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## net.minecraft.src
Class WorldChunkManager

    java.lang.Object
      net.minecraft.src.WorldChunkManager

Direct Known Subclasses:
  WorldChunkManagerHell

    public class WorldChunkManager

extends Object

Constructor Summary
`WorldChunkManager(long par1, WorldType par3WorldType)`
`WorldChunkManager(World par1World)`

Method Summary
`boolean` | `areBiomesViable(int par1, int par2, int par3, List par4List)` checks given Chunk's Biomes against List of allowed ones
`void` | `cleanupCache()` Calls the WorldChunkManager's biomeCache.cleanupCache()
`ChunkPosition` | `findBiomePosition(int par1, int par2, int par3, List par4List, Random par5Random)` Finds a valid position within a range, that is in one of the listed biomes.
`BiomeGenBase[]` | `getBiomeGenAt(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5, boolean par6)` Return a list of biomes for the specified blocks.
`BiomeGenBase` | `getBiomeGenAt(int par1, int par2)` Returns the BiomeGenBase related to the x, z position on the world.
`BiomeGenBase[]` | `getBiomesForGeneration(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)` Returns an array of biomes for the location input.
`List` | `getBiomesToSpawnIn()` Gets the list of valid biomes for the player to spawn in.
`float[]` | `getRainfall(float[] par1ArrayOfFloat, int par2, int par3, int par4, int par5)` Returns a list of rainfall values for the specified blocks.
`float` | `getTemperatureAtHeight(float par1, int par2)`
`float[]` | `getTemperatures(float[] par1ArrayOfFloat, int par2, int par3, int par4, int par5)` Returns a list of temperatures to use for the specified blocks.
`BiomeGenBase[]` | `loadBlockGeneratorData(BiomeGenBase[] par1ArrayOfBiomeGenBase, int par2, int par3, int par4, int par5)` Returns biomes to use for the blocks and loads the other data like temperature and humidity onto the WorldChunkManager Args: oldBiomeList, x, z, width, depth

Methods inherited from class java.lang.Object
`equals, getClass, hashCode, notify, notifyAll, toString, wait, wait, wait`

Constructor Detail

### WorldChunkManager

    public WorldChunkManager(long par1,
                             WorldType par3WorldType)

### WorldChunkManager

    public WorldChunkManager(World par1World)

Method Detail

### getBiomesToSpawnIn

    public List getBiomesToSpawnIn()

  Gets the list of valid biomes for the player to spawn in.

### getBiomeGenAt

    public BiomeGenBase getBiomeGenAt(int par1,
                                      int par2)

  Returns the BiomeGenBase related to the x, z position on the world.

### getRainfall

    public float[] getRainfall(float[] par1ArrayOfFloat,
                               int par2,
                               int par3,
                               int par4,
                               int par5)

  Returns a list of rainfall values for the specified blocks. Args: listToReuse, x, z, width, length.

### getTemperatureAtHeight

    public float getTemperatureAtHeight(float par1,
                                        int par2)

### getTemperatures

    public float[] getTemperatures(float[] par1ArrayOfFloat,
                                   int par2,
                                   int par3,
                                   int par4,
                                   int par5)

  Returns a list of temperatures to use for the specified blocks. Args: listToReuse, x, y, width, length

### getBiomesForGeneration

    public BiomeGenBase[] getBiomesForGeneration(BiomeGenBase[] par1ArrayOfBiomeGenBase,
                                                 int par2,
                                                 int par3,
                                                 int par4,
                                                 int par5)

  Returns an array of biomes for the location input.

### loadBlockGeneratorData

    public BiomeGenBase[] loadBlockGeneratorData(BiomeGenBase[] par1ArrayOfBiomeGenBase,
                                                 int par2,
                                                 int par3,
                                                 int par4,
                                                 int par5)

  Returns biomes to use for the blocks and loads the other data like temperature and humidity onto the WorldChunkManager Args: oldBiomeList, x, z, width, depth

### getBiomeGenAt

    public BiomeGenBase[] getBiomeGenAt(BiomeGenBase[] par1ArrayOfBiomeGenBase,
                                        int par2,
                                        int par3,
                                        int par4,
                                        int par5,
                                        boolean par6)

  Return a list of biomes for the specified blocks. Args: listToReuse, x, y, width, length, cacheFlag (if false, don't check biomeCache to avoid infinite loop in BiomeCacheBlock)

### areBiomesViable

    public boolean areBiomesViable(int par1,
                                   int par2,
                                   int par3,
                                   List par4List)

  checks given Chunk's Biomes against List of allowed ones

### findBiomePosition

    public ChunkPosition findBiomePosition(int par1,
                                           int par2,
                                           int par3,
                                           List par4List,
                                           Random par5Random)

  Finds a valid position within a range, that is in one of the listed biomes. Searches {par1,par2} +-par3 blocks. Strongly favors positive y positions.

### cleanupCache

    public void cleanupCache()

  Calls the WorldChunkManager's biomeCache.cleanupCache()

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