    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.registry.GameRegistry;
    004
    005    public class SlotFurnace extends Slot
    006    {
    007        /** The player that is using the GUI where this slot resides. */
    008        private EntityPlayer thePlayer;
    009        private int field_75228_b;
    010
    011        public SlotFurnace(EntityPlayer par1EntityPlayer, IInventory par2IInventory, int par3, int par4, int par5)
    012        {
    013            super(par2IInventory, par3, par4, par5);
    014            this.thePlayer = par1EntityPlayer;
    015        }
    016
    017        /**
    018         * Check if the stack is a valid item for this slot. Always true beside for the armor slots.
    019         */
    020        public boolean isItemValid(ItemStack par1ItemStack)
    021        {
    022            return false;
    023        }
    024
    025        /**
    026         * Decrease the size of the stack in slot (first int arg) by the amount of the second int arg. Returns the new
    027         * stack.
    028         */
    029        public ItemStack decrStackSize(int par1)
    030        {
    031            if (this.getHasStack())
    032            {
    033                this.field_75228_b += Math.min(par1, this.getStack().stackSize);
    034            }
    035
    036            return super.decrStackSize(par1);
    037        }
    038
    039        public void func_82870_a(EntityPlayer par1EntityPlayer, ItemStack par2ItemStack)
    040        {
    041            this.onCrafting(par2ItemStack);
    042            super.func_82870_a(par1EntityPlayer, par2ItemStack);
    043        }
    044
    045        /**
    046         * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood. Typically increases an
    047         * internal count then calls onCrafting(item).
    048         */
    049        protected void onCrafting(ItemStack par1ItemStack, int par2)
    050        {
    051            this.field_75228_b += par2;
    052            this.onCrafting(par1ItemStack);
    053        }
    054
    055        /**
    056         * the itemStack passed in is the output - ie, iron ingots, and pickaxes, not ore and wood.
    057         */
    058        protected void onCrafting(ItemStack par1ItemStack)
    059        {
    060            par1ItemStack.onCrafting(this.thePlayer.worldObj, this.thePlayer, this.field_75228_b);
    061
    062            if (!this.thePlayer.worldObj.isRemote)
    063            {
    064                int var2 = this.field_75228_b;
    065                float var3 = FurnaceRecipes.smelting().getExperience(par1ItemStack.itemID);
    066                int var4;
    067
    068                if (var3 == 0.0F)
    069                {
    070                    var2 = 0;
    071                }
    072                else if (var3 < 1.0F)
    073                {
    074                    var4 = MathHelper.floor_float((float)var2 * var3);
    075
    076                    if (var4 < MathHelper.ceiling_float_int((float)var2 * var3) && (float)Math.random() < (float)var2 * var3 - (float)var4)
    077                    {
    078                        ++var4;
    079                    }
    080
    081                    var2 = var4;
    082                }
    083
    084                while (var2 > 0)
    085                {
    086                    var4 = EntityXPOrb.getXPSplit(var2);
    087                    var2 -= var4;
    088                    this.thePlayer.worldObj.spawnEntityInWorld(new EntityXPOrb(this.thePlayer.worldObj, this.thePlayer.posX, this.thePlayer.posY + 0.5D, this.thePlayer.posZ + 0.5D, var4));
    089                }
    090            }
    091
    092
    093            this.field_75228_b = 0;
    094
    095            GameRegistry.onItemSmelted(thePlayer, par1ItemStack);
    096
    097            if (par1ItemStack.itemID == Item.ingotIron.shiftedIndex)
    098            {
    099                this.thePlayer.addStat(AchievementList.acquireIron, 1);
    100            }
    101
    102            if (par1ItemStack.itemID == Item.fishCooked.shiftedIndex)
    103            {
    104                this.thePlayer.addStat(AchievementList.cookFish, 1);
    105            }
    106        }
    107    }