    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005
    006    @SideOnly(Side.CLIENT)
    007    public class ModelEnderman extends ModelBiped
    008    {
    009        /** Is the enderman carrying a block? */
    010        public boolean isCarrying = false;
    011
    012        /** Is the enderman attacking an entity? */
    013        public boolean isAttacking = false;
    014
    015        public ModelEnderman()
    016        {
    017            super(0.0F, -14.0F, 64, 32);
    018            float var1 = -14.0F;
    019            float var2 = 0.0F;
    020            this.bipedHeadwear = new ModelRenderer(this, 0, 16);
    021            this.bipedHeadwear.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, var2 - 0.5F);
    022            this.bipedHeadwear.setRotationPoint(0.0F, 0.0F + var1, 0.0F);
    023            this.bipedBody = new ModelRenderer(this, 32, 16);
    024            this.bipedBody.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, var2);
    025            this.bipedBody.setRotationPoint(0.0F, 0.0F + var1, 0.0F);
    026            this.bipedRightArm = new ModelRenderer(this, 56, 0);
    027            this.bipedRightArm.addBox(-1.0F, -2.0F, -1.0F, 2, 30, 2, var2);
    028            this.bipedRightArm.setRotationPoint(-3.0F, 2.0F + var1, 0.0F);
    029            this.bipedLeftArm = new ModelRenderer(this, 56, 0);
    030            this.bipedLeftArm.mirror = true;
    031            this.bipedLeftArm.addBox(-1.0F, -2.0F, -1.0F, 2, 30, 2, var2);
    032            this.bipedLeftArm.setRotationPoint(5.0F, 2.0F + var1, 0.0F);
    033            this.bipedRightLeg = new ModelRenderer(this, 56, 0);
    034            this.bipedRightLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 30, 2, var2);
    035            this.bipedRightLeg.setRotationPoint(-2.0F, 12.0F + var1, 0.0F);
    036            this.bipedLeftLeg = new ModelRenderer(this, 56, 0);
    037            this.bipedLeftLeg.mirror = true;
    038            this.bipedLeftLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 30, 2, var2);
    039            this.bipedLeftLeg.setRotationPoint(2.0F, 12.0F + var1, 0.0F);
    040        }
    041
    042        /**
    043         * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
    044         * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
    045         * "far" arms and legs can swing at most.
    046         */
    047        public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
    048        {
    049            super.setRotationAngles(par1, par2, par3, par4, par5, par6, par7Entity);
    050            this.bipedHead.showModel = true;
    051            float var8 = -14.0F;
    052            this.bipedBody.rotateAngleX = 0.0F;
    053            this.bipedBody.rotationPointY = var8;
    054            this.bipedBody.rotationPointZ = -0.0F;
    055            this.bipedRightLeg.rotateAngleX -= 0.0F;
    056            this.bipedLeftLeg.rotateAngleX -= 0.0F;
    057            this.bipedRightArm.rotateAngleX = (float)((double)this.bipedRightArm.rotateAngleX * 0.5D);
    058            this.bipedLeftArm.rotateAngleX = (float)((double)this.bipedLeftArm.rotateAngleX * 0.5D);
    059            this.bipedRightLeg.rotateAngleX = (float)((double)this.bipedRightLeg.rotateAngleX * 0.5D);
    060            this.bipedLeftLeg.rotateAngleX = (float)((double)this.bipedLeftLeg.rotateAngleX * 0.5D);
    061            float var9 = 0.4F;
    062
    063            if (this.bipedRightArm.rotateAngleX > var9)
    064            {
    065                this.bipedRightArm.rotateAngleX = var9;
    066            }
    067
    068            if (this.bipedLeftArm.rotateAngleX > var9)
    069            {
    070                this.bipedLeftArm.rotateAngleX = var9;
    071            }
    072
    073            if (this.bipedRightArm.rotateAngleX < -var9)
    074            {
    075                this.bipedRightArm.rotateAngleX = -var9;
    076            }
    077
    078            if (this.bipedLeftArm.rotateAngleX < -var9)
    079            {
    080                this.bipedLeftArm.rotateAngleX = -var9;
    081            }
    082
    083            if (this.bipedRightLeg.rotateAngleX > var9)
    084            {
    085                this.bipedRightLeg.rotateAngleX = var9;
    086            }
    087
    088            if (this.bipedLeftLeg.rotateAngleX > var9)
    089            {
    090                this.bipedLeftLeg.rotateAngleX = var9;
    091            }
    092
    093            if (this.bipedRightLeg.rotateAngleX < -var9)
    094            {
    095                this.bipedRightLeg.rotateAngleX = -var9;
    096            }
    097
    098            if (this.bipedLeftLeg.rotateAngleX < -var9)
    099            {
    100                this.bipedLeftLeg.rotateAngleX = -var9;
    101            }
    102
    103            if (this.isCarrying)
    104            {
    105                this.bipedRightArm.rotateAngleX = -0.5F;
    106                this.bipedLeftArm.rotateAngleX = -0.5F;
    107                this.bipedRightArm.rotateAngleZ = 0.05F;
    108                this.bipedLeftArm.rotateAngleZ = -0.05F;
    109            }
    110
    111            this.bipedRightArm.rotationPointZ = 0.0F;
    112            this.bipedLeftArm.rotationPointZ = 0.0F;
    113            this.bipedRightLeg.rotationPointZ = 0.0F;
    114            this.bipedLeftLeg.rotationPointZ = 0.0F;
    115            this.bipedRightLeg.rotationPointY = 9.0F + var8;
    116            this.bipedLeftLeg.rotationPointY = 9.0F + var8;
    117            this.bipedHead.rotationPointZ = -0.0F;
    118            this.bipedHead.rotationPointY = var8 + 1.0F;
    119            this.bipedHeadwear.rotationPointX = this.bipedHead.rotationPointX;
    120            this.bipedHeadwear.rotationPointY = this.bipedHead.rotationPointY;
    121            this.bipedHeadwear.rotationPointZ = this.bipedHead.rotationPointZ;
    122            this.bipedHeadwear.rotateAngleX = this.bipedHead.rotateAngleX;
    123            this.bipedHeadwear.rotateAngleY = this.bipedHead.rotateAngleY;
    124            this.bipedHeadwear.rotateAngleZ = this.bipedHead.rotateAngleZ;
    125
    126            if (this.isAttacking)
    127            {
    128                float var10 = 1.0F;
    129                this.bipedHead.rotationPointY -= var10 * 5.0F;
    130            }
    131        }
    132    }