001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import org.lwjgl.opengl.GL11;
006
007 @SideOnly(Side.CLIENT)
008 public class TileEntityBeaconRenderer extends TileEntitySpecialRenderer
009 {
010 public void func_82398_a(TileEntityBeacon par1TileEntityBeacon, double par2, double par4, double par6, float par8)
011 {
012 float var9 = par1TileEntityBeacon.func_82125_v_();
013
014 if (var9 > 0.0F)
015 {
016 Tessellator var10 = Tessellator.instance;
017 this.bindTextureByName("/misc/beam.png");
018 GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_S, 10497.0F);
019 GL11.glTexParameterf(GL11.GL_TEXTURE_2D, GL11.GL_TEXTURE_WRAP_T, 10497.0F);
020 GL11.glDisable(GL11.GL_LIGHTING);
021 GL11.glDisable(GL11.GL_CULL_FACE);
022 GL11.glDisable(GL11.GL_BLEND);
023 GL11.glDepthMask(true);
024 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE);
025 float var11 = (float)par1TileEntityBeacon.getWorldObj().func_82737_E() + par8;
026 float var12 = -var11 * 0.2F - (float)MathHelper.floor_float(-var11 * 0.1F);
027 byte var13 = 1;
028 double var14 = (double)var11 * 0.025D * (1.0D - (double)(var13 & 1) * 2.5D);
029 var10.startDrawingQuads();
030 var10.setColorRGBA(255, 255, 255, 32);
031 double var16 = (double)var13 * 0.2D;
032 double var18 = 0.5D + Math.cos(var14 + 2.356194490192345D) * var16;
033 double var20 = 0.5D + Math.sin(var14 + 2.356194490192345D) * var16;
034 double var22 = 0.5D + Math.cos(var14 + (Math.PI / 4D)) * var16;
035 double var24 = 0.5D + Math.sin(var14 + (Math.PI / 4D)) * var16;
036 double var26 = 0.5D + Math.cos(var14 + 3.9269908169872414D) * var16;
037 double var28 = 0.5D + Math.sin(var14 + 3.9269908169872414D) * var16;
038 double var30 = 0.5D + Math.cos(var14 + 5.497787143782138D) * var16;
039 double var32 = 0.5D + Math.sin(var14 + 5.497787143782138D) * var16;
040 double var34 = (double)(256.0F * var9);
041 double var36 = 0.0D;
042 double var38 = 1.0D;
043 double var40 = (double)(-1.0F + var12);
044 double var42 = (double)(256.0F * var9) * (0.5D / var16) + var40;
045 var10.addVertexWithUV(par2 + var18, par4 + var34, par6 + var20, var38, var42);
046 var10.addVertexWithUV(par2 + var18, par4, par6 + var20, var38, var40);
047 var10.addVertexWithUV(par2 + var22, par4, par6 + var24, var36, var40);
048 var10.addVertexWithUV(par2 + var22, par4 + var34, par6 + var24, var36, var42);
049 var10.addVertexWithUV(par2 + var30, par4 + var34, par6 + var32, var38, var42);
050 var10.addVertexWithUV(par2 + var30, par4, par6 + var32, var38, var40);
051 var10.addVertexWithUV(par2 + var26, par4, par6 + var28, var36, var40);
052 var10.addVertexWithUV(par2 + var26, par4 + var34, par6 + var28, var36, var42);
053 var10.addVertexWithUV(par2 + var22, par4 + var34, par6 + var24, var38, var42);
054 var10.addVertexWithUV(par2 + var22, par4, par6 + var24, var38, var40);
055 var10.addVertexWithUV(par2 + var30, par4, par6 + var32, var36, var40);
056 var10.addVertexWithUV(par2 + var30, par4 + var34, par6 + var32, var36, var42);
057 var10.addVertexWithUV(par2 + var26, par4 + var34, par6 + var28, var38, var42);
058 var10.addVertexWithUV(par2 + var26, par4, par6 + var28, var38, var40);
059 var10.addVertexWithUV(par2 + var18, par4, par6 + var20, var36, var40);
060 var10.addVertexWithUV(par2 + var18, par4 + var34, par6 + var20, var36, var42);
061 var10.draw();
062 GL11.glEnable(GL11.GL_BLEND);
063 GL11.glBlendFunc(GL11.GL_SRC_ALPHA, GL11.GL_ONE_MINUS_SRC_ALPHA);
064 GL11.glDepthMask(false);
065 var10.startDrawingQuads();
066 var10.setColorRGBA(255, 255, 255, 32);
067 double var44 = 0.2D;
068 double var15 = 0.2D;
069 double var17 = 0.8D;
070 double var19 = 0.2D;
071 double var21 = 0.2D;
072 double var23 = 0.8D;
073 double var25 = 0.8D;
074 double var27 = 0.8D;
075 double var29 = (double)(256.0F * var9);
076 double var31 = 0.0D;
077 double var33 = 1.0D;
078 double var35 = (double)(-1.0F + var12);
079 double var37 = (double)(256.0F * var9) + var35;
080 var10.addVertexWithUV(par2 + var44, par4 + var29, par6 + var15, var33, var37);
081 var10.addVertexWithUV(par2 + var44, par4, par6 + var15, var33, var35);
082 var10.addVertexWithUV(par2 + var17, par4, par6 + var19, var31, var35);
083 var10.addVertexWithUV(par2 + var17, par4 + var29, par6 + var19, var31, var37);
084 var10.addVertexWithUV(par2 + var25, par4 + var29, par6 + var27, var33, var37);
085 var10.addVertexWithUV(par2 + var25, par4, par6 + var27, var33, var35);
086 var10.addVertexWithUV(par2 + var21, par4, par6 + var23, var31, var35);
087 var10.addVertexWithUV(par2 + var21, par4 + var29, par6 + var23, var31, var37);
088 var10.addVertexWithUV(par2 + var17, par4 + var29, par6 + var19, var33, var37);
089 var10.addVertexWithUV(par2 + var17, par4, par6 + var19, var33, var35);
090 var10.addVertexWithUV(par2 + var25, par4, par6 + var27, var31, var35);
091 var10.addVertexWithUV(par2 + var25, par4 + var29, par6 + var27, var31, var37);
092 var10.addVertexWithUV(par2 + var21, par4 + var29, par6 + var23, var33, var37);
093 var10.addVertexWithUV(par2 + var21, par4, par6 + var23, var33, var35);
094 var10.addVertexWithUV(par2 + var44, par4, par6 + var15, var31, var35);
095 var10.addVertexWithUV(par2 + var44, par4 + var29, par6 + var15, var31, var37);
096 var10.draw();
097 GL11.glEnable(GL11.GL_LIGHTING);
098 GL11.glEnable(GL11.GL_TEXTURE_2D);
099 GL11.glDepthMask(true);
100 }
101 }
102
103 public void renderTileEntityAt(TileEntity par1TileEntity, double par2, double par4, double par6, float par8)
104 {
105 this.func_82398_a((TileEntityBeacon)par1TileEntity, par2, par4, par6, par8);
106 }
107 }