    001    package net.minecraft.src;
    002
    003    import java.util.List;
    004    import java.util.Random;
    005
    006    public class ComponentVillageHouse1 extends ComponentVillage
    007    {
    008        private int averageGroundLevel = -1;
    009
    010        public ComponentVillageHouse1(ComponentVillageStartPiece par1ComponentVillageStartPiece, int par2, Random par3Random, StructureBoundingBox par4StructureBoundingBox, int par5)
    011        {
    012            super(par1ComponentVillageStartPiece, par2);
    013            this.coordBaseMode = par5;
    014            this.boundingBox = par4StructureBoundingBox;
    015        }
    016
    017        public static ComponentVillageHouse1 func_74898_a(ComponentVillageStartPiece par0ComponentVillageStartPiece, List par1List, Random par2Random, int par3, int par4, int par5, int par6, int par7)
    018        {
    019            StructureBoundingBox var8 = StructureBoundingBox.getComponentToAddBoundingBox(par3, par4, par5, 0, 0, 0, 9, 9, 6, par6);
    020            return canVillageGoDeeper(var8) && StructureComponent.findIntersecting(par1List, var8) == null ? new ComponentVillageHouse1(par0ComponentVillageStartPiece, par7, par2Random, var8, par6) : null;
    021        }
    022
    023        /**
    024         * second Part of Structure generating, this for example places Spiderwebs, Mob Spawners, it closes Mineshafts at
    025         * the end, it adds Fences...
    026         */
    027        public boolean addComponentParts(World par1World, Random par2Random, StructureBoundingBox par3StructureBoundingBox)
    028        {
    029            if (this.averageGroundLevel < 0)
    030            {
    031                this.averageGroundLevel = this.getAverageGroundLevel(par1World, par3StructureBoundingBox);
    032
    033                if (this.averageGroundLevel < 0)
    034                {
    035                    return true;
    036                }
    037
    038                this.boundingBox.offset(0, this.averageGroundLevel - this.boundingBox.maxY + 9 - 1, 0);
    039            }
    040
    041            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 1, 7, 5, 4, 0, 0, false);
    042            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 0, 0, 8, 0, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
    043            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 5, 0, 8, 5, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
    044            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 6, 1, 8, 6, 4, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
    045            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 7, 2, 8, 7, 3, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
    046            int var4 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 3);
    047            int var5 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 2);
    048            int var6;
    049            int var7;
    050
    051            for (var6 = -1; var6 <= 2; ++var6)
    052            {
    053                for (var7 = 0; var7 <= 8; ++var7)
    054                {
    055                    this.placeBlockAtCurrentPosition(par1World, Block.stairCompactPlanks.blockID, var4, var7, 6 + var6, var6, par3StructureBoundingBox);
    056                    this.placeBlockAtCurrentPosition(par1World, Block.stairCompactPlanks.blockID, var5, var7, 6 + var6, 5 - var6, par3StructureBoundingBox);
    057                }
    058            }
    059
    060            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 1, 0, 0, 1, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
    061            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 1, 5, 8, 1, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
    062            this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 1, 0, 8, 1, 4, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
    063            this.fillWithBlocks(par1World, par3StructureBoundingBox, 2, 1, 0, 7, 1, 0, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
    064            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 0, 0, 4, 0, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
    065            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 5, 0, 4, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
    066            this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 2, 5, 8, 4, 5, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
    067            this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 2, 0, 8, 4, 0, Block.cobblestone.blockID, Block.cobblestone.blockID, false);
    068            this.fillWithBlocks(par1World, par3StructureBoundingBox, 0, 2, 1, 0, 4, 4, Block.planks.blockID, Block.planks.blockID, false);
    069            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 2, 5, 7, 4, 5, Block.planks.blockID, Block.planks.blockID, false);
    070            this.fillWithBlocks(par1World, par3StructureBoundingBox, 8, 2, 1, 8, 4, 4, Block.planks.blockID, Block.planks.blockID, false);
    071            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 2, 0, 7, 4, 0, Block.planks.blockID, Block.planks.blockID, false);
    072            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 4, 2, 0, par3StructureBoundingBox);
    073            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 5, 2, 0, par3StructureBoundingBox);
    074            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 6, 2, 0, par3StructureBoundingBox);
    075            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 4, 3, 0, par3StructureBoundingBox);
    076            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 5, 3, 0, par3StructureBoundingBox);
    077            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 6, 3, 0, par3StructureBoundingBox);
    078            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 2, 2, par3StructureBoundingBox);
    079            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 2, 3, par3StructureBoundingBox);
    080            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 3, 2, par3StructureBoundingBox);
    081            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 0, 3, 3, par3StructureBoundingBox);
    082            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 8, 2, 2, par3StructureBoundingBox);
    083            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 8, 2, 3, par3StructureBoundingBox);
    084            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 8, 3, 2, par3StructureBoundingBox);
    085            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 8, 3, 3, par3StructureBoundingBox);
    086            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 2, 2, 5, par3StructureBoundingBox);
    087            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 3, 2, 5, par3StructureBoundingBox);
    088            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 5, 2, 5, par3StructureBoundingBox);
    089            this.placeBlockAtCurrentPosition(par1World, Block.thinGlass.blockID, 0, 6, 2, 5, par3StructureBoundingBox);
    090            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 4, 1, 7, 4, 1, Block.planks.blockID, Block.planks.blockID, false);
    091            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 4, 4, 7, 4, 4, Block.planks.blockID, Block.planks.blockID, false);
    092            this.fillWithBlocks(par1World, par3StructureBoundingBox, 1, 3, 4, 7, 3, 4, Block.bookShelf.blockID, Block.bookShelf.blockID, false);
    093            this.placeBlockAtCurrentPosition(par1World, Block.planks.blockID, 0, 7, 1, 4, par3StructureBoundingBox);
    094            this.placeBlockAtCurrentPosition(par1World, Block.stairCompactPlanks.blockID, this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 0), 7, 1, 3, par3StructureBoundingBox);
    095            var6 = this.getMetadataWithOffset(Block.stairCompactPlanks.blockID, 3);
    096            this.placeBlockAtCurrentPosition(par1World, Block.stairCompactPlanks.blockID, var6, 6, 1, 4, par3StructureBoundingBox);
    097            this.placeBlockAtCurrentPosition(par1World, Block.stairCompactPlanks.blockID, var6, 5, 1, 4, par3StructureBoundingBox);
    098            this.placeBlockAtCurrentPosition(par1World, Block.stairCompactPlanks.blockID, var6, 4, 1, 4, par3StructureBoundingBox);
    099            this.placeBlockAtCurrentPosition(par1World, Block.stairCompactPlanks.blockID, var6, 3, 1, 4, par3StructureBoundingBox);
    100            this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 6, 1, 3, par3StructureBoundingBox);
    101            this.placeBlockAtCurrentPosition(par1World, Block.pressurePlatePlanks.blockID, 0, 6, 2, 3, par3StructureBoundingBox);
    102            this.placeBlockAtCurrentPosition(par1World, Block.fence.blockID, 0, 4, 1, 3, par3StructureBoundingBox);
    103            this.placeBlockAtCurrentPosition(par1World, Block.pressurePlatePlanks.blockID, 0, 4, 2, 3, par3StructureBoundingBox);
    104            this.placeBlockAtCurrentPosition(par1World, Block.workbench.blockID, 0, 7, 1, 1, par3StructureBoundingBox);
    105            this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, 1, 0, par3StructureBoundingBox);
    106            this.placeBlockAtCurrentPosition(par1World, 0, 0, 1, 2, 0, par3StructureBoundingBox);
    107            this.placeDoorAtCurrentPosition(par1World, par3StructureBoundingBox, par2Random, 1, 1, 0, this.getMetadataWithOffset(Block.doorWood.blockID, 1));
    108
    109            if (this.getBlockIdAtCurrentPosition(par1World, 1, 0, -1, par3StructureBoundingBox) == 0 && this.getBlockIdAtCurrentPosition(par1World, 1, -1, -1, par3StructureBoundingBox) != 0)
    110            {
    111                this.placeBlockAtCurrentPosition(par1World, Block.stairCompactCobblestone.blockID, this.getMetadataWithOffset(Block.stairCompactCobblestone.blockID, 3), 1, 0, -1, par3StructureBoundingBox);
    112            }
    113
    114            for (var7 = 0; var7 < 6; ++var7)
    115            {
    116                for (int var8 = 0; var8 < 9; ++var8)
    117                {
    118                    this.clearCurrentPositionBlocksUpwards(par1World, var8, 9, var7, par3StructureBoundingBox);
    119                    this.fillCurrentPositionBlocksDownwards(par1World, Block.cobblestone.blockID, 0, var8, -1, var7, par3StructureBoundingBox);
    120                }
    121            }
    122
    123            this.spawnVillagers(par1World, par3StructureBoundingBox, 2, 1, 2, 1);
    124            return true;
    125        }
    126
    127        /**
    128         * Returns the villager type to spawn in this component, based on the number of villagers already spawned.
    129         */
    130        protected int getVillagerType(int par1)
    131        {
    132            return 1;
    133        }
    134    }