001 package net.minecraft.src;
002
003 public class GenLayerAddMushroomIsland extends GenLayer
004 {
005 public GenLayerAddMushroomIsland(long par1, GenLayer par3GenLayer)
006 {
007 super(par1);
008 this.parent = par3GenLayer;
009 }
010
011 /**
012 * Returns a list of integer values generated by this layer. These may be interpreted as temperatures, rainfall
013 * amounts, or biomeList[] indices based on the particular GenLayer subclass.
014 */
015 public int[] getInts(int par1, int par2, int par3, int par4)
016 {
017 int var5 = par1 - 1;
018 int var6 = par2 - 1;
019 int var7 = par3 + 2;
020 int var8 = par4 + 2;
021 int[] var9 = this.parent.getInts(var5, var6, var7, var8);
022 int[] var10 = IntCache.getIntCache(par3 * par4);
023
024 for (int var11 = 0; var11 < par4; ++var11)
025 {
026 for (int var12 = 0; var12 < par3; ++var12)
027 {
028 int var13 = var9[var12 + 0 + (var11 + 0) * var7];
029 int var14 = var9[var12 + 2 + (var11 + 0) * var7];
030 int var15 = var9[var12 + 0 + (var11 + 2) * var7];
031 int var16 = var9[var12 + 2 + (var11 + 2) * var7];
032 int var17 = var9[var12 + 1 + (var11 + 1) * var7];
033 this.initChunkSeed((long)(var12 + par1), (long)(var11 + par2));
034
035 if (var17 == 0 && var13 == 0 && var14 == 0 && var15 == 0 && var16 == 0 && this.nextInt(100) == 0)
036 {
037 var10[var12 + var11 * par3] = BiomeGenBase.mushroomIsland.biomeID;
038 }
039 else
040 {
041 var10[var12 + var11 * par3] = var17;
042 }
043 }
044 }
045
046 return var10;
047 }
048 }