    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005
    006    @SideOnly(Side.CLIENT)
    007    public class EntityExplodeFX extends EntityFX
    008    {
    009        public EntityExplodeFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
    010        {
    011            super(par1World, par2, par4, par6, par8, par10, par12);
    012            this.motionX = par8 + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.05F);
    013            this.motionY = par10 + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.05F);
    014            this.motionZ = par12 + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.05F);
    015            this.particleRed = this.particleGreen = this.particleBlue = this.rand.nextFloat() * 0.3F + 0.7F;
    016            this.particleScale = this.rand.nextFloat() * this.rand.nextFloat() * 6.0F + 1.0F;
    017            this.particleMaxAge = (int)(16.0D / ((double)this.rand.nextFloat() * 0.8D + 0.2D)) + 2;
    018        }
    019
    020        /**
    021         * Called to update the entity's position/logic.
    022         */
    023        public void onUpdate()
    024        {
    025            this.prevPosX = this.posX;
    026            this.prevPosY = this.posY;
    027            this.prevPosZ = this.posZ;
    028
    029            if (this.particleAge++ >= this.particleMaxAge)
    030            {
    031                this.setDead();
    032            }
    033
    034            this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge);
    035            this.motionY += 0.004D;
    036            this.moveEntity(this.motionX, this.motionY, this.motionZ);
    037            this.motionX *= 0.8999999761581421D;
    038            this.motionY *= 0.8999999761581421D;
    039            this.motionZ *= 0.8999999761581421D;
    040
    041            if (this.onGround)
    042            {
    043                this.motionX *= 0.699999988079071D;
    044                this.motionZ *= 0.699999988079071D;
    045            }
    046        }
    047    }