001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import org.lwjgl.opengl.GL11;
006
007 @SideOnly(Side.CLIENT)
008 public class RenderBat extends RenderLiving
009 {
010 private int field_82446_a;
011
012 public RenderBat()
013 {
014 super(new ModelBat(), 0.25F);
015 this.field_82446_a = ((ModelBat)this.mainModel).func_82889_a();
016 }
017
018 public void func_82443_a(EntityBat par1EntityBat, double par2, double par4, double par6, float par8, float par9)
019 {
020 int var10 = ((ModelBat)this.mainModel).func_82889_a();
021
022 if (var10 != this.field_82446_a)
023 {
024 this.field_82446_a = var10;
025 this.mainModel = new ModelBat();
026 }
027
028 super.doRenderLiving(par1EntityBat, par2, par4, par6, par8, par9);
029 }
030
031 protected void func_82442_a(EntityBat par1EntityBat, float par2)
032 {
033 GL11.glScalef(0.35F, 0.35F, 0.35F);
034 }
035
036 protected void func_82445_a(EntityBat par1EntityBat, double par2, double par4, double par6)
037 {
038 super.renderLivingAt(par1EntityBat, par2, par4, par6);
039 }
040
041 protected void func_82444_a(EntityBat par1EntityBat, float par2, float par3, float par4)
042 {
043 if (!par1EntityBat.func_82235_h())
044 {
045 GL11.glTranslatef(0.0F, MathHelper.cos(par2 * 0.3F) * 0.1F, 0.0F);
046 }
047 else
048 {
049 GL11.glTranslatef(0.0F, -0.1F, 0.0F);
050 }
051
052 super.rotateCorpse(par1EntityBat, par2, par3, par4);
053 }
054
055 /**
056 * Allows the render to do any OpenGL state modifications necessary before the model is rendered. Args:
057 * entityLiving, partialTickTime
058 */
059 protected void preRenderCallback(EntityLiving par1EntityLiving, float par2)
060 {
061 this.func_82442_a((EntityBat)par1EntityLiving, par2);
062 }
063
064 protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4)
065 {
066 this.func_82444_a((EntityBat)par1EntityLiving, par2, par3, par4);
067 }
068
069 /**
070 * Sets a simple glTranslate on a LivingEntity.
071 */
072 protected void renderLivingAt(EntityLiving par1EntityLiving, double par2, double par4, double par6)
073 {
074 this.func_82445_a((EntityBat)par1EntityLiving, par2, par4, par6);
075 }
076
077 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
078 {
079 this.func_82443_a((EntityBat)par1EntityLiving, par2, par4, par6, par8, par9);
080 }
081
082 /**
083 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
084 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
085 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
086 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
087 */
088 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
089 {
090 this.func_82443_a((EntityBat)par1Entity, par2, par4, par6, par8, par9);
091 }
092 }