    001    package net.minecraft.src;
    002
    003    public class ItemFlintAndSteel extends Item
    004    {
    005        public ItemFlintAndSteel(int par1)
    006        {
    007            super(par1);
    008            this.maxStackSize = 1;
    009            this.setMaxDamage(64);
    010            this.setCreativeTab(CreativeTabs.tabTools);
    011        }
    012
    013        /**
    014         * Callback for item usage. If the item does something special on right clicking, he will have one of those. Return
    015         * True if something happen and false if it don't. This is for ITEMS, not BLOCKS
    016         */
    017        public boolean onItemUse(ItemStack par1ItemStack, EntityPlayer par2EntityPlayer, World par3World, int par4, int par5, int par6, int par7, float par8, float par9, float par10)
    018        {
    019            if (par7 == 0)
    020            {
    021                --par5;
    022            }
    023
    024            if (par7 == 1)
    025            {
    026                ++par5;
    027            }
    028
    029            if (par7 == 2)
    030            {
    031                --par6;
    032            }
    033
    034            if (par7 == 3)
    035            {
    036                ++par6;
    037            }
    038
    039            if (par7 == 4)
    040            {
    041                --par4;
    042            }
    043
    044            if (par7 == 5)
    045            {
    046                ++par4;
    047            }
    048
    049            if (!par2EntityPlayer.func_82247_a(par4, par5, par6, par7, par1ItemStack))
    050            {
    051                return false;
    052            }
    053            else
    054            {
    055                int var11 = par3World.getBlockId(par4, par5, par6);
    056
    057                if (var11 == 0)
    058                {
    059                    par3World.playSoundEffect((double)par4 + 0.5D, (double)par5 + 0.5D, (double)par6 + 0.5D, "fire.ignite", 1.0F, itemRand.nextFloat() * 0.4F + 0.8F);
    060                    par3World.setBlockWithNotify(par4, par5, par6, Block.fire.blockID);
    061                }
    062
    063                par1ItemStack.damageItem(1, par2EntityPlayer);
    064                return true;
    065            }
    066        }
    067    }