001 package net.minecraft.src;
002
003 public class ContainerPlayer extends Container
004 {
005 /** The crafting matrix inventory. */
006 public InventoryCrafting craftMatrix = new InventoryCrafting(this, 2, 2);
007 public IInventory craftResult = new InventoryCraftResult();
008
009 /** Determines if inventory manipulation should be handled. */
010 public boolean isLocalWorld = false;
011 private final EntityPlayer field_82862_h;
012
013 public ContainerPlayer(InventoryPlayer par1InventoryPlayer, boolean par2, EntityPlayer par3EntityPlayer)
014 {
015 this.isLocalWorld = par2;
016 this.field_82862_h = par3EntityPlayer;
017 this.addSlotToContainer(new SlotCrafting(par1InventoryPlayer.player, this.craftMatrix, this.craftResult, 0, 144, 36));
018 int var4;
019 int var5;
020
021 for (var4 = 0; var4 < 2; ++var4)
022 {
023 for (var5 = 0; var5 < 2; ++var5)
024 {
025 this.addSlotToContainer(new Slot(this.craftMatrix, var5 + var4 * 2, 88 + var5 * 18, 26 + var4 * 18));
026 }
027 }
028
029 for (var4 = 0; var4 < 4; ++var4)
030 {
031 this.addSlotToContainer(new SlotArmor(this, par1InventoryPlayer, par1InventoryPlayer.getSizeInventory() - 1 - var4, 8, 8 + var4 * 18, var4));
032 }
033
034 for (var4 = 0; var4 < 3; ++var4)
035 {
036 for (var5 = 0; var5 < 9; ++var5)
037 {
038 this.addSlotToContainer(new Slot(par1InventoryPlayer, var5 + (var4 + 1) * 9, 8 + var5 * 18, 84 + var4 * 18));
039 }
040 }
041
042 for (var4 = 0; var4 < 9; ++var4)
043 {
044 this.addSlotToContainer(new Slot(par1InventoryPlayer, var4, 8 + var4 * 18, 142));
045 }
046
047 this.onCraftMatrixChanged(this.craftMatrix);
048 }
049
050 /**
051 * Callback for when the crafting matrix is changed.
052 */
053 public void onCraftMatrixChanged(IInventory par1IInventory)
054 {
055 this.craftResult.setInventorySlotContents(0, CraftingManager.getInstance().func_82787_a(this.craftMatrix, this.field_82862_h.worldObj));
056 }
057
058 /**
059 * Callback for when the crafting gui is closed.
060 */
061 public void onCraftGuiClosed(EntityPlayer par1EntityPlayer)
062 {
063 super.onCraftGuiClosed(par1EntityPlayer);
064
065 for (int var2 = 0; var2 < 4; ++var2)
066 {
067 ItemStack var3 = this.craftMatrix.getStackInSlotOnClosing(var2);
068
069 if (var3 != null)
070 {
071 par1EntityPlayer.dropPlayerItem(var3);
072 }
073 }
074
075 this.craftResult.setInventorySlotContents(0, (ItemStack)null);
076 }
077
078 public boolean canInteractWith(EntityPlayer par1EntityPlayer)
079 {
080 return true;
081 }
082
083 public ItemStack func_82846_b(EntityPlayer par1EntityPlayer, int par2)
084 {
085 ItemStack var3 = null;
086 Slot var4 = (Slot)this.inventorySlots.get(par2);
087
088 if (var4 != null && var4.getHasStack())
089 {
090 ItemStack var5 = var4.getStack();
091 var3 = var5.copy();
092
093 if (par2 == 0)
094 {
095 if (!this.mergeItemStack(var5, 9, 45, true))
096 {
097 return null;
098 }
099
100 var4.onSlotChange(var5, var3);
101 }
102 else if (par2 >= 1 && par2 < 5)
103 {
104 if (!this.mergeItemStack(var5, 9, 45, false))
105 {
106 return null;
107 }
108 }
109 else if (par2 >= 5 && par2 < 9)
110 {
111 if (!this.mergeItemStack(var5, 9, 45, false))
112 {
113 return null;
114 }
115 }
116 else if (var3.getItem() instanceof ItemArmor && !((Slot)this.inventorySlots.get(5 + ((ItemArmor)var3.getItem()).armorType)).getHasStack())
117 {
118 int var6 = 5 + ((ItemArmor)var3.getItem()).armorType;
119
120 if (!this.mergeItemStack(var5, var6, var6 + 1, false))
121 {
122 return null;
123 }
124 }
125 else if (par2 >= 9 && par2 < 36)
126 {
127 if (!this.mergeItemStack(var5, 36, 45, false))
128 {
129 return null;
130 }
131 }
132 else if (par2 >= 36 && par2 < 45)
133 {
134 if (!this.mergeItemStack(var5, 9, 36, false))
135 {
136 return null;
137 }
138 }
139 else if (!this.mergeItemStack(var5, 9, 45, false))
140 {
141 return null;
142 }
143
144 if (var5.stackSize == 0)
145 {
146 var4.putStack((ItemStack)null);
147 }
148 else
149 {
150 var4.onSlotChanged();
151 }
152
153 if (var5.stackSize == var3.stackSize)
154 {
155 return null;
156 }
157
158 var4.func_82870_a(par1EntityPlayer, var5);
159 }
160
161 return var3;
162 }
163 }