001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005
006 @SideOnly(Side.CLIENT)
007 public class EntityNoteFX extends EntityFX
008 {
009 float noteParticleScale;
010
011 public EntityNoteFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
012 {
013 this(par1World, par2, par4, par6, par8, par10, par12, 2.0F);
014 }
015
016 public EntityNoteFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12, float par14)
017 {
018 super(par1World, par2, par4, par6, 0.0D, 0.0D, 0.0D);
019 this.motionX *= 0.009999999776482582D;
020 this.motionY *= 0.009999999776482582D;
021 this.motionZ *= 0.009999999776482582D;
022 this.motionY += 0.2D;
023 this.particleRed = MathHelper.sin(((float)par8 + 0.0F) * (float)Math.PI * 2.0F) * 0.65F + 0.35F;
024 this.particleGreen = MathHelper.sin(((float)par8 + 0.33333334F) * (float)Math.PI * 2.0F) * 0.65F + 0.35F;
025 this.particleBlue = MathHelper.sin(((float)par8 + 0.6666667F) * (float)Math.PI * 2.0F) * 0.65F + 0.35F;
026 this.particleScale *= 0.75F;
027 this.particleScale *= par14;
028 this.noteParticleScale = this.particleScale;
029 this.particleMaxAge = 6;
030 this.noClip = false;
031 this.setParticleTextureIndex(64);
032 }
033
034 public void renderParticle(Tessellator par1Tessellator, float par2, float par3, float par4, float par5, float par6, float par7)
035 {
036 float var8 = ((float)this.particleAge + par2) / (float)this.particleMaxAge * 32.0F;
037
038 if (var8 < 0.0F)
039 {
040 var8 = 0.0F;
041 }
042
043 if (var8 > 1.0F)
044 {
045 var8 = 1.0F;
046 }
047
048 this.particleScale = this.noteParticleScale * var8;
049 super.renderParticle(par1Tessellator, par2, par3, par4, par5, par6, par7);
050 }
051
052 /**
053 * Called to update the entity's position/logic.
054 */
055 public void onUpdate()
056 {
057 this.prevPosX = this.posX;
058 this.prevPosY = this.posY;
059 this.prevPosZ = this.posZ;
060
061 if (this.particleAge++ >= this.particleMaxAge)
062 {
063 this.setDead();
064 }
065
066 this.moveEntity(this.motionX, this.motionY, this.motionZ);
067
068 if (this.posY == this.prevPosY)
069 {
070 this.motionX *= 1.1D;
071 this.motionZ *= 1.1D;
072 }
073
074 this.motionX *= 0.6600000262260437D;
075 this.motionY *= 0.6600000262260437D;
076 this.motionZ *= 0.6600000262260437D;
077
078 if (this.onGround)
079 {
080 this.motionX *= 0.699999988079071D;
081 this.motionZ *= 0.699999988079071D;
082 }
083 }
084 }