001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import org.lwjgl.opengl.GL11;
006
007 @SideOnly(Side.CLIENT)
008 public class RenderEnderCrystal extends Render
009 {
010 private int field_76996_a = -1;
011 private ModelBase field_76995_b;
012
013 public RenderEnderCrystal()
014 {
015 this.shadowSize = 0.5F;
016 }
017
018 /**
019 * Renders the Ender Crystal.
020 */
021 public void doRenderEnderCrystal(EntityEnderCrystal par1EntityEnderCrystal, double par2, double par4, double par6, float par8, float par9)
022 {
023 if (this.field_76996_a != 1)
024 {
025 this.field_76995_b = new ModelEnderCrystal(0.0F);
026 this.field_76996_a = 1;
027 }
028
029 float var10 = (float)par1EntityEnderCrystal.innerRotation + par9;
030 GL11.glPushMatrix();
031 GL11.glTranslatef((float)par2, (float)par4, (float)par6);
032 this.loadTexture("/mob/enderdragon/crystal.png");
033 float var11 = MathHelper.sin(var10 * 0.2F) / 2.0F + 0.5F;
034 var11 += var11 * var11;
035 this.field_76995_b.render(par1EntityEnderCrystal, 0.0F, var10 * 3.0F, var11 * 0.2F, 0.0F, 0.0F, 0.0625F);
036 GL11.glPopMatrix();
037 }
038
039 /**
040 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
041 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
042 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
043 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
044 */
045 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
046 {
047 this.doRenderEnderCrystal((EntityEnderCrystal)par1Entity, par2, par4, par6, par8, par9);
048 }
049 }