    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import java.util.ArrayList;
    006    import java.util.Iterator;
    007    import java.util.List;
    008    import org.lwjgl.input.Keyboard;
    009    import org.lwjgl.input.Mouse;
    010    import org.lwjgl.opengl.GL11;
    011    import org.lwjgl.opengl.GL12;
    012
    013    @SideOnly(Side.CLIENT)
    014    public class GuiContainerCreative extends InventoryEffectRenderer
    015    {
    016        private static InventoryBasic inventory = new InventoryBasic("tmp", 45);
    017
    018        /** Currently selected creative inventory tab index. */
    019        private static int selectedTabIndex = CreativeTabs.tabBlock.getTabIndex();
    020
    021        /** Amount scrolled in Creative mode inventory (0 = top, 1 = bottom) */
    022        private float currentScroll = 0.0F;
    023
    024        /** True if the scrollbar is being dragged */
    025        private boolean isScrolling = false;
    026
    027        /**
    028         * True if the left mouse button was held down last time drawScreen was called.
    029         */
    030        private boolean wasClicking;
    031        private GuiTextField searchField;
    032        private List field_74236_u;
    033        private Slot field_74235_v = null;
    034        private boolean field_74234_w = false;
    035        private CreativeCrafting field_82324_x;
    036        private int tabPage = 0;
    037        private int maxPages = 0;
    038
    039        public GuiContainerCreative(EntityPlayer par1EntityPlayer)
    040        {
    041            super(new ContainerCreative(par1EntityPlayer));
    042            par1EntityPlayer.craftingInventory = this.inventorySlots;
    043            this.allowUserInput = true;
    044            par1EntityPlayer.addStat(AchievementList.openInventory, 1);
    045            this.ySize = 136;
    046            this.xSize = 195;
    047        }
    048
    049        /**
    050         * Called from the main game loop to update the screen.
    051         */
    052        public void updateScreen()
    053        {
    054            if (!this.mc.playerController.isInCreativeMode())
    055            {
    056                this.mc.displayGuiScreen(new GuiInventory(this.mc.thePlayer));
    057            }
    058        }
    059
    060        protected void handleMouseClick(Slot par1Slot, int par2, int par3, int par4)
    061        {
    062            this.field_74234_w = true;
    063            boolean var5 = par4 == 1;
    064            InventoryPlayer var6;
    065            ItemStack var7;
    066
    067            if (par1Slot != null)
    068            {
    069                if (par1Slot == this.field_74235_v && var5)
    070                {
    071                    for (int var10 = 0; var10 < this.mc.thePlayer.inventorySlots.getInventory().size(); ++var10)
    072                    {
    073                        this.mc.playerController.sendSlotPacket((ItemStack)null, var10);
    074                    }
    075                }
    076                else if (selectedTabIndex == CreativeTabs.tabInventory.getTabIndex())
    077                {
    078                    if (par1Slot == this.field_74235_v)
    079                    {
    080                        this.mc.thePlayer.inventory.setItemStack((ItemStack)null);
    081                    }
    082                    else
    083                    {
    084                        this.mc.thePlayer.inventorySlots.slotClick(SlotCreativeInventory.func_75240_a((SlotCreativeInventory)par1Slot).slotNumber, par3, par4, this.mc.thePlayer);
    085                        this.mc.thePlayer.inventorySlots.updateCraftingResults();
    086                    }
    087                }
    088                else if (par1Slot.inventory == inventory)
    089                {
    090                    var6 = this.mc.thePlayer.inventory;
    091                    var7 = var6.getItemStack();
    092                    ItemStack var8 = par1Slot.getStack();
    093                    ItemStack var9;
    094
    095                    if (par4 == 2)
    096                    {
    097                        if (var8 != null && par3 >= 0 && par3 < 9)
    098                        {
    099                            var9 = var8.copy();
    100                            var9.stackSize = var9.getMaxStackSize();
    101                            this.mc.thePlayer.inventory.setInventorySlotContents(par3, var9);
    102                            this.mc.thePlayer.inventorySlots.updateCraftingResults();
    103                        }
    104
    105                        return;
    106                    }
    107
    108                    if (par4 == 3)
    109                    {
    110                        if (var6.getItemStack() == null && par1Slot.getHasStack())
    111                        {
    112                            var9 = par1Slot.getStack().copy();
    113                            var9.stackSize = var9.getMaxStackSize();
    114                            var6.setItemStack(var9);
    115                        }
    116
    117                        return;
    118                    }
    119
    120                    if (var7 != null && var8 != null && var7.isItemEqual(var8))
    121                    {
    122                        if (par3 == 0)
    123                        {
    124                            if (var5)
    125                            {
    126                                var7.stackSize = var7.getMaxStackSize();
    127                            }
    128                            else if (var7.stackSize < var7.getMaxStackSize())
    129                            {
    130                                ++var7.stackSize;
    131                            }
    132                        }
    133                        else if (var7.stackSize <= 1)
    134                        {
    135                            var6.setItemStack((ItemStack)null);
    136                        }
    137                        else
    138                        {
    139                            --var7.stackSize;
    140                        }
    141                    }
    142                    else if (var8 != null && var7 == null)
    143                    {
    144                        var6.setItemStack(ItemStack.copyItemStack(var8));
    145                        var7 = var6.getItemStack();
    146
    147                        if (var5)
    148                        {
    149                            var7.stackSize = var7.getMaxStackSize();
    150                        }
    151                    }
    152                    else
    153                    {
    154                        var6.setItemStack((ItemStack)null);
    155                    }
    156                }
    157                else
    158                {
    159                    this.inventorySlots.slotClick(par1Slot.slotNumber, par3, par4, this.mc.thePlayer);
    160                    ItemStack var11 = this.inventorySlots.getSlot(par1Slot.slotNumber).getStack();
    161                    this.mc.playerController.sendSlotPacket(var11, par1Slot.slotNumber - this.inventorySlots.inventorySlots.size() + 9 + 36);
    162                }
    163            }
    164            else
    165            {
    166                var6 = this.mc.thePlayer.inventory;
    167
    168                if (var6.getItemStack() != null)
    169                {
    170                    if (par3 == 0)
    171                    {
    172                        this.mc.thePlayer.dropPlayerItem(var6.getItemStack());
    173                        this.mc.playerController.func_78752_a(var6.getItemStack());
    174                        var6.setItemStack((ItemStack)null);
    175                    }
    176
    177                    if (par3 == 1)
    178                    {
    179                        var7 = var6.getItemStack().splitStack(1);
    180                        this.mc.thePlayer.dropPlayerItem(var7);
    181                        this.mc.playerController.func_78752_a(var7);
    182
    183                        if (var6.getItemStack().stackSize == 0)
    184                        {
    185                            var6.setItemStack((ItemStack)null);
    186                        }
    187                    }
    188                }
    189            }
    190        }
    191
    192        /**
    193         * Adds the buttons (and other controls) to the screen in question.
    194         */
    195        public void initGui()
    196        {
    197            if (this.mc.playerController.isInCreativeMode())
    198            {
    199                super.initGui();
    200                this.controlList.clear();
    201                Keyboard.enableRepeatEvents(true);
    202                this.searchField = new GuiTextField(this.fontRenderer, this.guiLeft + 82, this.guiTop + 6, 89, this.fontRenderer.FONT_HEIGHT);
    203                this.searchField.setMaxStringLength(15);
    204                this.searchField.setEnableBackgroundDrawing(false);
    205                this.searchField.setVisible(false);
    206                this.searchField.setTextColor(16777215);
    207                int var1 = selectedTabIndex;
    208                selectedTabIndex = -1;
    209                this.func_74227_b(CreativeTabs.creativeTabArray[var1]);
    210                this.field_82324_x = new CreativeCrafting(this.mc);
    211                this.mc.thePlayer.inventorySlots.addCraftingToCrafters(this.field_82324_x);
    212                int tabCount = CreativeTabs.creativeTabArray.length;
    213                if (tabCount > 12)
    214                {
    215                    controlList.add(new GuiButton(101, guiLeft,              guiTop - 50, 20, 20, "<"));
    216                    controlList.add(new GuiButton(102, guiLeft + xSize - 20, guiTop - 50, 20, 20, ">"));
    217                    tabPage = 0;
    218                    maxPages = ((tabCount - 12) / 10) + 1;
    219                }
    220            }
    221            else
    222            {
    223                this.mc.displayGuiScreen(new GuiInventory(this.mc.thePlayer));
    224            }
    225        }
    226
    227        /**
    228         * Called when the screen is unloaded. Used to disable keyboard repeat events
    229         */
    230        public void onGuiClosed()
    231        {
    232            super.onGuiClosed();
    233            this.mc.thePlayer.inventorySlots.func_82847_b(this.field_82324_x);
    234            Keyboard.enableRepeatEvents(false);
    235        }
    236
    237        /**
    238         * Fired when a key is typed. This is the equivalent of KeyListener.keyTyped(KeyEvent e).
    239         */
    240        protected void keyTyped(char par1, int par2)
    241        {
    242            if (selectedTabIndex != CreativeTabs.tabAllSearch.getTabIndex())
    243            {
    244                if (Keyboard.isKeyDown(this.mc.gameSettings.keyBindChat.keyCode))
    245                {
    246                    this.func_74227_b(CreativeTabs.tabAllSearch);
    247                }
    248                else
    249                {
    250                    super.keyTyped(par1, par2);
    251                }
    252            }
    253            else
    254            {
    255                if (this.field_74234_w)
    256                {
    257                    this.field_74234_w = false;
    258                    this.searchField.setText("");
    259                }
    260
    261                if (!this.func_82319_a(par2))
    262                {
    263                    if (this.searchField.textboxKeyTyped(par1, par2))
    264                    {
    265                        this.updateCreativeSearch();
    266                    }
    267                    else
    268                    {
    269                        super.keyTyped(par1, par2);
    270                    }
    271                }
    272            }
    273        }
    274
    275        private void updateCreativeSearch()
    276        {
    277            ContainerCreative var1 = (ContainerCreative)this.inventorySlots;
    278            var1.itemList.clear();
    279            Item[] var2 = Item.itemsList;
    280            int var3 = var2.length;
    281
    282            for (int var4 = 0; var4 < var3; ++var4)
    283            {
    284                Item var5 = var2[var4];
    285
    286                if (var5 != null && var5.getCreativeTab() != null)
    287                {
    288                    var5.getSubItems(var5.shiftedIndex, (CreativeTabs)null, var1.itemList);
    289                }
    290            }
    291
    292            Iterator var8 = var1.itemList.iterator();
    293            String var9 = this.searchField.getText().toLowerCase();
    294
    295            while (var8.hasNext())
    296            {
    297                ItemStack var10 = (ItemStack)var8.next();
    298                boolean var11 = false;
    299                Iterator var6 = var10.func_82840_a(this.mc.thePlayer, this.mc.gameSettings.field_82882_x).iterator();
    300
    301                while (true)
    302                {
    303                    if (var6.hasNext())
    304                    {
    305                        String var7 = (String)var6.next();
    306
    307                        if (!var7.toLowerCase().contains(var9))
    308                        {
    309                            continue;
    310                        }
    311
    312                        var11 = true;
    313                    }
    314
    315                    if (!var11)
    316                    {
    317                        var8.remove();
    318                    }
    319
    320                    break;
    321                }
    322            }
    323
    324            this.currentScroll = 0.0F;
    325            var1.scrollTo(0.0F);
    326        }
    327
    328        /**
    329         * Draw the foreground layer for the GuiContainer (everything in front of the items)
    330         */
    331        protected void drawGuiContainerForegroundLayer(int par1, int par2)
    332        {
    333            CreativeTabs var3 = CreativeTabs.creativeTabArray[selectedTabIndex];
    334
    335            if (var3 != null && var3.drawInForegroundOfTab())
    336            {
    337                this.fontRenderer.drawString(var3.getTranslatedTabLabel(), 8, 6, 4210752);
    338            }
    339        }
    340
    341        /**
    342         * Called when the mouse is clicked.
    343         */
    344        protected void mouseClicked(int par1, int par2, int par3)
    345        {
    346            if (par3 == 0)
    347            {
    348                int var4 = par1 - this.guiLeft;
    349                int var5 = par2 - this.guiTop;
    350                CreativeTabs[] var6 = CreativeTabs.creativeTabArray;
    351                int var7 = var6.length;
    352
    353                for (int var8 = 0; var8 < var7; ++var8)
    354                {
    355                    CreativeTabs var9 = var6[var8];
    356
    357                    if (var9 != null && func_74232_a(var9, var4, var5))
    358                    {
    359                        this.func_74227_b(var9);
    360                        return;
    361                    }
    362                }
    363            }
    364
    365            super.mouseClicked(par1, par2, par3);
    366        }
    367
    368        /**
    369         * returns (if you are not on the inventoryTab) and (the flag isn't set) and( you have more than 1 page of items)
    370         */
    371        private boolean needsScrollBars()
    372        {
    373            if (CreativeTabs.creativeTabArray[selectedTabIndex] == null) return false;
    374            return selectedTabIndex != CreativeTabs.tabInventory.getTabIndex() && CreativeTabs.creativeTabArray[selectedTabIndex].shouldHidePlayerInventory() && ((ContainerCreative)this.inventorySlots).hasMoreThan1PageOfItemsInList();
    375        }
    376
    377        private void func_74227_b(CreativeTabs par1CreativeTabs)
    378        {
    379            if (par1CreativeTabs == null)
    380            {
    381                return;
    382            }
    383
    384            int var2 = selectedTabIndex;
    385            selectedTabIndex = par1CreativeTabs.getTabIndex();
    386            ContainerCreative var3 = (ContainerCreative)this.inventorySlots;
    387            var3.itemList.clear();
    388            par1CreativeTabs.displayAllReleventItems(var3.itemList);
    389
    390            if (par1CreativeTabs == CreativeTabs.tabInventory)
    391            {
    392                Container var4 = this.mc.thePlayer.inventorySlots;
    393
    394                if (this.field_74236_u == null)
    395                {
    396                    this.field_74236_u = var3.inventorySlots;
    397                }
    398
    399                var3.inventorySlots = new ArrayList();
    400
    401                for (int var5 = 0; var5 < var4.inventorySlots.size(); ++var5)
    402                {
    403                    SlotCreativeInventory var6 = new SlotCreativeInventory(this, (Slot)var4.inventorySlots.get(var5), var5);
    404                    var3.inventorySlots.add(var6);
    405                    int var7;
    406                    int var8;
    407                    int var9;
    408
    409                    if (var5 >= 5 && var5 < 9)
    410                    {
    411                        var7 = var5 - 5;
    412                        var8 = var7 / 2;
    413                        var9 = var7 % 2;
    414                        var6.xDisplayPosition = 9 + var8 * 54;
    415                        var6.yDisplayPosition = 6 + var9 * 27;
    416                    }
    417                    else if (var5 >= 0 && var5 < 5)
    418                    {
    419                        var6.yDisplayPosition = -2000;
    420                        var6.xDisplayPosition = -2000;
    421                    }
    422                    else if (var5 < var4.inventorySlots.size())
    423                    {
    424                        var7 = var5 - 9;
    425                        var8 = var7 % 9;
    426                        var9 = var7 / 9;
    427                        var6.xDisplayPosition = 9 + var8 * 18;
    428
    429                        if (var5 >= 36)
    430                        {
    431                            var6.yDisplayPosition = 112;
    432                        }
    433                        else
    434                        {
    435                            var6.yDisplayPosition = 54 + var9 * 18;
    436                        }
    437                    }
    438                }
    439
    440                this.field_74235_v = new Slot(inventory, 0, 173, 112);
    441                var3.inventorySlots.add(this.field_74235_v);
    442            }
    443            else if (var2 == CreativeTabs.tabInventory.getTabIndex())
    444            {
    445                var3.inventorySlots = this.field_74236_u;
    446                this.field_74236_u = null;
    447            }
    448
    449            if (this.searchField != null)
    450            {
    451                if (par1CreativeTabs == CreativeTabs.tabAllSearch)
    452                {
    453                    this.searchField.setVisible(true);
    454                    this.searchField.setCanLoseFocus(false);
    455                    this.searchField.setFocused(true);
    456                    this.searchField.setText("");
    457                    this.updateCreativeSearch();
    458                }
    459                else
    460                {
    461                    this.searchField.setVisible(false);
    462                    this.searchField.setCanLoseFocus(true);
    463                    this.searchField.setFocused(false);
    464                }
    465            }
    466
    467            this.currentScroll = 0.0F;
    468            var3.scrollTo(0.0F);
    469        }
    470
    471        /**
    472         * Handles mouse input.
    473         */
    474        public void handleMouseInput()
    475        {
    476            super.handleMouseInput();
    477            int var1 = Mouse.getEventDWheel();
    478
    479            if (var1 != 0 && this.needsScrollBars())
    480            {
    481                int var2 = ((ContainerCreative)this.inventorySlots).itemList.size() / 9 - 5 + 1;
    482
    483                if (var1 > 0)
    484                {
    485                    var1 = 1;
    486                }
    487
    488                if (var1 < 0)
    489                {
    490                    var1 = -1;
    491                }
    492
    493                this.currentScroll = (float)((double)this.currentScroll - (double)var1 / (double)var2);
    494
    495                if (this.currentScroll < 0.0F)
    496                {
    497                    this.currentScroll = 0.0F;
    498                }
    499
    500                if (this.currentScroll > 1.0F)
    501                {
    502                    this.currentScroll = 1.0F;
    503                }
    504
    505                ((ContainerCreative)this.inventorySlots).scrollTo(this.currentScroll);
    506            }
    507        }
    508
    509        /**
    510         * Draws the screen and all the components in it.
    511         */
    512        public void drawScreen(int par1, int par2, float par3)
    513        {
    514            boolean var4 = Mouse.isButtonDown(0);
    515            int var5 = this.guiLeft;
    516            int var6 = this.guiTop;
    517            int var7 = var5 + 175;
    518            int var8 = var6 + 18;
    519            int var9 = var7 + 14;
    520            int var10 = var8 + 112;
    521
    522            if (!this.wasClicking && var4 && par1 >= var7 && par2 >= var8 && par1 < var9 && par2 < var10)
    523            {
    524                this.isScrolling = this.needsScrollBars();
    525            }
    526
    527            if (!var4)
    528            {
    529                this.isScrolling = false;
    530            }
    531
    532            this.wasClicking = var4;
    533
    534            if (this.isScrolling)
    535            {
    536                this.currentScroll = ((float)(par2 - var8) - 7.5F) / ((float)(var10 - var8) - 15.0F);
    537
    538                if (this.currentScroll < 0.0F)
    539                {
    540                    this.currentScroll = 0.0F;
    541                }
    542
    543                if (this.currentScroll > 1.0F)
    544                {
    545                    this.currentScroll = 1.0F;
    546                }
    547
    548                ((ContainerCreative)this.inventorySlots).scrollTo(this.currentScroll);
    549            }
    550
    551            super.drawScreen(par1, par2, par3);
    552            CreativeTabs[] var11 = CreativeTabs.creativeTabArray;
    553            int start = tabPage * 10;
    554            int var12 = Math.min(var11.length, ((tabPage + 1) * 10) + 2);
    555            if (tabPage != 0) start += 2;
    556            boolean rendered = false;
    557
    558            for (int var13 = start; var13 < var12; ++var13)
    559            {
    560                CreativeTabs var14 = var11[var13];
    561
    562                if (var14 != null && renderCreativeInventoryHoveringText(var14, par1, par2))
    563                {
    564                    rendered = true;
    565                    break;
    566                }
    567            }
    568
    569            if (!rendered && !renderCreativeInventoryHoveringText(CreativeTabs.tabAllSearch, par1, par2))
    570            {
    571                renderCreativeInventoryHoveringText(CreativeTabs.tabInventory, par1, par2);
    572            }
    573
    574            if (this.field_74235_v != null && selectedTabIndex == CreativeTabs.tabInventory.getTabIndex() && this.func_74188_c(this.field_74235_v.xDisplayPosition, this.field_74235_v.yDisplayPosition, 16, 16, par1, par2))
    575            {
    576                this.drawCreativeTabHoveringText(StringTranslate.getInstance().translateKey("inventory.binSlot"), par1, par2);
    577            }
    578
    579            if (maxPages != 0)
    580            {
    581                String page = String.format("%d / %d", tabPage + 1, maxPages + 1);
    582                int width = fontRenderer.getStringWidth(page);
    583                GL11.glDisable(GL11.GL_LIGHTING);
    584                this.zLevel = 300.0F;
    585                itemRenderer.zLevel = 300.0F;
    586                fontRenderer.drawString(page, guiLeft + (xSize / 2) - (width / 2), guiTop - 44, -1);
    587                this.zLevel = 0.0F;
    588                itemRenderer.zLevel = 0.0F;
    589            }
    590
    591            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    592            GL11.glDisable(GL11.GL_LIGHTING);
    593        }
    594
    595        /**
    596         * Draw the background layer for the GuiContainer (everything behind the items)
    597         */
    598        protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
    599        {
    600            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    601            RenderHelper.enableGUIStandardItemLighting();
    602            int var4 = this.mc.renderEngine.getTexture("/gui/allitems.png");
    603            CreativeTabs var5 = CreativeTabs.creativeTabArray[selectedTabIndex];
    604            int var6 = this.mc.renderEngine.getTexture("/gui/creative_inv/" + var5.getBackgroundImageName());
    605            CreativeTabs[] var7 = CreativeTabs.creativeTabArray;
    606            int var8 = var7.length;
    607            int var9;
    608
    609            int start = tabPage * 10;
    610            var8 = Math.min(var7.length, ((tabPage + 1) * 10 + 2));
    611            if (tabPage != 0) start += 2;
    612
    613            for (var9 = start; var9 < var8; ++var9)
    614            {
    615                CreativeTabs var10 = var7[var9];
    616                this.mc.renderEngine.bindTexture(var4);
    617
    618                if (var10 != null && var10.getTabIndex() != selectedTabIndex)
    619                {
    620                    this.renderCreativeTab(var10);
    621                }
    622            }
    623
    624            if (tabPage != 0)
    625            {
    626                if (var5 != CreativeTabs.tabAllSearch)
    627                {
    628                    mc.renderEngine.bindTexture(var4);
    629                    renderCreativeTab(CreativeTabs.tabAllSearch);
    630                }
    631                if (var5 != CreativeTabs.tabInventory)
    632                {
    633                    mc.renderEngine.bindTexture(var4);
    634                    renderCreativeTab(CreativeTabs.tabInventory);
    635                }
    636            }
    637
    638            this.mc.renderEngine.bindTexture(var6);
    639            this.drawTexturedModalRect(this.guiLeft, this.guiTop, 0, 0, this.xSize, this.ySize);
    640            this.searchField.drawTextBox();
    641            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    642            int var11 = this.guiLeft + 175;
    643            var8 = this.guiTop + 18;
    644            var9 = var8 + 112;
    645            this.mc.renderEngine.bindTexture(var4);
    646
    647            if (var5 == null || var5.getTabPage() != tabPage)
    648            {
    649                if (var5 != CreativeTabs.tabAllSearch && var5 != CreativeTabs.tabInventory)
    650                {
    651                    return;
    652                }
    653            }
    654
    655            if (var5.shouldHidePlayerInventory())
    656            {
    657                this.drawTexturedModalRect(var11, var8 + (int)((float)(var9 - var8 - 17) * this.currentScroll), 232 + (this.needsScrollBars() ? 0 : 12), 0, 12, 15);
    658            }
    659
    660            this.renderCreativeTab(var5);
    661
    662            if (var5 == CreativeTabs.tabInventory)
    663            {
    664                GuiInventory.func_74223_a(this.mc, this.guiLeft + 43, this.guiTop + 45, 20, (float)(this.guiLeft + 43 - par2), (float)(this.guiTop + 45 - 30 - par3));
    665            }
    666        }
    667
    668        protected boolean func_74232_a(CreativeTabs par1CreativeTabs, int par2, int par3)
    669        {
    670            if (par1CreativeTabs.getTabPage() != tabPage)
    671            {
    672                if (par1CreativeTabs != CreativeTabs.tabAllSearch &&
    673                    par1CreativeTabs != CreativeTabs.tabInventory)
    674                {
    675                    return false;
    676                }
    677            }
    678
    679            int var4 = par1CreativeTabs.getTabColumn();
    680            int var5 = 28 * var4;
    681            byte var6 = 0;
    682
    683            if (var4 == 5)
    684            {
    685                var5 = this.xSize - 28 + 2;
    686            }
    687            else if (var4 > 0)
    688            {
    689                var5 += var4;
    690            }
    691
    692            int var7;
    693
    694            if (par1CreativeTabs.isTabInFirstRow())
    695            {
    696                var7 = var6 - 32;
    697            }
    698            else
    699            {
    700                var7 = var6 + this.ySize;
    701            }
    702
    703            return par2 >= var5 && par2 <= var5 + 28 && par3 >= var7 && par3 <= var7 + 32;
    704        }
    705
    706        /**
    707         * Renders the creative inventory hovering text if mouse is over it. Returns true if did render or false otherwise.
    708         * Params: current creative tab to be checked, current mouse x position, current mouse y position.
    709         */
    710        protected boolean renderCreativeInventoryHoveringText(CreativeTabs par1CreativeTabs, int par2, int par3)
    711        {
    712            int var4 = par1CreativeTabs.getTabColumn();
    713            int var5 = 28 * var4;
    714            byte var6 = 0;
    715
    716            if (var4 == 5)
    717            {
    718                var5 = this.xSize - 28 + 2;
    719            }
    720            else if (var4 > 0)
    721            {
    722                var5 += var4;
    723            }
    724
    725            int var7;
    726
    727            if (par1CreativeTabs.isTabInFirstRow())
    728            {
    729                var7 = var6 - 32;
    730            }
    731            else
    732            {
    733                var7 = var6 + this.ySize;
    734            }
    735
    736            if (this.func_74188_c(var5 + 3, var7 + 3, 23, 27, par2, par3))
    737            {
    738                this.drawCreativeTabHoveringText(par1CreativeTabs.getTranslatedTabLabel(), par2, par3);
    739                return true;
    740            }
    741            else
    742            {
    743                return false;
    744            }
    745        }
    746
    747        /**
    748         * Renders passed creative inventory tab into the screen.
    749         */
    750        protected void renderCreativeTab(CreativeTabs par1CreativeTabs)
    751        {
    752            boolean var2 = par1CreativeTabs.getTabIndex() == selectedTabIndex;
    753            boolean var3 = par1CreativeTabs.isTabInFirstRow();
    754            int var4 = par1CreativeTabs.getTabColumn();
    755            int var5 = var4 * 28;
    756            int var6 = 0;
    757            int var7 = this.guiLeft + 28 * var4;
    758            int var8 = this.guiTop;
    759            byte var9 = 32;
    760
    761            if (var2)
    762            {
    763                var6 += 32;
    764            }
    765
    766            if (var4 == 5)
    767            {
    768                var7 = this.guiLeft + this.xSize - 28;
    769            }
    770            else if (var4 > 0)
    771            {
    772                var7 += var4;
    773            }
    774
    775            if (var3)
    776            {
    777                var8 -= 28;
    778            }
    779            else
    780            {
    781                var6 += 64;
    782                var8 += this.ySize - 4;
    783            }
    784
    785            GL11.glDisable(GL11.GL_LIGHTING);
    786            this.drawTexturedModalRect(var7, var8, var5, var6, 28, var9);
    787            this.zLevel = 100.0F;
    788            itemRenderer.zLevel = 100.0F;
    789            var7 += 6;
    790            var8 += 8 + (var3 ? 1 : -1);
    791            GL11.glEnable(GL11.GL_LIGHTING);
    792            GL11.glEnable(GL12.GL_RESCALE_NORMAL);
    793            ItemStack var10 = par1CreativeTabs.getIconItemStack();
    794            itemRenderer.func_82406_b(this.fontRenderer, this.mc.renderEngine, var10, var7, var8);
    795            itemRenderer.renderItemOverlayIntoGUI(this.fontRenderer, this.mc.renderEngine, var10, var7, var8);
    796            GL11.glDisable(GL11.GL_LIGHTING);
    797            itemRenderer.zLevel = 0.0F;
    798            this.zLevel = 0.0F;
    799        }
    800
    801        /**
    802         * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
    803         */
    804        protected void actionPerformed(GuiButton par1GuiButton)
    805        {
    806            if (par1GuiButton.id == 0)
    807            {
    808                this.mc.displayGuiScreen(new GuiAchievements(this.mc.statFileWriter));
    809            }
    810
    811            if (par1GuiButton.id == 1)
    812            {
    813                this.mc.displayGuiScreen(new GuiStats(this, this.mc.statFileWriter));
    814            }
    815
    816            if (par1GuiButton.id == 101)
    817            {
    818                tabPage = Math.max(tabPage - 1, 0);
    819            }
    820            else if (par1GuiButton.id == 102)
    821            {
    822                tabPage = Math.min(tabPage + 1, maxPages);
    823            }
    824        }
    825
    826        public int func_74230_h()
    827        {
    828            return selectedTabIndex;
    829        }
    830
    831        /**
    832         * Returns the creative inventory
    833         */
    834        static InventoryBasic getInventory()
    835        {
    836            return inventory;
    837        }
    838    }