    001    package net.minecraft.src;
    002
    003    import java.util.List;
    004
    005    public class EntityAIAvoidEntity extends EntityAIBase
    006    {
    007        /** The entity we are attached to */
    008        private EntityCreature theEntity;
    009        private float farSpeed;
    010        private float nearSpeed;
    011        private Entity closestLivingEntity;
    012        private float distanceFromEntity;
    013
    014        /** The PathEntity of our entity */
    015        private PathEntity entityPathEntity;
    016
    017        /** The PathNavigate of our entity */
    018        private PathNavigate entityPathNavigate;
    019
    020        /** The class of the entity we should avoid */
    021        private Class targetEntityClass;
    022
    023        public EntityAIAvoidEntity(EntityCreature par1EntityCreature, Class par2Class, float par3, float par4, float par5)
    024        {
    025            this.theEntity = par1EntityCreature;
    026            this.targetEntityClass = par2Class;
    027            this.distanceFromEntity = par3;
    028            this.farSpeed = par4;
    029            this.nearSpeed = par5;
    030            this.entityPathNavigate = par1EntityCreature.getNavigator();
    031            this.setMutexBits(1);
    032        }
    033
    034        /**
    035         * Returns whether the EntityAIBase should begin execution.
    036         */
    037        public boolean shouldExecute()
    038        {
    039            if (this.targetEntityClass == EntityPlayer.class)
    040            {
    041                if (this.theEntity instanceof EntityTameable && ((EntityTameable)this.theEntity).isTamed())
    042                {
    043                    return false;
    044                }
    045
    046                this.closestLivingEntity = this.theEntity.worldObj.getClosestPlayerToEntity(this.theEntity, (double)this.distanceFromEntity);
    047
    048                if (this.closestLivingEntity == null)
    049                {
    050                    return false;
    051                }
    052            }
    053            else
    054            {
    055                List var1 = this.theEntity.worldObj.getEntitiesWithinAABB(this.targetEntityClass, this.theEntity.boundingBox.expand((double)this.distanceFromEntity, 3.0D, (double)this.distanceFromEntity));
    056
    057                if (var1.isEmpty())
    058                {
    059                    return false;
    060                }
    061
    062                this.closestLivingEntity = (Entity)var1.get(0);
    063            }
    064
    065            if (!this.theEntity.getEntitySenses().canSee(this.closestLivingEntity))
    066            {
    067                return false;
    068            }
    069            else
    070            {
    071                Vec3 var2 = RandomPositionGenerator.findRandomTargetBlockAwayFrom(this.theEntity, 16, 7, this.theEntity.worldObj.func_82732_R().getVecFromPool(this.closestLivingEntity.posX, this.closestLivingEntity.posY, this.closestLivingEntity.posZ));
    072
    073                if (var2 == null)
    074                {
    075                    return false;
    076                }
    077                else if (this.closestLivingEntity.getDistanceSq(var2.xCoord, var2.yCoord, var2.zCoord) < this.closestLivingEntity.getDistanceSqToEntity(this.theEntity))
    078                {
    079                    return false;
    080                }
    081                else
    082                {
    083                    this.entityPathEntity = this.entityPathNavigate.getPathToXYZ(var2.xCoord, var2.yCoord, var2.zCoord);
    084                    return this.entityPathEntity == null ? false : this.entityPathEntity.isDestinationSame(var2);
    085                }
    086            }
    087        }
    088
    089        /**
    090         * Returns whether an in-progress EntityAIBase should continue executing
    091         */
    092        public boolean continueExecuting()
    093        {
    094            return !this.entityPathNavigate.noPath();
    095        }
    096
    097        /**
    098         * Execute a one shot task or start executing a continuous task
    099         */
    100        public void startExecuting()
    101        {
    102            this.entityPathNavigate.setPath(this.entityPathEntity, this.farSpeed);
    103        }
    104
    105        /**
    106         * Resets the task
    107         */
    108        public void resetTask()
    109        {
    110            this.closestLivingEntity = null;
    111        }
    112
    113        /**
    114         * Updates the task
    115         */
    116        public void updateTask()
    117        {
    118            if (this.theEntity.getDistanceSqToEntity(this.closestLivingEntity) < 49.0D)
    119            {
    120                this.theEntity.getNavigator().setSpeed(this.nearSpeed);
    121            }
    122            else
    123            {
    124                this.theEntity.getNavigator().setSpeed(this.farSpeed);
    125            }
    126        }
    127    }