    001    package net.minecraft.src;
    002
    003    import net.minecraftforge.common.ForgeHooks;
    004    import net.minecraftforge.common.MinecraftForge;
    005    import net.minecraftforge.event.entity.player.PlayerDestroyItemEvent;
    006
    007    import cpw.mods.fml.common.registry.GameRegistry;
    008
    009    public class SlotCrafting extends Slot
    010    {
    011        /** The craft matrix inventory linked to this result slot. */
    012        private final IInventory craftMatrix;
    013
    014        /** The player that is using the GUI where this slot resides. */
    015        private EntityPlayer thePlayer;
    016
    017        /**
    018         * The number of items that have been crafted so far. Gets passed to ItemStack.onCrafting before being reset.
    019         */
    020        private int amountCrafted;
    021
    022        public SlotCrafting(EntityPlayer par1EntityPlayer, IInventory par2IInventory, IInventory par3IInventory, int par4, int par5, int par6)
    023        {
    024            super(par3IInventory, par4, par5, par6);
    025            this.thePlayer = par1EntityPlayer;
    026            this.craftMatrix = par2IInventory;
    027        }
    028
    029        /**
    030         * Check if the stack is a valid item for this slot. Always true beside for the armor slots.
    031         */
    032        public boolean isItemValid(ItemStack par1ItemStack)
    033        {
    034            return false;
    035        }
    036
    037        /**
    038         * Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new
    039         * stack.
    040         */
    041        public ItemStack decrStackSize(int par1)
    042        {
    043            if (this.getHasStack())
    044            {
    045                this.amountCrafted += Math.min(par1, this.getStack().stackSize);
    046            }
    047
    048            return super.decrStackSize(par1);
    049        }
    050
    051        /**
    052         * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an
    053         * internal count then calls onCrafting(item).
    054         */
    055        protected void onCrafting(ItemStack par1ItemStack, int par2)
    056        {
    057            this.amountCrafted += par2;
    058            this.onCrafting(par1ItemStack);
    059        }
    060
    061        /**
    062         * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
    063         */
    064        protected void onCrafting(ItemStack par1ItemStack)
    065        {
    066            par1ItemStack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.amountCrafted);
    067            this.amountCrafted = 0;
    068
    069            if (par1ItemStack.itemID == Block.workbench.blockID)
    070            {
    071                this.thePlayer.addStat(AchievementList.buildWorkBench, 1);
    072            }
    073            else if (par1ItemStack.itemID == Item.pickaxeWood.shiftedIndex)
    074            {
    075                this.thePlayer.addStat(AchievementList.buildPickaxe, 1);
    076            }
    077            else if (par1ItemStack.itemID == Block.stoneOvenIdle.blockID)
    078            {
    079                this.thePlayer.addStat(AchievementList.buildFurnace, 1);
    080            }
    081            else if (par1ItemStack.itemID == Item.hoeWood.shiftedIndex)
    082            {
    083                this.thePlayer.addStat(AchievementList.buildHoe, 1);
    084            }
    085            else if (par1ItemStack.itemID == Item.bread.shiftedIndex)
    086            {
    087                this.thePlayer.addStat(AchievementList.makeBread, 1);
    088            }
    089            else if (par1ItemStack.itemID == Item.cake.shiftedIndex)
    090            {
    091                this.thePlayer.addStat(AchievementList.bakeCake, 1);
    092            }
    093            else if (par1ItemStack.itemID == Item.pickaxeStone.shiftedIndex)
    094            {
    095                this.thePlayer.addStat(AchievementList.buildBetterPickaxe, 1);
    096            }
    097            else if (par1ItemStack.itemID == Item.swordWood.shiftedIndex)
    098            {
    099                this.thePlayer.addStat(AchievementList.buildSword, 1);
    100            }
    101            else if (par1ItemStack.itemID == Block.enchantmentTable.blockID)
    102            {
    103                this.thePlayer.addStat(AchievementList.enchantments, 1);
    104            }
    105            else if (par1ItemStack.itemID == Block.bookShelf.blockID)
    106            {
    107                this.thePlayer.addStat(AchievementList.bookcase, 1);
    108            }
    109        }
    110
    111        public void func_82870_a(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)
    112        {
    113            GameRegistry.onItemCrafted(par1EntityPlayer, par2ItemStack, craftMatrix);
    114            this.onCrafting(par2ItemStack);
    115
    116            for (int var3 = 0; var3 < this.craftMatrix.getSizeInventory(); ++var3)
    117            {
    118                ItemStack var4 = this.craftMatrix.getStackInSlot(var3);
    119
    120                if (var4 != null)
    121                {
    122                    this.craftMatrix.decrStackSize(var3, 1);
    123
    124                    if (var4.getItem().hasContainerItem())
    125                    {
    126                        ItemStack var5 = var4.getItem().getContainerItemStack(var4);
    127
    128                        if (var5.isItemStackDamageable() && var5.getItemDamage() > var5.getMaxDamage())
    129                        {
    130                            MinecraftForge.EVENT_BUS.post(new PlayerDestroyItemEvent(thePlayer, var5));
    131                            var4 = null;
    132                        }
    133
    134                        if (var5 != null && (!var4.getItem().doesContainerItemLeaveCraftingGrid(var4) || !this.thePlayer.inventory.addItemStackToInventory(var5)))
    135                        {
    136                            if (this.craftMatrix.getStackInSlot(var3) == null)
    137                            {
    138                                this.craftMatrix.setInventorySlotContents(var3, var5);
    139                            }
    140                            else
    141                            {
    142                                this.thePlayer.dropPlayerItem(var5);
    143                            }
    144                        }
    145                    }
    146                }
    147            }
    148        }
    149    }