    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005
    006    @SideOnly(Side.CLIENT)
    007    public class ModelZombie extends ModelBiped
    008    {
    009        public ModelZombie()
    010        {
    011            this(0.0F, false);
    012        }
    013
    014        protected ModelZombie(float par1, float par2, int par3, int par4)
    015        {
    016            super(par1, par2, par3, par4);
    017        }
    018
    019        public ModelZombie(float par1, boolean par2)
    020        {
    021            super(par1, 0.0F, 64, par2 ? 32 : 64);
    022        }
    023
    024        /**
    025         * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
    026         * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
    027         * "far" arms and legs can swing at most.
    028         */
    029        public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
    030        {
    031            super.setRotationAngles(par1, par2, par3, par4, par5, par6, par7Entity);
    032            float var8 = MathHelper.sin(this.onGround * (float)Math.PI);
    033            float var9 = MathHelper.sin((1.0F - (1.0F - this.onGround) * (1.0F - this.onGround)) * (float)Math.PI);
    034            this.bipedRightArm.rotateAngleZ = 0.0F;
    035            this.bipedLeftArm.rotateAngleZ = 0.0F;
    036            this.bipedRightArm.rotateAngleY = -(0.1F - var8 * 0.6F);
    037            this.bipedLeftArm.rotateAngleY = 0.1F - var8 * 0.6F;
    038            this.bipedRightArm.rotateAngleX = -((float)Math.PI / 2F);
    039            this.bipedLeftArm.rotateAngleX = -((float)Math.PI / 2F);
    040            this.bipedRightArm.rotateAngleX -= var8 * 1.2F - var9 * 0.4F;
    041            this.bipedLeftArm.rotateAngleX -= var8 * 1.2F - var9 * 0.4F;
    042            this.bipedRightArm.rotateAngleZ += MathHelper.cos(par3 * 0.09F) * 0.05F + 0.05F;
    043            this.bipedLeftArm.rotateAngleZ -= MathHelper.cos(par3 * 0.09F) * 0.05F + 0.05F;
    044            this.bipedRightArm.rotateAngleX += MathHelper.sin(par3 * 0.067F) * 0.05F;
    045            this.bipedLeftArm.rotateAngleX -= MathHelper.sin(par3 * 0.067F) * 0.05F;
    046        }
    047    }