    001    package net.minecraft.src;
    002
    003    public class RecipesWeapons
    004    {
    005        private String[][] recipePatterns = new String[][] {{"X", "X", "#"}};
    006        private Object[][] recipeItems;
    007
    008        public RecipesWeapons()
    009        {
    010            this.recipeItems = new Object[][] {{Block.planks, Block.cobblestone, Item.ingotIron, Item.diamond, Item.ingotGold}, {Item.swordWood, Item.swordStone, Item.swordSteel, Item.swordDiamond, Item.swordGold}};
    011        }
    012
    013        /**
    014         * Adds the weapon recipes to the CraftingManager.
    015         */
    016        public void addRecipes(CraftingManager par1CraftingManager)
    017        {
    018            for (int var2 = 0; var2 < this.recipeItems[0].length; ++var2)
    019            {
    020                Object var3 = this.recipeItems[0][var2];
    021
    022                for (int var4 = 0; var4 < this.recipeItems.length - 1; ++var4)
    023                {
    024                    Item var5 = (Item)this.recipeItems[var4 + 1][var2];
    025                    par1CraftingManager.addRecipe(new ItemStack(var5), new Object[] {this.recipePatterns[var4], '#', Item.stick, 'X', var3});
    026                }
    027            }
    028
    029            par1CraftingManager.addRecipe(new ItemStack(Item.bow, 1), new Object[] {" #X", "# X", " #X", 'X', Item.silk, '#', Item.stick});
    030            par1CraftingManager.addRecipe(new ItemStack(Item.arrow, 4), new Object[] {"X", "#", "Y", 'Y', Item.feather, 'X', Item.flint, '#', Item.stick});
    031        }
    032    }