    001    package net.minecraft.src;
    002
    003    import java.util.List;
    004    import java.util.Random;
    005
    006    public class ComponentVillageField2 extends ComponentVillage
    007    {
    008        private int averageGroundLevel = -1;
    009        private int field_82675_b;
    010        private int field_82676_c;
    011
    012        public ComponentVillageField2(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
    013        {
    014            super(par1ComponentVillageStartPiece, par2);
    015            this.coordBaseMode = par5;
    016            this.boundingBox = par4StructureBoundingBox;
    017            this.field_82675_b = this.func_82674_a(par3Random);
    018            this.field_82676_c = this.func_82674_a(par3Random);
    019        }
    020
    021        private int func_82674_a(Random par1Random)
    022        {
    023            switch (par1Random.nextInt(5))
    024            {
    025                case 0:
    026                    return Block.field_82513_cg.blockID;
    027                case 1:
    028                    return Block.field_82514_ch.blockID;
    029                default:
    030                    return Block.crops.blockID;
    031            }
    032        }
    033
    034        public static ComponentVillageField2 func_74902_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
    035        {
    036            StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 7, 4, 9, par6);
    037            return canVillageGoDeeper(var8) && StructureComponent.findIntersecting(par1List, var8) == null ? new ComponentVillageField2(par0ComponentVillageStartPiece, par7, par2Random, var8, par6) : null;
    038        }
    039
    040        /**
    041         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    042         * the end, it adds Fences...
    043         */
    044        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    045        {
    046            if (this.averageGroundLevel < 0)
    047            {
    048                this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);
    049
    050                if (this.averageGroundLevel < 0)
    051                {
    052                    return true;
    053                }
    054
    055                this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 4 - 1, 0);
    056            }
    057
    058            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 6, 4, 8, 0, 0, false);
    059            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 1, 2, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
    060            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 1, 5, 0, 7, Block.tilledField.blockID, Block.tilledField.blockID, false);
    061            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 0, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
    062            this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 0, 0, 6, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
    063            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 0, 5, 0, 0, Block.wood.blockID, Block.wood.blockID, false);
    064            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 8, 5, 0, 8, Block.wood.blockID, Block.wood.blockID, false);
    065            this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 0, 1, 3, 0, 7, Block.waterMoving.blockID, Block.waterMoving.blockID, false);
    066            int var4;
    067
    068            for (var4 = 1; var4 <= 7; ++var4)
    069            {
    070                this.placeBlockAtCurrentPosition(par1World, this.field_82675_b, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 1, 1, var4, par3StructureBoundingBox);
    071                this.placeBlockAtCurrentPosition(par1World, this.field_82675_b, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 2, 1, var4, par3StructureBoundingBox);
    072                this.placeBlockAtCurrentPosition(par1World, this.field_82676_c, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 4, 1, var4, par3StructureBoundingBox);
    073                this.placeBlockAtCurrentPosition(par1World, this.field_82676_c, MathHelper.getRandomIntegerInRange(par2Random, 2, 7), 5, 1, var4, par3StructureBoundingBox);
    074            }
    075
    076            for (var4 = 0; var4 < 9; ++var4)
    077            {
    078                for (int var5 = 0; var5 < 7; ++var5)
    079                {
    080                    this.clearCurrentPositionBlocksUpwards(par1World, var5, 4, var4, par3StructureBoundingBox);
    081                    this.fillCurrentPositionBlocksDownwards(par1World, Block.dirt.blockID, 0, var5, -1, var4, par3StructureBoundingBox);
    082                }
    083            }
    084
    085            return true;
    086        }
    087    }