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## Uses of Class
net.minecraft.src.EntityPlayerMP

Packages that use EntityPlayerMP
cpw.mods.fml.common.network |
net.minecraft.src |

Uses of EntityPlayerMP in cpw.mods.fml.common.network

Methods in cpw.mods.fml.common.network with parameters of type EntityPlayerMP
`static void` | `FMLNetworkHandler.handlePlayerLogin(EntityPlayerMP player, NetServerHandler netHandler, INetworkManager manager)`
`static void` | `FMLNetworkHandler.makeEntitySpawnAdjustment(int entityId, EntityPlayerMP player, int serverX, int serverY, int serverZ)`

Uses of EntityPlayerMP in net.minecraft.src

Fields in net.minecraft.src declared as EntityPlayerMP
`EntityPlayerMP` | `ItemInWorldManager.thisPlayerMP` The EntityPlayerMP object that this object is connected to.

Methods in net.minecraft.src that return EntityPlayerMP
`EntityPlayerMP` | `ServerConfigurationManager.createPlayerForUser(String par1Str)` also checks for multiple logins
`static EntityPlayerMP` | `CommandBase.func_82359_c(ICommandSender par0ICommandSender, String par1Str)`
`static EntityPlayerMP[]` | `PlayerSelector.func_82380_c(ICommandSender par0ICommandSender, String par1Str)`
`static EntityPlayerMP` | `PlayerSelector.func_82386_a(ICommandSender par0ICommandSender, String par1Str)`
`static EntityPlayerMP` | `CommandBase.getCommandSenderAsPlayer(ICommandSender par0ICommandSender)` Returns the given ICommandSender as a EntityPlayer or throw an exception.
`EntityPlayerMP` | `NetServerHandler.getPlayer()`
`EntityPlayerMP` | `ServerConfigurationManager.getPlayerForUsername(String par1Str)`
`EntityPlayerMP` | `ServerConfigurationManager.respawnPlayer(EntityPlayerMP par1EntityPlayerMP, int par2, boolean par3)` creates and returns a respawned player based on the provided PlayerEntity.

Methods in net.minecraft.src with parameters of type EntityPlayerMP
`void` | `PlayerManager.addPlayer(EntityPlayerMP par1EntityPlayerMP)` Adds an EntityPlayerMP to the PlayerManager.
`void` | `ServerConfigurationManager.func_72375_a(EntityPlayerMP par1EntityPlayerMP, WorldServer par2WorldServer)`
`void` | `PlayerManager.func_72691_b(EntityPlayerMP par1EntityPlayerMP)`
`int` | `PlayerPositionComparator.func_82547_a(EntityPlayerMP par1EntityPlayerMP, EntityPlayerMP par2EntityPlayerMP)`
`void` | `ServerConfigurationManager.initializeConnectionToPlayer(INetworkManager par1INetworkManager, EntityPlayerMP par2EntityPlayerMP)`
`boolean` | `PlayerManager.isPlayerWatchingChunk(EntityPlayerMP par1EntityPlayerMP, int par2, int par3)`
`void` | `ServerConfigurationManager.playerLoggedIn(EntityPlayerMP par1EntityPlayerMP)` Called when a player successfully logs in.
`void` | `ServerConfigurationManager.playerLoggedOut(EntityPlayerMP par1EntityPlayerMP)` Called when a player disconnects from the game.
`void` | `ServerConfigurationManager.readPlayerDataFromFile(EntityPlayerMP par1EntityPlayerMP)` called during player login.
`void` | `EntityTracker.removeAllTrackingPlayers(EntityPlayerMP par1EntityPlayerMP)`
`void` | `EntityTrackerEntry.removeFromWatchingList(EntityPlayerMP par1EntityPlayerMP)`
`void` | `PlayerManager.removePlayer(EntityPlayerMP par1EntityPlayerMP)` Removes an EntityPlayerMP from the PlayerManager.
`void` | `EntityTrackerEntry.removePlayerFromTracker(EntityPlayerMP par1EntityPlayerMP)`
`EntityPlayerMP` | `ServerConfigurationManager.respawnPlayer(EntityPlayerMP par1EntityPlayerMP, int par2, boolean par3)` creates and returns a respawned player based on the provided PlayerEntity.
`static void` | `ModLoader.serverOpenWindow(EntityPlayerMP player, Container container, int ID, int x, int y, int z)`
`void` | `ServerConfigurationManager.serverUpdateMountedMovingPlayer(EntityPlayerMP par1EntityPlayerMP)` using player's dimension, update their movement when in a vehicle (e.g.
`void` | `ServerConfigurationManager.syncPlayerInventory(EntityPlayerMP par1EntityPlayerMP)` sends the players inventory to himself
`void` | `ServerConfigurationManager.transferPlayerToDimension(EntityPlayerMP par1EntityPlayerMP, int par2)`
`void` | `ServerConfigurationManager.transferPlayerToDimension(EntityPlayerMP par1EntityPlayerMP, int par2, Teleporter teleporter)`
`void` | `EntityTrackerEntry.tryStartWachingThis(EntityPlayerMP par1EntityPlayerMP)` if the player is more than the distance threshold (typically 64) then the player is removed instead
`void` | `PlayerManager.updateMountedMovingPlayer(EntityPlayerMP par1EntityPlayerMP)` update chunks around a player being moved by server logic (e.g.
`void` | `ServerConfigurationManager.updateTimeAndWeatherForPlayer(EntityPlayerMP par1EntityPlayerMP, WorldServer par2WorldServer)` Updates the time and weather for the given player to those of the given world

Constructors in net.minecraft.src with parameters of type EntityPlayerMP
`NetServerHandler(MinecraftServer par1, INetworkManager par2, EntityPlayerMP par3)`

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