the specified blocks.
`BiomeGenBase[]` | `WorldChunkManager.getBiomeGenAt(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5, boolean par6)` Return a list of biomes for the specified blocks.
`BiomeGenBase[]` | `WorldChunkManagerHell.getBiomesForGeneration(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)` Returns an array of biomes for the location input.
`BiomeGenBase[]` | `WorldChunkManager.getBiomesForGeneration(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)` Returns an array of biomes for the location input.
`BiomeGenBase[]` | `WorldChunkManagerHell.loadBlockGeneratorData(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)` Returns biomes to use for the blocks and loads the other data like temperature and humidity onto the WorldChunkManager Args: oldBiomeList, x, z, width, depth
`BiomeGenBase[]` | `WorldChunkManager.loadBlockGeneratorData(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)` Returns biomes to use for the blocks and loads the other data like temperature and humidity onto the WorldChunkManager Args: oldBiomeList, x, z, width, depth
`static void` | `SpawnerAnimals.performWorldGenSpawning(World par0World, BiomeGenBase par1BiomeGenBase, int par2, int par3, int par4, int par5, Random par6Random)` Called during chunk generation to spawn initial creatures.
`static void` | `ModLoader.removeBiome(BiomeGenBase biome)` Remove a biome from the list of generated biomes
`void` | `WorldType.removeBiome(BiomeGenBase biome)`
`static void` | `ModLoader.removeSpawn(Class<? extends EntityLiving> entityClass, EnumCreatureType spawnList, BiomeGenBase... biomes)` Remove a spawn
`static void` | `ModLoader.removeSpawn(String entityName, EnumCreatureType spawnList, BiomeGenBase... biomes)` Remove a spawn
`void` | `ChunkProviderEnd.replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)`
`void` | `ChunkProviderGenerate.replaceBlocksForBiome(int par1, int par2, byte[] par3ArrayOfByte, BiomeGenBase[] par4ArrayOfBiomeGenBase)` Replaces the stone that was placed in with blocks that match the biome

Constructors in net.minecraft.src with parameters of type BiomeGenBase
`BiomeDecorator(BiomeGenBase par1BiomeGenBase)`
`BiomeEndDecorator(BiomeGenBase par1BiomeGenBase)`
`WorldChunkManagerHell(BiomeGenBase par1BiomeGenBase, float par2, float par3)`

Overview | Package | Class | Use | Tree | Deprecated | Index | Help
PREV NEXT | FRAMES NO FRAMES