    001    package net.minecraft.src;
    002
    003    import java.util.List;
    004    import java.util.Random;
    005
    006    public class ComponentNetherBridgeNetherStalkRoom extends ComponentNetherBridgePiece
    007    {
    008        public ComponentNetherBridgeNetherStalkRoom(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
    009        {
    010            super(par1);
    011            this.coordBaseMode = par4;
    012            this.boundingBox = par3StructureBoundingBox;
    013        }
    014
    015        /**
    016         * Initiates construction of the Structure Component picked, at the current Location of StructGen
    017         */
    018        public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
    019        {
    020            this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 5, 3, true);
    021            this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 5, 11, true);
    022        }
    023
    024        /**
    025         * Creates and returns a new component piece. Or null if it could not find enough room to place it.
    026         */
    027        public static ComponentNetherBridgeNetherStalkRoom createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
    028        {
    029            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -5, -3, 0, 13, 14, 13, par5);
    030            return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeNetherStalkRoom(par6, par1Random, var7, par5) : null;
    031        }
    032
    033        /**
    034         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    035         * the end, it adds Fences...
    036         */
    037        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    038        {
    039            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 0, 12, 4, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    040            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 12, 13, 12, 0, 0, false);
    041            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 1, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    042            this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 0, 12, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    043            this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 11, 4, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    044            this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 11, 10, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    045            this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 9, 11, 7, 12, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    046            this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 0, 4, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    047            this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 0, 10, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    048            this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 9, 0, 7, 12, 1, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    049            this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 11, 2, 10, 12, 10, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    050            int var4;
    051
    052            for (var4 = 1; var4 <= 11; var4 += 2)
    053            {
    054                this.fillWithBlocks(par1World, par3StructureBoundingBox, var4, 10, 0, var4, 11, 0, Block.netherFence.blockID, Block.netherFence.blockID, false);
    055                this.fillWithBlocks(par1World, par3StructureBoundingBox, var4, 10, 12, var4, 11, 12, Block.netherFence.blockID, Block.netherFence.blockID, false);
    056                this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 10, var4, 0, 11, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
    057                this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 10, var4, 12, 11, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
    058                this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, var4, 13, 0, par3StructureBoundingBox);
    059                this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, var4, 13, 12, par3StructureBoundingBox);
    060                this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 0, 13, var4, par3StructureBoundingBox);
    061                this.placeBlockAtCurrentPosition(par1World, Block.netherBrick.blockID, 0, 12, 13, var4, par3StructureBoundingBox);
    062                this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, var4 + 1, 13, 0, par3StructureBoundingBox);
    063                this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, var4 + 1, 13, 12, par3StructureBoundingBox);
    064                this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, var4 + 1, par3StructureBoundingBox);
    065                this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 12, 13, var4 + 1, par3StructureBoundingBox);
    066            }
    067
    068            this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 0, par3StructureBoundingBox);
    069            this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 12, par3StructureBoundingBox);
    070            this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 0, 13, 0, par3StructureBoundingBox);
    071            this.placeBlockAtCurrentPosition(par1World, Block.netherFence.blockID, 0, 12, 13, 0, par3StructureBoundingBox);
    072
    073            for (var4 = 3; var4 <= 9; var4 += 2)
    074            {
    075                this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 7, var4, 1, 8, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
    076                this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 7, var4, 11, 8, var4, Block.netherFence.blockID, Block.netherFence.blockID, false);
    077            }
    078
    079            var4 = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 3);
    080            int var5;
    081            int var6;
    082            int var7;
    083
    084            for (var5 = 0; var5 <= 6; ++var5)
    085            {
    086                var6 = var5 + 4;
    087
    088                for (var7 = 5; var7 <= 7; ++var7)
    089                {
    090                    this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, var7, 5 + var5, var6, par3StructureBoundingBox);
    091                }
    092
    093                if (var6 >= 5 && var6 <= 8)
    094                {
    095                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 5, var6, 7, var5 + 4, var6, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    096                }
    097                else if (var6 >= 9 && var6 <= 10)
    098                {
    099                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 8, var6, 7, var5 + 4, var6, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    100                }
    101
    102                if (var5 >= 1)
    103                {
    104                    this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 6 + var5, var6, 7, 9 + var5, var6, 0, 0, false);
    105                }
    106            }
    107
    108            for (var5 = 5; var5 <= 7; ++var5)
    109            {
    110                this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var4, var5, 12, 11, par3StructureBoundingBox);
    111            }
    112
    113            this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 6, 7, 5, 7, 7, Block.netherFence.blockID, Block.netherFence.blockID, false);
    114            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 6, 7, 7, 7, 7, Block.netherFence.blockID, Block.netherFence.blockID, false);
    115            this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 13, 12, 7, 13, 12, 0, 0, false);
    116            this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 2, 3, 5, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    117            this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 9, 3, 5, 10, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    118            this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 5, 4, 2, 5, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    119            this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 5, 2, 10, 5, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    120            this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 5, 9, 10, 5, 10, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    121            this.fillWithBlocks(par1World, par3StructureBoundingBox, 10, 5, 4, 10, 5, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    122            var5 = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 0);
    123            var6 = this.getMetadataWithOffset(Block.stairsNetherBrick.blockID, 1);
    124            this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var6, 4, 5, 2, par3StructureBoundingBox);
    125            this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var6, 4, 5, 3, par3StructureBoundingBox);
    126            this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var6, 4, 5, 9, par3StructureBoundingBox);
    127            this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var6, 4, 5, 10, par3StructureBoundingBox);
    128            this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var5, 8, 5, 2, par3StructureBoundingBox);
    129            this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var5, 8, 5, 3, par3StructureBoundingBox);
    130            this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var5, 8, 5, 9, par3StructureBoundingBox);
    131            this.placeBlockAtCurrentPosition(par1World, Block.stairsNetherBrick.blockID, var5, 8, 5, 10, par3StructureBoundingBox);
    132            this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 4, 4, 4, 4, 8, Block.slowSand.blockID, Block.slowSand.blockID, false);
    133            this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 4, 4, 9, 4, 8, Block.slowSand.blockID, Block.slowSand.blockID, false);
    134            this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 5, 4, 4, 5, 8, Block.netherStalk.blockID, Block.netherStalk.blockID, false);
    135            this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 4, 9, 5, 8, Block.netherStalk.blockID, Block.netherStalk.blockID, false);
    136            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 2, 0, 8, 2, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    137            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 4, 12, 2, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    138            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 0, 8, 1, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    139            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 0, 9, 8, 1, 12, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    140            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 4, 3, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    141            this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 0, 4, 12, 1, 8, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    142            int var8;
    143
    144            for (var7 = 4; var7 <= 8; ++var7)
    145            {
    146                for (var8 = 0; var8 <= 2; ++var8)
    147                {
    148                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var7, -1, var8, par3StructureBoundingBox);
    149                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var7, -1, 12 - var8, par3StructureBoundingBox);
    150                }
    151            }
    152
    153            for (var7 = 0; var7 <= 2; ++var7)
    154            {
    155                for (var8 = 4; var8 <= 8; ++var8)
    156                {
    157                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var7, -1, var8, par3StructureBoundingBox);
    158                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, 12 - var7, -1, var8, par3StructureBoundingBox);
    159                }
    160            }
    161
    162            return true;
    163        }
    164    }