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## net.minecraft.src
Class ActiveRenderInfo

    java.lang.Object
      net.minecraft.src.ActiveRenderInfo

    public class ActiveRenderInfo

extends Object

Field Summary
`static float` | `objectX` The calculated view object X coordinate
`static float` | `objectY` The calculated view object Y coordinate
`static float` | `objectZ` The calculated view object Z coordinate
`static float` | `rotationX` The X component of the entity's yaw rotation
`static float` | `rotationXY` The Y component (scaled along the X axis) of the entity's pitch rotation
`static float` | `rotationXZ` The combined X and Z components of the entity's pitch rotation
`static float` | `rotationYZ` The Y component (scaled along the Z axis) of the entity's pitch rotation
`static float` | `rotationZ` The Z component of the entity's yaw rotation

Constructor Summary
`ActiveRenderInfo()`

Method Summary
`static int` | `getBlockIdAtEntityViewpoint(World par0World, EntityLiving par1EntityLiving, float par2)` Returns the block ID at the current camera location (either air or fluid), taking into account the height of fluid blocks
`static Vec3` | `projectViewFromEntity(EntityLiving par0EntityLiving, double par1)` Returns a vector representing the projection along the given entity's view for the given distance
`static void` | `updateRenderInfo(EntityPlayer par0EntityPlayer, boolean par1)` Updates the current render info and camera location based on entity look angles and 1st/3rd person view mode

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Field Detail

### objectX

    public static float objectX

  The calculated view object X coordinate

### objectY

    public static float objectY

  The calculated view object Y coordinate

### objectZ

    public static float objectZ

  The calculated view object Z coordinate

### rotationX

    public static float rotationX

  The X component of the entity's yaw rotation

### rotationXZ

    public static float rotationXZ

  The combined X and Z components of the entity's pitch rotation

### rotationZ

    public static float rotationZ

  The Z component of the entity's yaw rotation

### rotationYZ

    public static float rotationYZ

  The Y component (scaled along the Z axis) of the entity's pitch rotation

### rotationXY

    public static float rotationXY

  The Y component (scaled along the X axis) of the entity's pitch rotation

Constructor Detail

### ActiveRenderInfo

    public ActiveRenderInfo()

Method Detail

### updateRenderInfo

    public static void updateRenderInfo(EntityPlayer par0EntityPlayer,
                                        boolean par1)

  Updates the current render info and camera location based on entity look angles and 1st/3rd person view mode

### projectViewFromEntity

    public static Vec3 projectViewFromEntity(EntityLiving par0EntityLiving,
                                             double par1)

  Returns a vector representing the projection along the given entity's view for the given distance

### getBlockIdAtEntityViewpoint

    public static int getBlockIdAtEntityViewpoint(World par0World,
                                                  EntityLiving par1EntityLiving,
                                                  float par2)

  Returns the block ID at the current camera location (either air or fluid), taking into account the height of fluid blocks

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