    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005    import org.lwjgl.opengl.GL11;
    006
    007    @SideOnly(Side.CLIENT)
    008    public class GuiChest extends GuiContainer
    009    {
    010        private IInventory upperChestInventory;
    011        private IInventory lowerChestInventory;
    012
    013        /**
    014         * window height is calculated with this values, the more rows, the heigher
    015         */
    016        private int inventoryRows = 0;
    017
    018        public GuiChest(IInventory par1IInventory, IInventory par2IInventory)
    019        {
    020            super(new ContainerChest(par1IInventory, par2IInventory));
    021            this.upperChestInventory = par1IInventory;
    022            this.lowerChestInventory = par2IInventory;
    023            this.allowUserInput = false;
    024            short var3 = 222;
    025            int var4 = var3 - 108;
    026            this.inventoryRows = par2IInventory.getSizeInventory() / 9;
    027            this.ySize = var4 + this.inventoryRows * 18;
    028        }
    029
    030        /**
    031         * Draw the foreground layer for the GuiContainer (everything in front of the items)
    032         */
    033        protected void drawGuiContainerForegroundLayer()
    034        {
    035            this.fontRenderer.drawString(StatCollector.translateToLocal(this.lowerChestInventory.getInvName()), 8, 6, 4210752);
    036            this.fontRenderer.drawString(StatCollector.translateToLocal(this.upperChestInventory.getInvName()), 8, this.ySize - 96 + 2, 4210752);
    037        }
    038
    039        /**
    040         * Draw the background layer for the GuiContainer (everything behind the items)
    041         */
    042        protected void drawGuiContainerBackgroundLayer(float par1, int par2, int par3)
    043        {
    044            int var4 = this.mc.renderEngine.getTexture("/gui/container.png");
    045            GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
    046            this.mc.renderEngine.bindTexture(var4);
    047            int var5 = (this.width - this.xSize) / 2;
    048            int var6 = (this.height - this.ySize) / 2;
    049            this.drawTexturedModalRect(var5, var6, 0, 0, this.xSize, this.inventoryRows * 18 + 17);
    050            this.drawTexturedModalRect(var5, var6 + this.inventoryRows * 18 + 17, 0, 126, this.xSize, 96);
    051        }
    052    }