    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005
    006    @SideOnly(Side.CLIENT)
    007    public class EntityEnchantmentTableParticleFX extends EntityFX
    008    {
    009        private float field_70565_a;
    010        private double field_70568_aq;
    011        private double field_70567_ar;
    012        private double field_70566_as;
    013
    014        public EntityEnchantmentTableParticleFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
    015        {
    016            super(par1World, par2, par4, par6, par8, par10, par12);
    017            this.motionX = par8;
    018            this.motionY = par10;
    019            this.motionZ = par12;
    020            this.field_70568_aq = this.posX = par2;
    021            this.field_70567_ar = this.posY = par4;
    022            this.field_70566_as = this.posZ = par6;
    023            float var14 = this.rand.nextFloat() * 0.6F + 0.4F;
    024            this.field_70565_a = this.particleScale = this.rand.nextFloat() * 0.5F + 0.2F;
    025            this.particleRed = this.particleGreen = this.particleBlue = 1.0F * var14;
    026            this.particleGreen *= 0.9F;
    027            this.particleRed *= 0.9F;
    028            this.particleMaxAge = (int)(Math.random() * 10.0D) + 30;
    029            this.noClip = true;
    030            this.setParticleTextureIndex((int)(Math.random() * 26.0D + 1.0D + 224.0D));
    031        }
    032
    033        public int getBrightnessForRender(float par1)
    034        {
    035            int var2 = super.getBrightnessForRender(par1);
    036            float var3 = (float)this.particleAge / (float)this.particleMaxAge;
    037            var3 *= var3;
    038            var3 *= var3;
    039            int var4 = var2 & 255;
    040            int var5 = var2 >> 16 & 255;
    041            var5 += (int)(var3 * 15.0F * 16.0F);
    042
    043            if (var5 > 240)
    044            {
    045                var5 = 240;
    046            }
    047
    048            return var4 | var5 << 16;
    049        }
    050
    051        /**
    052         * Gets how bright this entity is.
    053         */
    054        public float getBrightness(float par1)
    055        {
    056            float var2 = super.getBrightness(par1);
    057            float var3 = (float)this.particleAge / (float)this.particleMaxAge;
    058            var3 *= var3;
    059            var3 *= var3;
    060            return var2 * (1.0F - var3) + var3;
    061        }
    062
    063        /**
    064         * Called to update the entity's position/logic.
    065         */
    066        public void onUpdate()
    067        {
    068            this.prevPosX = this.posX;
    069            this.prevPosY = this.posY;
    070            this.prevPosZ = this.posZ;
    071            float var1 = (float)this.particleAge / (float)this.particleMaxAge;
    072            var1 = 1.0F - var1;
    073            float var2 = 1.0F - var1;
    074            var2 *= var2;
    075            var2 *= var2;
    076            this.posX = this.field_70568_aq + this.motionX * (double)var1;
    077            this.posY = this.field_70567_ar + this.motionY * (double)var1 - (double)(var2 * 1.2F);
    078            this.posZ = this.field_70566_as + this.motionZ * (double)var1;
    079
    080            if (this.particleAge++ >= this.particleMaxAge)
    081            {
    082                this.setDead();
    083            }
    084        }
    085    }