    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import java.util.Random;
    006
    007    public class BlockFlowerPot extends Block
    008    {
    009        public BlockFlowerPot(int par1)
    010        {
    011            super(par1, Material.circuits);
    012            this.blockIndexInTexture = 186;
    013            this.setBlockBoundsForItemRender();
    014            this.setRequiresSelfNotify();
    015        }
    016
    017        /**
    018         * Sets the block's bounds for rendering it as an item
    019         */
    020        public void setBlockBoundsForItemRender()
    021        {
    022            float var1 = 0.375F;
    023            float var2 = var1 / 2.0F;
    024            this.setBlockBounds(0.5F - var2, 0.0F, 0.5F - var2, 0.5F + var2, var1, 0.5F + var2);
    025        }
    026
    027        /**
    028         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    029         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    030         */
    031        public boolean isOpaqueCube()
    032        {
    033            return false;
    034        }
    035
    036        /**
    037         * The type of render function that is called for this block
    038         */
    039        public int getRenderType()
    040        {
    041            return 33;
    042        }
    043
    044        /**
    045         * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    046         */
    047        public boolean renderAsNormalBlock()
    048        {
    049            return false;
    050        }
    051
    052        /**
    053         * Called upon block activation (right click on the block.)
    054         */
    055        public boolean onBlockActivated(World par1World, int par2, int par3, int par4, EntityPlayer par5EntityPlayer, int par6, float par7, float par8, float par9)
    056        {
    057            ItemStack var10 = par5EntityPlayer.inventory.getCurrentItem();
    058
    059            if (var10 == null)
    060            {
    061                return false;
    062            }
    063            else if (par1World.getBlockMetadata(par2, par3, par4) != 0)
    064            {
    065                return false;
    066            }
    067            else
    068            {
    069                int var11 = func_82530_a(var10);
    070
    071                if (var11 > 0)
    072                {
    073                    par1World.setBlockMetadataWithNotify(par2, par3, par4, var11);
    074
    075                    if (!par5EntityPlayer.capabilities.isCreativeMode && --var10.stackSize <= 0)
    076                    {
    077                        par5EntityPlayer.inventory.setInventorySlotContents(par5EntityPlayer.inventory.currentItem, (ItemStack)null);
    078                    }
    079
    080                    return true;
    081                }
    082                else
    083                {
    084                    return false;
    085                }
    086            }
    087        }
    088
    089        @SideOnly(Side.CLIENT)
    090
    091        /**
    092         * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
    093         */
    094        public int idPicked(World par1World, int par2, int par3, int par4)
    095        {
    096            ItemStack var5 = func_82531_c(par1World.getBlockMetadata(par2, par3, par4));
    097            return var5 == null ? Item.field_82796_bJ.shiftedIndex : var5.itemID;
    098        }
    099
    100        /**
    101         * Get the block's damage value (for use with pick block).
    102         */
    103        public int getDamageValue(World par1World, int par2, int par3, int par4)
    104        {
    105            ItemStack var5 = func_82531_c(par1World.getBlockMetadata(par2, par3, par4));
    106            return var5 == null ? Item.field_82796_bJ.shiftedIndex : var5.getItemDamage();
    107        }
    108
    109        @SideOnly(Side.CLIENT)
    110        public boolean func_82505_u_()
    111        {
    112            return true;
    113        }
    114
    115        /**
    116         * Checks to see if its valid to put this block at the specified coordinates. Args: world, x, y, z
    117         */
    118        public boolean canPlaceBlockAt(World par1World, int par2, int par3, int par4)
    119        {
    120            return super.canPlaceBlockAt(par1World, par2, par3, par4) && par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4);
    121        }
    122
    123        /**
    124         * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
    125         * their own) Args: x, y, z, neighbor blockID
    126         */
    127        public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
    128        {
    129            if (!par1World.doesBlockHaveSolidTopSurface(par2, par3 - 1, par4))
    130            {
    131                this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
    132                par1World.setBlockWithNotify(par2, par3, par4, 0);
    133            }
    134        }
    135
    136        /**
    137         * Drops the block items with a specified chance of dropping the specified items
    138         */
    139        public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
    140        {
    141            super.dropBlockAsItemWithChance(par1World, par2, par3, par4, par5, par6, par7);
    142
    143            if (par5 > 0)
    144            {
    145                ItemStack var8 = func_82531_c(par5);
    146
    147                if (var8 != null)
    148                {
    149                    this.dropBlockAsItem_do(par1World, par2, par3, par4, var8);
    150                }
    151            }
    152        }
    153
    154        /**
    155         * Returns the ID of the items to drop on destruction.
    156         */
    157        public int idDropped(int par1, Random par2Random, int par3)
    158        {
    159            return Item.field_82796_bJ.shiftedIndex;
    160        }
    161
    162        public static ItemStack func_82531_c(int par0)
    163        {
    164            switch (par0)
    165            {
    166                case 1:
    167                    return new ItemStack(Block.plantRed);
    168                case 2:
    169                    return new ItemStack(Block.plantYellow);
    170                case 3:
    171                    return new ItemStack(Block.sapling, 1, 0);
    172                case 4:
    173                    return new ItemStack(Block.sapling, 1, 1);
    174                case 5:
    175                    return new ItemStack(Block.sapling, 1, 2);
    176                case 6:
    177                    return new ItemStack(Block.sapling, 1, 3);
    178                case 7:
    179                    return new ItemStack(Block.mushroomRed);
    180                case 8:
    181                    return new ItemStack(Block.mushroomBrown);
    182                case 9:
    183                    return new ItemStack(Block.cactus);
    184                case 10:
    185                    return new ItemStack(Block.deadBush);
    186                case 11:
    187                    return new ItemStack(Block.tallGrass, 1, 2);
    188                default:
    189                    return null;
    190            }
    191        }
    192
    193        public static int func_82530_a(ItemStack par0ItemStack)
    194        {
    195            int var1 = par0ItemStack.getItem().shiftedIndex;
    196
    197            if (var1 == Block.plantRed.blockID)
    198            {
    199                return 1;
    200            }
    201            else if (var1 == Block.plantYellow.blockID)
    202            {
    203                return 2;
    204            }
    205            else if (var1 == Block.cactus.blockID)
    206            {
    207                return 9;
    208            }
    209            else if (var1 == Block.mushroomBrown.blockID)
    210            {
    211                return 8;
    212            }
    213            else if (var1 == Block.mushroomRed.blockID)
    214            {
    215                return 7;
    216            }
    217            else if (var1 == Block.deadBush.blockID)
    218            {
    219                return 10;
    220            }
    221            else
    222            {
    223                if (var1 == Block.sapling.blockID)
    224                {
    225                    switch (par0ItemStack.getItemDamage())
    226                    {
    227                        case 0:
    228                            return 3;
    229                        case 1:
    230                            return 4;
    231                        case 2:
    232                            return 5;
    233                        case 3:
    234                            return 6;
    235                    }
    236                }
    237
    238                if (var1 == Block.tallGrass.blockID)
    239                {
    240                    switch (par0ItemStack.getItemDamage())
    241                    {
    242                        case 2:
    243                            return 11;
    244                    }
    245                }
    246
    247                return 0;
    248            }
    249        }
    250    }