001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005 import org.lwjgl.opengl.GL11;
006
007 @SideOnly(Side.CLIENT)
008 public class RenderBoat extends Render
009 {
010 /** instance of ModelBoat for rendering */
011 protected ModelBase modelBoat;
012
013 public RenderBoat()
014 {
015 this.shadowSize = 0.5F;
016 this.modelBoat = new ModelBoat();
017 }
018
019 /**
020 * The render method used in RenderBoat that renders the boat model.
021 */
022 public void renderBoat(EntityBoat par1EntityBoat, double par2, double par4, double par6, float par8, float par9)
023 {
024 GL11.glPushMatrix();
025 GL11.glTranslatef((float)par2, (float)par4, (float)par6);
026 GL11.glRotatef(180.0F - par8, 0.0F, 1.0F, 0.0F);
027 float var10 = (float)par1EntityBoat.getTimeSinceHit() - par9;
028 float var11 = (float)par1EntityBoat.getDamageTaken() - par9;
029
030 if (var11 < 0.0F)
031 {
032 var11 = 0.0F;
033 }
034
035 if (var10 > 0.0F)
036 {
037 GL11.glRotatef(MathHelper.sin(var10) * var10 * var11 / 10.0F * (float)par1EntityBoat.getForwardDirection(), 1.0F, 0.0F, 0.0F);
038 }
039
040 this.loadTexture("/terrain.png");
041 float var12 = 0.75F;
042 GL11.glScalef(var12, var12, var12);
043 GL11.glScalef(1.0F / var12, 1.0F / var12, 1.0F / var12);
044 this.loadTexture("/item/boat.png");
045 GL11.glScalef(-1.0F, -1.0F, 1.0F);
046 this.modelBoat.render(par1EntityBoat, 0.0F, 0.0F, -0.1F, 0.0F, 0.0F, 0.0625F);
047 GL11.glPopMatrix();
048 }
049
050 /**
051 * Actually renders the given argument. This is a synthetic bridge method, always casting down its argument and then
052 * handing it off to a worker function which does the actual work. In all probabilty, the class Render is generic
053 * (Render<T extends Entity) and this method has signature public void doRender(T entity, double d, double d1,
054 * double d2, float f, float f1). But JAD is pre 1.5 so doesn't do that.
055 */
056 public void doRender(Entity par1Entity, double par2, double par4, double par6, float par8, float par9)
057 {
058 this.renderBoat((EntityBoat)par1Entity, par2, par4, par6, par8, par9);
059 }
060 }