    001    package net.minecraft.src;
    002
    003    import java.util.Random;
    004
    005    public class BlockWeb extends Block
    006    {
    007        public BlockWeb(int par1, int par2)
    008        {
    009            super(par1, par2, Material.web);
    010            this.setCreativeTab(CreativeTabs.tabDecorations);
    011        }
    012
    013        /**
    014         * Triggered whenever an entity collides with this block (enters into the block). Args: world, x, y, z, entity
    015         */
    016        public void onEntityCollidedWithBlock(World par1World, int par2, int par3, int par4, Entity par5Entity)
    017        {
    018            par5Entity.setInWeb();
    019        }
    020
    021        /**
    022         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    023         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    024         */
    025        public boolean isOpaqueCube()
    026        {
    027            return false;
    028        }
    029
    030        /**
    031         * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
    032         * cleared to be reused)
    033         */
    034        public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    035        {
    036            return null;
    037        }
    038
    039        /**
    040         * The type of render function that is called for this block
    041         */
    042        public int getRenderType()
    043        {
    044            return 1;
    045        }
    046
    047        /**
    048         * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    049         */
    050        public boolean renderAsNormalBlock()
    051        {
    052            return false;
    053        }
    054
    055        /**
    056         * Returns the ID of the items to drop on destruction.
    057         */
    058        public int idDropped(int par1, Random par2Random, int par3)
    059        {
    060            return Item.silk.shiftedIndex;
    061        }
    062    }