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## net.minecraft.src
Class NetClientHandler

    java.lang.Object
      net.minecraft.src.NetHandler
          net.minecraft.src.NetClientHandler

    public class NetClientHandler

extends NetHandler

Field Summary
`int` | `currentServerMaxPlayers`
`String` | `field_72560_a`
`MapStorage` | `mapStorage`
`List` | `playerInfoList` An ArrayList of GuiPlayerInfo (includes all the players' GuiPlayerInfo on the current server)

Constructor Summary
`NetClientHandler(Minecraft par1Minecraft, IntegratedServer par2IntegratedServer)`
`NetClientHandler(Minecraft par1Minecraft, String par2Str, int par3)`

Method Summary
`void` | `addToSendQueue(Packet par1Packet)` Adds the packet to the send queue
`boolean` | `canProcessPackets()` packet.processPacket is only called if this returns true
`void` | `cleanup()` sets netManager and worldClient to null
`void` | `disconnect()` Disconnects the network connection.
`void` | `fmlPacket131Callback(Packet131MapData par1Packet131MapData)`
`static byte` | `getConnectionCompatibilityLevel()`
`INetworkManager` | `getNetManager()` Return the NetworkManager instance used by this NetClientHandler
`EntityPlayer` | `getPlayer()`
`void` | `handleAnimation(Packet18Animation par1Packet18Animation)`
`void` | `handleAttachEntity(Packet39AttachEntity par1Packet39AttachEntity)` Packet handler
`void` | `handleAutoComplete(Packet203AutoComplete par1Packet203AutoComplete)`
`void` | `handleBed(Packet70GameEvent par1Packet70GameEvent)`
`void` | `handleBlockChange(Packet53BlockChange par1Packet53BlockChange)`
`void` | `handleBlockDestroy(Packet55BlockDestroy par1Packet55BlockDestroy)`
`void` | `handleBlockEvent(Packet54PlayNoteBlock par1Packet54PlayNoteBlock)`
`void` | `handleChat(Packet3Chat par1Packet3Chat)`
`void` | `handleCloseWindow(Packet101CloseWindow par1Packet101CloseWindow)`
`void` | `handleCollect(Packet22Collect par1Packet22Collect)`
`void` | `handleCustomPayload(Packet250CustomPayload par1Packet250CustomPayload)`
`void` | `handleDestroyEntity(Packet29DestroyEntity par1Packet29DestroyEntity)`
`void` | `handleDoorChange(Packet61DoorChange par1Packet61DoorChange)`
`void` | `handleEntity(Packet30Entity par1Packet30Entity)`
`void` | `handleEntityEffect(Packet41EntityEffect par1Packet41EntityEffect)` Handle an entity effect packet.
`void` | `handleEntityExpOrb(Packet26EntityExpOrb par1Packet26EntityExpOrb)` Handle a entity experience orb packet.
`void` | `handleEntityHeadRotation(Packet35EntityHeadRotation par1Packet35EntityHeadRotation)`
`void` | `handleEntityMetadata(Packet40EntityMetadata par1Packet40EntityMetadata)` Packet handler
`void` | `handleEntityPainting(Packet25EntityPainting par1Packet25EntityPainting)` Packet handler
`void` | `handleEntityStatus(Packet38EntityStatus par1Packet38EntityStatus)` Packet handler
`void` | `handleEntityTeleport(Packet34EntityTeleport par1Packet34EntityTeleport)`
`void` | `handleEntityVelocity(Packet28EntityVelocity par1Packet28EntityVelocity)` Packet handler
`void` | `handleErrorMessage(String par1Str, Object[] par2ArrayOfObj)`
`void` | `handleExperience(Packet43Experience par1Packet43Experience)` Handle an experience packet.
`void` | `handleExplosion(Packet60Explosion par1Packet60Explosion)`
`void` | `handleFlying(Packet10Flying par1Packet10Flying)`
`void` | `handleKeepAlive(Packet0KeepAlive par1Packet0KeepAlive)` Handle a keep alive packet.
`void` | `handleKickDisconnect(Packet255KickDisconnect par1Packet255KickDisconnect)`
`void` | `handleLevelSound(Packet62LevelSound par1Packet62LevelSound)`
`void` | `handleLogin(Packet1Login par1Packet1Login)`
`void` | `handleMapChunk(Packet51MapChunk par1Packet51MapChunk)` Handle Packet51MapChunk (full chunk update of blocks, metadata, light levels, and optionally biome data)
`void` | `handleMapChunks(Packet56MapChunks par1Packet56MapChunks)`
`void` | `handleMapData(Packet131MapData par1Packet131MapData)` Contains logic for handling packets containing arbitrary unique item data.
`void` | `handleMobSpawn(Packet24MobSpawn par1Packet24MobSpawn)`
`void` | `handleMultiBlockChange(Packet52MultiBlockChange par1Packet52MultiBlockChange)`
`void` | `handleNamedEntitySpawn(Packet20NamedEntitySpawn par1Packet20NamedEntitySpawn)`
`void` | `handleOpenWindow(Packet100OpenWindow par1Packet100OpenWindow)`
`void` | `handlePickupSpawn(Packet21PickupSpawn par1Packet21PickupSpawn)`
`void` | `handlePlayerAbilities(Packet202PlayerAbilities par1Packet202PlayerAbilities)` Handle a player abilities packet.
`void` | `handlePlayerInfo(Packet201PlayerInfo par1Packet201PlayerInfo)` Handle a player information packet.
`void` | `handlePlayerInventory(Packet5PlayerInventory par1Packet5PlayerInventory)`
`void` | `handleRemoveEntityEffect(Packet42RemoveEntityEffect par1Packet42RemoveEntityEffect)` Handle a remove entity effect packet.
`void` | `handleRespawn(Packet9Respawn par1Packet9Respawn)` respawns the player
`void` | `handleServerAuthData(Packet253ServerAuthData par1Packet253ServerAuthData)`
`void` | `handleSetSlot(Packet103SetSlot par1Packet103SetSlot)`
`void` | `handleSharedKey(Packet252SharedKey par1Packet252SharedKey)`
`void` | `handleSleep(Packet17Sleep par1Packet17Sleep)`
`void` | `handleSpawnPosition(Packet6SpawnPosition par1Packet6SpawnPosition)`
`void` | `handleStatistic(Packet200Statistic par1Packet200Statistic)` Increment player statistics
`void` | `handleTileEntityData(Packet132TileEntityData par1Packet132TileEntityData)`
`void` | `handleTransaction(Packet106Transaction par1Packet106Transaction)`
`void` | `handleUpdateHealth(Packet8UpdateHealth par1Packet8UpdateHealth)` Recieves player health from the server and then proceeds to set it locally on the client.
`void` | `handleUpdateProgressbar(Packet105UpdateProgressbar par1Packet105UpdateProgressbar)`
`void` | `handleUpdateSign(Packet130UpdateSign par1Packet130UpdateSign)` Updates Client side signs
`void` | `handleUpdateTime(Packet4UpdateTime par1Packet4UpdateTime)`
`void` | `handleVanilla250Packet(Packet250CustomPayload par1Packet250CustomPayload)`
`void` | `handleVehicleSpawn(Packet23VehicleSpawn par1Packet23VehicleSpawn)`
`void` | `handleWeather(Packet71Weather par1Packet71Weather)` Handles weather packet
`void` | `handleWindowItems(Packet104WindowItems par1Packet104WindowItems)`
`boolean` | `isServerHandler()` determine if it is a server handler
`void` | `processReadPackets()` Processes the packets that have been read since the last call to this function.
`void` | `quitWithPacket(Packet par1Packet)`
`static void` | `setConnectionCompatibilityLevel(byte connectionCompatibilityLevel)`

Methods inherited from class net.minecraft.src.NetHandler
`handleBlockDig, handleBlockItemSwitch, handleClientCommand, handleClientInfo, handleClientProtocol, handleCreativeSetSlot, handleEnchantItem, handleEntityAction, handlePlace, handleServerPing, handleUseEntity, handleWindowClick, unexpectedPacket`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Field Detail

### field_72560_a

    public String field_72560_a

### mapStorage

    public MapStorage mapStorage

### playerInfoList

    public List playerInfoList

  An ArrayList of GuiPlayerInfo (includes all the players' GuiPlayerInfo on the current server)

### currentServerMaxPlayers

    public int currentServerMaxPlayers

Constructor Detail

### NetClientHandler

    public NetClientHandler(Minecraft par1Minecraft,
                            String par2Str,
                            int par3)
                     throws IOException

Throws:
  `IOException`

### NetClientHandler

    public NetClientHandler(Minecraft par1Minecraft,
                            IntegratedServer par2IntegratedServer)
                     throws IOException

Throws:
  `IOException`

Method Detail

### cleanup

    public void cleanup()

  sets netManager and worldClient to null

### processReadPackets

    public void processReadPackets()

  Processes the packets that have been read since the last call to this function.

### handleServerAuthData

    public void handleServerAuthData(Packet253ServerAuthData par1Packet253ServerAuthData)

  Overrides:
    `handleServerAuthData` in class `NetHandler`

### handleSharedKey

    public void handleSharedKey(Packet252SharedKey par1Packet252SharedKey)

  Overrides:
    `handleSharedKey` in class `NetHandler`

### handleLogin

    public void handleLogin(Packet1Login par1Packet1Login)

  Overrides:
    `handleLogin` in class `NetHandler`

### handlePickupSpawn

    public void handlePickupSpawn(Packet21PickupSpawn par1Packet21PickupSpawn)

  Overrides:
    `handlePickupSpawn` in class `NetHandler`

### handleVehicleSpawn

    public void handleVehicleSpawn(Packet23VehicleSpawn par1Packet23VehicleSpawn)

  Overrides:
    `handleVehicleSpawn` in class `NetHandler`

### handleEntityExpOrb

    public void handleEntityExpOrb(Packet26EntityExpOrb par1Packet26EntityExpOrb)

  Handle a entity experience orb packet.

  Overrides:
    `handleEntityExpOrb` in class `NetHandler`

### handleWeather

    public void handleWeather(Packet71Weather par1Packet71Weather)

  Handles weather packet

  Overrides:
    `handleWeather` in class `NetHandler`

### handleEntityPainting

    public void handleEntityPainting(Packet25EntityPainting par1Packet25EntityPainting)

  Packet handler

  Overrides:
    `handleEntityPainting` in class `NetHandler`

### handleEntityVelocity

    public void handleEntityVelocity(Packet28EntityVelocity par1Packet28EntityVelocity)

  Packet handler

  Overrides:
    `handleEntityVelocity` in class `NetHandler`

### handleEntityMetadata

    public void handleEntityMetadata(Packet40EntityMetadata par1Packet40EntityMetadata)

  Packet handler

  Overrides:
    `handleEntityMetadata` in class `NetHandler`

### handleNamedEntitySpawn

    public void handleNamedEntitySpawn(Packet20NamedEntitySpawn par1Packet20NamedEntitySpawn)

  Overrides:
    `handleNamedEntitySpawn` in class `NetHandler`

### handleEntityTeleport

    public void handleEntityTeleport(Packet34EntityTeleport par1Packet34EntityTeleport)

  Overrides:
    `handleEntityTeleport` in class `NetHandler`

### handleEntity

    public void handleEntity(Packet30Entity par1Packet30Entity)

  Overrides:
    `handleEntity` in class `NetHandler`

### handleEntityHeadRotation

    public void handleEntityHeadRotation(Packet35EntityHeadRotation par1Packet35EntityHeadRotation)

  Overrides:
    `handleEntityHeadRotation` in class `NetHandler`

### handleDestroyEntity

    public void handleDestroyEntity(Packet29DestroyEntity par1Packet29DestroyEntity)

  Overrides:
    `handleDestroyEntity` in class `NetHandler`

### handleFlying

    public void handleFlying(Packet10Flying par1Packet10Flying)

  Overrides:
    `handleFlying` in class `NetHandler`

### handleMultiBlockChange

    public void handleMultiBlockChange(Packet52MultiBlockChange par1Packet52MultiBlockChange)

  Overrides:
    `handleMultiBlockChange` in class `NetHandler`

### handleMapChunk

    public void handleMapChunk(Packet51MapChunk par1Packet51MapChunk)

  Handle Packet51MapChunk (full chunk update of blocks, metadata, light levels, and optionally biome data)

  Overrides:
    `handleMapChunk` in class `NetHandler`

### handleBlockChange

    public void handleBlockChange(Packet53BlockChange par1Packet53BlockChange)

  Overrides:
    `handleBlockChange` in class `NetHandler`

### handleKickDisconnect

    public void handleKickDisconnect(Packet255KickDisconnect par1Packet255KickDisconnect)

  Overrides:
    `handleKickDisconnect` in class `NetHandler`

### handleErrorMessage

    public void handleErrorMessage(String par1Str,
                                   Object[] par2ArrayOfObj)

  Overrides:
    `handleErrorMessage` in class `NetHandler`

### quitWithPacket

    public void quitWithPacket(Packet par1Packet)

### addToSendQueue

    public void addToSendQueue(Packet par1Packet)

  Adds the packet to the send queue

### handleCollect

    public void handleCollect(Packet22Collect par1Packet22Collect)

  Overrides:
    `handleCollect` in class `NetHandler`

### handleChat

    public void handleChat(Packet3Chat par1Packet3Chat)

  Overrides:
    `handleChat` in class `NetHandler`

### handleAnimation

    public void handleAnimation(Packet18Animation par1Packet18Animation)

  Overrides:
    `handleAnimation` in class `NetHandler`

### handleSleep

    public void handleSleep(Packet17Sleep par1Packet17Sleep)

  Overrides:
    `handleSleep` in class `NetHandler`

### disconnect

    public void disconnect()

  Disconnects the network connection.

### handleMobSpawn

    public void handleMobSpawn(Packet24MobSpawn par1Packet24MobSpawn)

  Overrides:
    `handleMobSpawn` in class `NetHandler`

### handleUpdateTime

    public void handleUpdateTime(Packet4UpdateTime par1Packet4UpdateTime)

  Overrides:
    `handleUpdateTime` in class `NetHandler`

### handleSpawnPosition

    public void handleSpawnPosition(Packet6SpawnPosition par1Packet6SpawnPosition)

  Overrides:
    `handleSpawnPosition` in class `NetHandler`

### handleAttachEntity

    public void handleAttachEntity(Packet39AttachEntity par1Packet39AttachEntity)

  Packet handler

  Overrides:
    `handleAttachEntity` in class `NetHandler`

### handleEntityStatus

    public void handleEntityStatus(Packet38EntityStatus par1Packet38EntityStatus)

  Packet handler

  Overrides:
    `handleEntityStatus` in class `NetHandler`

### handleUpdateHealth

    public void handleUpdateHealth(Packet8UpdateHealth par1Packet8UpdateHealth)

  Recieves player health from the server and then proceeds to set it locally on the client.

  Overrides:
    `handleUpdateHealth` in class `NetHandler`

### handleExperience

    public void handleExperience(Packet43Experience par1Packet43Experience)

  Handle an experience packet.

  Overrides:
    `handleExperience` in class `NetHandler`

### handleRespawn

    public void handleRespawn(Packet9Respawn par1Packet9Respawn)

  respawns the player

  Overrides:
    `handleRespawn` in class `NetHandler`

### handleExplosion

    public void handleExplosion(Packet60Explosion par1Packet60Explosion)

  Overrides:
    `handleExplosion` in class `NetHandler`

### handleOpenWindow

    public void handleOpenWindow(Packet100OpenWindow par1Packet100OpenWindow)

  Overrides:
    `handleOpenWindow` in class `NetHandler`

### handleSetSlot

    public void handleSetSlot(Packet103SetSlot par1Packet103SetSlot)

  Overrides:
    `handleSetSlot` in class `NetHandler`

### handleTransaction

    public void handleTransaction(Packet106Transaction par1Packet106Transaction)

  Overrides:
    `handleTransaction` in class `NetHandler`

### handleWindowItems

    public void handleWindowItems(Packet104WindowItems par1Packet104WindowItems)

  Overrides:
    `handleWindowItems` in class `NetHandler`

### handleUpdateSign

    public void handleUpdateSign(Packet130UpdateSign par1Packet130UpdateSign)

  Updates Client side signs

  Overrides:
    `handleUpdateSign` in class `NetHandler`

### handleTileEntityData

    public void handleTileEntityData(Packet132TileEntityData par1Packet132TileEntityData)

  Overrides:
    `handleTileEntityData` in class `NetHandler`

### handleUpdateProgressbar

    public void handleUpdateProgressbar(Packet105UpdateProgressbar par1Packet105UpdateProgressbar)

  Overrides:
    `handleUpdateProgressbar` in class `NetHandler`

### handlePlayerInventory

    public void handlePlayerInventory(Packet5PlayerInventory par1Packet5PlayerInventory)

  Overrides:
    `handlePlayerInventory` in class `NetHandler`

### handleCloseWindow

    public void handleCloseWindow(Packet101CloseWindow par1Packet101CloseWindow)

  Overrides:
    `handleCloseWindow` in class `NetHandler`

### handleBlockEvent

    public void handleBlockEvent(Packet54PlayNoteBlock par1Packet54PlayNoteBlock)

  Overrides:
    `handleBlockEvent` in class `NetHandler`

### handleBlockDestroy

    public void handleBlockDestroy(Packet55BlockDestroy par1Packet55BlockDestroy)

  Overrides:
    `handleBlockDestroy` in class `NetHandler`

### handleMapChunks

    public void handleMapChunks(Packet56MapChunks par1Packet56MapChunks)

  Overrides:
    `handleMapChunks` in class `NetHandler`

### canProcessPackets

    public boolean canProcessPackets()

  packet.processPacket is only called if this returns true

  Overrides:
    `canProcessPackets` in class `NetHandler`

### handleBed

    public void handleBed(Packet70GameEvent par1Packet70GameEvent)

  Overrides:
    `handleBed` in class `NetHandler`

### handleMapData

    public void handleMapData(Packet131MapData par1Packet131MapData)

  Contains logic for handling packets containing arbitrary unique item data. Currently this is only for maps.

  Overrides:
    `handleMapData` in class `NetHandler`

### fmlPacket131Callback

    public void fmlPacket131Callback(Packet131MapData par1Packet131MapData)

### handleDoorChange

    public void handleDoorChange(Packet61DoorChange par1Packet61DoorChange)

  Overrides:
    `handleDoorChange` in class `NetHandler`

### handleStatistic

    public void handleStatistic(Packet200Statistic par1Packet200Statistic)

  Increment player statistics

  Overrides:
    `handleStatistic` in class `NetHandler`

### handleEntityEffect

    public void handleEntityEffect(Packet41EntityEffect par1Packet41EntityEffect)

  Handle an entity effect packet.

  Overrides:
    `handleEntityEffect` in class `NetHandler`

### handleRemoveEntityEffect

    public void handleRemoveEntityEffect(Packet42RemoveEntityEffect par1Packet42RemoveEntityEffect)

  Handle a remove entity effect packet.

  Overrides:
    `handleRemoveEntityEffect` in class `NetHandler`

### isServerHandler

    public boolean isServerHandler()

  determine if it is a server handler

  Specified by:
    `isServerHandler` in class `NetHandler`

### handlePlayerInfo

    public void handlePlayerInfo(Packet201PlayerInfo par1Packet201PlayerInfo)

  Handle a player information packet.

  Overrides:
    `handlePlayerInfo` in class `NetHandler`

### handleKeepAlive

    public void handleKeepAlive(Packet0KeepAlive par1Packet0KeepAlive)

  Handle a keep alive packet.

  Overrides:
    `handleKeepAlive` in class `NetHandler`

### handlePlayerAbilities

    public void handlePlayerAbilities(Packet202PlayerAbilities par1Packet202PlayerAbilities)

  Handle a player abilities packet.

  Overrides:
    `handlePlayerAbilities` in class `NetHandler`

### handleAutoComplete

    public void handleAutoComplete(Packet203AutoComplete par1Packet203AutoComplete)

  Overrides:
    `handleAutoComplete` in class `NetHandler`

### handleLevelSound

    public void handleLevelSound(Packet62LevelSound par1Packet62LevelSound)

  Overrides:
    `handleLevelSound` in class `NetHandler`

### handleCustomPayload

    public void handleCustomPayload(Packet250CustomPayload par1Packet250CustomPayload)

  Overrides:
    `handleCustomPayload` in class `NetHandler`

### handleVanilla250Packet

    public void handleVanilla250Packet(Packet250CustomPayload par1Packet250CustomPayload)

  Specified by:
    `handleVanilla250Packet` in class `NetHandler`

### getNetManager

    public INetworkManager getNetManager()

  Return the NetworkManager instance used by this NetClientHandler

### getPlayer

    public EntityPlayer getPlayer()

  Specified by:
    `getPlayer` in class `NetHandler`

### setConnectionCompatibilityLevel

    public static void setConnectionCompatibilityLevel(byte connectionCompatibilityLevel)

### getConnectionCompatibilityLevel

    public static byte getConnectionCompatibilityLevel()

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