001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import org.lwjgl.opengl.GL11;
006 import org.lwjgl.opengl.GL12;
007
008 @SideOnly(Side.CLIENT)
009 public class RenderXPOrb extends Render
010 {
011 public RenderXPOrb()
012 {
013 this.shadowSize = 0.15F;
014 this.shadowOpaque = 0.75F;
015 }
016
017 /**
018 * Renders the XP Orb.
019 */
020 public void renderTheXPOrb(EntityXPOrb par1EntityXPOrb, double par2, double par4, double par6, float par8, float par9)
021 {
022 GL11.glPushMatrix();
023 GL11.glTranslatef((float)par2, (float)par4, (float)par6);
024 int var10 = par1EntityXPOrb.getTextureByXP();
025 this.loadTexture("/item/xporb.png");
026 Tessellator var11 = Tessellator.instance;
027 float var12 = (float)(var10 % 4 * 16 + 0) / 64.0F;
028 float var13 = (float)(var10 % 4 * 16 + 16) / 64.0F;
029 float var14 = (float)(var10 / 4 * 16 + 0) / 64.0F;
030 float var15 = (float)(var10 / 4 * 16 + 16) / 64.0F;
031 float var16 = 1.0F;
032 float var17 = 0.5F;
033 float var18 = 0.25F;
034 int var19 = par1EntityXPOrb.getBrightnessForRender(par9);
035 int var20 = var19 % 65536;
036 int var21 = var19 / 65536;
037 OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)var20 / 1.0F, (float)var21 / 1.0F);
038 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
039 float var26 = 255.0F;
040 float var27 = ((float)par1EntityXPOrb.xpColor + par9) / 2.0F;
041 var21 = (int)((MathHelper.sin(var27 + 0.0F) + 1.0F) * 0.5F * var26);
042 int var22 = (int)var26;
043 int var23 = (int)((MathHelper.sin(var27 + 4.1887903F) + 1.0F) * 0.1F * var26);
044 int var24 = var21 << 16 | var22 << 8 | var23;
045 GL11.glRotatef(180.0F - this.renderManager.playerViewY, 0.0F, 1.0F, 0.0F);
046 GL11.glRotatef(-this.renderManager.playerViewX, 1.0F, 0.0F, 0.0F);
047 float var25 = 0.3F;
048 GL11.glScalef(var25, var25, var25);
049 var11.startDrawingQuads();
050 var11.setColorRGBA_I(var24, 128);
051 var11.setNormal(0.0F, 1.0F, 0.0F);
052 var11.addVertexWithUV((double)(0.0F - var17), (double)(0.0F - var18), 0.0D, (double)var12, (double)var15);
053 var11.addVertexWithUV((double)(var16 - var17), (double)(0.0F - var18), 0.0D, (double)var13, (double)var15);
054 var11.addVertexWithUV((double)(var16 - var17), (double)(1.0F - var18), 0.0D, (double)var13, (double)var14);
055 var11.addVertexWithUV((double)(0.0F - var17), (double)(1.0F - var18), 0.0D, (double)var12, (double)var14);
056 var11.draw();
057 GL11.glDisable(GL11.GL_BLEND);
058 GL11.glDisable(GL12.GL_RESCALE_NORMAL);
059 GL11.glPopMatrix();
060 }
061
062 /**
063 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
064 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
065 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
066 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
067 */
068 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
069 {
070 this.renderTheXPOrb((EntityXPOrb)par1Entity, par2, par4, par6, par8, par9);
071 }
072 }