    001    package net.minecraftforge.event.entity.player;
    002
    003    import net.minecraft.src.EntityPlayer;
    004    import net.minecraft.src.ItemStack;
    005    import net.minecraft.src.MovingObjectPosition;
    006    import net.minecraft.src.World;
    007    import net.minecraftforge.event.Cancelable;
    008    import net.minecraftforge.event.Event;
    009
    010    @Cancelable
    011    @Event.HasResult
    012    public class FillBucketEvent extends PlayerEvent
    013    {
    014        /**
    015         * This event is fired when a player attempts to use a Empty bucket, it
    016         * can be canceled to completely prevent any further processing.
    017         *
    018         * If you set the result to 'ALLOW', it means that you have processed
    019         * the event and wants the basic functionality of adding the new
    020         * ItemStack to your inventory and reducing the stack size to process.
    021         * setResult(ALLOW) is the same as the old setHandeled();
    022         */
    023
    024        public final ItemStack current;
    025        public final World world;
    026        public final MovingObjectPosition target;
    027
    028        public ItemStack result;
    029
    030        public FillBucketEvent(EntityPlayer player, ItemStack current, World world, MovingObjectPosition target)
    031        {
    032            super(player);
    033            this.current = current;
    034            this.world = world;
    035            this.target = target;
    036        }
    037    }