001 package net.minecraft.src;
002
003 import cpw.mods.fml.common.Side;
004 import cpw.mods.fml.common.asm.SideOnly;
005
006 @SideOnly(Side.CLIENT)
007 public class EntityExplodeFX extends EntityFX
008 {
009 public EntityExplodeFX(World par1World, double par2, double par4, double par6, double par8, double par10, double par12)
010 {
011 super(par1World, par2, par4, par6, par8, par10, par12);
012 this.motionX = par8 + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.05F);
013 this.motionY = par10 + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.05F);
014 this.motionZ = par12 + (double)((float)(Math.random() * 2.0D - 1.0D) * 0.05F);
015 this.particleRed = this.particleGreen = this.particleBlue = this.rand.nextFloat() * 0.3F + 0.7F;
016 this.particleScale = this.rand.nextFloat() * this.rand.nextFloat() * 6.0F + 1.0F;
017 this.particleMaxAge = (int)(16.0D / ((double)this.rand.nextFloat() * 0.8D + 0.2D)) + 2;
018 }
019
020 /**
021 * Called to update the entity's position/logic.
022 */
023 public void onUpdate()
024 {
025 this.prevPosX = this.posX;
026 this.prevPosY = this.posY;
027 this.prevPosZ = this.posZ;
028
029 if (this.particleAge++ >= this.particleMaxAge)
030 {
031 this.setDead();
032 }
033
034 this.setParticleTextureIndex(7 - this.particleAge * 8 / this.particleMaxAge);
035 this.motionY += 0.004D;
036 this.moveEntity(this.motionX, this.motionY, this.motionZ);
037 this.motionX *= 0.8999999761581421D;
038 this.motionY *= 0.8999999761581421D;
039 this.motionZ *= 0.8999999761581421D;
040
041 if (this.onGround)
042 {
043 this.motionX *= 0.699999988079071D;
044 this.motionZ *= 0.699999988079071D;
045 }
046 }
047 }