    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005
    006    @SideOnly(Side.CLIENT)
    007    public class EntityRainFX extends EntityFX
    008    {
    009        public EntityRainFX(World par1World, double par2, double par4, double par6)
    010        {
    011            super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
    012            this.motionX *= 0.30000001192092896D;
    013            this.motionY = (double)((float)Math.random() * 0.2F + 0.1F);
    014            this.motionZ *= 0.30000001192092896D;
    015            this.particleRed = 1.0F;
    016            this.particleGreen = 1.0F;
    017            this.particleBlue = 1.0F;
    018            this.setParticleTextureIndex(19 + this.rand.nextInt(4));
    019            this.setSize(0.01F, 0.01F);
    020            this.particleGravity = 0.06F;
    021            this.particleMaxAge = (int)(8.0D / (Math.random() * 0.8D + 0.2D));
    022        }
    023
    024        /**
    025         * Called to update the entity's position/logic.
    026         */
    027        public void onUpdate()
    028        {
    029            this.prevPosX = this.posX;
    030            this.prevPosY = this.posY;
    031            this.prevPosZ = this.posZ;
    032            this.motionY -= (double)this.particleGravity;
    033            this.moveEntity(this.motionX, this.motionY, this.motionZ);
    034            this.motionX *= 0.9800000190734863D;
    035            this.motionY *= 0.9800000190734863D;
    036            this.motionZ *= 0.9800000190734863D;
    037
    038            if (this.particleMaxAge-- <= 0)
    039            {
    040                this.setDead();
    041            }
    042
    043            if (this.onGround)
    044            {
    045                if (Math.random() < 0.5D)
    046                {
    047                    this.setDead();
    048                }
    049
    050                this.motionX *= 0.699999988079071D;
    051                this.motionZ *= 0.699999988079071D;
    052            }
    053
    054            Material var1 = this.worldObj.getBlockMaterial(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ));
    055
    056            if (var1.isLiquid() || var1.isSolid())
    057            {
    058                double var2 = (double)((float)(MathHelper.floor_double(this.posY) + 1) - BlockFluid.getFluidHeightPercent(this.worldObj.getBlockMetadata(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ))));
    059
    060                if (this.posY < var2)
    061                {
    062                    this.setDead();
    063                }
    064            }
    065        }
    066    }