    001    package net.minecraftforge.common;
    002
    003    import java.util.ArrayList;
    004
    005    import net.minecraft.src.EntityPlayer;
    006    import net.minecraft.src.ItemStack;
    007    import net.minecraft.src.MovingObjectPosition;
    008    import net.minecraft.src.World;
    009
    010    /**
    011     *
    012     * This allows for mods to create there own Shear-like items
    013     * and have them interact with Blocks/Entities without extra work.
    014     * Also, if your block/entity supports the Shears, this allows you
    015     * to support mod-shears as well.
    016     *
    017     */
    018    public interface IShearable
    019    {
    020        /**
    021         * Checks if the object is currently shearable
    022         * Example: Sheep return false when they have no wool
    023         *
    024         * @param item The itemstack that is being used, Possible to be null
    025         * @param world The current world
    026         * @param x The X Position
    027         * @param y The Y Position
    028         * @param z The Z Position
    029         * @return If this is shearable, and onSheared should be called.
    030         */
    031        public boolean isShearable(ItemStack item, World world, int x, int y, int z);
    032
    033        /**
    034         * Performs the shear function on this object.
    035         * This is called for both client, and server.
    036         * The object should perform all actions related to being sheared,
    037         * except for dropping of the items.
    038         *
    039         * Returns a list of items that resulted from the shearing process.
    040         *
    041         * For entities, they should trust there internal location information
    042         * over the values passed into this function.
    043         *
    044         * @param item The itemstack that is being used, Possible to be null
    045         * @param world The current world
    046         * @param x The X Position
    047         * @param y The Y Position
    048         * @param z The Z Position
    049         * @param fortune The fortune level of the shears being used
    050         * @return A ArrayList containing all items from this shearing. Possible to be null.
    051         */
    052        public ArrayList<ItemStack> onSheared(ItemStack item, World world, int x, int y, int z, int fortune);
    053    }