    001    package net.minecraft.src;
    002
    003    import cpw.mods.fml.common.Side;
    004    import cpw.mods.fml.common.asm.SideOnly;
    005
    006    @SideOnly(Side.CLIENT)
    007    public class GuiIngameMenu extends GuiScreen
    008    {
    009        /** Also counts the number of updates, not certain as to why yet. */
    010        private int updateCounter2 = 0;
    011
    012        /** Counts the number of screen updates. */
    013        private int updateCounter = 0;
    014
    015        /**
    016         * Adds the buttons (and other controls) to the screen in question.
    017         */
    018        public void initGui()
    019        {
    020            this.updateCounter2 = 0;
    021            this.controlList.clear();
    022            byte var1 = -16;
    023            this.controlList.add(new GuiButton(1, this.width / 2 - 100, this.height / 4 + 120 + var1, StatCollector.translateToLocal("menu.returnToMenu")));
    024
    025            if (!this.mc.isIntegratedServerRunning())
    026            {
    027                ((GuiButton)this.controlList.get(0)).displayString = StatCollector.translateToLocal("menu.disconnect");
    028            }
    029
    030            this.controlList.add(new GuiButton(4, this.width / 2 - 100, this.height / 4 + 24 + var1, StatCollector.translateToLocal("menu.returnToGame")));
    031            this.controlList.add(new GuiButton(0, this.width / 2 - 100, this.height / 4 + 96 + var1, 98, 20, StatCollector.translateToLocal("menu.options")));
    032            GuiButton var3;
    033            this.controlList.add(var3 = new GuiButton(7, this.width / 2 + 2, this.height / 4 + 96 + var1, 98, 20, StatCollector.translateToLocal("menu.shareToLan")));
    034            this.controlList.add(new GuiButton(5, this.width / 2 - 100, this.height / 4 + 48 + var1, 98, 20, StatCollector.translateToLocal("gui.achievements")));
    035            this.controlList.add(new GuiButton(6, this.width / 2 + 2, this.height / 4 + 48 + var1, 98, 20, StatCollector.translateToLocal("gui.stats")));
    036            var3.enabled = this.mc.isSingleplayer() && !this.mc.getIntegratedServer().getPublic();
    037        }
    038
    039        /**
    040         * Fired when a control is clicked. This is the equivalent of ActionListener.actionPerformed(ActionEvent e).
    041         */
    042        protected void actionPerformed(GuiButton par1GuiButton)
    043        {
    044            switch (par1GuiButton.id)
    045            {
    046                case 0:
    047                    this.mc.displayGuiScreen(new GuiOptions(this, this.mc.gameSettings));
    048                    break;
    049                case 1:
    050                    par1GuiButton.enabled = false;
    051                    this.mc.statFileWriter.readStat(StatList.leaveGameStat, 1);
    052                    this.mc.theWorld.sendQuittingDisconnectingPacket();
    053                    this.mc.loadWorld((WorldClient)null);
    054                    this.mc.displayGuiScreen(new GuiMainMenu());
    055                case 2:
    056                case 3:
    057                default:
    058                    break;
    059                case 4:
    060                    this.mc.displayGuiScreen((GuiScreen)null);
    061                    this.mc.setIngameFocus();
    062                    break;
    063                case 5:
    064                    this.mc.displayGuiScreen(new GuiAchievements(this.mc.statFileWriter));
    065                    break;
    066                case 6:
    067                    this.mc.displayGuiScreen(new GuiStats(this, this.mc.statFileWriter));
    068                    break;
    069                case 7:
    070                    this.mc.displayGuiScreen(new GuiShareToLan(this));
    071            }
    072        }
    073
    074        /**
    075         * Called from the main game loop to update the screen.
    076         */
    077        public void updateScreen()
    078        {
    079            super.updateScreen();
    080            ++this.updateCounter;
    081        }
    082
    083        /**
    084         * Draws the screen and all the components in it.
    085         */
    086        public void drawScreen(int par1, int par2, float par3)
    087        {
    088            this.drawDefaultBackground();
    089            this.drawCenteredString(this.fontRenderer, "Game menu", this.width / 2, 40, 16777215);
    090            super.drawScreen(par1, par2, par3);
    091        }
    092    }