001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import org.lwjgl.opengl.GL11;
006 import org.lwjgl.opengl.GL12;
007
008 @SideOnly(Side.CLIENT)
009 public class RenderPainting extends Render
010 {
011 public void renderThePainting(EntityPainting par1EntityPainting, double par2, double par4, double par6, float par8, float par9)
012 {
013 GL11.glPushMatrix();
014 GL11.glTranslatef((float)par2, (float)par4, (float)par6);
015 GL11.glRotatef(par8, 0.0F, 1.0F, 0.0F);
016 GL11.glEnable(GL12.GL_RESCALE_NORMAL);
017 this.loadTexture("/art/kz.png");
018 EnumArt var10 = par1EntityPainting.art;
019 float var11 = 0.0625F;
020 GL11.glScalef(var11, var11, var11);
021 this.func_77010_a(par1EntityPainting, var10.sizeX, var10.sizeY, var10.offsetX, var10.offsetY);
022 GL11.glDisable(GL12.GL_RESCALE_NORMAL);
023 GL11.glPopMatrix();
024 }
025
026 private void func_77010_a(EntityPainting par1EntityPainting, int par2, int par3, int par4, int par5)
027 {
028 float var6 = (float)(-par2) / 2.0F;
029 float var7 = (float)(-par3) / 2.0F;
030 float var8 = 0.5F;
031 float var9 = 0.75F;
032 float var10 = 0.8125F;
033 float var11 = 0.0F;
034 float var12 = 0.0625F;
035 float var13 = 0.75F;
036 float var14 = 0.8125F;
037 float var15 = 0.001953125F;
038 float var16 = 0.001953125F;
039 float var17 = 0.7519531F;
040 float var18 = 0.7519531F;
041 float var19 = 0.0F;
042 float var20 = 0.0625F;
043
044 for (int var21 = 0; var21 < par2 / 16; ++var21)
045 {
046 for (int var22 = 0; var22 < par3 / 16; ++var22)
047 {
048 float var23 = var6 + (float)((var21 + 1) * 16);
049 float var24 = var6 + (float)(var21 * 16);
050 float var25 = var7 + (float)((var22 + 1) * 16);
051 float var26 = var7 + (float)(var22 * 16);
052 this.func_77008_a(par1EntityPainting, (var23 + var24) / 2.0F, (var25 + var26) / 2.0F);
053 float var27 = (float)(par4 + par2 - var21 * 16) / 256.0F;
054 float var28 = (float)(par4 + par2 - (var21 + 1) * 16) / 256.0F;
055 float var29 = (float)(par5 + par3 - var22 * 16) / 256.0F;
056 float var30 = (float)(par5 + par3 - (var22 + 1) * 16) / 256.0F;
057 Tessellator var31 = Tessellator.instance;
058 var31.startDrawingQuads();
059 var31.setNormal(0.0F, 0.0F, -1.0F);
060 var31.addVertexWithUV((double)var23, (double)var26, (double)(-var8), (double)var28, (double)var29);
061 var31.addVertexWithUV((double)var24, (double)var26, (double)(-var8), (double)var27, (double)var29);
062 var31.addVertexWithUV((double)var24, (double)var25, (double)(-var8), (double)var27, (double)var30);
063 var31.addVertexWithUV((double)var23, (double)var25, (double)(-var8), (double)var28, (double)var30);
064 var31.setNormal(0.0F, 0.0F, 1.0F);
065 var31.addVertexWithUV((double)var23, (double)var25, (double)var8, (double)var9, (double)var11);
066 var31.addVertexWithUV((double)var24, (double)var25, (double)var8, (double)var10, (double)var11);
067 var31.addVertexWithUV((double)var24, (double)var26, (double)var8, (double)var10, (double)var12);
068 var31.addVertexWithUV((double)var23, (double)var26, (double)var8, (double)var9, (double)var12);
069 var31.setNormal(0.0F, 1.0F, 0.0F);
070 var31.addVertexWithUV((double)var23, (double)var25, (double)(-var8), (double)var13, (double)var15);
071 var31.addVertexWithUV((double)var24, (double)var25, (double)(-var8), (double)var14, (double)var15);
072 var31.addVertexWithUV((double)var24, (double)var25, (double)var8, (double)var14, (double)var16);
073 var31.addVertexWithUV((double)var23, (double)var25, (double)var8, (double)var13, (double)var16);
074 var31.setNormal(0.0F, -1.0F, 0.0F);
075 var31.addVertexWithUV((double)var23, (double)var26, (double)var8, (double)var13, (double)var15);
076 var31.addVertexWithUV((double)var24, (double)var26, (double)var8, (double)var14, (double)var15);
077 var31.addVertexWithUV((double)var24, (double)var26, (double)(-var8), (double)var14, (double)var16);
078 var31.addVertexWithUV((double)var23, (double)var26, (double)(-var8), (double)var13, (double)var16);
079 var31.setNormal(-1.0F, 0.0F, 0.0F);
080 var31.addVertexWithUV((double)var23, (double)var25, (double)var8, (double)var18, (double)var19);
081 var31.addVertexWithUV((double)var23, (double)var26, (double)var8, (double)var18, (double)var20);
082 var31.addVertexWithUV((double)var23, (double)var26, (double)(-var8), (double)var17, (double)var20);
083 var31.addVertexWithUV((double)var23, (double)var25, (double)(-var8), (double)var17, (double)var19);
084 var31.setNormal(1.0F, 0.0F, 0.0F);
085 var31.addVertexWithUV((double)var24, (double)var25, (double)(-var8), (double)var18, (double)var19);
086 var31.addVertexWithUV((double)var24, (double)var26, (double)(-var8), (double)var18, (double)var20);
087 var31.addVertexWithUV((double)var24, (double)var26, (double)var8, (double)var17, (double)var20);
088 var31.addVertexWithUV((double)var24, (double)var25, (double)var8, (double)var17, (double)var19);
089 var31.draw();
090 }
091 }
092 }
093
094 private void func_77008_a(EntityPainting par1EntityPainting, float par2, float par3)
095 {
096 int var4 = MathHelper.floor_double(par1EntityPainting.posX);
097 int var5 = MathHelper.floor_double(par1EntityPainting.posY + (double)(par3 / 16.0F));
098 int var6 = MathHelper.floor_double(par1EntityPainting.posZ);
099
100 if (par1EntityPainting.field_82332_a == 2)
101 {
102 var4 = MathHelper.floor_double(par1EntityPainting.posX + (double)(par2 / 16.0F));
103 }
104
105 if (par1EntityPainting.field_82332_a == 1)
106 {
107 var6 = MathHelper.floor_double(par1EntityPainting.posZ - (double)(par2 / 16.0F));
108 }
109
110 if (par1EntityPainting.field_82332_a == 0)
111 {
112 var4 = MathHelper.floor_double(par1EntityPainting.posX - (double)(par2 / 16.0F));
113 }
114
115 if (par1EntityPainting.field_82332_a == 3)
116 {
117 var6 = MathHelper.floor_double(par1EntityPainting.posZ + (double)(par2 / 16.0F));
118 }
119
120 int var7 = this.renderManager.worldObj.getLightBrightnessForSkyBlocks(var4, var5, var6, 0);
121 int var8 = var7 % 65536;
122 int var9 = var7 / 65536;
123 OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)var8, (float)var9);
124 GL11.glColor3f(1.0F, 1.0F, 1.0F);
125 }
126
127 /**
128 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
129 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
130 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
131 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
132 */
133 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
134 {
135 this.renderThePainting((EntityPainting)par1Entity, par2, par4, par6, par8, par9);
136 }
137 }