    001    package net.minecraftforge.client;
    002
    003    import net.minecraft.src.EntityItem;
    004    import net.minecraft.src.EntityLiving;
    005    import net.minecraft.src.ItemStack;
    006    import net.minecraft.src.RenderBlocks;
    007
    008    public interface IItemRenderer
    009    {
    010        public enum ItemRenderType
    011        {
    012            /**
    013             * Called to render an in-world item, e.g. one that has been thrown or
    014             * dropped. The appropriate OpenGL transformations and scaling have already
    015             * been applied, so Tessellator location (0,0,0) is the center of the
    016             * EntityItem.
    017             *
    018             * Data parameters:
    019             * RenderBlocks render - The RenderBlocks instance
    020             * EntityItem entity - The in-world item to be rendered
    021             */
    022            ENTITY,
    023
    024            /**
    025             * Called to render an item currently held in-hand by a living entity. If
    026             * rendering as a 3D block, the item will be rotated to a 45-degree angle.
    027             * To render a 2D texture with some thickness (like default items), see
    028             * net.minecraft.src.ItemRenderer. In either case, rendering should be done
    029             * in local coordinates from (0,0,0)-(1,1,1).
    030             *
    031             * Data parameters:
    032             * RenderBlocks render - The RenderBlocks instance
    033             * EntityLiving entity - The entity holding this item
    034             */
    035            EQUIPPED,
    036
    037            /**
    038             * Called to render an item in a GUI inventory slot. If rendering as a 3D
    039             * block, the appropriate OpenGL translations and scaling have already been
    040             * applied, and the rendering should be done in local coordinates from
    041             * (0,0,0)-(1,1,1). If rendering as a 2D texture, the rendering should be in
    042             * GUI pixel coordinates from (0, 0, 0)-(16, 16, 0).
    043             *
    044             * Data parameters:
    045             * RenderBlocks render - The RenderBlocks instance
    046             */
    047            INVENTORY,
    048
    049            /**
    050             * The render type used for when a ItemMap is rendered in first person,
    051             * All appropriate rotations have been applied, and the player's hands,
    052             * and the map BG are already rendered.
    053             *
    054             * Data Parameters:
    055             * EntityPlayer player - The player holding the map
    056             * RenderEngine engine - The RenderEngine instance
    057             * MapData mapData - The map data
    058             */
    059            FIRST_PERSON_MAP
    060        }
    061
    062        public enum ItemRendererHelper
    063        {
    064            /**
    065             * Determines if a rotation effect should be used when rendering an
    066             * EntityItem, like most default blocks do.
    067             */
    068            ENTITY_ROTATION,
    069
    070            /**
    071             * Determines if an up-and-down bobbing effect should be used when
    072             * rendering an EntityItem, like most default items do.
    073             */
    074            ENTITY_BOBBING,
    075
    076            /**
    077             * Determines if the currently equipped item should be rendered as a 3D
    078             * block or as a 2D texture.
    079             */
    080            EQUIPPED_BLOCK,
    081
    082            /**
    083             * Determines if the item should equate to a block that has
    084             * RenderBlocks.renderItemIn3d return true
    085             */
    086            BLOCK_3D,
    087
    088            /**
    089             * Determines if the item should be rendered in GUI inventory slots as a 3D
    090             * block or as a 2D texture.
    091             */
    092            INVENTORY_BLOCK
    093        }
    094
    095        /**
    096         * Checks if this renderer should handle a specific item's render type
    097         * @param item The item we are trying to render
    098         * @param type A render type to check if this renderer handles
    099         * @return true if this renderer should handle the given render type,
    100         * otherwise false
    101         */
    102        public boolean handleRenderType(ItemStack item, ItemRenderType type);
    103
    104        /**
    105         * Checks if certain helper functionality should be executed for this renderer.
    106         * See ItemRendererHelper for more info
    107         *
    108         * @param type The render type
    109         * @param item The ItemStack being rendered
    110         * @param helper The type of helper functionality to be ran
    111         * @return True to run the helper functionality, false to not.
    112         */
    113        public boolean shouldUseRenderHelper(ItemRenderType type, ItemStack item, ItemRendererHelper helper);
    114
    115        /**
    116         * Called to do the actual rendering, see ItemRenderType for details on when specific
    117         * types are run, and what extra data is passed into the data parameter.
    118         *
    119         * @param type The render type
    120         * @param item The ItemStack being rendered
    121         * @param data Extra Type specific data
    122         */
    123        public void renderItem(ItemRenderType type, ItemStack item, Object... data);
    124    }