001 package net.minecraft.src;
002
003 public class EntityMoveHelper
004 {
005 /** The EntityLiving that is being moved */
006 private EntityLiving entity;
007 private double posX;
008 private double posY;
009 private double posZ;
010
011 /** The speed at which the entity should move */
012 private float speed;
013 private boolean field_75643_f = false;
014
015 public EntityMoveHelper(EntityLiving par1EntityLiving)
016 {
017 this.entity = par1EntityLiving;
018 this.posX = par1EntityLiving.posX;
019 this.posY = par1EntityLiving.posY;
020 this.posZ = par1EntityLiving.posZ;
021 }
022
023 public boolean func_75640_a()
024 {
025 return this.field_75643_f;
026 }
027
028 public float getSpeed()
029 {
030 return this.speed;
031 }
032
033 /**
034 * Sets the speed and location to move to
035 */
036 public void setMoveTo(double par1, double par3, double par5, float par7)
037 {
038 this.posX = par1;
039 this.posY = par3;
040 this.posZ = par5;
041 this.speed = par7;
042 this.field_75643_f = true;
043 }
044
045 public void onUpdateMoveHelper()
046 {
047 this.entity.setMoveForward(0.0F);
048
049 if (this.field_75643_f)
050 {
051 this.field_75643_f = false;
052 int var1 = MathHelper.floor_double(this.entity.boundingBox.minY + 0.5D);
053 double var2 = this.posX - this.entity.posX;
054 double var4 = this.posZ - this.entity.posZ;
055 double var6 = this.posY - (double)var1;
056 double var8 = var2 * var2 + var6 * var6 + var4 * var4;
057
058 if (var8 >= 2.500000277905201E-7D)
059 {
060 float var10 = (float)(Math.atan2(var4, var2) * 180.0D / Math.PI) - 90.0F;
061 this.entity.rotationYaw = this.func_75639_a(this.entity.rotationYaw, var10, 30.0F);
062 this.entity.setAIMoveSpeed(this.speed * this.entity.getSpeedModifier());
063
064 if (var6 > 0.0D && var2 * var2 + var4 * var4 < 1.0D)
065 {
066 this.entity.getJumpHelper().setJumping();
067 }
068 }
069 }
070 }
071
072 private float func_75639_a(float par1, float par2, float par3)
073 {
074 float var4 = MathHelper.wrapAngleTo180_float(par2 - par1);
075
076 if (var4 > par3)
077 {
078 var4 = par3;
079 }
080
081 if (var4 < -par3)
082 {
083 var4 = -par3;
084 }
085
086 return par1 + var4;
087 }
088 }