    001    package net.minecraft.src;
    002
    003    import java.util.List;
    004    import java.util.Random;
    005
    006    public class ComponentNetherBridgeCorridor4 extends ComponentNetherBridgePiece
    007    {
    008        public ComponentNetherBridgeCorridor4(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
    009        {
    010            super(par1);
    011            this.coordBaseMode = par4;
    012            this.boundingBox = par3StructureBoundingBox;
    013        }
    014
    015        /**
    016         * Initiates construction of the Structure Component picked, at the current Location of StructGen
    017         */
    018        public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
    019        {
    020            byte var4 = 1;
    021
    022            if (this.coordBaseMode == 1 || this.coordBaseMode == 2)
    023            {
    024                var4 = 5;
    025            }
    026
    027            this.getNextComponentX((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, var4, par3Random.nextInt(8) > 0);
    028            this.getNextComponentZ((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 0, var4, par3Random.nextInt(8) > 0);
    029        }
    030
    031        /**
    032         * Creates and returns a new component piece. Or null if it could not find enough room to place it.
    033         */
    034        public static ComponentNetherBridgeCorridor4 createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
    035        {
    036            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -3, 0, 0, 9, 7, 9, par5);
    037            return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeCorridor4(par6, par1Random, var7, par5) : null;
    038        }
    039
    040        /**
    041         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    042         * the end, it adds Fences...
    043         */
    044        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    045        {
    046            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 8, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    047            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 8, 5, 8, 0, 0, false);
    048            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 6, 0, 8, 6, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    049            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 2, 5, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    050            this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 2, 0, 8, 5, 0, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    051            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 0, 1, 4, 0, Block.netherFence.blockID, Block.netherFence.blockID, false);
    052            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 3, 0, 7, 4, 0, Block.netherFence.blockID, Block.netherFence.blockID, false);
    053            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 4, 8, 2, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    054            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 4, 2, 2, 4, 0, 0, false);
    055            this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 1, 4, 7, 2, 4, 0, 0, false);
    056            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 8, 8, 3, 8, Block.netherFence.blockID, Block.netherFence.blockID, false);
    057            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 6, 0, 3, 7, Block.netherFence.blockID, Block.netherFence.blockID, false);
    058            this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 3, 6, 8, 3, 7, Block.netherFence.blockID, Block.netherFence.blockID, false);
    059            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 4, 0, 5, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    060            this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 3, 4, 8, 5, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    061            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 5, 2, 5, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    062            this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 3, 5, 7, 5, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    063            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 4, 5, 1, 5, 5, Block.netherFence.blockID, Block.netherFence.blockID, false);
    064            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 4, 5, 7, 5, 5, Block.netherFence.blockID, Block.netherFence.blockID, false);
    065
    066            for (int var4 = 0; var4 <= 5; ++var4)
    067            {
    068                for (int var5 = 0; var5 <= 8; ++var5)
    069                {
    070                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var5, -1, var4, par3StructureBoundingBox);
    071                }
    072            }
    073
    074            return true;
    075        }
    076    }