    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import org.lwjgl.opengl.GL11;
    006
    007    @SideOnly(Side.CLIENT)
    008    public class RenderEntity extends Render
    009    {
    010        /**
    011         * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
    012         * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
    013         * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
    014         * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
    015         */
    016        public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
    017        {
    018            GL11.glPushMatrix();
    019            renderOffsetAABB(par1Entity.boundingBox, par2 - par1Entity.lastTickPosX, par4 - par1Entity.lastTickPosY, par6 - par1Entity.lastTickPosZ);
    020            GL11.glPopMatrix();
    021        }
    022    }