    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005
    006    @SideOnly(Side.CLIENT)
    007    public class ModelCreeper extends ModelBase
    008    {
    009        public ModelRenderer head;
    010        public ModelRenderer field_78133_b;
    011        public ModelRenderer body;
    012        public ModelRenderer leg1;
    013        public ModelRenderer leg2;
    014        public ModelRenderer leg3;
    015        public ModelRenderer leg4;
    016
    017        public ModelCreeper()
    018        {
    019            this(0.0F);
    020        }
    021
    022        public ModelCreeper(float par1)
    023        {
    024            byte var2 = 4;
    025            this.head = new ModelRenderer(this, 0, 0);
    026            this.head.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, par1);
    027            this.head.setRotationPoint(0.0F, (float)var2, 0.0F);
    028            this.field_78133_b = new ModelRenderer(this, 32, 0);
    029            this.field_78133_b.addBox(-4.0F, -8.0F, -4.0F, 8, 8, 8, par1 + 0.5F);
    030            this.field_78133_b.setRotationPoint(0.0F, (float)var2, 0.0F);
    031            this.body = new ModelRenderer(this, 16, 16);
    032            this.body.addBox(-4.0F, 0.0F, -2.0F, 8, 12, 4, par1);
    033            this.body.setRotationPoint(0.0F, (float)var2, 0.0F);
    034            this.leg1 = new ModelRenderer(this, 0, 16);
    035            this.leg1.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, par1);
    036            this.leg1.setRotationPoint(-2.0F, (float)(12 + var2), 4.0F);
    037            this.leg2 = new ModelRenderer(this, 0, 16);
    038            this.leg2.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, par1);
    039            this.leg2.setRotationPoint(2.0F, (float)(12 + var2), 4.0F);
    040            this.leg3 = new ModelRenderer(this, 0, 16);
    041            this.leg3.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, par1);
    042            this.leg3.setRotationPoint(-2.0F, (float)(12 + var2), -4.0F);
    043            this.leg4 = new ModelRenderer(this, 0, 16);
    044            this.leg4.addBox(-2.0F, 0.0F, -2.0F, 4, 6, 4, par1);
    045            this.leg4.setRotationPoint(2.0F, (float)(12 + var2), -4.0F);
    046        }
    047
    048        /**
    049         * Sets the models various rotation angles then renders the model.
    050         */
    051        public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
    052        {
    053            this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
    054            this.head.render(par7);
    055            this.body.render(par7);
    056            this.leg1.render(par7);
    057            this.leg2.render(par7);
    058            this.leg3.render(par7);
    059            this.leg4.render(par7);
    060        }
    061
    062        /**
    063         * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
    064         * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
    065         * "far" arms and legs can swing at most.
    066         */
    067        public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
    068        {
    069            this.head.rotateAngleY = par4 / (180F / (float)Math.PI);
    070            this.head.rotateAngleX = par5 / (180F / (float)Math.PI);
    071            this.leg1.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2;
    072            this.leg2.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float)Math.PI) * 1.4F * par2;
    073            this.leg3.rotateAngleX = MathHelper.cos(par1 * 0.6662F + (float)Math.PI) * 1.4F * par2;
    074            this.leg4.rotateAngleX = MathHelper.cos(par1 * 0.6662F) * 1.4F * par2;
    075        }
    076    }