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## net.minecraft.src
Class EntityAIDefendVillage

    java.lang.Object
      net.minecraft.src.EntityAIBase
          net.minecraft.src.EntityAITarget
              net.minecraft.src.EntityAIDefendVillage

    public class EntityAIDefendVillage

extends EntityAITarget

Constructor Summary
`EntityAIDefendVillage(EntityIronGolem par1EntityIronGolem)`

Method Summary
`boolean` | `shouldExecute()` Returns whether the EntityAIBase should begin execution.
`void` | `startExecuting()` Execute a one shot task or start executing a continuous task

Methods inherited from class net.minecraft.src.EntityAITarget
`continueExecuting, resetTask`

Methods inherited from class net.minecraft.src.EntityAIBase
`getMutexBits, isContinuous, setMutexBits, updateTask`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### EntityAIDefendVillage

    public EntityAIDefendVillage(EntityIronGolem par1EntityIronGolem)

Method Detail

### shouldExecute

    public boolean shouldExecute()

  Returns whether the EntityAIBase should begin execution.

  Specified by:
    `shouldExecute` in class `EntityAIBase`

### startExecuting

    public void startExecuting()

  Execute a one shot task or start executing a continuous task

  Overrides:
    `startExecuting` in class `EntityAITarget`

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