001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005
006 @SideOnly(Side.CLIENT)
007 public class ModelMinecart extends ModelBase
008 {
009 public ModelRenderer[] sideModels = new ModelRenderer[7];
010
011 public ModelMinecart()
012 {
013 this.sideModels[0] = new ModelRenderer(this, 0, 10);
014 this.sideModels[1] = new ModelRenderer(this, 0, 0);
015 this.sideModels[2] = new ModelRenderer(this, 0, 0);
016 this.sideModels[3] = new ModelRenderer(this, 0, 0);
017 this.sideModels[4] = new ModelRenderer(this, 0, 0);
018 this.sideModels[5] = new ModelRenderer(this, 44, 10);
019 byte var1 = 20;
020 byte var2 = 8;
021 byte var3 = 16;
022 byte var4 = 4;
023 this.sideModels[0].addBox((float)(-var1 / 2), (float)(-var3 / 2), -1.0F, var1, var3, 2, 0.0F);
024 this.sideModels[0].setRotationPoint(0.0F, (float)var4, 0.0F);
025 this.sideModels[5].addBox((float)(-var1 / 2 + 1), (float)(-var3 / 2 + 1), -1.0F, var1 - 2, var3 - 2, 1, 0.0F);
026 this.sideModels[5].setRotationPoint(0.0F, (float)var4, 0.0F);
027 this.sideModels[1].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F);
028 this.sideModels[1].setRotationPoint((float)(-var1 / 2 + 1), (float)var4, 0.0F);
029 this.sideModels[2].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F);
030 this.sideModels[2].setRotationPoint((float)(var1 / 2 - 1), (float)var4, 0.0F);
031 this.sideModels[3].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F);
032 this.sideModels[3].setRotationPoint(0.0F, (float)var4, (float)(-var3 / 2 + 1));
033 this.sideModels[4].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F);
034 this.sideModels[4].setRotationPoint(0.0F, (float)var4, (float)(var3 / 2 - 1));
035 this.sideModels[0].rotateAngleX = ((float)Math.PI / 2F);
036 this.sideModels[1].rotateAngleY = ((float)Math.PI * 3F / 2F);
037 this.sideModels[2].rotateAngleY = ((float)Math.PI / 2F);
038 this.sideModels[3].rotateAngleY = (float)Math.PI;
039 this.sideModels[5].rotateAngleX = -((float)Math.PI / 2F);
040 }
041
042 /**
043 * Sets the models various rotation angles then renders the model.
044 */
045 public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
046 {
047 this.sideModels[5].rotationPointY = 4.0F - par4;
048
049 for (int var8 = 0; var8 < 6; ++var8)
050 {
051 this.sideModels[var8].render(par7);
052 }
053 }
054 }