    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import org.lwjgl.opengl.GL11;
    006
    007    @SideOnly(Side.CLIENT)
    008    public class RenderTNTPrimed extends Render
    009    {
    010        private RenderBlocks blockRenderer = new RenderBlocks();
    011
    012        public RenderTNTPrimed()
    013        {
    014            this.shadowSize = 0.5F;
    015        }
    016
    017        public void renderPrimedTNT(EntityTNTPrimed par1EntityTNTPrimed, double par2, double par4, double par6, float par8, float par9)
    018        {
    019            GL11.glPushMatrix();
    020            GL11.glTranslatef((float)par2, (float)par4, (float)par6);
    021            float var10;
    022
    023            if ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F < 10.0F)
    024            {
    025                var10 = 1.0F - ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F) / 10.0F;
    026
    027                if (var10 < 0.0F)
    028                {
    029                    var10 = 0.0F;
    030                }
    031
    032                if (var10 > 1.0F)
    033                {
    034                    var10 = 1.0F;
    035                }
    036
    037                var10 *= var10;
    038                var10 *= var10;
    039                float var11 = 1.0F + var10 * 0.3F;
    040                GL11.glScalef(var11, var11, var11);
    041            }
    042
    043            var10 = (1.0F - ((float)par1EntityTNTPrimed.fuse - par9 + 1.0F) / 100.0F) * 0.8F;
    044            this.loadTexture("/terrain.png");
    045            this.blockRenderer.renderBlockAsItem(Block.tnt, 0, par1EntityTNTPrimed.getBrightness(par9));
    046
    047            if (par1EntityTNTPrimed.fuse / 5 % 2 == 0)
    048            {
    049                GL11.glDisable(GL11.GL_TEXTURE_2D);
    050                GL11.glDisable(GL11.GL_LIGHTING);
    051                GL11.glEnable(GL11.GL_BLEND);
    052                GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_DST_ALPHA);
    053                GL11.glColor4f(1.0F, 1.0F, 1.0F, var10);
    054                this.blockRenderer.renderBlockAsItem(Block.tnt, 0, 1.0F);
    055                GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    056                GL11.glDisable(GL11.GL_BLEND);
    057                GL11.glEnable(GL11.GL_LIGHTING);
    058                GL11.glEnable(GL11.GL_TEXTURE_2D);
    059            }
    060
    061            GL11.glPopMatrix();
    062        }
    063
    064        /**
    065         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    066         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    067         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    068         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    069         */
    070        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    071        {
    072            this.renderPrimedTNT((EntityTNTPrimed)par1Entity, par2, par4, par6, par8, par9);
    073        }
    074    }