    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import java.util.Random;
    006
    007    public class BlockCocoa extends BlockDirectional
    008    {
    009        public BlockCocoa(int par1)
    010        {
    011            super(par1, 168, Material.plants);
    012            this.setTickRandomly(true);
    013        }
    014
    015        /**
    016         * Ticks the block if it's been scheduled
    017         */
    018        public void updateTick(World par1World, int par2, int par3, int par4, Random par5Random)
    019        {
    020            if (!this.canBlockStay(par1World, par2, par3, par4))
    021            {
    022                this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
    023                par1World.setBlockWithNotify(par2, par3, par4, 0);
    024            }
    025            else if (par1World.rand.nextInt(5) == 0)
    026            {
    027                int var6 = par1World.getBlockMetadata(par2, par3, par4);
    028                int var7 = func_72219_c(var6);
    029
    030                if (var7 < 2)
    031                {
    032                    ++var7;
    033                    par1World.setBlockMetadataWithNotify(par2, par3, par4, var7 << 2 | getDirection(var6));
    034                }
    035            }
    036        }
    037
    038        /**
    039         * Can this block stay at this position.  Similar to canPlaceBlockAt except gets checked often with plants.
    040         */
    041        public boolean canBlockStay(World par1World, int par2, int par3, int par4)
    042        {
    043            int var5 = getDirection(par1World.getBlockMetadata(par2, par3, par4));
    044            par2 += Direction.offsetX[var5];
    045            par4 += Direction.offsetZ[var5];
    046            int var6 = par1World.getBlockId(par2, par3, par4);
    047            return var6 == Block.wood.blockID && BlockLog.limitToValidMetadata(par1World.getBlockMetadata(par2, par3, par4)) == 3;
    048        }
    049
    050        /**
    051         * The type of render function that is called for this block
    052         */
    053        public int getRenderType()
    054        {
    055            return 28;
    056        }
    057
    058        /**
    059         * If this block doesn't render as an ordinary block it will return False (examples: signs, buttons, stairs, etc)
    060         */
    061        public boolean renderAsNormalBlock()
    062        {
    063            return false;
    064        }
    065
    066        /**
    067         * Is this block (a) opaque and (b) a full 1m cube?  This determines whether or not to render the shared face of two
    068         * adjacent blocks and also whether the player can attach torches, redstone wire, etc to this block.
    069         */
    070        public boolean isOpaqueCube()
    071        {
    072            return false;
    073        }
    074
    075        /**
    076         * Returns a bounding box from the pool of bounding boxes (this means this box can change after the pool has been
    077         * cleared to be reused)
    078         */
    079        public AxisAlignedBB getCollisionBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    080        {
    081            this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
    082            return super.getCollisionBoundingBoxFromPool(par1World, par2, par3, par4);
    083        }
    084
    085        @SideOnly(Side.CLIENT)
    086
    087        /**
    088         * Returns the bounding box of the wired rectangular prism to render.
    089         */
    090        public AxisAlignedBB getSelectedBoundingBoxFromPool(World par1World, int par2, int par3, int par4)
    091        {
    092            this.setBlockBoundsBasedOnState(par1World, par2, par3, par4);
    093            return super.getSelectedBoundingBoxFromPool(par1World, par2, par3, par4);
    094        }
    095
    096        /**
    097         * Updates the blocks bounds based on its current state. Args: world, x, y, z
    098         */
    099        public void setBlockBoundsBasedOnState(IBlockAccess par1IBlockAccess, int par2, int par3, int par4)
    100        {
    101            int var5 = par1IBlockAccess.getBlockMetadata(par2, par3, par4);
    102            int var6 = getDirection(var5);
    103            int var7 = func_72219_c(var5);
    104            int var8 = 4 + var7 * 2;
    105            int var9 = 5 + var7 * 2;
    106            float var10 = (float)var8 / 2.0F;
    107
    108            switch (var6)
    109            {
    110                case 0:
    111                    this.setBlockBounds((8.0F - var10) / 16.0F, (12.0F - (float)var9) / 16.0F, (15.0F - (float)var8) / 16.0F, (8.0F + var10) / 16.0F, 0.75F, 0.9375F);
    112                    break;
    113                case 1:
    114                    this.setBlockBounds(0.0625F, (12.0F - (float)var9) / 16.0F, (8.0F - var10) / 16.0F, (1.0F + (float)var8) / 16.0F, 0.75F, (8.0F + var10) / 16.0F);
    115                    break;
    116                case 2:
    117                    this.setBlockBounds((8.0F - var10) / 16.0F, (12.0F - (float)var9) / 16.0F, 0.0625F, (8.0F + var10) / 16.0F, 0.75F, (1.0F + (float)var8) / 16.0F);
    118                    break;
    119                case 3:
    120                    this.setBlockBounds((15.0F - (float)var8) / 16.0F, (12.0F - (float)var9) / 16.0F, (8.0F - var10) / 16.0F, 0.9375F, 0.75F, (8.0F + var10) / 16.0F);
    121            }
    122        }
    123
    124        /**
    125         * Called when the block is placed in the world.
    126         */
    127        public void onBlockPlacedBy(World par1World, int par2, int par3, int par4, EntityLiving par5EntityLiving)
    128        {
    129            int var6 = ((MathHelper.floor_double((double)(par5EntityLiving.rotationYaw * 4.0F / 360.0F) + 0.5D) & 3) + 0) % 4;
    130            par1World.setBlockMetadataWithNotify(par2, par3, par4, var6);
    131        }
    132
    133        /**
    134         * called before onBlockPlacedBy by ItemBlock and ItemReed
    135         */
    136        public void updateBlockMetadata(World par1World, int par2, int par3, int par4, int par5, float par6, float par7, float par8)
    137        {
    138            if (par5 == 1 || par5 == 0)
    139            {
    140                par5 = 2;
    141            }
    142
    143            int var9 = Direction.footInvisibleFaceRemap[Direction.vineGrowth[par5]];
    144            par1World.setBlockMetadataWithNotify(par2, par3, par4, var9);
    145        }
    146
    147        /**
    148         * Lets the block know when one of its neighbor changes. Doesn't know which neighbor changed (coordinates passed are
    149         * their own) Args: x, y, z, neighbor blockID
    150         */
    151        public void onNeighborBlockChange(World par1World, int par2, int par3, int par4, int par5)
    152        {
    153            if (!this.canBlockStay(par1World, par2, par3, par4))
    154            {
    155                this.dropBlockAsItem(par1World, par2, par3, par4, par1World.getBlockMetadata(par2, par3, par4), 0);
    156                par1World.setBlockWithNotify(par2, par3, par4, 0);
    157            }
    158        }
    159
    160        public static int func_72219_c(int par0)
    161        {
    162            return (par0 & 12) >> 2;
    163        }
    164
    165        /**
    166         * Drops the block items with a specified chance of dropping the specified items
    167         */
    168        public void dropBlockAsItemWithChance(World par1World, int par2, int par3, int par4, int par5, float par6, int par7)
    169        {
    170            int var8 = func_72219_c(par5);
    171            byte var9 = 1;
    172
    173            if (var8 >= 2)
    174            {
    175                var9 = 3;
    176            }
    177
    178            for (int var10 = 0; var10 < var9; ++var10)
    179            {
    180                this.dropBlockAsItem_do(par1World, par2, par3, par4, new ItemStack(Item.dyePowder, 1, 3));
    181            }
    182        }
    183
    184        @SideOnly(Side.CLIENT)
    185
    186        /**
    187         * only called by clickMiddleMouseButton , and passed to inventory.setCurrentItem (along with isCreative)
    188         */
    189        public int idPicked(World par1World, int par2, int par3, int par4)
    190        {
    191            return Item.dyePowder.shiftedIndex;
    192        }
    193
    194        /**
    195         * Get the block's damage value (for use with pick block).
    196         */
    197        public int getDamageValue(World par1World, int par2, int par3, int par4)
    198        {
    199            return 3;
    200        }
    201    }