    001    package net.minecraft.src;
    002
    003    import java.util.List;
    004    import java.util.Random;
    005
    006    public class ComponentNetherBridgeCrossing3 extends ComponentNetherBridgePiece
    007    {
    008        public ComponentNetherBridgeCrossing3(int par1, Random par2Random, StructureBoundingBox par3StructureBoundingBox, int par4)
    009        {
    010            super(par1);
    011            this.coordBaseMode = par4;
    012            this.boundingBox = par3StructureBoundingBox;
    013        }
    014
    015        protected ComponentNetherBridgeCrossing3(Random par1Random, int par2, int par3)
    016        {
    017            super(0);
    018            this.coordBaseMode = par1Random.nextInt(4);
    019
    020            switch (this.coordBaseMode)
    021            {
    022                case 0:
    023                case 2:
    024                    this.boundingBox = new StructureBoundingBox(par2, 64, par3, par2 + 19 - 1, 73, par3 + 19 - 1);
    025                    break;
    026                default:
    027                    this.boundingBox = new StructureBoundingBox(par2, 64, par3, par2 + 19 - 1, 73, par3 + 19 - 1);
    028            }
    029        }
    030
    031        /**
    032         * Initiates construction of the Structure Component picked, at the current Location of StructGen
    033         */
    034        public void buildComponent(StructureComponent par1StructureComponent, List par2List, Random par3Random)
    035        {
    036            this.getNextComponentNormal((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 8, 3, false);
    037            this.getNextComponentX((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 3, 8, false);
    038            this.getNextComponentZ((ComponentNetherBridgeStartPiece)par1StructureComponent, par2List, par3Random, 3, 8, false);
    039        }
    040
    041        /**
    042         * Creates and returns a new component piece. Or null if it could not find enough room to place it.
    043         */
    044        public static ComponentNetherBridgeCrossing3 createValidComponent(List par0List, Random par1Random, int par2, int par3, int par4, int par5, int par6)
    045        {
    046            StructureBoundingBox var7 = StructureBoundingBox.getComponentToAddBoundingBox(par2, par3, par4, -8, -3, 0, 19, 10, 19, par5);
    047            return isAboveGround(var7) && StructureComponent.findIntersecting(par0List, var7) == null ? new ComponentNetherBridgeCrossing3(par6, par1Random, var7, par5) : null;
    048        }
    049
    050        /**
    051         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    052         * the end, it adds Fences...
    053         */
    054        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    055        {
    056            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 3, 0, 11, 4, 18, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    057            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 3, 7, 18, 4, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    058            this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 5, 0, 10, 7, 18, 0, 0, false);
    059            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 8, 18, 7, 10, 0, 0, false);
    060            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 5, 0, 7, 5, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    061            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 5, 11, 7, 5, 18, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    062            this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 0, 11, 5, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    063            this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 11, 11, 5, 18, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    064            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 7, 7, 5, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    065            this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 7, 18, 5, 7, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    066            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 11, 7, 5, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    067            this.fillWithBlocks(par1World, par3StructureBoundingBox, 11, 5, 11, 18, 5, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    068            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 2, 0, 11, 2, 5, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    069            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 2, 13, 11, 2, 18, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    070            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 0, 0, 11, 1, 3, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    071            this.fillWithBlocks(par1World, par3StructureBoundingBox, 7, 0, 15, 11, 1, 18, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    072            int var4;
    073            int var5;
    074
    075            for (var4 = 7; var4 <= 11; ++var4)
    076            {
    077                for (var5 = 0; var5 <= 2; ++var5)
    078                {
    079                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox);
    080                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, 18 - var5, par3StructureBoundingBox);
    081                }
    082            }
    083
    084            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 7, 5, 2, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    085            this.fillWithBlocks(par1World, par3StructureBoundingBox, 13, 2, 7, 18, 2, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    086            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 7, 3, 1, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    087            this.fillWithBlocks(par1World, par3StructureBoundingBox, 15, 0, 7, 18, 1, 11, Block.netherBrick.blockID, Block.netherBrick.blockID, false);
    088
    089            for (var4 = 0; var4 <= 2; ++var4)
    090            {
    091                for (var5 = 7; var5 <= 11; ++var5)
    092                {
    093                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, var4, -1, var5, par3StructureBoundingBox);
    094                    this.fillCurrentPositionBlocksDownwards(par1World, Block.netherBrick.blockID, 0, 18 - var4, -1, var5, par3StructureBoundingBox);
    095                }
    096            }
    097
    098            return true;
    099        }
    100    }