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## cpw.mods.fml.common.modloader
Interface IModLoaderSidedHelper

All Known Implementing Classes:
  ModLoaderClientHelper

    public interface IModLoaderSidedHelper

Method Summary
`boolean` | `clientConnectionClosed(NetworkManager manager, BaseModProxy mod)`
`void` | `clientConnectionOpened(NetHandler netClientHandler, NetworkManager manager, BaseModProxy mod)`
`void` | `finishModLoading(ModLoaderModContainer mc)`
`Object` | `getClientGui(BaseModProxy mod, EntityPlayer player, int iD, int x, int y, int z)`
`void` | `sendClientPacket(BaseModProxy mod, Packet250CustomPayload packet)`
`Entity` | `spawnEntity(BaseModProxy mod, EntitySpawnPacket input, EntityRegistry.EntityRegistration registration)`

Method Detail

### finishModLoading

    void finishModLoading(ModLoaderModContainer mc)

### getClientGui

    Object getClientGui(BaseModProxy mod,
                        EntityPlayer player,
                        int iD,
                        int x,
                        int y,
                        int z)

### spawnEntity

    Entity spawnEntity(BaseModProxy mod,
                       EntitySpawnPacket input,
                       EntityRegistry.EntityRegistration registration)

### sendClientPacket

    void sendClientPacket(BaseModProxy mod,
                          Packet250CustomPayload packet)

### clientConnectionOpened

    void clientConnectionOpened(NetHandler netClientHandler,
                                NetworkManager manager,
                                BaseModProxy mod)

### clientConnectionClosed

    boolean clientConnectionClosed(NetworkManager manager,
                                   BaseModProxy mod)

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