    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import java.util.Random;
    006
    007    public class BlockIce extends BlockBreakable
    008    {
    009        public BlockIce(int par1, int par2)
    010        {
    011            super(par1, par2, Material.ice, false);
    012            this.slipperiness = 0.98F;
    013            this.setTickRandomly(true);
    014            this.setCreativeTab(CreativeTabs.tabBlock);
    015        }
    016
    017        @SideOnly(Side.CLIENT)
    018
    019        /**
    020         * Returns which pass should this block be rendered on. 0 for solids and 1 for alpha
    021         */
    022        public int getRenderBlockPass()
    023        {
    024            return 1;
    025        }
    026
    027        @SideOnly(Side.CLIENT)
    028
    029        /**
    030         * Returns true if the given side of this block type should be rendered, if the adjacent block is at the given
    031         * coordinates.  Args: blockAccess, x, y, z, side
    032         */
    033        public boolean shouldSideBeRendered(IBlockAccess par1IBlockAccess, int par2, int par3, int par4, int par5)
    034        {
    035            return super.shouldSideBeRendered(par1IBlockAccess, par2, par3, par4, 1 - par5);
    036        }
    037
    038        /**
    039         * Called when the player destroys a block with an item that can harvest it. (i, j, k) are the coordinates of the
    040         * block and l is the block's subtype/damage.
    041         */
    042        public void harvestBlock(World par1World, EntityPlayer par2EntityPlayer, int par3, int par4, int par5, int par6)
    043        {
    044            par2EntityPlayer.addStat(StatList.mineBlockStatArray[this.blockID], 1);
    045            par2EntityPlayer.addExhaustion(0.025F);
    046
    047            if (this.canSilkHarvest() && EnchantmentHelper.getSilkTouchModifier(par2EntityPlayer))
    048            {
    049                ItemStack var9 = this.createStackedBlock(par6);
    050
    051                if (var9 != null)
    052                {
    053                    this.dropBlockAsItem_do(par1World, par3, par4, par5, var9);
    054                }
    055            }
    056            else
    057            {
    058                if (par1World.provider.isHellWorld)
    059                {
    060                    par1World.setBlockWithNotify(par3, par4, par5, 0);
    061                    return;
    062                }
    063
    064                int var7 = EnchantmentHelper.getFortuneModifier(par2EntityPlayer);
    065                this.dropBlockAsItem(par1World, par3, par4, par5, par6, var7);
    066                Material var8 = par1World.getBlockMaterial(par3, par4 - 1, par5);
    067
    068                if (var8.blocksMovement() || var8.isLiquid())
    069                {
    070                    par1World.setBlockWithNotify(par3, par4, par5, Block.waterMoving.blockID);
    071                }
    072            }
    073        }
    074
    075        /**
    076         * Returns the quantity of items to drop on block destruction.
    077         */
    078        public int quantityDropped(Random par1Random)
    079        {
    080            return 0;
    081        }
    082
    083        /**
    084         * Ticks the block if it's been scheduled
    085         */
    086        public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
    087        {
    088            if (par1World.getSavedLightValue(EnumSkyBlock.Block, par2, par3, par4) > 11 - Block.lightOpacity[this.blockID])
    089            {
    090                if (par1World.provider.isHellWorld)
    091                {
    092                    par1World.setBlockWithNotify(par2, par3, par4, 0);
    093                    return;
    094                }
    095
    096                this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
    097                par1World.setBlockWithNotify(par2, par3, par4, Block.waterStill.blockID);
    098            }
    099        }
    100
    101        /**
    102         * Returns the mobility information of the block, 0 = free, 1 = can't push but can move over, 2 = total immobility
    103         * and stop pistons
    104         */
    105        public int getMobilityFlag()
    106        {
    107            return 0;
    108        }
    109    }