    001    package net.minecraft.src;
    002
    003    import java.util.Random;
    004
    005    public class ComponentScatteredFeatureSwampHut extends ComponentScatteredFeature
    006    {
    007        private boolean field_82682_h;
    008
    009        public ComponentScatteredFeatureSwampHut(Random par1Random, int par2, int par3)
    010        {
    011            super(par1Random, par2, 64, par3, 7, 5, 9);
    012        }
    013
    014        /**
    015         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    016         * the end, it adds Fences...
    017         */
    018        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    019        {
    020            if (!this.func_74935_a(par1World, par3StructureBoundingBox, 0))
    021            {
    022                return false;
    023            }
    024            else
    025            {
    026                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 1, 1, 5, 1, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
    027                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 4, 2, 5, 4, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
    028                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 1, 0, 4, 1, 0, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
    029                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 2, 2, 3, 3, 2, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
    030                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 1, 2, 3, 1, 3, 6, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
    031                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 5, 2, 3, 5, 3, 6, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
    032                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 2, 2, 7, 4, 3, 7, Block.planks.blockID, 1, Block.planks.blockID, 1, false);
    033                this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 2, 1, 3, 2, Block.wood.blockID, Block.wood.blockID, false);
    034                this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 0, 2, 5, 3, 2, Block.wood.blockID, Block.wood.blockID, false);
    035                this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 0, 7, 1, 3, 7, Block.wood.blockID, Block.wood.blockID, false);
    036                this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 0, 7, 5, 3, 7, Block.wood.blockID, Block.wood.blockID, false);
    037                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 2, 3, 2, par3StructureBoundingBox);
    038                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 3, 3, 7, par3StructureBoundingBox);
    039                this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, 3, 4, par3StructureBoundingBox);
    040                this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 3, 4, par3StructureBoundingBox);
    041                this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 3, 5, par3StructureBoundingBox);
    042                this.placeBlockAtCurrentPosition(par1World, Block.field_82516_cf.blockID, 7, 1, 3, 5, par3StructureBoundingBox);
    043                this.placeBlockAtCurrentPosition(par1World, Block.workbench.blockID, 0, 3, 2, 6, par3StructureBoundingBox);
    044                this.placeBlockAtCurrentPosition(par1World, Block.cauldron.blockID, 0, 4, 2, 6, par3StructureBoundingBox);
    045                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 1, 2, 1, par3StructureBoundingBox);
    046                this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 5, 2, 1, par3StructureBoundingBox);
    047                int var4 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 3);
    048                int var5 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 1);
    049                int var6 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 0);
    050                int var7 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 2);
    051                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 1, 6, 4, 1, Block.stairsWoodSpruce.blockID, var4, Block.stairsWoodSpruce.blockID, var4, false);
    052                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 2, 0, 4, 7, Block.stairsWoodSpruce.blockID, var6, Block.stairsWoodSpruce.blockID, var6, false);
    053                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 6, 4, 2, 6, 4, 7, Block.stairsWoodSpruce.blockID, var5, Block.stairsWoodSpruce.blockID, var5, false);
    054                this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 0, 4, 8, 6, 4, 8, Block.stairsWoodSpruce.blockID, var7, Block.stairsWoodSpruce.blockID, var7, false);
    055                int var8;
    056                int var9;
    057
    058                for (var8 = 2; var8 <= 7; var8 += 5)
    059                {
    060                    for (var9 = 1; var9 <= 5; var9 += 4)
    061                    {
    062                        this.fillCurrentPositionBlocksDownwards(par1World, Block.wood.blockID, 0, var9, -1, var8, par3StructureBoundingBox);
    063                    }
    064                }
    065
    066                if (!this.field_82682_h)
    067                {
    068                    var8 = this.getXWithOffset(2, 5);
    069                    var9 = this.getYWithOffset(2);
    070                    int var10 = this.getZWithOffset(2, 5);
    071
    072                    if (par3StructureBoundingBox.isVecInside(var8, var9, var10))
    073                    {
    074                        this.field_82682_h = true;
    075                        EntityWitch var11 = new EntityWitch(par1World);
    076                        var11.setLocationAndAngles((double)var8 + 0.5D, (double)var9, (double)var10 + 0.5D, 0.0F, 0.0F);
    077                        var11.func_82163_bD();
    078                        par1World.spawnEntityInWorld(var11);
    079                    }
    080                }
    081
    082                return true;
    083            }
    084        }
    085    }