001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005
006 public class EntityIronGolem extends EntityGolem
007 {
008 /** deincrements, and a distance-to-home check is done at 0 */
009 private int homeCheckTimer = 0;
010 Village villageObj = null;
011 private int attackTimer;
012 private int holdRoseTick;
013
014 public EntityIronGolem(World par1World)
015 {
016 super(par1World);
017 this.texture = "/mob/villager_golem.png";
018 this.setSize(1.4F, 2.9F);
019 this.getNavigator().setAvoidsWater(true);
020 this.tasks.addTask(1, new EntityAIAttackOnCollide(this, 0.25F, true));
021 this.tasks.addTask(2, new EntityAIMoveTowardsTarget(this, 0.22F, 32.0F));
022 this.tasks.addTask(3, new EntityAIMoveThroughVillage(this, 0.16F, true));
023 this.tasks.addTask(4, new EntityAIMoveTwardsRestriction(this, 0.16F));
024 this.tasks.addTask(5, new EntityAILookAtVillager(this));
025 this.tasks.addTask(6, new EntityAIWander(this, 0.16F));
026 this.tasks.addTask(7, new EntityAIWatchClosest(this, EntityPlayer.class, 6.0F));
027 this.tasks.addTask(8, new EntityAILookIdle(this));
028 this.targetTasks.addTask(1, new EntityAIDefendVillage(this));
029 this.targetTasks.addTask(2, new EntityAIHurtByTarget(this, false));
030 this.targetTasks.addTask(3, new EntityAINearestAttackableTarget(this, EntityMob.class, 16.0F, 0, false, true));
031 }
032
033 protected void entityInit()
034 {
035 super.entityInit();
036 this.dataWatcher.addObject(16, Byte.valueOf((byte)0));
037 }
038
039 /**
040 * Returns true if the newer Entity AI code should be run
041 */
042 public boolean isAIEnabled()
043 {
044 return true;
045 }
046
047 /**
048 * main AI tick function, replaces updateEntityActionState
049 */
050 protected void updateAITick()
051 {
052 if (--this.homeCheckTimer <= 0)
053 {
054 this.homeCheckTimer = 70 + this.rand.nextInt(50);
055 this.villageObj = this.worldObj.villageCollectionObj.findNearestVillage(MathHelper.floor_double(this.posX), MathHelper.floor_double(this.posY), MathHelper.floor_double(this.posZ), 32);
056
057 if (this.villageObj == null)
058 {
059 this.detachHome();
060 }
061 else
062 {
063 ChunkCoordinates var1 = this.villageObj.getCenter();
064 this.setHomeArea(var1.posX, var1.posY, var1.posZ, this.villageObj.getVillageRadius());
065 }
066 }
067
068 super.updateAITick();
069 }
070
071 public int getMaxHealth()
072 {
073 return 100;
074 }
075
076 /**
077 * Decrements the entity's air supply when underwater
078 */
079 protected int decreaseAirSupply(int par1)
080 {
081 return par1;
082 }
083
084 /**
085 * Called frequently so the entity can update its state every tick as required. For example, zombies and skeletons
086 * use this to react to sunlight and start to burn.
087 */
088 public void onLivingUpdate()
089 {
090 super.onLivingUpdate();
091
092 if (this.attackTimer > 0)
093 {
094 --this.attackTimer;
095 }
096
097 if (this.holdRoseTick > 0)
098 {
099 --this.holdRoseTick;
100 }
101
102 if (this.motionX * this.motionX + this.motionZ * this.motionZ > 2.500000277905201E-7D && this.rand.nextInt(5) == 0)
103 {
104 int var1 = MathHelper.floor_double(this.posX);
105 int var2 = MathHelper.floor_double(this.posY - 0.20000000298023224D - (double)this.yOffset);
106 int var3 = MathHelper.floor_double(this.posZ);
107 int var4 = this.worldObj.getBlockId(var1, var2, var3);
108
109 if (var4 > 0)
110 {
111 this.worldObj.spawnParticle("tilecrack_" + var4, this.posX + ((double)this.rand.nextFloat() - 0.5D) * (double)this.width, this.boundingBox.minY + 0.1D, this.posZ + ((double)this.rand.nextFloat() - 0.5D) * (double)this.width, 4.0D * ((double)this.rand.nextFloat() - 0.5D), 0.5D, ((double)this.rand.nextFloat() - 0.5D) * 4.0D);
112 }
113 }
114 }
115
116 public boolean isExplosiveMob(Class par1Class)
117 {
118 return this.getBit1Flag() && EntityPlayer.class.isAssignableFrom(par1Class) ? false : super.isExplosiveMob(par1Class);
119 }
120
121 public boolean attackEntityAsMob(Entity par1Entity)
122 {
123 this.attackTimer = 10;
124 this.worldObj.setEntityState(this, (byte)4);
125 boolean var2 = par1Entity.attackEntityFrom(DamageSource.causeMobDamage(this), 7 + this.rand.nextInt(15));
126
127 if (var2)
128 {
129 par1Entity.motionY += 0.4000000059604645D;
130 }
131
132 this.worldObj.playSoundAtEntity(this, "mob.irongolem.throw", 1.0F, 1.0F);
133 return var2;
134 }
135
136 @SideOnly(Side.CLIENT)
137 public void handleHealthUpdate(byte par1)
138 {
139 if (par1 == 4)
140 {
141 this.attackTimer = 10;
142 this.worldObj.playSoundAtEntity(this, "mob.irongolem.throw", 1.0F, 1.0F);
143 }
144 else if (par1 == 11)
145 {
146 this.holdRoseTick = 400;
147 }
148 else
149 {
150 super.handleHealthUpdate(par1);
151 }
152 }
153
154 public Village getVillage()
155 {
156 return this.villageObj;
157 }
158
159 @SideOnly(Side.CLIENT)
160 public int getAttackTimer()
161 {
162 return this.attackTimer;
163 }
164
165 public void setHoldingRose(boolean par1)
166 {
167 this.holdRoseTick = par1 ? 400 : 0;
168 this.worldObj.setEntityState(this, (byte)11);
169 }
170
171 /**
172 * Returns the sound this mob makes while it's alive.
173 */
174 protected String getLivingSound()
175 {
176 return "none";
177 }
178
179 /**
180 * Returns the sound this mob makes when it is hurt.
181 */
182 protected String getHurtSound()
183 {
184 return "mob.irongolem.hit";
185 }
186
187 /**
188 * Returns the sound this mob makes on death.
189 */
190 protected String getDeathSound()
191 {
192 return "mob.irongolem.death";
193 }
194
195 /**
196 * Plays step sound at given x, y, z for the entity
197 */
198 protected void playStepSound(int par1, int par2, int par3, int par4)
199 {
200 this.worldObj.playSoundAtEntity(this, "mob.irongolem.walk", 1.0F, 1.0F);
201 }
202
203 /**
204 * Drop 0-2 items of this living's type
205 */
206 protected void dropFewItems(boolean par1, int par2)
207 {
208 int var3 = this.rand.nextInt(3);
209 int var4;
210
211 for (var4 = 0; var4 < var3; ++var4)
212 {
213 this.dropItem(Block.plantRed.blockID, 1);
214 }
215
216 var4 = 3 + this.rand.nextInt(3);
217
218 for (int var5 = 0; var5 < var4; ++var5)
219 {
220 this.dropItem(Item.ingotIron.shiftedIndex, 1);
221 }
222 }
223
224 public int getHoldRoseTick()
225 {
226 return this.holdRoseTick;
227 }
228
229 public boolean getBit1Flag()
230 {
231 return (this.dataWatcher.getWatchableObjectByte(16) & 1) != 0;
232 }
233
234 public void setBit1FlagTo(boolean par1)
235 {
236 byte var2 = this.dataWatcher.getWatchableObjectByte(16);
237
238 if (par1)
239 {
240 this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 | 1)));
241 }
242 else
243 {
244 this.dataWatcher.updateObject(16, Byte.valueOf((byte)(var2 & -2)));
245 }
246 }
247 }