    001    package net.minecraft.src;
    002
    003    public class DamageSource
    004    {
    005        public static DamageSource inFire = (new DamageSource("inFire")).setFireDamage();
    006        public static DamageSource onFire = (new DamageSource("onFire")).setDamageBypassesArmor().setFireDamage();
    007        public static DamageSource lava = (new DamageSource("lava")).setFireDamage();
    008        public static DamageSource inWall = (new DamageSource("inWall")).setDamageBypassesArmor();
    009        public static DamageSource drown = (new DamageSource("drown")).setDamageBypassesArmor();
    010        public static DamageSource starve = (new DamageSource("starve")).setDamageBypassesArmor();
    011        public static DamageSource cactus = new DamageSource("cactus");
    012        public static DamageSource fall = (new DamageSource("fall")).setDamageBypassesArmor();
    013        public static DamageSource outOfWorld = (new DamageSource("outOfWorld")).setDamageBypassesArmor().setDamageAllowedInCreativeMode();
    014        public static DamageSource generic = (new DamageSource("generic")).setDamageBypassesArmor();
    015        public static DamageSource explosion = (new DamageSource("explosion")).func_76351_m();
    016        public static DamageSource field_76375_l = new DamageSource("explosion");
    017        public static DamageSource magic = (new DamageSource("magic")).setDamageBypassesArmor().func_82726_p();
    018        public static DamageSource field_82727_n = (new DamageSource("wither")).setDamageBypassesArmor();
    019        public static DamageSource field_82728_o = new DamageSource("anvil");
    020        public static DamageSource field_82729_p = new DamageSource("fallingBlock");
    021
    022        /** This kind of damage can be blocked or not. */
    023        private boolean isUnblockable = false;
    024        private boolean isDamageAllowedInCreativeMode = false;
    025        private float hungerDamage = 0.3F;
    026
    027        /** This kind of damage is based on fire or not. */
    028        private boolean fireDamage;
    029
    030        /** This kind of damage is based on a projectile or not. */
    031        private boolean projectile;
    032        private boolean field_76381_t;
    033        private boolean field_82730_x = false;
    034        public String damageType;
    035
    036        public static DamageSource causeMobDamage(EntityLiving par0EntityLiving)
    037        {
    038            return new EntityDamageSource("mob", par0EntityLiving);
    039        }
    040
    041        /**
    042         * returns an EntityDamageSource of type player
    043         */
    044        public static DamageSource causePlayerDamage(EntityPlayer par0EntityPlayer)
    045        {
    046            return new EntityDamageSource("player", par0EntityPlayer);
    047        }
    048
    049        /**
    050         * returns EntityDamageSourceIndirect of an arrow
    051         */
    052        public static DamageSource causeArrowDamage(EntityArrow par0EntityArrow, Entity par1Entity)
    053        {
    054            return (new EntityDamageSourceIndirect("arrow", par0EntityArrow, par1Entity)).setProjectile();
    055        }
    056
    057        /**
    058         * returns EntityDamageSourceIndirect of a fireball
    059         */
    060        public static DamageSource causeFireballDamage(EntityFireball par0EntityFireball, Entity par1Entity)
    061        {
    062            return par1Entity == null ? (new EntityDamageSourceIndirect("onFire", par0EntityFireball, par0EntityFireball)).setFireDamage().setProjectile() : (new EntityDamageSourceIndirect("fireball", par0EntityFireball, par1Entity)).setFireDamage().setProjectile();
    063        }
    064
    065        public static DamageSource causeThrownDamage(Entity par0Entity, Entity par1Entity)
    066        {
    067            return (new EntityDamageSourceIndirect("thrown", par0Entity, par1Entity)).setProjectile();
    068        }
    069
    070        public static DamageSource causeIndirectMagicDamage(Entity par0Entity, Entity par1Entity)
    071        {
    072            return (new EntityDamageSourceIndirect("indirectMagic", par0Entity, par1Entity)).setDamageBypassesArmor().func_82726_p();
    073        }
    074
    075        /**
    076         * Returns true if the damage is projectile based.
    077         */
    078        public boolean isProjectile()
    079        {
    080            return this.projectile;
    081        }
    082
    083        /**
    084         * Define the damage type as projectile based.
    085         */
    086        public DamageSource setProjectile()
    087        {
    088            this.projectile = true;
    089            return this;
    090        }
    091
    092        public boolean isUnblockable()
    093        {
    094            return this.isUnblockable;
    095        }
    096
    097        /**
    098         * How much satiate(food) is consumed by this DamageSource
    099         */
    100        public float getHungerDamage()
    101        {
    102            return this.hungerDamage;
    103        }
    104
    105        public boolean canHarmInCreative()
    106        {
    107            return this.isDamageAllowedInCreativeMode;
    108        }
    109
    110        protected DamageSource(String par1Str)
    111        {
    112            this.damageType = par1Str;
    113        }
    114
    115        public Entity getSourceOfDamage()
    116        {
    117            return this.getEntity();
    118        }
    119
    120        public Entity getEntity()
    121        {
    122            return null;
    123        }
    124
    125        protected DamageSource setDamageBypassesArmor()
    126        {
    127            this.isUnblockable = true;
    128            this.hungerDamage = 0.0F;
    129            return this;
    130        }
    131
    132        protected DamageSource setDamageAllowedInCreativeMode()
    133        {
    134            this.isDamageAllowedInCreativeMode = true;
    135            return this;
    136        }
    137
    138        /**
    139         * Define the damage type as fire based.
    140         */
    141        protected DamageSource setFireDamage()
    142        {
    143            this.fireDamage = true;
    144            return this;
    145        }
    146
    147        /**
    148         * Returns the message to be displayed on player death.
    149         */
    150        public String getDeathMessage(EntityPlayer par1EntityPlayer)
    151        {
    152            return StatCollector.translateToLocalFormatted("death." + this.damageType, new Object[] {par1EntityPlayer.username});
    153        }
    154
    155        /**
    156         * Returns true if the damage is fire based.
    157         */
    158        public boolean fireDamage()
    159        {
    160            return this.fireDamage;
    161        }
    162
    163        /**
    164         * Return the name of damage type.
    165         */
    166        public String getDamageType()
    167        {
    168            return this.damageType;
    169        }
    170
    171        public DamageSource func_76351_m()
    172        {
    173            this.field_76381_t = true;
    174            return this;
    175        }
    176
    177        public boolean func_76350_n()
    178        {
    179            return this.field_76381_t;
    180        }
    181
    182        public boolean func_82725_o()
    183        {
    184            return this.field_82730_x;
    185        }
    186
    187        public DamageSource func_82726_p()
    188        {
    189            this.field_82730_x = true;
    190            return this;
    191        }
    192    }