    001    package net.minecraft.src;
    002
    003    import java.util.Random;
    004
    005    public class EntityAIFleeSun extends EntityAIBase
    006    {
    007        private EntityCreature theCreature;
    008        private double shelterX;
    009        private double shelterY;
    010        private double shelterZ;
    011        private float movementSpeed;
    012        private World theWorld;
    013
    014        public EntityAIFleeSun(EntityCreature par1EntityCreature, float par2)
    015        {
    016            this.theCreature = par1EntityCreature;
    017            this.movementSpeed = par2;
    018            this.theWorld = par1EntityCreature.worldObj;
    019            this.setMutexBits(1);
    020        }
    021
    022        /**
    023         * Returns whether the EntityAIBase should begin execution.
    024         */
    025        public boolean shouldExecute()
    026        {
    027            if (!this.theWorld.isDaytime())
    028            {
    029                return false;
    030            }
    031            else if (!this.theCreature.isBurning())
    032            {
    033                return false;
    034            }
    035            else if (!this.theWorld.canBlockSeeTheSky(MathHelper.floor_double(this.theCreature.posX), (int)this.theCreature.boundingBox.minY, MathHelper.floor_double(this.theCreature.posZ)))
    036            {
    037                return false;
    038            }
    039            else
    040            {
    041                Vec3 var1 = this.findPossibleShelter();
    042
    043                if (var1 == null)
    044                {
    045                    return false;
    046                }
    047                else
    048                {
    049                    this.shelterX = var1.xCoord;
    050                    this.shelterY = var1.yCoord;
    051                    this.shelterZ = var1.zCoord;
    052                    return true;
    053                }
    054            }
    055        }
    056
    057        /**
    058         * Returns whether an in-progress EntityAIBase should continue executing
    059         */
    060        public boolean continueExecuting()
    061        {
    062            return !this.theCreature.getNavigator().noPath();
    063        }
    064
    065        /**
    066         * Execute a one shot task or start executing a continuous task
    067         */
    068        public void startExecuting()
    069        {
    070            this.theCreature.getNavigator().tryMoveToXYZ(this.shelterX, this.shelterY, this.shelterZ, this.movementSpeed);
    071        }
    072
    073        private Vec3 findPossibleShelter()
    074        {
    075            Random var1 = this.theCreature.getRNG();
    076
    077            for (int var2 = 0; var2 < 10; ++var2)
    078            {
    079                int var3 = MathHelper.floor_double(this.theCreature.posX + (double)var1.nextInt(20) - 10.0D);
    080                int var4 = MathHelper.floor_double(this.theCreature.boundingBox.minY + (double)var1.nextInt(6) - 3.0D);
    081                int var5 = MathHelper.floor_double(this.theCreature.posZ + (double)var1.nextInt(20) - 10.0D);
    082
    083                if (!this.theWorld.canBlockSeeTheSky(var3, var4, var5) && this.theCreature.getBlockPathWeight(var3, var4, var5) < 0.0F)
    084                {
    085                    return this.theWorld.func_82732_R().getVecFromPool((double)var3, (double)var4, (double)var5);
    086                }
    087            }
    088
    089            return null;
    090        }
    091    }