    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import org.lwjgl.opengl.GL11;
    006
    007    @SideOnly(Side.CLIENT)
    008    public class RenderSkeleton extends RenderBiped
    009    {
    010        public RenderSkeleton()
    011        {
    012            super(new ModelSkeleton(), 0.5F);
    013        }
    014
    015        protected void func_82438_a(EntitySkeleton par1EntitySkeleton, float par2)
    016        {
    017            if (par1EntitySkeleton.func_82202_m() == 1)
    018            {
    019                GL11.glScalef(1.2F, 1.2F, 1.2F);
    020            }
    021        }
    022
    023        protected void func_82422_c()
    024        {
    025            GL11.glTranslatef(0.09375F, 0.1875F, 0.0F);
    026        }
    027
    028        /**
    029         * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
    030         * entityLiving, partialTickTime
    031         */
    032        protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
    033        {
    034            this.func_82438_a((EntitySkeleton)par1EntityLiving, par2);
    035        }
    036    }