001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import java.util.Iterator;
006 import java.util.List;
007
008 public class EntityWitch extends EntityMob implements IRangedAttackMob
009 {
010 private static final int[] field_82199_d = new int[] {Item.lightStoneDust.shiftedIndex, Item.sugar.shiftedIndex, Item.redstone.shiftedIndex, Item.spiderEye.shiftedIndex, Item.glassBottle.shiftedIndex, Item.gunpowder.shiftedIndex, Item.stick.shiftedIndex, Item.stick.shiftedIndex};
011 private int field_82200_e = 0;
012
013 public EntityWitch(World par1World)
014 {
015 super(par1World);
016 this.texture = "/mob/villager/witch.png";
017 this.moveSpeed = 0.25F;
018 this.tasks.addTask(1, new EntityAISwimming(this));
019 this.tasks.addTask(2, new EntityAIArrowAttack(this, this.moveSpeed, 60, 10.0F));
020 this.tasks.addTask(2, new EntityAIWander(this, this.moveSpeed));
021 this.tasks.addTask(3, new EntityAIWatchClosest(this, EntityPlayer.class, 8.0F));
022 this.tasks.addTask(3, new EntityAILookIdle(this));
023 this.targetTasks.addTask(1, new EntityAIHurtByTarget(this, false));
024 this.targetTasks.addTask(2, new EntityAINearestAttackableTarget(this, EntityPlayer.class, 16.0F, 0, true));
025 }
026
027 protected void entityInit()
028 {
029 super.entityInit();
030 this.getDataWatcher().addObject(21, Byte.valueOf((byte)0));
031 }
032
033 /**
034 * Returns the sound this mob makes while it's alive.
035 */
036 protected String getLivingSound()
037 {
038 return "mob.witch.idle";
039 }
040
041 /**
042 * Returns the sound this mob makes when it is hurt.
043 */
044 protected String getHurtSound()
045 {
046 return "mob.witch.hurt";
047 }
048
049 /**
050 * Returns the sound this mob makes on death.
051 */
052 protected String getDeathSound()
053 {
054 return "mob.witch.death";
055 }
056
057 public void func_82197_f(boolean par1)
058 {
059 this.getDataWatcher().updateObject(21, Byte.valueOf((byte)(par1 ? 1 : 0)));
060 }
061
062 public boolean func_82198_m()
063 {
064 return this.getDataWatcher().getWatchableObjectByte(21) == 1;
065 }
066
067 public int getMaxHealth()
068 {
069 return 26;
070 }
071
072 /**
073 * Returns true if the newer Entity AI code should be run
074 */
075 public boolean isAIEnabled()
076 {
077 return true;
078 }
079
080 /**
081 * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
082 * use this to react to sunlight and start to burn.
083 */
084 public void onLivingUpdate()
085 {
086 if (!this.worldObj.isRemote)
087 {
088 if (this.func_82198_m())
089 {
090 if (this.field_82200_e-- <= 0)
091 {
092 this.func_82197_f(false);
093 ItemStack var1 = this.getHeldItem();
094 this.func_70062_b(0, (ItemStack)null);
095
096 if (var1 != null && var1.itemID == Item.potion.shiftedIndex)
097 {
098 List var2 = Item.potion.getEffects(var1);
099
100 if (var2 != null)
101 {
102 Iterator var3 = var2.iterator();
103
104 while (var3.hasNext())
105 {
106 PotionEffect var4 = (PotionEffect)var3.next();
107 this.addPotionEffect(new PotionEffect(var4));
108 }
109 }
110 }
111 }
112 }
113 else
114 {
115 short var5 = -1;
116
117 if (this.rand.nextFloat() < 0.15F && this.isBurning() && !this.isPotionActive(Potion.fireResistance))
118 {
119 var5 = 16307;
120 }
121 else if (this.rand.nextFloat() < 0.05F && this.health < this.getMaxHealth())
122 {
123 var5 = 16341;
124 }
125 else if (this.rand.nextFloat() < 0.25F && this.getAttackTarget() != null && !this.isPotionActive(Potion.moveSpeed) && this.getAttackTarget().getDistanceSqToEntity(this) > 121.0D)
126 {
127 var5 = 16274;
128 }
129 else if (this.rand.nextFloat() < 0.25F && this.getAttackTarget() != null && !this.isPotionActive(Potion.moveSpeed) && this.getAttackTarget().getDistanceSqToEntity(this) > 121.0D)
130 {
131 var5 = 16274;
132 }
133
134 if (var5 > -1)
135 {
136 this.func_70062_b(0, new ItemStack(Item.potion, 1, var5));
137 this.field_82200_e = this.getHeldItem().getMaxItemUseDuration();
138 this.func_82197_f(true);
139 }
140 }
141
142 if (this.rand.nextFloat() < 7.5E-4F)
143 {
144 this.worldObj.setEntityState(this, (byte)15);
145 }
146 }
147
148 super.onLivingUpdate();
149 }
150
151 /**
152 * Reduces damage, depending on potions
153 */
154 protected int applyPotionDamageCalculations(DamageSource par1DamageSource, int par2)
155 {
156 par2 = super.applyPotionDamageCalculations(par1DamageSource, par2);
157
158 if (par1DamageSource.getEntity() == this)
159 {
160 par2 = 0;
161 }
162
163 if (par1DamageSource.func_82725_o())
164 {
165 par2 = (int)((double)par2 * 0.15D);
166 }
167
168 return par2;
169 }
170
171 @SideOnly(Side.CLIENT)
172 public void handleHealthUpdate(byte par1)
173 {
174 if (par1 == 15)
175 {
176 for (int var2 = 0; var2 < this.rand.nextInt(35) + 10; ++var2)
177 {
178 this.worldObj.spawnParticle("witchMagic", this.posX + this.rand.nextGaussian() * 0.12999999523162842D, this.boundingBox.maxY + 0.5D + this.rand.nextGaussian() * 0.12999999523162842D, this.posZ + this.rand.nextGaussian() * 0.12999999523162842D, 0.0D, 0.0D, 0.0D);
179 }
180 }
181 else
182 {
183 super.handleHealthUpdate(par1);
184 }
185 }
186
187 /**
188 * This method returns a value to be applied directly to entity speed, this factor is less than 1 when a slowdown
189 * potion effect is applied, more than 1 when a haste potion effect is applied and 2 for fleeing entities.
190 */
191 public float getSpeedModifier()
192 {
193 float var1 = super.getSpeedModifier();
194
195 if (this.func_82198_m())
196 {
197 var1 *= 0.75F;
198 }
199
200 return var1;
201 }
202
203 /**
204 * Drop 0-2 items of this living's type
205 */
206 protected void dropFewItems(boolean par1, int par2)
207 {
208 int var3 = this.rand.nextInt(3) + 1;
209
210 for (int var4 = 0; var4 < var3; ++var4)
211 {
212 int var5 = this.rand.nextInt(3);
213 int var6 = field_82199_d[this.rand.nextInt(field_82199_d.length)];
214
215 if (par2 > 0)
216 {
217 var5 += this.rand.nextInt(par2 + 1);
218 }
219
220 for (int var7 = 0; var7 < var5; ++var7)
221 {
222 this.dropItem(var6, 1);
223 }
224 }
225 }
226
227 public void func_82196_d(EntityLiving par1EntityLiving)
228 {
229 if (!this.func_82198_m())
230 {
231 EntityPotion var2 = new EntityPotion(this.worldObj, this, 32732);
232 var2.rotationPitch -= -20.0F;
233 double var3 = par1EntityLiving.posX + par1EntityLiving.motionX - this.posX;
234 double var5 = par1EntityLiving.posY + (double)par1EntityLiving.getEyeHeight() - 1.100000023841858D - this.posY;
235 double var7 = par1EntityLiving.posZ + par1EntityLiving.motionZ - this.posZ;
236 float var9 = MathHelper.sqrt_double(var3 * var3 + var7 * var7);
237
238 if (var9 >= 8.0F && !par1EntityLiving.isPotionActive(Potion.moveSlowdown))
239 {
240 var2.func_82340_a(32698);
241 }
242 else if (par1EntityLiving.getHealth() >= 8 && !par1EntityLiving.isPotionActive(Potion.poison))
243 {
244 var2.func_82340_a(32660);
245 }
246 else if (var9 <= 3.0F && !par1EntityLiving.isPotionActive(Potion.weakness) && this.rand.nextFloat() < 0.25F)
247 {
248 var2.func_82340_a(32696);
249 }
250
251 var2.setThrowableHeading(var3, var5 + (double)(var9 * 0.2F), var7, 0.75F, 8.0F);
252 this.worldObj.spawnEntityInWorld(var2);
253 }
254 }
255 }