001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005
006 @SideOnly(Side.CLIENT)
007 public class ModelSkeleton extends ModelZombie
008 {
009 public ModelSkeleton()
010 {
011 this(0.0F);
012 }
013
014 public ModelSkeleton(float par1)
015 {
016 super(par1, 0.0F, 64, 32);
017 this.bipedRightArm = new ModelRenderer(this, 40, 16);
018 this.bipedRightArm.addBox(-1.0F, -2.0F, -1.0F, 2, 12, 2, par1);
019 this.bipedRightArm.setRotationPoint(-5.0F, 2.0F, 0.0F);
020 this.bipedLeftArm = new ModelRenderer(this, 40, 16);
021 this.bipedLeftArm.mirror = true;
022 this.bipedLeftArm.addBox(-1.0F, -2.0F, -1.0F, 2, 12, 2, par1);
023 this.bipedLeftArm.setRotationPoint(5.0F, 2.0F, 0.0F);
024 this.bipedRightLeg = new ModelRenderer(this, 0, 16);
025 this.bipedRightLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 12, 2, par1);
026 this.bipedRightLeg.setRotationPoint(-2.0F, 12.0F, 0.0F);
027 this.bipedLeftLeg = new ModelRenderer(this, 0, 16);
028 this.bipedLeftLeg.mirror = true;
029 this.bipedLeftLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 12, 2, par1);
030 this.bipedLeftLeg.setRotationPoint(2.0F, 12.0F, 0.0F);
031 }
032
033 /**
034 * Used for easily adding entity-dependent animations. The second and third float params here are the same second
035 * and third as in the setRotationAngles method.
036 */
037 public void setLivingAnimations(EntityLiving par1EntityLiving, float par2, float par3, float par4)
038 {
039 this.aimedBow = ((EntitySkeleton)par1EntityLiving).func_82202_m() == 1;
040 super.setLivingAnimations(par1EntityLiving, par2, par3, par4);
041 }
042
043 /**
044 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
045 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
046 * "far" arms and legs can swing at most.
047 */
048 public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6, Entity par7Entity)
049 {
050 super.setRotationAngles(par1, par2, par3, par4, par5, par6, par7Entity);
051 }
052 }