    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import java.util.ArrayList;
    006    import java.util.List;
    007
    008    @SideOnly(Side.CLIENT)
    009    public class ChunkProviderClient implements IChunkProvider
    010    {
    011        /**
    012         * The completely empty chunk used by ChunkProviderClient when chunkMapping doesn't contain the requested
    013         * coordinates.
    014         */
    015        private Chunk blankChunk;
    016
    017        /**
    018         * The mapping between ChunkCoordinates and Chunks that ChunkProviderClient maintains.
    019         */
    020        private LongHashMap chunkMapping = new LongHashMap();
    021
    022        /**
    023         * This may have been intended to be an iterable version of all currently loaded chunks (MultiplayerChunkCache),
    024         * with identical contents to chunkMapping's values. However it is never actually added to.
    025         */
    026        private List chunkListing = new ArrayList();
    027
    028        /** Reference to the World object. */
    029        private World worldObj;
    030
    031        public ChunkProviderClient(World par1World)
    032        {
    033            this.blankChunk = new EmptyChunk(par1World, 0, 0);
    034            this.worldObj = par1World;
    035        }
    036
    037        /**
    038         * Checks to see if a chunk exists at x, y
    039         */
    040        public boolean chunkExists(int par1, int par2)
    041        {
    042            return true;
    043        }
    044
    045        /**
    046         * Unload chunk from ChunkProviderClient's hashmap. Called in response to a Packet50PreChunk with its mode field set
    047         * to false
    048         */
    049        public void unloadChunk(int par1, int par2)
    050        {
    051            Chunk var3 = this.provideChunk(par1, par2);
    052
    053            if (!var3.isEmpty())
    054            {
    055                var3.onChunkUnload();
    056            }
    057
    058            this.chunkMapping.remove(ChunkCoordIntPair.chunkXZ2Int(par1, par2));
    059            this.chunkListing.remove(var3);
    060        }
    061
    062        /**
    063         * loads or generates the chunk at the chunk location specified
    064         */
    065        public Chunk loadChunk(int par1, int par2)
    066        {
    067            Chunk var3 = new Chunk(this.worldObj, par1, par2);
    068            this.chunkMapping.add(ChunkCoordIntPair.chunkXZ2Int(par1, par2), var3);
    069            var3.isChunkLoaded = true;
    070            return var3;
    071        }
    072
    073        /**
    074         * Will return back a chunk, if it doesn't exist and its not a MP client it will generates all the blocks for the
    075         * specified chunk from the map seed and chunk seed
    076         */
    077        public Chunk provideChunk(int par1, int par2)
    078        {
    079            Chunk var3 = (Chunk)this.chunkMapping.getValueByKey(ChunkCoordIntPair.chunkXZ2Int(par1, par2));
    080            return var3 == null ? this.blankChunk : var3;
    081        }
    082
    083        /**
    084         * Two modes of operation: if passed true, save all Chunks in one go.  If passed false, save up to two chunks.
    085         * Return true if all chunks have been saved.
    086         */
    087        public boolean saveChunks(boolean par1, IProgressUpdate par2IProgressUpdate)
    088        {
    089            return true;
    090        }
    091
    092        /**
    093         * Unloads the 100 oldest chunks from memory, due to a bug with chunkSet.add() never being called it thinks the list
    094         * is always empty and will not remove any chunks.
    095         */
    096        public boolean unload100OldestChunks()
    097        {
    098            return false;
    099        }
    100
    101        /**
    102         * Returns if the IChunkProvider supports saving.
    103         */
    104        public boolean canSave()
    105        {
    106            return false;
    107        }
    108
    109        /**
    110         * Populates chunk with ores etc etc
    111         */
    112        public void populate(IChunkProvider par1IChunkProvider, int par2, int par3) {}
    113
    114        /**
    115         * Converts the instance data to a readable string.
    116         */
    117        public String makeString()
    118        {
    119            return "MultiplayerChunkCache: " + this.chunkMapping.getNumHashElements();
    120        }
    121
    122        /**
    123         * Returns a list of creatures of the specified type that can spawn at the given location.
    124         */
    125        public List getPossibleCreatures(EnumCreatureType par1EnumCreatureType, int par2, int par3, int par4)
    126        {
    127            return null;
    128        }
    129
    130        /**
    131         * Returns the location of the closest structure of the specified type. If not found returns null.
    132         */
    133        public ChunkPosition findClosestStructure(World par1World, String par2Str, int par3, int par4, int par5)
    134        {
    135            return null;
    136        }
    137
    138        public int getLoadedChunkCount()
    139        {
    140            return this.chunkListing.size();
    141        }
    142
    143        public void func_82695_e(int par1, int par2) {}
    144    }