001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005
006 @SideOnly(Side.CLIENT)
007 public class ModelSkeleton extends ModelZombie
008 {
009 public ModelSkeleton()
010 {
011 float var1 = 0.0F;
012 this.bipedRightArm = new ModelRenderer(this, 40, 16);
013 this.bipedRightArm.addBox(-1.0F, -2.0F, -1.0F, 2, 12, 2, var1);
014 this.bipedRightArm.setRotationPoint(-5.0F, 2.0F, 0.0F);
015 this.bipedLeftArm = new ModelRenderer(this, 40, 16);
016 this.bipedLeftArm.mirror = true;
017 this.bipedLeftArm.addBox(-1.0F, -2.0F, -1.0F, 2, 12, 2, var1);
018 this.bipedLeftArm.setRotationPoint(5.0F, 2.0F, 0.0F);
019 this.bipedRightLeg = new ModelRenderer(this, 0, 16);
020 this.bipedRightLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 12, 2, var1);
021 this.bipedRightLeg.setRotationPoint(-2.0F, 12.0F, 0.0F);
022 this.bipedLeftLeg = new ModelRenderer(this, 0, 16);
023 this.bipedLeftLeg.mirror = true;
024 this.bipedLeftLeg.addBox(-1.0F, 0.0F, -1.0F, 2, 12, 2, var1);
025 this.bipedLeftLeg.setRotationPoint(2.0F, 12.0F, 0.0F);
026 }
027
028 /**
029 * Sets the model's various rotation angles. For bipeds, par1 and par2 are used for animating the movement of arms
030 * and legs, where par1 represents the time(so that arms and legs swing back and forth) and par2 represents how
031 * "far" arms and legs can swing at most.
032 */
033 public void setRotationAngles(float par1, float par2, float par3, float par4, float par5, float par6)
034 {
035 this.aimedBow = true;
036 super.setRotationAngles(par1, par2, par3, par4, par5, par6);
037 }
038 }