001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import org.lwjgl.opengl.GL11;
006 import org.lwjgl.opengl.GL12;
007
008 @SideOnly(Side.CLIENT)
009 public class RenderIronGolem extends RenderLiving
010 {
011 /** Iron Golem's Model. */
012 private ModelIronGolem ironGolemModel;
013
014 public RenderIronGolem()
015 {
016 super(new ModelIronGolem(), 0.5F);
017 this.ironGolemModel = (ModelIronGolem)this.mainModel;
018 }
019
020 /**
021 * Renders the Iron Golem.
022 */
023 public void doRenderIronGolem(EntityIronGolem par1EntityIronGolem, double par2, double par4, double par6, float par8, float par9)
024 {
025 super.doRenderLiving(par1EntityIronGolem, par2, par4, par6, par8, par9);
026 }
027
028 /**
029 * Rotates Iron Golem corpse.
030 */
031 protected void rotateIronGolemCorpse(EntityIronGolem par1EntityIronGolem, float par2, float par3, float par4)
032 {
033 super.rotateCorpse(par1EntityIronGolem, par2, par3, par4);
034
035 if ((double)par1EntityIronGolem.legYaw >= 0.01D)
036 {
037 float var5 = 13.0F;
038 float var6 = par1EntityIronGolem.legSwing - par1EntityIronGolem.legYaw * (1.0F - par4) + 6.0F;
039 float var7 = (Math.abs(var6 % var5 - var5 * 0.5F) - var5 * 0.25F) / (var5 * 0.25F);
040 GL11.glRotatef(6.5F * var7, 0.0F, 0.0F, 1.0F);
041 }
042 }
043
044 /**
045 * Renders Iron Golem Equipped items.
046 */
047 protected void renderIronGolemEquippedItems(EntityIronGolem par1EntityIronGolem, float par2)
048 {
049 super.renderEquippedItems(par1EntityIronGolem, par2);
050
051 if (par1EntityIronGolem.getHoldRoseTick() != 0)
052 {
053 GL11.glEnable(GL12.GL_RESCALE_NORMAL);
054 GL11.glPushMatrix();
055 GL11.glRotatef(5.0F + 180.0F * this.ironGolemModel.ironGolemRightArm.rotateAngleX / (float)Math.PI, 1.0F, 0.0F, 0.0F);
056 GL11.glTranslatef(-0.6875F, 1.25F, -0.9375F);
057 GL11.glRotatef(90.0F, 1.0F, 0.0F, 0.0F);
058 float var3 = 0.8F;
059 GL11.glScalef(var3, -var3, var3);
060 int var4 = par1EntityIronGolem.getBrightnessForRender(par2);
061 int var5 = var4 % 65536;
062 int var6 = var4 / 65536;
063 OpenGlHelper.setLightmapTextureCoords(OpenGlHelper.lightmapTexUnit, (float)var5 / 1.0F, (float)var6 / 1.0F);
064 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
065 GL11.glColor4f(1.0F, 1.0F, 1.0F, 1.0F);
066 this.loadTexture("/terrain.png");
067 this.renderBlocks.renderBlockAsItem(Block.plantRed, 0, 1.0F);
068 GL11.glPopMatrix();
069 GL11.glDisable(GL12.GL_RESCALE_NORMAL);
070 }
071 }
072
073 protected void renderEquippedItems(EntityLiving par1EntityLiving, float par2)
074 {
075 this.renderIronGolemEquippedItems((EntityIronGolem)par1EntityLiving, par2);
076 }
077
078 protected void rotateCorpse(EntityLiving par1EntityLiving, float par2, float par3, float par4)
079 {
080 this.rotateIronGolemCorpse((EntityIronGolem)par1EntityLiving, par2, par3, par4);
081 }
082
083 public void doRenderLiving(EntityLiving par1EntityLiving, double par2, double par4, double par6, float par8, float par9)
084 {
085 this.doRenderIronGolem((EntityIronGolem)par1EntityLiving, par2, par4, par6, par8, par9);
086 }
087
088 /**
089 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
090 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
091 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
092 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
093 */
094 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
095 {
096 this.doRenderIronGolem((EntityIronGolem)par1Entity, par2, par4, par6, par8, par9);
097 }
098 }