001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005
006 @SideOnly(Side.CLIENT)
007 public class ModelBoat extends ModelBase
008 {
009 public ModelRenderer[] boatSides = new ModelRenderer[5];
010
011 public ModelBoat()
012 {
013 this.boatSides[0] = new ModelRenderer(this, 0, 8);
014 this.boatSides[1] = new ModelRenderer(this, 0, 0);
015 this.boatSides[2] = new ModelRenderer(this, 0, 0);
016 this.boatSides[3] = new ModelRenderer(this, 0, 0);
017 this.boatSides[4] = new ModelRenderer(this, 0, 0);
018 byte var1 = 24;
019 byte var2 = 6;
020 byte var3 = 20;
021 byte var4 = 4;
022 this.boatSides[0].addBox((float)(-var1 / 2), (float)(-var3 / 2 + 2), -3.0F, var1, var3 - 4, 4, 0.0F);
023 this.boatSides[0].setRotationPoint(0.0F, (float)var4, 0.0F);
024 this.boatSides[1].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F);
025 this.boatSides[1].setRotationPoint((float)(-var1 / 2 + 1), (float)var4, 0.0F);
026 this.boatSides[2].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F);
027 this.boatSides[2].setRotationPoint((float)(var1 / 2 - 1), (float)var4, 0.0F);
028 this.boatSides[3].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F);
029 this.boatSides[3].setRotationPoint(0.0F, (float)var4, (float)(-var3 / 2 + 1));
030 this.boatSides[4].addBox((float)(-var1 / 2 + 2), (float)(-var2 - 1), -1.0F, var1 - 4, var2, 2, 0.0F);
031 this.boatSides[4].setRotationPoint(0.0F, (float)var4, (float)(var3 / 2 - 1));
032 this.boatSides[0].rotateAngleX = ((float)Math.PI / 2F);
033 this.boatSides[1].rotateAngleY = ((float)Math.PI * 3F / 2F);
034 this.boatSides[2].rotateAngleY = ((float)Math.PI / 2F);
035 this.boatSides[3].rotateAngleY = (float)Math.PI;
036 }
037
038 /**
039 * Sets the models various rotation angles then renders the model.
040 */
041 public void render(Entity par1Entity, float par2, float par3, float par4, float par5, float par6, float par7)
042 {
043 for (int var8 = 0; var8 < 5; ++var8)
044 {
045 this.boatSides[var8].render(par7);
046 }
047 }
048 }