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## net.minecraft.src
Class AxisAlignedBB

    java.lang.Object
      net.minecraft.src.AxisAlignedBB

    public class AxisAlignedBB

extends Object

Field Summary
`double` | `maxX`
`double` | `maxY`
`double` | `maxZ`
`double` | `minX`
`double` | `minY`
`double` | `minZ`

Method Summary
`AxisAlignedBB` | `addCoord(double par1, double par3, double par5)` Adds the coordinates to the bounding box extending it if the point lies outside the current ranges.
`MovingObjectPosition` | `calculateIntercept(Vec3 par1Vec3, Vec3 par2Vec3)`
`double` | `calculateXOffset(AxisAlignedBB par1AxisAlignedBB, double par2)` if instance and the argument bounding boxes overlap in the Y and Z dimensions, calculate the offset between them in the X dimension.
`double` | `calculateYOffset(AxisAlignedBB par1AxisAlignedBB, double par2)` if instance and the argument bounding boxes overlap in the X and Z dimensions, calculate the offset between them in the Y dimension.
`double` | `calculateZOffset(AxisAlignedBB par1AxisAlignedBB, double par2)` if instance and the argument bounding boxes overlap in the Y and X dimensions, calculate the offset between them in the Z dimension.
`AxisAlignedBB` | `contract(double par1, double par3, double par5)` Returns a bounding box that is inset by the specified amounts
`AxisAlignedBB` | `copy()` Returns a copy of the bounding box.
`AxisAlignedBB` | `expand(double par1, double par3, double par5)` Returns a bounding box expanded by the specified vector (if negative numbers are given it will shrink).
`static AABBPool` | `getAABBPool()` Gets the ThreadLocal AABBPool
`double` | `getAverageEdgeLength()`
`static AxisAlignedBB` | `getBoundingBox(double par0, double par2, double par4, double par6, double par8, double par10)` Returns a bounding box with the specified bounds.
`AxisAlignedBB` | `getOffsetBoundingBox(double par1, double par3, double par5)` Returns a bounding box offseted by the specified vector (if negative numbers are given it will shrink).
`boolean` | `intersectsWith(AxisAlignedBB par1AxisAlignedBB)` Returns whether the given bounding box intersects with this one.
`boolean` | `isVecInside(Vec3 par1Vec3)` Returns if the supplied Vec3D is completely inside the bounding box
`AxisAlignedBB` | `offset(double par1, double par3, double par5)` Offsets the current bounding box by the specified coordinates.
`void` | `setBB(AxisAlignedBB par1AxisAlignedBB)` Sets the bounding box to the same bounds as the bounding box passed in.
`AxisAlignedBB` | `setBounds(double par1, double par3, double par5, double par7, double par9, double par11)` Sets the bounds of the bounding box.
`String` | `toString()`

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, wait, wait, wait`

Field Detail

### minX

    public double minX

### minY

    public double minY

### minZ

    public double minZ

### maxX

    public double maxX

### maxY

    public double maxY

### maxZ

    public double maxZ

Method Detail

### getBoundingBox

    public static AxisAlignedBB getBoundingBox(double par0,
                                               double par2,
                                               double par4,
                                               double par6,
                                               double par8,
                                               double par10)

  Returns a bounding box with the specified bounds. Args: minX, minY, minZ, maxX, maxY, maxZ

### getAABBPool

    public static AABBPool getAABBPool()

  Gets the ThreadLocal AABBPool

### setBounds

    public AxisAlignedBB setBounds(double par1,
                                   double par3,
                                   double par5,
                                   double par7,
                                   double par9,
                                   double par11)

  Sets the bounds of the bounding box. Args: minX, minY, minZ, maxX, maxY, maxZ

### addCoord

    public AxisAlignedBB addCoord(double par1,
                                  double par3,
                                  double par5)

  Adds the coordinates to the bounding box extending it if the point lies outside the current ranges. Args: x, y, z

### expand

    public AxisAlignedBB expand(double par1,
                                double par3,
                                double par5)

  Returns a bounding box expanded by the specified vector (if negative numbers are given it will shrink). Args: x, y, z

### getOffsetBoundingBox

    public AxisAlignedBB getOffsetBoundingBox(double par1,
                                              double par3,
                                              double par5)

  Returns a bounding box offseted by the specified vector (if negative numbers are given it will shrink). Args: x, y, z

### calculateXOffset

    public double calculateXOffset(AxisAlignedBB par1AxisAlignedBB,
                                   double par2)

  if instance and the argument bounding boxes overlap in the Y and Z dimensions, calculate the offset between them in the X dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the calculated offset. Otherwise return the calculated offset.

### calculateYOffset

    public double calculateYOffset(AxisAlignedBB par1AxisAlignedBB,
                                   double par2)

  if instance and the argument bounding boxes overlap in the X and Z dimensions, calculate the offset between them in the Y dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the calculated offset. Otherwise return the calculated offset.

### calculateZOffset

    public double calculateZOffset(AxisAlignedBB par1AxisAlignedBB,
                                   double par2)

  if instance and the argument bounding boxes overlap in the Y and X dimensions, calculate the offset between them in the Z dimension. return var2 if the bounding boxes do not overlap or if var2 is closer to 0 then the calculated offset. Otherwise return the calculated offset.

### intersectsWith

    public boolean intersectsWith(AxisAlignedBB par1AxisAlignedBB)

  Returns whether the given bounding box intersects with this one. Args: axisAlignedBB

### offset

    public AxisAlignedBB offset(double par1,
                                double par3,
                                double par5)

  Offsets the current bounding box by the specified coordinates. Args: x, y, z

### isVecInside

    public boolean isVecInside(Vec3 par1Vec3)

  Returns if the supplied Vec3D is completely inside the bounding box

### getAverageEdgeLength

    public double getAverageEdgeLength()

### contract

    public AxisAlignedBB contract(double par1,
                                  double par3,
                                  double par5)

  Returns a bounding box that is inset by the specified amounts

### copy

    public AxisAlignedBB copy()

  Returns a copy of the bounding box.

### calculateIntercept

    public MovingObjectPosition calculateIntercept(Vec3 par1Vec3,
                                                   Vec3 par2Vec3)

### setBB

    public void setBB(AxisAlignedBB par1AxisAlignedBB)

  Sets the bounding box to the same bounds as the bounding box passed in. Args: axisAlignedBB

### toString

    public String toString()

  Overrides:
    `toString` in class `Object`

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