001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import org.lwjgl.opengl.GL11;
006
007 @SideOnly(Side.CLIENT)
008 public class RenderItemFrame extends Render
009 {
010 private final RenderBlocks field_82405_a = new RenderBlocks();
011
012 public void func_82404_a(EntityItemFrame par1EntityItemFrame, double par2, double par4, double par6, float par8, float par9)
013 {
014 GL11.glPushMatrix();
015 float var10 = (float)(par1EntityItemFrame.posX - par2) - 0.5F;
016 float var11 = (float)(par1EntityItemFrame.posY - par4) - 0.5F;
017 float var12 = (float)(par1EntityItemFrame.posZ - par6) - 0.5F;
018 int var13 = par1EntityItemFrame.xPosition + Direction.offsetX[par1EntityItemFrame.field_82332_a];
019 int var14 = par1EntityItemFrame.yPosition;
020 int var15 = par1EntityItemFrame.zPosition + Direction.offsetZ[par1EntityItemFrame.field_82332_a];
021 GL11.glTranslatef((float)var13 - var10, (float)var14 - var11, (float)var15 - var12);
022 this.func_82403_a(par1EntityItemFrame);
023 this.func_82402_b(par1EntityItemFrame);
024 GL11.glPopMatrix();
025 }
026
027 private void func_82403_a(EntityItemFrame par1EntityItemFrame)
028 {
029 GL11.glPushMatrix();
030 GL11.glBindTexture(GL11.GL_TEXTURE_2D, this.renderManager.renderEngine.getTexture("/terrain.png"));
031 GL11.glRotatef(par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F);
032 Block var2 = Block.planks;
033 float var3 = 0.0625F;
034 float var4 = 0.75F;
035 float var5 = var4 / 2.0F;
036 GL11.glPushMatrix();
037 var2.setBlockBounds(0.0F, 0.5F - var5 + 0.0625F, 0.5F - var5 + 0.0625F, var3 * 0.5F, 0.5F + var5 - 0.0625F, 0.5F + var5 - 0.0625F);
038 this.field_82405_a.func_82774_a(185);
039 this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F);
040 this.field_82405_a.clearOverrideBlockTexture();
041 GL11.glPopMatrix();
042 this.field_82405_a.func_82774_a(214);
043 GL11.glPushMatrix();
044 var2.setBlockBounds(0.0F, 0.5F - var5, 0.5F - var5, var3 + 1.0E-4F, var3 + 0.5F - var5, 0.5F + var5);
045 this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F);
046 GL11.glPopMatrix();
047 GL11.glPushMatrix();
048 var2.setBlockBounds(0.0F, 0.5F + var5 - var3, 0.5F - var5, var3 + 1.0E-4F, 0.5F + var5, 0.5F + var5);
049 this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F);
050 GL11.glPopMatrix();
051 GL11.glPushMatrix();
052 var2.setBlockBounds(0.0F, 0.5F - var5, 0.5F - var5, var3, 0.5F + var5, var3 + 0.5F - var5);
053 this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F);
054 GL11.glPopMatrix();
055 GL11.glPushMatrix();
056 var2.setBlockBounds(0.0F, 0.5F - var5, 0.5F + var5 - var3, var3, 0.5F + var5, 0.5F + var5);
057 this.field_82405_a.renderBlockAsItem(var2, 0, 1.0F);
058 GL11.glPopMatrix();
059 var2.setBlockBounds(0.0F, 0.0F, 0.0F, 1.0F, 1.0F, 1.0F);
060 this.field_82405_a.clearOverrideBlockTexture();
061 GL11.glPopMatrix();
062 }
063
064 private void func_82402_b(EntityItemFrame par1EntityItemFrame)
065 {
066 ItemStack var2 = par1EntityItemFrame.func_82335_i();
067
068 if (var2 != null)
069 {
070 EntityItem var3 = new EntityItem(par1EntityItemFrame.worldObj, 0.0D, 0.0D, 0.0D, var2);
071 var3.item.stackSize = 1;
072 var3.hoverStart = 0.0F;
073 GL11.glPushMatrix();
074 GL11.glTranslatef(-0.453125F * (float)Direction.offsetX[par1EntityItemFrame.field_82332_a], -0.18F, -0.453125F * (float)Direction.offsetZ[par1EntityItemFrame.field_82332_a]);
075 GL11.glRotatef(180.0F + par1EntityItemFrame.rotationYaw, 0.0F, 1.0F, 0.0F);
076 GL11.glRotatef((float)(-90 * par1EntityItemFrame.func_82333_j()), 0.0F, 0.0F, 1.0F);
077
078 switch (par1EntityItemFrame.func_82333_j())
079 {
080 case 1:
081 GL11.glTranslatef(-0.16F, -0.16F, 0.0F);
082 break;
083 case 2:
084 GL11.glTranslatef(0.0F, -0.32F, 0.0F);
085 break;
086 case 3:
087 GL11.glTranslatef(0.16F, -0.16F, 0.0F);
088 }
089
090 if (var3.item.getItem() == Item.map)
091 {
092 this.renderManager.renderEngine.bindTexture(this.renderManager.renderEngine.getTexture("/misc/mapbg.png"));
093 Tessellator var4 = Tessellator.instance;
094 GL11.glRotatef(180.0F, 0.0F, 1.0F, 0.0F);
095 GL11.glRotatef(180.0F, 0.0F, 0.0F, 1.0F);
096 GL11.glScalef(0.00390625F, 0.00390625F, 0.00390625F);
097 GL11.glTranslatef(-65.0F, -107.0F, -1.0F);
098 GL11.glNormal3f(0.0F, 0.0F, -1.0F);
099 var4.startDrawingQuads();
100 byte var5 = 7;
101 var4.addVertexWithUV((double)(0 - var5), (double)(128 + var5), 0.0D, 0.0D, 1.0D);
102 var4.addVertexWithUV((double)(128 + var5), (double)(128 + var5), 0.0D, 1.0D, 1.0D);
103 var4.addVertexWithUV((double)(128 + var5), (double)(0 - var5), 0.0D, 1.0D, 0.0D);
104 var4.addVertexWithUV((double)(0 - var5), (double)(0 - var5), 0.0D, 0.0D, 0.0D);
105 var4.draw();
106 MapData var6 = Item.map.getMapData(var3.item, par1EntityItemFrame.worldObj);
107
108 if (var6 != null)
109 {
110 this.renderManager.itemRenderer.mapItemRenderer.renderMap((EntityPlayer)null, this.renderManager.renderEngine, var6);
111 }
112 }
113 else
114 {
115 if (var3.item.getItem() == Item.compass)
116 {
117 double var8 = TextureCompassFX.field_82391_c.field_76868_i;
118 double var10 = TextureCompassFX.field_82391_c.field_76866_j;
119 TextureCompassFX.field_82391_c.field_76868_i = 0.0D;
120 TextureCompassFX.field_82391_c.field_76866_j = 0.0D;
121 TextureCompassFX.func_82390_a(par1EntityItemFrame.posX, par1EntityItemFrame.posZ, (double)MathHelper.wrapAngleTo180_float((float)(180 + par1EntityItemFrame.field_82332_a * 90)), false, true);
122 TextureCompassFX.field_82391_c.field_76868_i = var8;
123 TextureCompassFX.field_82391_c.field_76866_j = var10;
124 this.renderManager.renderEngine.func_82772_a(TextureCompassFX.field_82391_c, -1);
125 }
126
127 float var9 = this.renderManager.playerViewY;
128 this.renderManager.playerViewY = 180.0F;
129 RenderItem.field_82407_g = true;
130 RenderManager.instance.renderEntityWithPosYaw(var3, 0.0D, 0.0D, 0.0D, 0.0F, 0.0F);
131 RenderItem.field_82407_g = false;
132 this.renderManager.playerViewY = var9;
133 GL11.glEnable(GL11.GL_LIGHTING);
134
135 if (var3.item.getItem() == Item.compass)
136 {
137 TextureCompassFX.field_82391_c.onTick();
138 this.renderManager.renderEngine.func_82772_a(TextureCompassFX.field_82391_c, -1);
139 }
140 }
141
142 GL11.glPopMatrix();
143 }
144 }
145
146 /**
147 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
148 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
149 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
150 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
151 */
152 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
153 {
154 this.func_82404_a((EntityItemFrame)par1Entity, par2, par4, par6, par8, par9);
155 }
156 }