001 package net.minecraft.src;
002
003 import java.util.Random;
004
005 public class NoiseGeneratorOctaves extends NoiseGenerator
006 {
007 /**
008 * Collection of noise generation functions. Output is combined to produce different octaves of noise.
009 */
010 private NoiseGeneratorPerlin[] generatorCollection;
011 private int octaves;
012
013 public NoiseGeneratorOctaves(Random par1Random, int par2)
014 {
015 this.octaves = par2;
016 this.generatorCollection = new NoiseGeneratorPerlin[par2];
017
018 for (int var3 = 0; var3 < par2; ++var3)
019 {
020 this.generatorCollection[var3] = new NoiseGeneratorPerlin(par1Random);
021 }
022 }
023
024 /**
025 * pars:(par2,3,4=noiseOffset ; so that adjacent noise segments connect) (pars5,6,7=x,y,zArraySize),(pars8,10,12 =
026 * x,y,z noiseScale)
027 */
028 public double[] generateNoiseOctaves(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, int par6, int par7, double par8, double par10, double par12)
029 {
030 if (par1ArrayOfDouble == null)
031 {
032 par1ArrayOfDouble = new double[par5 * par6 * par7];
033 }
034 else
035 {
036 for (int var14 = 0; var14 < par1ArrayOfDouble.length; ++var14)
037 {
038 par1ArrayOfDouble[var14] = 0.0D;
039 }
040 }
041
042 double var27 = 1.0D;
043
044 for (int var16 = 0; var16 < this.octaves; ++var16)
045 {
046 double var17 = (double)par2 * var27 * par8;
047 double var19 = (double)par3 * var27 * par10;
048 double var21 = (double)par4 * var27 * par12;
049 long var23 = MathHelper.floor_double_long(var17);
050 long var25 = MathHelper.floor_double_long(var21);
051 var17 -= (double)var23;
052 var21 -= (double)var25;
053 var23 %= 16777216L;
054 var25 %= 16777216L;
055 var17 += (double)var23;
056 var21 += (double)var25;
057 this.generatorCollection[var16].populateNoiseArray(par1ArrayOfDouble, var17, var19, var21, par5, par6, par7, par8 * var27, par10 * var27, par12 * var27, var27);
058 var27 /= 2.0D;
059 }
060
061 return par1ArrayOfDouble;
062 }
063
064 /**
065 * Bouncer function to the main one with some default arguments.
066 */
067 public double[] generateNoiseOctaves(double[] par1ArrayOfDouble, int par2, int par3, int par4, int par5, double par6, double par8, double par10)
068 {
069 return this.generateNoiseOctaves(par1ArrayOfDouble, par2, 10, par3, par4, 1, par5, par6, 1.0D, par8);
070 }
071 }