    001    package net.minecraft.src;
    002
    003    import java.util.Random;
    004
    005    import net.minecraftforge.common.ChestGenHooks;
    006    import static net.minecraftforge.common.ChestGenHooks.*;
    007
    008    public class ComponentScatteredFeatureDesertPyramid extends ComponentScatteredFeature
    009    {
    010        private boolean[] field_74940_h = new boolean[4];
    011
    012        /** List of items to generate in chests of Temples. */
    013        public static final WeightedRandomChestContent[] itemsToGenerateInTemple = new WeightedRandomChestContent[] {new WeightedRandomChestContent(Item.diamond.shiftedIndex, 0, 1, 3, 3), new WeightedRandomChestContent(Item.ingotIron.shiftedIndex, 0, 1, 5, 10), new WeightedRandomChestContent(Item.ingotGold.shiftedIndex, 0, 2, 7, 15), new WeightedRandomChestContent(Item.emerald.shiftedIndex, 0, 1, 3, 2), new WeightedRandomChestContent(Item.bone.shiftedIndex, 0, 4, 6, 20), new WeightedRandomChestContent(Item.rottenFlesh.shiftedIndex, 0, 3, 7, 16)};
    014
    015        public ComponentScatteredFeatureDesertPyramid(Random par1Random, int par2, int par3)
    016        {
    017            super(par1Random, par2, 64, par3, 21, 15, 21);
    018        }
    019
    020        /**
    021         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    022         * the end, it adds Fences...
    023         */
    024        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    025        {
    026            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, -4, 0, this.scatteredFeatureSizeX - 1, 0, this.scatteredFeatureSizeZ - 1, Block.sandStone.blockID, Block.sandStone.blockID, false);
    027            int var4;
    028
    029            for (var4 = 1; var4 <= 9; ++var4)
    030            {
    031                this.fillWithBlocks(par1World, par3StructureBoundingBox, var4, var4, var4, this.scatteredFeatureSizeX - 1 - var4, var4, this.scatteredFeatureSizeZ - 1 - var4, Block.sandStone.blockID, Block.sandStone.blockID, false);
    032                this.fillWithBlocks(par1World, par3StructureBoundingBox, var4 + 1, var4, var4 + 1, this.scatteredFeatureSizeX - 2 - var4, var4, this.scatteredFeatureSizeZ - 2 - var4, 0, 0, false);
    033            }
    034
    035            int var5;
    036
    037            for (var4 = 0; var4 < this.scatteredFeatureSizeX; ++var4)
    038            {
    039                for (var5 = 0; var5 < this.scatteredFeatureSizeZ; ++var5)
    040                {
    041                    this.fillCurrentPositionBlocksDownwards(par1World, Block.sandStone.blockID, 0, var4, -5, var5, par3StructureBoundingBox);
    042                }
    043            }
    044
    045            var4 = this.getMetadataWithOffset(Block.stairsSandStone.blockID, 3);
    046            var5 = this.getMetadataWithOffset(Block.stairsSandStone.blockID, 2);
    047            int var6 = this.getMetadataWithOffset(Block.stairsSandStone.blockID, 0);
    048            int var7 = this.getMetadataWithOffset(Block.stairsSandStone.blockID, 1);
    049            byte var8 = 1;
    050            byte var9 = 11;
    051            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 4, 9, 4, Block.sandStone.blockID, 0, false);
    052            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 10, 1, 3, 10, 3, Block.sandStone.blockID, Block.sandStone.blockID, false);
    053            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, 2, 10, 0, par3StructureBoundingBox);
    054            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var5, 2, 10, 4, par3StructureBoundingBox);
    055            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var6, 0, 10, 2, par3StructureBoundingBox);
    056            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var7, 4, 10, 2, par3StructureBoundingBox);
    057            this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 5, 0, 0, this.scatteredFeatureSizeX - 1, 9, 4, Block.sandStone.blockID, 0, false);
    058            this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 4, 10, 1, this.scatteredFeatureSizeX - 2, 10, 3, Block.sandStone.blockID, Block.sandStone.blockID, false);
    059            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, this.scatteredFeatureSizeX - 3, 10, 0, par3StructureBoundingBox);
    060            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var5, this.scatteredFeatureSizeX - 3, 10, 4, par3StructureBoundingBox);
    061            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var6, this.scatteredFeatureSizeX - 5, 10, 2, par3StructureBoundingBox);
    062            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var7, this.scatteredFeatureSizeX - 1, 10, 2, par3StructureBoundingBox);
    063            this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 0, 0, 12, 4, 4, Block.sandStone.blockID, 0, false);
    064            this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 1, 0, 11, 3, 4, 0, 0, false);
    065            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 9, 1, 1, par3StructureBoundingBox);
    066            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 9, 2, 1, par3StructureBoundingBox);
    067            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 9, 3, 1, par3StructureBoundingBox);
    068            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 10, 3, 1, par3StructureBoundingBox);
    069            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 11, 3, 1, par3StructureBoundingBox);
    070            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 11, 2, 1, par3StructureBoundingBox);
    071            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 11, 1, 1, par3StructureBoundingBox);
    072            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 1, 8, 3, 3, Block.sandStone.blockID, 0, false);
    073            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 1, 2, 8, 2, 2, 0, 0, false);
    074            this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 1, 1, 16, 3, 3, Block.sandStone.blockID, 0, false);
    075            this.fillWithBlocks(par1World, par3StructureBoundingBox, 12, 1, 2, 16, 2, 2, 0, 0, false);
    076            this.fillWithBlocks(par1World, par3StructureBoundingBox, 5, 4, 5, this.scatteredFeatureSizeX - 6, 4, this.scatteredFeatureSizeZ - 6, Block.sandStone.blockID, Block.sandStone.blockID, false);
    077            this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, 4, 9, 11, 4, 11, 0, 0, false);
    078            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, 1, 8, 8, 3, 8, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
    079            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 12, 1, 8, 12, 3, 8, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
    080            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, 1, 12, 8, 3, 12, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
    081            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 12, 1, 12, 12, 3, 12, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
    082            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 5, 4, 4, 11, Block.sandStone.blockID, Block.sandStone.blockID, false);
    083            this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 5, 1, 5, this.scatteredFeatureSizeX - 2, 4, 11, Block.sandStone.blockID, Block.sandStone.blockID, false);
    084            this.fillWithBlocks(par1World, par3StructureBoundingBox, 6, 7, 9, 6, 7, 11, Block.sandStone.blockID, Block.sandStone.blockID, false);
    085            this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 7, 7, 9, this.scatteredFeatureSizeX - 7, 7, 11, Block.sandStone.blockID, Block.sandStone.blockID, false);
    086            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 5, 5, 9, 5, 7, 11, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
    087            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 6, 5, 9, this.scatteredFeatureSizeX - 6, 7, 11, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
    088            this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 5, 10, par3StructureBoundingBox);
    089            this.placeBlockAtCurrentPosition(par1World, 0, 0, 5, 6, 10, par3StructureBoundingBox);
    090            this.placeBlockAtCurrentPosition(par1World, 0, 0, 6, 6, 10, par3StructureBoundingBox);
    091            this.placeBlockAtCurrentPosition(par1World, 0, 0, this.scatteredFeatureSizeX - 6, 5, 10, par3StructureBoundingBox);
    092            this.placeBlockAtCurrentPosition(par1World, 0, 0, this.scatteredFeatureSizeX - 6, 6, 10, par3StructureBoundingBox);
    093            this.placeBlockAtCurrentPosition(par1World, 0, 0, this.scatteredFeatureSizeX - 7, 6, 10, par3StructureBoundingBox);
    094            this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 4, 4, 2, 6, 4, 0, 0, false);
    095            this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 3, 4, 4, this.scatteredFeatureSizeX - 3, 6, 4, 0, 0, false);
    096            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, 2, 4, 5, par3StructureBoundingBox);
    097            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, 2, 3, 4, par3StructureBoundingBox);
    098            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, this.scatteredFeatureSizeX - 3, 4, 5, par3StructureBoundingBox);
    099            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var4, this.scatteredFeatureSizeX - 3, 3, 4, par3StructureBoundingBox);
    100            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 3, 2, 2, 3, Block.sandStone.blockID, Block.sandStone.blockID, false);
    101            this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 3, 1, 3, this.scatteredFeatureSizeX - 2, 2, 3, Block.sandStone.blockID, Block.sandStone.blockID, false);
    102            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, 0, 1, 1, 2, par3StructureBoundingBox);
    103            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, 0, this.scatteredFeatureSizeX - 2, 1, 2, par3StructureBoundingBox);
    104            this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 1, 1, 2, 2, par3StructureBoundingBox);
    105            this.placeBlockAtCurrentPosition(par1World, Block.stoneSingleSlab.blockID, 1, this.scatteredFeatureSizeX - 2, 2, 2, par3StructureBoundingBox);
    106            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var7, 2, 1, 2, par3StructureBoundingBox);
    107            this.placeBlockAtCurrentPosition(par1World, Block.stairsSandStone.blockID, var6, this.scatteredFeatureSizeX - 3, 1, 2, par3StructureBoundingBox);
    108            this.fillWithBlocks(par1World, par3StructureBoundingBox, 4, 3, 5, 4, 3, 18, Block.sandStone.blockID, Block.sandStone.blockID, false);
    109            this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 5, 3, 5, this.scatteredFeatureSizeX - 5, 3, 17, Block.sandStone.blockID, Block.sandStone.blockID, false);
    110            this.fillWithBlocks(par1World, par3StructureBoundingBox, 3, 1, 5, 4, 2, 16, 0, 0, false);
    111            this.fillWithBlocks(par1World, par3StructureBoundingBox, this.scatteredFeatureSizeX - 6, 1, 5, this.scatteredFeatureSizeX - 5, 2, 16, 0, 0, false);
    112            int var10;
    113
    114            for (var10 = 5; var10 <= 17; var10 += 2)
    115            {
    116                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 4, 1, var10, par3StructureBoundingBox);
    117                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 4, 2, var10, par3StructureBoundingBox);
    118                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, this.scatteredFeatureSizeX - 5, 1, var10, par3StructureBoundingBox);
    119                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, this.scatteredFeatureSizeX - 5, 2, var10, par3StructureBoundingBox);
    120            }
    121
    122            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 10, 0, 7, par3StructureBoundingBox);
    123            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 10, 0, 8, par3StructureBoundingBox);
    124            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 9, 0, 9, par3StructureBoundingBox);
    125            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 11, 0, 9, par3StructureBoundingBox);
    126            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 8, 0, 10, par3StructureBoundingBox);
    127            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 12, 0, 10, par3StructureBoundingBox);
    128            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 7, 0, 10, par3StructureBoundingBox);
    129            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 13, 0, 10, par3StructureBoundingBox);
    130            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 9, 0, 11, par3StructureBoundingBox);
    131            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 11, 0, 11, par3StructureBoundingBox);
    132            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 10, 0, 12, par3StructureBoundingBox);
    133            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 10, 0, 13, par3StructureBoundingBox);
    134            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var9, 10, 0, 10, par3StructureBoundingBox);
    135
    136            for (var10 = 0; var10 <= this.scatteredFeatureSizeX - 1; var10 += this.scatteredFeatureSizeX - 1)
    137            {
    138                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 2, 1, par3StructureBoundingBox);
    139                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 2, 2, par3StructureBoundingBox);
    140                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 2, 3, par3StructureBoundingBox);
    141                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 3, 1, par3StructureBoundingBox);
    142                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 3, 2, par3StructureBoundingBox);
    143                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 3, 3, par3StructureBoundingBox);
    144                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 4, 1, par3StructureBoundingBox);
    145                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, var10, 4, 2, par3StructureBoundingBox);
    146                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 4, 3, par3StructureBoundingBox);
    147                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 5, 1, par3StructureBoundingBox);
    148                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 5, 2, par3StructureBoundingBox);
    149                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 5, 3, par3StructureBoundingBox);
    150                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 6, 1, par3StructureBoundingBox);
    151                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, var10, 6, 2, par3StructureBoundingBox);
    152                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 6, 3, par3StructureBoundingBox);
    153                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 7, 1, par3StructureBoundingBox);
    154                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 7, 2, par3StructureBoundingBox);
    155                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 7, 3, par3StructureBoundingBox);
    156                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 8, 1, par3StructureBoundingBox);
    157                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 8, 2, par3StructureBoundingBox);
    158                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 8, 3, par3StructureBoundingBox);
    159            }
    160
    161            for (var10 = 2; var10 <= this.scatteredFeatureSizeX - 3; var10 += this.scatteredFeatureSizeX - 3 - 2)
    162            {
    163                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 - 1, 2, 0, par3StructureBoundingBox);
    164                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 2, 0, par3StructureBoundingBox);
    165                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 + 1, 2, 0, par3StructureBoundingBox);
    166                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 - 1, 3, 0, par3StructureBoundingBox);
    167                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 3, 0, par3StructureBoundingBox);
    168                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 + 1, 3, 0, par3StructureBoundingBox);
    169                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 - 1, 4, 0, par3StructureBoundingBox);
    170                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, var10, 4, 0, par3StructureBoundingBox);
    171                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 + 1, 4, 0, par3StructureBoundingBox);
    172                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 - 1, 5, 0, par3StructureBoundingBox);
    173                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 5, 0, par3StructureBoundingBox);
    174                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 + 1, 5, 0, par3StructureBoundingBox);
    175                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 - 1, 6, 0, par3StructureBoundingBox);
    176                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, var10, 6, 0, par3StructureBoundingBox);
    177                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 + 1, 6, 0, par3StructureBoundingBox);
    178                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 - 1, 7, 0, par3StructureBoundingBox);
    179                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10, 7, 0, par3StructureBoundingBox);
    180                this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, var10 + 1, 7, 0, par3StructureBoundingBox);
    181                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 - 1, 8, 0, par3StructureBoundingBox);
    182                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10, 8, 0, par3StructureBoundingBox);
    183                this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, var10 + 1, 8, 0, par3StructureBoundingBox);
    184            }
    185
    186            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, 4, 0, 12, 6, 0, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
    187            this.placeBlockAtCurrentPosition(par1World, 0, 0, 8, 6, 0, par3StructureBoundingBox);
    188            this.placeBlockAtCurrentPosition(par1World, 0, 0, 12, 6, 0, par3StructureBoundingBox);
    189            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 9, 5, 0, par3StructureBoundingBox);
    190            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 10, 5, 0, par3StructureBoundingBox);
    191            this.placeBlockAtCurrentPosition(par1World, Block.cloth.blockID, var8, 11, 5, 0, par3StructureBoundingBox);
    192            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, -14, 8, 12, -11, 12, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
    193            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, -10, 8, 12, -10, 12, Block.sandStone.blockID, 1, Block.sandStone.blockID, 1, false);
    194            this.fillWithMetadataBlocks(par1World, par3StructureBoundingBox, 8, -9, 8, 12, -9, 12, Block.sandStone.blockID, 2, Block.sandStone.blockID, 2, false);
    195            this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, -8, 8, 12, -1, 12, Block.sandStone.blockID, Block.sandStone.blockID, false);
    196            this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, -11, 9, 11, -1, 11, 0, 0, false);
    197            this.placeBlockAtCurrentPosition(par1World, Block.pressurePlateStone.blockID, 0, 10, -11, 10, par3StructureBoundingBox);
    198            this.fillWithBlocks(par1World, par3StructureBoundingBox, 9, -13, 9, 11, -13, 11, Block.tnt.blockID, 0, false);
    199            this.placeBlockAtCurrentPosition(par1World, 0, 0, 8, -11, 10, par3StructureBoundingBox);
    200            this.placeBlockAtCurrentPosition(par1World, 0, 0, 8, -10, 10, par3StructureBoundingBox);
    201            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 7, -10, 10, par3StructureBoundingBox);
    202            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 7, -11, 10, par3StructureBoundingBox);
    203            this.placeBlockAtCurrentPosition(par1World, 0, 0, 12, -11, 10, par3StructureBoundingBox);
    204            this.placeBlockAtCurrentPosition(par1World, 0, 0, 12, -10, 10, par3StructureBoundingBox);
    205            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 13, -10, 10, par3StructureBoundingBox);
    206            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 13, -11, 10, par3StructureBoundingBox);
    207            this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, -11, 8, par3StructureBoundingBox);
    208            this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, -10, 8, par3StructureBoundingBox);
    209            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 10, -10, 7, par3StructureBoundingBox);
    210            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 10, -11, 7, par3StructureBoundingBox);
    211            this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, -11, 12, par3StructureBoundingBox);
    212            this.placeBlockAtCurrentPosition(par1World, 0, 0, 10, -10, 12, par3StructureBoundingBox);
    213            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 1, 10, -10, 13, par3StructureBoundingBox);
    214            this.placeBlockAtCurrentPosition(par1World, Block.sandStone.blockID, 2, 10, -11, 13, par3StructureBoundingBox);
    215
    216            for (var10 = 0; var10 < 4; ++var10)
    217            {
    218                if (!this.field_74940_h[var10])
    219                {
    220                    int var11 = Direction.offsetX[var10] * 2;
    221                    int var12 = Direction.offsetZ[var10] * 2;
    222                    this.field_74940_h[var10] = this.generateStructureChestContents(par1World, par3StructureBoundingBox, par2Random, 10 + var11, -11, 10 + var12, ChestGenHooks.getItems(PYRAMID_DESERT_CHEST), ChestGenHooks.getCount(PYRAMID_DESERT_CHEST, par2Random));
    223                }
    224            }
    225
    226            return true;
    227        }
    228    }