001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005
006 @SideOnly(Side.CLIENT)
007 public class ModelSquid extends ModelBase
008 {
009 /** The squid's body */
010 ModelRenderer squidBody;
011
012 /** The squid's tentacles */
013 ModelRenderer[] squidTentacles = new ModelRenderer[8];
014
015 public ModelSquid()
016 {
017 byte var1 = -16;
018 this.squidBody = new ModelRenderer(this, 0, 0);
019 this.squidBody.addBox(-6.0F, -8.0F, -6.0F, 12, 16, 12);
020 this.squidBody.rotationPointY += (float)(24 + var1);
021
022 for (int var2 = 0; var2 < this.squidTentacles.length; ++var2)
023 {
024 this.squidTentacles[var2] = new ModelRenderer(this, 48, 0);
025 double var3 = (double)var2 * Math.PI * 2.0D / (double)this.squidTentacles.length;
026 float var5 = (float)Math.cos(var3) * 5.0F;
027 float var6 = (float)Math.sin(var3) * 5.0F;
028 this.squidTentacles[var2].addBox(-1.0F, 0.0F, -1.0F, 2, 18, 2);
029 this.squidTentacles[var2].rotationPointX = var5;
030 this.squidTentacles[var2].rotationPointZ = var6;
031 this.squidTentacles[var2].rotationPointY = (float)(31 + var1);
032 var3 = (double)var2 * Math.PI * -2.0D / (double)this.squidTentacles.length + (Math.PI / 2D);
033 this.squidTentacles[var2].rotateAngleY = (float)var3;
034 }
035 }
036
037 /**
038 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
039 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
040 * "far" arms and legs can swing at most.
041 */
042 public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
043 {
044 ModelRenderer[] var8 = this.squidTentacles;
045 int var9 = var8.length;
046
047 for (int var10 = 0; var10 < var9; ++var10)
048 {
049 ModelRenderer var11 = var8[var10];
050 var11.rotateAngleX = par3;
051 }
052 }
053
054 /**
055 * Sets the models various rotation angles then renders the model.
056 */
057 public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
058 {
059 this.setRotationAngles(par2, par3, par4, par5, par6, par7, par1Entity);
060 this.squidBody.render(par7);
061 ModelRenderer[] var8 = this.squidTentacles;
062 int var9 = var8.length;
063
064 for (int var10 = 0; var10 < var9; ++var10)
065 {
066 ModelRenderer var11 = var8[var10];
067 var11.render(par7);
068 }
069 }
070 }