    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import org.lwjgl.opengl.GL11;
    006    import org.lwjgl.opengl.GL12;
    007
    008    @SideOnly(Side.CLIENT)
    009    public class RenderFireball extends Render
    010    {
    011        private float field_77002_a;
    012
    013        public RenderFireball(float par1)
    014        {
    015            this.field_77002_a = par1;
    016        }
    017
    018        public void doRenderFireball(EntityFireball par1EntityFireball, double par2, double par4, double par6, float par8, float par9)
    019        {
    020            GL11.glPushMatrix();
    021            GL11.glTranslatef((float)par2, (float)par4, (float)par6);
    022            GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    023            float var10 = this.field_77002_a;
    024            GL11.glScalef(var10 / 1.0F, var10 / 1.0F, var10 / 1.0F);
    025            byte var11 = 46;
    026            this.loadTexture("/gui/items.png");
    027            Tessellator var12 = Tessellator.instance;
    028            float var13 = (float)(var11 % 16 * 16 + 0) / 256.0F;
    029            float var14 = (float)(var11 % 16 * 16 + 16) / 256.0F;
    030            float var15 = (float)(var11 / 16 * 16 + 0) / 256.0F;
    031            float var16 = (float)(var11 / 16 * 16 + 16) / 256.0F;
    032            float var17 = 1.0F;
    033            float var18 = 0.5F;
    034            float var19 = 0.25F;
    035            GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
    036            GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
    037            var12.startDrawingQuads();
    038            var12.setNormal(0.0F, 1.0F, 0.0F);
    039            var12.addVertexWithUV((double)(0.0F - var18), (double)(0.0F - var19), 0.0D, (double)var13, (double)var16);
    040            var12.addVertexWithUV((double)(var17 - var18), (double)(0.0F - var19), 0.0D, (double)var14, (double)var16);
    041            var12.addVertexWithUV((double)(var17 - var18), (double)(1.0F - var19), 0.0D, (double)var14, (double)var15);
    042            var12.addVertexWithUV((double)(0.0F - var18), (double)(1.0F - var19), 0.0D, (double)var13, (double)var15);
    043            var12.draw();
    044            GL11.glDisable(GL12.GL_RESCALE_NORMAL);
    045            GL11.glPopMatrix();
    046        }
    047
    048        /**
    049         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    050         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    051         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    052         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    053         */
    054        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    055        {
    056            this.doRenderFireball((EntityFireball)par1Entity, par2, par4, par6, par8, par9);
    057        }
    058    }