    001    package net.minecraftforge.client.event.sound;
    002
    003    import net.minecraft.src.SoundManager;
    004    import net.minecraft.src.SoundPoolEntry;
    005
    006    /***
    007     * Raised when the SoundManager tries to play a normal sound,
    008     * dogs barking, footsteps, etc. THe majority of all sounds during normal game play.
    009     *
    010     * If you return null from this function it will prevent the sound from being played,
    011     * you can return a different entry if you want to change the sound being played.
    012     */
    013    public class PlaySoundEvent extends SoundResultEvent
    014    {
    015        public final float x;
    016        public final float y;
    017        public final float z;
    018        public PlaySoundEvent(SoundManager manager, SoundPoolEntry source, String name, float x, float y, float z, float volume, float pitch)
    019        {
    020            super(manager, source, name, volume, pitch);
    021            this.x = x;
    022            this.y = y;
    023            this.z = z;
    024        }
    025    }